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  1. // The "LitLotto649" class.
  2. //Amar Jagpal
  3. //01/10/2017
  4. // @CopyRight amarincLit
  5.  
  6. import java.awt.*;
  7. import hsa.Console;
  8. import javax.swing.*;
  9. public class Lotto649
  10. {
  11. static Console c; // The output console
  12.  
  13. public static void main (String[] args)
  14.  
  15. {
  16. c = new Console ();
  17.  
  18. //Border
  19. c.setColor (Color.red);
  20. c.fillRect (0, 0, 50, 600);
  21. c.setColor (Color.blue);
  22. c.fillRect (595, 10, 50, 600);
  23. c.setColor (Color.green);
  24. c.fillRect (0, 449, 700, 50);
  25. c.setColor (Color.yellow);
  26. c.fillRect (0, 0, 700, 50);
  27.  
  28.  
  29.  
  30.  
  31. // Border
  32. c.setColor (Color.red);
  33. c.fillRect (0, 0, 50, 600);
  34. c.setColor (Color.blue);
  35. c.fillRect (595, 10, 50, 600);
  36. c.setColor (Color.green);
  37. c.fillRect (0, 449, 700, 50);
  38.  
  39. int input, a, b;
  40. a = 1;
  41. b = 2;
  42.  
  43. c.setCursor (12, 20);
  44. c.print ("Hi there, welcome to lit lotto!");
  45. c.setCursor (14, 20);
  46. c.print ("Would you like to select your own six numbers ");
  47. c.setCursor (15, 20);
  48. c.print ("or would you like to quick play");
  49. c.setCursor (17, 20);
  50. c.print ("If you would like to select your numbers click 1 ");
  51. c.setCursor (18, 20);
  52. c.print ("If you would like to play quick play click 2");
  53. c.setCursor (19, 20);
  54. input = c.readInt ();
  55.  
  56. if (input == a)
  57. {
  58. c.clear ();
  59.  
  60. // Front design
  61.  
  62. //Border
  63. c.setColor (Color.red);
  64. c.fillRect (0, 0, 50, 600);
  65. c.setColor (Color.blue);
  66. c.fillRect (595, 10, 50, 600);
  67. c.setColor (Color.green);
  68. c.fillRect (0, 449, 700, 50);
  69. c.setColor (Color.yellow);
  70. c.fillRect (0, 0, 700, 50);
  71.  
  72.  
  73.  
  74.  
  75. // Border
  76. c.setColor (Color.red);
  77. c.fillRect (0, 0, 50, 600);
  78. c.setColor (Color.blue);
  79. c.fillRect (595, 10, 50, 600);
  80. c.setColor (Color.green);
  81. c.fillRect (0, 449, 700, 50);
  82.  
  83.  
  84.  
  85.  
  86.  
  87.  
  88.  
  89.  
  90.  
  91.  
  92. int draw1 = (int) Math.ceil (Math.random () * 49);
  93.  
  94.  
  95. //Draw2
  96. int draw2 = (int) Math.ceil (Math.random () * 49);
  97.  
  98. if (draw2 == draw1)
  99. {
  100. draw2 = (int) Math.ceil (Math.random () * 49);
  101. }
  102.  
  103. //Draw3
  104. int draw3 = (int) Math.ceil (Math.random () * 49);
  105.  
  106. if (draw3 == draw2 || draw3 == draw1)
  107. {
  108. draw3 = (int) Math.ceil (Math.random () * 49);
  109. }
  110.  
  111. // Draw 4
  112. int draw4 = (int) Math.ceil (Math.random () * 49);
  113.  
  114. if (draw4 == draw3 || draw4 == draw2 || draw4 == draw1)
  115. {
  116. draw4 = (int) Math.ceil (Math.random () * 49);
  117. }
  118.  
  119. // Draw 5
  120. int draw5 = (int) Math.ceil (Math.random () * 49);
  121.  
  122. if (draw5 == draw4 || draw5 == draw3 || draw5 == draw2 || draw5 == draw1)
  123. {
  124. draw5 = (int) Math.ceil (Math.random () * 49);
  125. }
  126.  
