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  1. 1>------ Rebuild All started: Project: atlas, Configuration: Release Win32 ------
  2. 2>------ Rebuild All started: Project: network, Configuration: Release Win32 ------
  3. 2> precompiled.cpp
  4. 1> precompiled.cpp
  5. 1> ActorViewer.cpp
  6. 2> fsm.cpp
  7. 2> NetClient.cpp
  8. 2> NetFileTransfer.cpp
  9. 1> Brushes.cpp
  10. 2> NetHost.cpp
  11. 2> NetMessage.cpp
  12. 1> CommandProc.cpp
  13. 1> GameLoop.cpp
  14. 2> NetMessageSim.cpp
  15. 1> InputProcessor.cpp
  16. 2> NetServer.cpp
  17. 1> MessagePasserImpl.cpp
  18. 1> Misc.cpp
  19. 1> Register.cpp
  20. 1> SimState.cpp
  21. 1> View.cpp
  22. 2> NetSession.cpp
  23. 1> BrushHandlers.cpp
  24. 1> CameraCtrlHandlers.cpp
  25. 2> NetStats.cpp
  26. 2> NetTurnManager.cpp
  27. 1> CinemaHandler.cpp
  28. 1> CommandHandlers.cpp
  29. 1> ElevationHandlers.cpp
  30. 2> Generating Code...
  31. 1> EnvironmentHandlers.cpp
  32. 1> GraphicsSetupHandlers.cpp
  33. 1> MapHandlers.cpp
  34. 1> MessageHandler.cpp
  35. 1> MiscHandlers.cpp
  36. 2>c:\users\michael\desktop\0ad\source\network\netserver.cpp(234): warning C4706: assignment within conditional expression
  37. 2>c:\users\michael\desktop\0ad\source\network\netserver.cpp(234): warning C4706: assignment within conditional expression
  38. 1> Generating Code...
  39. 2> network.vcxproj -> C:\Users\Michael\Desktop\0AD\build\workspaces\vc2010\..\..\..\binaries\system\network.lib
  40. 3>------ Rebuild All started: Project: lobby, Configuration: Release Win32 ------
  41. 3> precompiled.cpp
  42. 3> Globals.cpp
  43. 3> pkcs5_pbkdf2.cpp
  44. 3> sha.cpp
  45. 3> StanzaExtensions.cpp
  46. 3> XmppClient.cpp
  47. 1> Compiling...
  48. 1> ObjectHandlers.cpp
  49. 3> JSInterface_Lobby.cpp
  50. 3> Generating Code...
  51. 1> PlayerHandlers.cpp
  52. 1> TerrainHandlers.cpp
  53. 1> TriggerHandler.cpp
  54. 1> Generating Code...
  55. 3> lobby.vcxproj -> C:\Users\Michael\Desktop\0AD\build\workspaces\vc2010\..\..\..\binaries\system\lobby.lib
  56. 4>------ Rebuild All started: Project: mocks_real, Configuration: Release Win32 ------
  57. 4> mocks_real.cpp
  58. 1> atlas.vcxproj -> C:\Users\Michael\Desktop\0AD\build\workspaces\vc2010\..\..\..\binaries\system\atlas.lib
  59. 5>------ Rebuild All started: Project: mongoose, Configuration: Release Win32 ------
  60. 4> mocks_real.vcxproj -> C:\Users\Michael\Desktop\0AD\build\workspaces\vc2010\..\..\..\binaries\system\mocks_real.lib
  61. 5> mongoose.cpp
  62. 6>------ Rebuild All started: Project: lowlevel, Configuration: Release Win32 ------
  63. 6> precompiled.cpp
  64. 5> mongoose.vcxproj -> C:\Users\Michael\Desktop\0AD\build\workspaces\vc2010\..\..\..\binaries\system\mongoose.lib
  65. 7>------ Rebuild All started: Project: gui, Configuration: Release Win32 ------
  66. 7> precompiled.cpp
  67. 6> app_hooks.cpp
  68. 6> base32.cpp
  69. 6> bits.cpp
  70. 6> byte_order.cpp
  71. 6> debug.cpp
  72. 6> debug_stl.cpp
  73. 6> fnv_hash.cpp
  74. 6> frequency_filter.cpp
  75. 6> input.cpp
  76. 6> lib.cpp
  77. 6> module_init.cpp
  78. 6> ogl.cpp
  79. 7> CButton.cpp
  80. 6> path.cpp
  81. 6> rand.cpp
  82. 6> regex.cpp
  83. 6> secure_crt.cpp
  84. 6> self_test.cpp
  85. 6> status.cpp
  86. 6> svn_revision.cpp
  87. 6> timer.cpp
  88. 6> Generating Code...