  127. // Draw 6
  128. int draw6 = (int) Math.ceil (Math.random () * 49);
  129.  
  130. if (draw6 == draw5 || draw6 == draw4 || draw6 == draw3 || draw6 == draw2 || draw6 == draw1)
  131. {
  132. draw6 = (int) Math.ceil (Math.random () * 49);
  133. }
  134.  
  135.  
  136. // Draw 7
  137. int draw7 = (int) Math.ceil (Math.random () * 49);
  138.  
  139. if (draw7 == draw6 || draw7 == draw5 || draw7 == draw4 || draw7 == draw3 || draw7 == draw2 || draw7 == draw1)
  140. {
  141. draw7 = (int) Math.ceil (Math.random () * 49);
  142. }
  143.  
  144. // number switcher
  145. int i = 0;
  146. while (i == 0)
  147. {
  148. if (draw1 > draw2)
  149. {
  150. int numchanger = draw1;
  151. draw1 = draw2;
  152. draw2 = numchanger;
  153. }
  154. else
  155.  
  156. if (draw2 > draw3)
  157. {
  158. int numchanger = draw2;
  159. draw2 = draw3;
  160. draw3 = numchanger;
  161. }
  162. else
  163.  
  164. if (draw3 > draw4)
  165. {
  166. int numchanger = draw3;
  167. draw3 = draw4;
  168. draw4 = numchanger;
  169. }
  170. else
  171.  
  172. if (draw4 > draw5)
  173. {
  174. int numchanger = draw4;
  175. draw4 = draw5;
  176. draw5 = numchanger;
  177. }
  178. else
  179. if (draw5 > draw6)
  180. {
  181. int numchanger = draw5;
  182. draw5 = draw6;
  183. draw6 = numchanger;
  184. }
  185. else
  186.  
  187.  
  188. {
  189. i = 1;
  190. }
  191. }
  192.  
  193.  
  194. // SWING STUFF
  195.  
  196. JOptionPane.showMessageDialog (null, "Make sure that you choose a number between 1-49 ");
  197.  
  198. String draw1str = JOptionPane.showInputDialog (null, "Choose your first number ");
  199. int draw1Inp = Integer.parseInt (draw1str); // converts interest input from string to double
  200.  
  201. String draw2str = JOptionPane.showInputDialog (null, "Choose your second number");
  202. int draw2Inp = Integer.parseInt (draw2str); // converts interest input from string to double
  203.  
  204. String draw3str = JOptionPane.showInputDialog (null, "Choose your third number");
  205. int draw3Inp = Integer.parseInt (draw3str); // converts interest input from string to double
  206.  
  207. String draw4str = JOptionPane.showInputDialog (null, "Choose your forth number");
  208. int draw4Inp = Integer.parseInt (draw4str); // converts interest input from string to double
  209.  
  210. String draw5str = JOptionPane.showInputDialog (null, "Choose your fifth number");
  211. int draw5Inp = Integer.parseInt (draw5str); // converts interest input from string to double
  212.  
  213. String draw6str = JOptionPane.showInputDialog (null, "Choose your sixth number");
  214. int draw6Inp = Integer.parseInt (draw6str); // converts interest input from string to double
  215.  
  216.  
  217.  
  218. // makes bonus number not match
  219.  
  220. int draw7Inp = (int) Math.ceil (Math.random () * 49);
  221.  
  222. if (draw7Inp == draw6Inp || draw7Inp == draw5Inp || draw7Inp == draw4Inp || draw7Inp == draw3Inp || draw7Inp == draw2Inp || draw7Inp == draw1Inp)
  223. {
  224. draw7Inp = (int) Math.ceil (Math.random () * 49);
  225. }
  226.  
  227. JOptionPane.showMessageDialog (null, "Your bonus number is" + draw7Inp);
  228. c.setCursor (18,20);
  229. c.print (" Your bonus number is " + draw7Inp);
  230.  
  231.  
  232. // Initilizing tpoints
  233.  
  234. int tpoints = 0;
  235.  
  236. //Draw1
  237. if (draw1Inp == draw1)
  238. {
  239. tpoints++;
  240.  
  241. }
  242.  