  89. 7> CCheckBox.cpp
  90. 7> CDropDown.cpp
  91. 6> Compiling...
  92. 6> utf8.cpp
  93. 6> wsecure_crt.cpp
  94. 6> arena.cpp
  95. 6> dynarray.cpp
  96. 6> freelist.cpp
  97. 6> headerless.cpp
  98. 7> CGUI.cpp
  99. 6> page_aligned.cpp
  100. 6> pool.cpp
  101. 6> shared_ptr.cpp
  102. 6> unique_range.cpp
  103. 6> dbghelp.cpp
  104. 6> file.cpp
  105. 6> file_system.cpp
  106. 6> archive.cpp
  107. 6> archive_zip.cpp
  108. 7> CGUIScrollBarVertical.cpp
  109. 6> codec.cpp
  110. 6> codec_zlib.cpp
  111. 6> stream.cpp
  112. 6> file_loader.cpp
  113. 6> file_stats.cpp
  114. 7> CGUISprite.cpp
  115. 6> Generating Code...
  116. 7> CImage.cpp
  117. 7> CInput.cpp
  118. 7> CList.cpp
  119. 6> Compiling...
  120. 6> real_directory.cpp
  121. 6> trace.cpp
  122. 7> COList.cpp
  123. 6> io.cpp
  124. 6> write_buffer.cpp
  125. 6> file_cache.cpp
  126. 7> CProgressBar.cpp
  127. 6> vfs.cpp
  128. 6> vfs_lookup.cpp
  129. 7> CRadioButton.cpp
  130. 6> vfs_path.cpp
  131. 6> vfs_populate.cpp
  132. 6> vfs_tree.cpp
  133. 7> CText.cpp
  134. 6> vfs_util.cpp
  135. 6> posix.cpp
  136. 6> h_mgr.cpp
  137. 7> CTooltip.cpp
  138. 6> cursor.cpp
  139. 6> ogl_tex.cpp
  140. 6> acpi.cpp
  141. 7> GUIbase.cpp
  142. 6> cpu.cpp
  143. 6> gfx.cpp
  144. 6> os_cpu.cpp
  145. 6> smbios.cpp
  146. 7> GUIManager.cpp
  147. 6> Generating Code...
  148. 7> GUIRenderer.cpp
  149. 7> GUItext.cpp
  150. 7> GUITooltip.cpp
  151. 7> GUIutil.cpp
  152. 7> Generating Code...
  153. 6> Compiling...
  154. 6> snd.cpp
  155. 6> tex.cpp
  156. 6> tex_bmp.cpp
  157. 6> tex_codec.cpp
  158. 6> tex_dds.cpp
  159. 6> tex_jpg.cpp
  160. 6> tex_png.cpp
  161. 6> tex_tga.cpp
  162. 6> ia32.cpp
  163. 6> apic.cpp
  164. 6> cache.cpp
  165. 6> msr.cpp
  166. 6> topology.cpp
  167. 6> x86_x64.cpp
  168. 6> mahaf.cpp
  169. 6> manifest.cpp
  170. 6> wclipboard.cpp
  171. 6> wcpu.cpp
  172. 6> wcursor.cpp
  173. 6> wdbg.cpp
  174. 6> Generating Code...
  175. 6> Compiling...
  176. 6> wdbg_heap.cpp
  177. 6> wdbg_sym.cpp
  178. 6> wdir_watch.cpp
  179. 7> Compiling...
  180. 7> IGUIButtonBehavior.cpp
  181. 6> wdll_delay_load.cpp
  182. 6> wdll_ver.cpp
  183. 6> wfirmware.cpp
  184. 6> wgfx.cpp
  185. 7> IGUIObject.cpp
  186. 6> winit.cpp
  187. 6> wiocp.cpp
  188. 6> wmi.cpp
  189. 7> IGUIScrollBar.cpp
  190. 6> wnuma.cpp
  191. 6> wprintf.cpp
  192. 7> IGUIScrollBarOwner.cpp
  193. 6> wprofiler.cpp
  194. 6> wsdl.cpp
  195. 6> wseh.cpp
  196. 7> IGUITextOwner.cpp
  197. 6> wsnd.cpp
  198. 7> MiniMap.cpp
  199. 6> wstartup.cpp
  200. 6> wsysdep.cpp
  201. 7> GuiScriptConversions.cpp
  202. 7> JSInterface_GUITypes.cpp
  203. 6> wutil.cpp
  204. 7> JSInterface_IGUIObject.cpp
  205. 6> wversion.cpp
  206. 7> ScriptFunctions.cpp
  207. 6> Generating Code...
  208. 7> Generating Code...
  209. 6> Compiling...
  210. 6> wvm.cpp
  211. 6> waio.cpp
  212. 6> wdlfcn.cpp
  213. 6> wfilesystem.cpp
  214. 6> wmman.cpp
  215. 6> wposix.cpp
  216. 6> wpthread.cpp
  217. 7> gui.vcxproj -> C:\Users\Michael\Desktop\0AD\build\workspaces\vc2010\..\..\..\binaries\system\gui.lib
  218. 8>------ Rebuild All started: Project: scriptinterface, Configuration: Release Win32 ------
  219. 6> wtime.cpp
  220. 8> precompiled.cpp
  221. 6> wutsname.cpp
  222. 6> counter.cpp
  223. 6> hpet.cpp
  224. 6> pmt.cpp
  225. 6> qpc.cpp
  226. 6> tgt.cpp
  227. 6> tsc.cpp
  228. 6> whrt.cpp
  229. 6> msc.cpp
  230. 6> Generating Code...
  231. 8> AutoRooters.cpp
  232. 8> DebuggingServer.cpp
  233. 8>..\..\..\source\scriptinterface\DebuggingServer.cpp(572): fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "precompiled.h"' to your source?
  234. 8> ScriptConversions.cpp
  235. 8> ScriptInterface.cpp
  236. 8> ScriptStats.cpp
  237. 8> ScriptVal.cpp
  238. 8> ThreadDebugger.cpp
  239. 8>..\..\..\source\scriptinterface\ThreadDebugger.cpp(941): fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "precompiled.h"' to your source?
  240. 8> Generating Code...
  241. 6>vfs_path.obj : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
  242. 6>file_stats.obj : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
  243. 6> lowlevel.vcxproj -> C:\Users\Michael\Desktop\0AD\build\workspaces\vc2010\..\..\..\binaries\system\lowlevel.lib
  244. 9>------ Rebuild All started: Project: graphics, Configuration: Release Win32 ------
  245. 9> precompiled.cpp
  246. 10>------ Rebuild All started: Project: engine, Configuration: Release Win32 ------
  247. 10> precompiled.cpp
  248. 9> Camera.cpp
  249. 10> ArchiveBuilder.cpp
  250. 9> CinemaTrack.cpp
  251. 9> ColladaManager.cpp
  252. 10> CacheLoader.cpp
  253. 10> CConsole.cpp
  254. 9> Color.cpp
  255. 9> Decal.cpp
  256. 9> Font.cpp
  257. 10> CLogger.cpp
  258. 10> Compress.cpp
  259. 9> FontManager.cpp
  260. 10> ConfigDB.cpp
  261. 10> CStr.cpp
  262. 10> CStrIntern.cpp
  263. 9> FontMetrics.cpp
  264. 10> DllLoader.cpp
  265. 10> Errors.cpp
  266. 10> FileIo.cpp
  267. 10> Filesystem.cpp
  268. 9> Frustum.cpp
  269. 10> Game.cpp
  270. 9> GameView.cpp
  271. 9> HeightMipmap.cpp
  272. 10> Globals.cpp
  273. 9> HFTracer.cpp
  274. 10> GUID.cpp
  275. 10> Hotkey.cpp
  276. 9> LightEnv.cpp
  277. 9> LOSTexture.cpp
  278. 10> Joystick.cpp
  279. 10> KeyName.cpp
  280. 10> Loader.cpp
  281. 10> Overlay.cpp
  282. 10> Generating Code...
  283. 9> MapGenerator.cpp
  284. 9> MapReader.cpp
  285. 9> MapWriter.cpp
  286. 9> Material.cpp
  287. 9> MaterialManager.cpp
  288. 9> MeshManager.cpp
  289. 9> Generating Code...
  290. 10> Compiling...
  291. 10> Parser.cpp
  292. 10> Preprocessor.cpp
  293. 10> PreprocessorWrapper.cpp
  294. 10> Profile.cpp
  295. 10> Profiler2.cpp
  296. 10> Profiler2GPU.cpp
  297. 10> ProfileViewer.cpp
  298. 10> Pyrogenesis.cpp
  299. 10> Replay.cpp
  300. 10> SavedGame.cpp
  301. 10> ThreadUtil.cpp
  302. 10> TouchInput.cpp
  303. 10> UserReport.cpp
  304. 10> Util.cpp
  305. 9> Compiling...