  243. //Draw1
  244. if (draw1Inp == draw2)
  245. {
  246. tpoints++;
  247.  
  248. }
  249.  
  250. //Draw1
  251. if (draw1Inp == draw3)
  252. {
  253. tpoints++;
  254.  
  255. }
  256.  
  257. //Draw1
  258. if (draw1Inp == draw4)
  259. {
  260. tpoints++;
  261. }
  262.  
  263. //Draw1
  264. if (draw1Inp == draw5)
  265. {
  266. tpoints++;
  267.  
  268. }
  269.  
  270. //Draw1
  271. if (draw1Inp == draw6)
  272. {
  273. tpoints++;
  274.  
  275. }
  276. if (draw1Inp == draw7)
  277. {
  278. c.println ("You got the bonus");
  279.  
  280. }
  281. //Draw2
  282. if (draw2Inp == draw1)
  283. {
  284. tpoints++;
  285.  
  286. }
  287.  
  288. //Draw2
  289. if (draw2Inp == draw2)
  290. {
  291. tpoints++;
  292.  
  293. }
  294.  
  295. //Draw2
  296. if (draw2Inp == draw3)
  297. {
  298. tpoints++;
  299.  
  300. }
  301.  
  302. //Draw2
  303. if (draw2Inp == draw4)
  304. {
  305. tpoints++;
  306.  
  307. }
  308.  
  309. //Draw2
  310. if (draw2Inp == draw5)
  311. {
  312. tpoints++;
  313.  
  314. }
  315.  
  316. //Draw2
  317. if (draw2Inp == draw6)
  318. {
  319. tpoints++;
  320.  
  321. }
  322. //draw2
  323. if (draw2Inp == draw7)
  324. {
  325. c.println ("You got the bonus");
  326.  
  327. }
  328. //Draw3
  329. if (draw3Inp == draw1)
  330. {
  331. tpoints++;
  332.  
  333. }
  334.  
  335. //Draw3
  336. if (draw3Inp == draw2)
  337. {
  338. tpoints++;
  339.  
  340. }
  341.  
  342. //Draw3
  343. if (draw3Inp == draw3)
  344. {
  345. tpoints++;
  346.  
  347. }
  348.  
  349. //Draw3
  350. if (draw3Inp == draw4)
  351. {
  352. tpoints++;
  353.  
  354. }
  355.  
  356. //Draw3
  357. if (draw3Inp == draw5)
  358. {
  359. tpoints++;
  360.  
  361. }
  362.  
  363. //Draw3
  364. if (draw3Inp == draw6)
  365. {
  366. tpoints++;
  367.  
  368. }
  369.  
  370. //bonus
  371. if (draw3Inp == draw7)
  372. {
  373. c.println ("You got the bonus");
  374.  
  375. }
  376.  
  377. //Draw4
  378. if (draw4Inp == draw1)
  379. {
  380. tpoints++;
  381.  
  382. }
  383.  
  384. //Draw4
  385. if (draw4Inp == draw2)
  386. {
  387. tpoints++;
  388.  
  389. }
  390.  
  391. //Draw4
  392. if (draw4Inp == draw3)
  393. {
  394. tpoints++;
  395.  
  396. }
  397.  
  398. //Draw4
  399. if (draw4Inp == draw4)
  400. {
  401. tpoints++;
  402.  
  403. }
  404.  
  405. //Draw
  406. if (draw4Inp == draw5)
  407. {
  408. tpoints++;
  409.  
  410. }
  411.  
  412. //Draw4
  413. if (draw4Inp == draw6)
  414. {
  415. tpoints++;
  416.  
  417. }
  418. //bonus
  419. if (draw4Inp == draw7)
  420. {
  421. c.println ("You got the bonus");
  422.  
  423. }
  424. //Draw5
  425. if (draw5Inp == draw1)
  426. {
  427. tpoints++;
  428.  
  429. }
  430.  
  431. //Draw5
  432. if (draw5Inp == draw2)
  433. {
  434. tpoints++;
  435.  
  436. }
  437.  
  438. //Draw5
  439. if (draw5Inp == draw3)
  440. {
  441. tpoints++;
  442.  