  306. 9> MiniPatch.cpp
  307. 10> VideoMode.cpp
  308. 9> Model.cpp
  309. 10> World.cpp
  310. 10> JSInterface_ConfigDB.cpp
  311. 10> JSInterface_Console.cpp
  312. 10> JSInterface_VFS.cpp
  313. 10> Atlas.cpp
  314. 10> Generating Code...
  315. 9> ModelAbstract.cpp
  316. 9> ModelDef.cpp
  317. 9> ObjectBase.cpp
  318. 9> ObjectEntry.cpp
  319. 9> ObjectManager.cpp
  320. 9> Overlay.cpp
  321. 9> ParticleEmitter.cpp
  322. 9> ParticleEmitterType.cpp
  323. 9> ParticleManager.cpp
  324. 10> Compiling...
  325. 10> CmdLineArgs.cpp
  326. 9> Patch.cpp
  327. 10> Config.cpp
  328. 10> GameSetup.cpp
  329. 9> ShaderDefines.cpp
  330. 9> ShaderManager.cpp
  331. 10> HWDetect.cpp
  332. 10> Paths.cpp
  333. 10> RelaxNG.cpp
  334. 10> Xeromyces.cpp
  335. 9> ShaderProgram.cpp
  336. 10> XeroXMB.cpp
  337. 10> XMLWriter.cpp
  338. 9> ShaderProgramFFP.cpp
  339. 10> SoundManager.cpp
  340. 10> ogg.cpp
  341. 9> ShaderTechnique.cpp
  342. 10> OggData.cpp
  343. 10> SoundData.cpp
  344. 9> SkeletonAnimDef.cpp
  345. 10> CBufferItem.cpp
  346. 10> CSoundBase.cpp
  347. 9> SkeletonAnimManager.cpp
  348. 10> CSoundItem.cpp
  349. 10> CStreamItem.cpp
  350. 10> JSInterface_Sound.cpp
  351. 10> SoundGroup.cpp
  352. 9> Terrain.cpp
  353. 10> JSUtil.cpp
  354. 10> Generating Code...
  355. 9> Generating Code...
  356. 10> Compiling...
  357. 10> BoundingBoxAligned.cpp
  358. 10> BoundingBoxOriented.cpp
  359. 10> Brush.cpp
  360. 10> Fixed.cpp
  361. 10> Matrix3D.cpp
  362. 10> MD5.cpp
  363. 10> Noise.cpp
  364. 10> NUSpline.cpp
  365. 10> Plane.cpp
  366. 10> Quaternion.cpp
  367. 10> Sqrt.cpp
  368. 10> Vector3D.cpp
  369. 10> Generating Code...
  370. 9> Compiling...
  371. 9> TerrainProperties.cpp
  372. 9> TerrainTextureEntry.cpp
  373. 10> engine.vcxproj -> C:\Users\Michael\Desktop\0AD\build\workspaces\vc2010\..\..\..\binaries\system\engine.lib
  374. 9> TerrainTextureManager.cpp
  375. 11>------ Rebuild All started: Project: simulation2, Configuration: Release Win32 ------
  376. 11> precompiled.cpp
  377. 9> TerritoryBoundary.cpp
  378. 9> TerritoryTexture.cpp
  379. 9> TextRenderer.cpp
  380. 11> Simulation2.cpp
  381. 9> TextureConverter.cpp
  382. 9> TextureManager.cpp
  383. 11> CCmpAIManager.cpp
  384. 9> Unit.cpp
  385. 11> CCmpCommandQueue.cpp
  386. 9> UnitAnimation.cpp
  387. 11> CCmpDecay.cpp
  388. 11> CCmpFootprint.cpp
  389. 9> UnitManager.cpp
  390. 11> CCmpMinimap.cpp
  391. 11> CCmpMotionBall.cpp
  392. 11> CCmpObstruction.cpp
  393. 9> JSInterface_GameView.cpp
  394. 11> CCmpObstructionManager.cpp
  395. 9> AlphaMapCalculator.cpp
  396. 9> DecalRData.cpp
  397. 11> CCmpOverlayRenderer.cpp
  398. 11> CCmpOwnership.cpp
  399. 9> HWLightingModelRenderer.cpp
  400. 11> CCmpParticleManager.cpp
  401. 11> CCmpPathfinder.cpp
  402. 9> InstancingModelRenderer.cpp
  403. 11> CCmpPathfinder_Tile.cpp
  404. 9> MikktspaceWrap.cpp
  405. 11> CCmpPathfinder_Vertex.cpp
  406. 9> ModelRenderer.cpp
  407. 11> CCmpPosition.cpp
  408. 9> OverlayRenderer.cpp
  409. 11> CCmpProjectileManager.cpp
  410. 11> CCmpRallyPointRenderer.cpp
  411. 9> ParticleRenderer.cpp
  412. 11> CCmpRangeManager.cpp
  413. 9> Generating Code...