  443. }
  444.  
  445. //Draw5
  446. if (draw5Inp == draw4)
  447. {
  448. tpoints++;
  449.  
  450. }
  451.  
  452. //Draw5
  453. if (draw5Inp == draw5)
  454. {
  455. tpoints++;
  456.  
  457. }
  458.  
  459. //Draw5
  460. if (draw5Inp == draw6)
  461. {
  462. tpoints++;
  463.  
  464. }
  465. //bonus
  466. if (draw5Inp == draw7)
  467. {
  468. c.println ("You got the bonus");
  469.  
  470. }
  471. //Draw6
  472. if (draw6Inp == draw1)
  473. {
  474. tpoints++;
  475.  
  476. }
  477.  
  478. //Draw6
  479. if (draw6Inp == draw2)
  480. {
  481. tpoints++;
  482.  
  483. }
  484.  
  485. //Draw6
  486. if (draw6Inp == draw3)
  487. {
  488. tpoints++;
  489.  
  490. }
  491.  
  492. //Draw6
  493. if (draw6Inp == draw4)
  494. {
  495. tpoints++;
  496.  
  497. }
  498.  
  499. //Draw6
  500. if (draw6Inp == draw5)
  501. {
  502. tpoints++;
  503.  
  504. }
  505.  
  506. //Draw6
  507. if (draw6Inp == draw6)
  508. {
  509. tpoints++;
  510.  
  511. }
  512.  
  513. // bonus
  514. if (draw6Inp == draw7)
  515. {
  516. c.println ("You got the bonus");
  517.  
  518. }
  519.  
  520.  
  521.  
  522. c.setCursor (19, 20);
  523. c.print (" You got" + tpoints + "matches");
  524.  
  525.  
  526. // Prints the number
  527. c.setCursor (7, 20);
  528. c.print (draw1);
  529. c.setCursor (8, 20);
  530. c.print (draw2);
  531. c.setCursor (9, 20);
  532. c.print (draw3);
  533. c.setCursor (10, 20);
  534. c.print (draw4);
  535. c.setCursor (11, 20);
  536. c.print (draw5);
  537. c.setCursor (12, 20);
  538. c.print (draw6);
  539.  
  540. c.setCursor (17, 20);
  541. c.print (" The BONUS NUMBER");
  542. c.setCursor (18, 20);
  543. c.print (" " + draw7);
  544.  
  545. c.setCursor (7, 30);
  546. c.print (draw1Inp);
  547.  
  548. c.setCursor (8, 30);
  549. c.print (draw2Inp);
  550.  
  551. c.setCursor (9, 30);
  552. c.print (draw3Inp);
  553.  
  554. c.setCursor (10, 30);
  555. c.print (draw4Inp);
  556.  
  557. c.setCursor (11, 30);
  558. c.print (draw5Inp);
  559.  
  560. c.setCursor (12, 30);
  561. c.print (draw6Inp);
  562.  
  563. c.setCursor (13, 30);
  564. c.print (draw7Inp);
  565. /*
  566. c.setCursor (6, 20);
  567. c.print (" Choose 1 numbs");
  568. c.setCursor (7, 20);
  569. int draw1Inp = c.readInt ();
  570. c.setCursor (8, 20);
  571. c.print (" Choose 2 numbs");
  572. c.setCursor (9, 20);
  573. int draw2Inp = c.readInt ();
  574. c.setCursor (10, 20);
  575. c.print (" Choose 3 numbs");
  576. c.setCursor (11, 20);
  577. int draw3Inp = c.readInt ();
  578. c.setCursor (12, 20);
  579. c.print (" Choose 4 numbs");
  580. c.setCursor (13, 20);
  581. int draw4Inp = c.readInt ();
  582. c.setCursor (14, 20);
  583. c.print (" Choose 5 numbs");
  584. c.setCursor (15, 20);
  585. int draw5Inp = c.readInt ();
  586. c.setCursor (16, 20);
  587. c.print (" Choose 6 numbs");
  588. c.setCursor (17, 20);
  589. int draw6Inp = c.readInt ();
  590. c.setCursor (18, 20);
  591. */
  592. }
  593. if (input == b)
  594. {
  595. c.clear ();
  596. // Making random numbers
  597. int draw1Inp = (int) Math.ceil (Math.random () * 49);
  598.  
  599.  
  600. //Draw2
  601. int draw2Inp = (int) Math.ceil (Math.random () * 49);
  602.  
  603. if (draw2Inp == draw1Inp)
  604. {
  605. draw2Inp = (int) Math.ceil (Math.random () * 49);
  606. }
  607.  
  608. //Draw3
  609. int draw3Inp = (int) Math.ceil (Math.random () * 49);
  610.  
  611. if (draw3Inp == draw2Inp || draw3Inp == draw1Inp)
  612. {
  613. draw3Inp = (int) Math.ceil (Math.random () * 49);
  614. }
  615.  
  616. // Draw 4
  617. int draw4Inp = (int) Math.ceil (Math.random () * 49);
  618.  
  619. if (draw4Inp == draw3Inp || draw4Inp == draw2Inp || draw4Inp == draw1Inp)
  620. {
  621. draw4Inp = (int) Math.ceil (Math.random () * 49);
  622. }
  623.  
  624. // Draw 5
  625. int draw5Inp = (int) Math.ceil (Math.random () * 49);
  626.  
  627. if (draw5Inp == draw4Inp || draw5Inp == draw3Inp || draw5Inp == draw2Inp || draw5Inp == draw1Inp)
  628. {
  629. draw5Inp = (int) Math.ceil (Math.random () * 49);
  630. }
  631.  
  632. // Draw 6
  633. int draw6Inp = (int) Math.ceil (Math.random () * 49);
  634.  
  635. if (draw6Inp == draw5Inp || draw6Inp == draw4Inp || draw6Inp == draw3Inp || draw6Inp == draw2Inp || draw6Inp == draw1Inp)
  636. {
  637. draw6Inp = (int) Math.ceil (Math.random () * 49);
  638. }
  639.  
  640.  
  641. // Draw 7
  642. int draw7Inp = (int) Math.ceil (Math.random () * 49);
  643.  
  644. if (draw7Inp == draw6Inp || draw7Inp == draw5Inp || draw7Inp == draw4Inp || draw7Inp == draw3Inp || draw7Inp == draw2Inp || draw7Inp == draw1Inp)
  645. {
  646. draw7Inp = (int) Math.ceil (Math.random () * 49);
  647. }
  648.  
  649. //////////////////////////////////////////////////////////////////
  650. int draw1 = (int) Math.ceil (Math.random () * 49);
  651.  
  652.  
  653. //Draw2
  654. int draw2 = (int) Math.ceil (Math.random () * 49);
  655.  
  656. if (draw2 == draw1)
  657. {
  658. draw2 = (int) Math.ceil (Math.random () * 49);
  659. }
  660.  
  661. //Draw3
  662. int draw3 = (int) Math.ceil (Math.random () * 49);
  663.  
  664. if (draw3 == draw2 || draw3 == draw1)
  665. {
  666. draw3 = (int) Math.ceil (Math.random () * 49);
  667. }
  668.  
  669. // Draw 4
  670. int draw4 = (int) Math.ceil (Math.random () * 49);
  671.  
  672. if (draw4 == draw3 || draw4 == draw2 || draw4 == draw1)
  673. {
  674. draw4 = (int) Math.ceil (Math.random () * 49);
  675. }
  676.  
  677. // Draw 5
  678. int draw5 = (int) Math.ceil (Math.random () * 49);
  679.  
  680. if (draw5 == draw4 || draw5 == draw3 || draw5 == draw2 || draw5 == draw1)
  681. {
  682. draw5 = (int) Math.ceil (Math.random () * 49);
  683. }
  684.  
  685. // Draw 6
  686. int draw6 = (int) Math.ceil (Math.random () * 49);
  687.  
  688. if (draw6 == draw5 || draw6 == draw4 || draw6 == draw3 || draw6 == draw2 || draw6 == draw1)
  689. {
  690. draw6 = (int) Math.ceil (Math.random () * 49);
  691. }
  692.  
  693.  
  694. // Draw 7
  695. int draw7 = (int) Math.ceil (Math.random () * 49);
  696.  
  697. if (draw7 == draw6 || draw7 == draw5 || draw7 == draw4 || draw7 == draw3 || draw7 == draw2 || draw7 == draw1)
  698. {
  699. draw7 = (int) Math.ceil (Math.random () * 49);
  700. }
  701.  
  702.  
  703.  
  704. // Initilizing tpoints
  705. //Border
  706. c.setColor (Color.red);
  707. c.fillRect (0, 0, 50, 600);
  708. c.setColor (Color.blue);
  709. c.fillRect (595, 10, 50, 600);
  710. c.setColor (Color.green);
  711. c.fillRect (0, 449, 700, 50);
  712. c.setColor (Color.yellow);
  713. c.fillRect (0, 0, 700, 50);
  714.  
  715.  
  716.  
  717.  
  718. // Border
  719. c.setColor (Color.red);
  720. c.fillRect (0, 0, 50, 600);
  721. c.setColor (Color.blue);
  722. c.fillRect (595, 10, 50, 600);
  723. c.setColor (Color.green);
  724. c.fillRect (0, 449, 700, 50);
  725. int tpoints = 0;
  726.  
  727. //Draw1
  728. if (draw1Inp == draw1)
  729. {
  730. tpoints++;
  731.  
  732. }
  733.  
  734. //Draw1
  735. if (draw1Inp == draw2)
  736. {
  737. tpoints++;
  738.  
  739. }
  740.  
  741. //Draw1
  742. if (draw1Inp == draw3)
  743. {
  744. tpoints++;
  745.  
  746. }
  747.  
  748. //Draw1
  749. if (draw1Inp == draw4)
  750. {
  751. tpoints++;
  752. }
  753.  
  754. //Draw1
  755. if (draw1Inp == draw5)
  756. {
  757. tpoints++;
  758.  
  759. }
  760.  
  761. //Draw1
  762. if (draw1Inp == draw6)
  763. {
  764. tpoints++;
  765.  
  766. }
  767. if (draw1Inp == draw7)
  768. {
  769. c.println ("You got the bonus");
  770.  
  771. }
  772. //Draw2
  773. if (draw2Inp == draw1)
  774. {
  775. tpoints++;
  776.  
  777. }
  778.  
  779. //Draw2
  780. if (draw2Inp == draw2)
  781. {
  782. tpoints++;
  783.  
  784. }
  785.  
  786. //Draw2
  787. if (draw2Inp == draw3)
  788. {
  789. tpoints++;
  790.  
  791. }
  792.  
  793. //Draw2
  794. if (draw2Inp == draw4)
  795. {
  796. tpoints++;
  797.  
  798. }
  799.  
  800. //Draw2
  801. if (draw2Inp == draw5)
  802. {
  803. tpoints++;
  804.  
  805. }
  806.  
  807. //Draw2
  808. if (draw2Inp == draw6)
  809. {
  810. tpoints++;
  811.  
  812. }
  813. //draw2
  814. if (draw2Inp == draw7)
  815. {
  816. c.println ("You got the bonus");
  817.  
  818. }
  819. //Draw3
  820. if (draw3Inp == draw1)
  821. {
  822. tpoints++;
  823.  
  824. }
  825.  
  826. //Draw3
  827. if (draw3Inp == draw2)
  828. {
  829. tpoints++;
  830.  
  831. }
  832.  
  833. //Draw3
  834. if (draw3Inp == draw3)
  835. {
  836. tpoints++;
  837.  
  838. }
  839.  
  840. //Draw3
  841. if (draw3Inp == draw4)
  842. {
  843. tpoints++;
  844.  
  845. }
  846.  
  847. //Draw3
  848. if (draw3Inp == draw5)
  849. {
  850. tpoints++;
  851.  
  852. }
  853.  
  854. //Draw3
  855. if (draw3Inp == draw6)
  856. {
  857. tpoints++;
  858.  
  859. }
  860.  
  861. //bonus
  862. if (draw3Inp == draw7)
  863. {
  864. c.println ("You got the bonus");
  865.  
  866. }
  867.  
  868. //Draw4
  869. if (draw4Inp == draw1)
  870. {
  871. tpoints++;
  872.  
  873. }
  874.  
  875. //Draw4
  876. if (draw4Inp == draw2)
  877. {
  878. tpoints++;
  879.  
  880. }
  881.  
  882. //Draw4
  883. if (draw4Inp == draw3)
  884. {
  885. tpoints++;
  886.  
  887. }
  888.  
  889. //Draw4
  890. if (draw4Inp == draw4)
  891. {
  892. tpoints++;
  893.  
  894. }
  895.  
  896. //Draw
  897. if (draw4Inp == draw5)
  898. {
  899. tpoints++;
  900.  
  901. }
  902.  
  903. //Draw4
  904. if (draw4Inp == draw6)
  905. {
  906. tpoints++;
  907.  
  908. }
  909. //bonus
  910. if (draw4Inp == draw7)
  911. {
  912. c.println ("You got the bonus");
  913.  
  914. }
  915. //Draw5
  916. if (draw5Inp == draw1)
  917. {
  918. tpoints++;
  919.  
  920. }
  921.  
  922. //Draw5
  923. if (draw5Inp == draw2)
  924. {
  925. tpoints++;
  926.  
  927. }
  928.  
  929. //Draw5
  930. if (draw5Inp == draw3)
  931. {
  932. tpoints++;
  933.  
  934. }
  935.  
  936. //Draw5
  937. if (draw5Inp == draw4)
  938. {
  939. tpoints++;
  940.  
  941. }
  942.  
  943. //Draw5
  944. if (draw5Inp == draw5)
  945. {
  946. tpoints++;
  947.  
  948. }
  949.  
  950. //Draw5
  951. if (draw5Inp == draw6)
  952. {
  953. tpoints++;
  954.  
  955. }
  956. //bonus
  957. if (draw5Inp == draw7)
  958. {
  959. c.println ("You got the bonus");
  960.  
  961. }
  962. //Draw6
  963. if (draw6Inp == draw1)
  964. {
  965. tpoints++;
  966.  
  967. }
  968.  
  969. //Draw6
  970. if (draw6Inp == draw2)
  971. {
  972. tpoints++;
  973.  
  974. }
  975.  
  976. //Draw6
  977. if (draw6Inp == draw3)
  978. {
  979. tpoints++;
  980.  
  981. }
  982.  
  983. //Draw6
  984. if (draw6Inp == draw4)
  985. {
  986. tpoints++;
  987.  
  988. }
  989.  
  990. //Draw6
  991. if (draw6Inp == draw5)
  992. {
  993. tpoints++;
  994.  
  995. }
  996.  
  997. //Draw6
  998. if (draw6Inp == draw6)
  999. {
  1000. tpoints++;
  1001.  
  1002. }
  1003.  
  1004. // bonus
  1005. if (draw6Inp == draw7)
  1006. {
  1007. c.println ("You got the bonus");
  1008.  
  1009. }
  1010. c.setCursor (13, 26);
  1011. c.print (draw1Inp + ",");
  1012. c.print (draw2Inp + ",");
  1013. c.print (draw3Inp + ",");
  1014. c.print (draw4Inp + ",");
  1015. c.print (draw5Inp + ",");
  1016. c.print (draw6Inp + ",");
  1017. c.print ("Your bonus number is" + draw7Inp);
  1018. c.setCursor (17, 26);
  1019.  
  1020. c.print (draw1 + ",");
  1021. c.print (draw2 + ",");
  1022. c.print (draw3 + ",");
  1023. c.print (draw4 + ",");
  1024. c.print (draw5 + ",");
  1025. c.print (draw6 + ",");
  1026. c.print ("The bonus number is" + draw7);
  1027.  
  1028. c.setCursor (19, 20);
  1029. c.print (" You got" + tpoints + "matches");
  1030.  
  1031. c.println (" this is b");
  1032.  
  1033.  
  1034.  
  1035. }
  1036.  
  1037.  
  1038. // Place your program here. 'c' is the output console
  1039. } // main method
  1040. } // Lotto649 class
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