  414. 11> CCmpSelectable.cpp
  415. 11> Generating Code...
  416. 9> Compiling...
  417. 9> PatchRData.cpp
  418. 9> PostprocManager.cpp
  419. 9> Renderer.cpp
  420. 11> Compiling...
  421. 11> CCmpSoundManager.cpp
  422. 9> RenderModifiers.cpp
  423. 11> CCmpTemplateManager.cpp
  424. 11> CCmpTerrain.cpp
  425. 9> Scene.cpp
  426. 9> ShadowMap.cpp
  427. 11> CCmpTerritoryInfluence.cpp
  428. 11> CCmpTerritoryManager.cpp
  429. 9> SkyManager.cpp
  430. 9> TerrainOverlay.cpp
  431. 11> CCmpTest.cpp
  432. 11> CCmpUnitMotion.cpp
  433. 9> TerrainRenderer.cpp
  434. 11> CCmpVision.cpp
  435. 11> CCmpVisualActor.cpp
  436. 9> TexturedLineRData.cpp
  437. 11> CCmpWaterManager.cpp
  438. 9> TimeManager.cpp
  439. 9> VertexArray.cpp
  440. 9> VertexBuffer.cpp
  441. 11> ICmpAIInterface.cpp
  442. 9> VertexBufferManager.cpp
  443. 11> ICmpAIManager.cpp
  444. 9> WaterManager.cpp
  445. 11> ICmpCommandQueue.cpp
  446. 11> ICmpDecay.cpp
  447. 9> JSInterface_Renderer.cpp
  448. 11> ICmpFootprint.cpp
  449. 11> ICmpGuiInterface.cpp
  450. 9> mikktspace.cpp
  451. 9> weldmesh.cpp
  452. 9> Generating Code...
  453. 11> ICmpIdentity.cpp
  454. 11> ICmpMinimap.cpp
  455. 11> ICmpMotion.cpp
  456. 11> ICmpObstruction.cpp
  457. 11> Generating Code...
  458. 11> Compiling...
  459. 11> ICmpObstructionManager.cpp
  460. 11> ICmpOverlayRenderer.cpp
  461. 11> ICmpOwnership.cpp
  462. 11> ICmpParticleManager.cpp
  463. 11> ICmpPathfinder.cpp
  464. 11> ICmpPlayer.cpp
  465. 11> ICmpPlayerManager.cpp
  466. 11> ICmpPosition.cpp
  467. 11> ICmpProjectileManager.cpp
  468. 11> ICmpRallyPointRenderer.cpp
  469. 11> ICmpRangeManager.cpp
  470. 11> ICmpSelectable.cpp
  471. 11> ICmpSettlement.cpp
  472. 11> ICmpSoundManager.cpp
  473. 11> ICmpTechnologyTemplateManager.cpp
  474. 11> ICmpTemplateManager.cpp
  475. 11> ICmpTerrain.cpp
  476. 11> ICmpTerritoryInfluence.cpp
  477. 11> ICmpTerritoryManager.cpp
  478. 11> ICmpTest.cpp
  479. 11> Generating Code...
  480. 11> Compiling...
  481. 11> ICmpUnitMotion.cpp
  482. 11> ICmpUnknownScript.cpp
  483. 11> ICmpValueModificationManager.cpp
  484. 11> ICmpVision.cpp
  485. 11> ICmpVisual.cpp
  486. 11> ICmpWaterManager.cpp
  487. 11> Geometry.cpp
  488. 11> Render.cpp
  489. 11> Selection.cpp
  490. 11> EngineScriptConversions.cpp
  491. 11> MessageTypeConversions.cpp
  492. 11> ScriptComponent.cpp
  493. 11> BinarySerializer.cpp
  494. 11> DebugSerializer.cpp
  495. 11> HashSerializer.cpp
  496. 11> IDeserializer.cpp
  497. 11> ISerializer.cpp
  498. 11> StdDeserializer.cpp
  499. 11> StdSerializer.cpp
  500. 11> CmpPtr.cpp
  501. 11> Generating Code...
  502. 11> Compiling...
  503. 11> ComponentManager.cpp
  504. 11> ComponentManagerSerialization.cpp
  505. 11> IComponent.cpp
  506. 11> ParamNode.cpp
  507. 11> SimContext.cpp
  508. 11> Generating Code...
  509. 9> graphics.vcxproj -> C:\Users\Michael\Desktop\0AD\build\workspaces\vc2010\..\..\..\binaries\system\graphics.lib
  510. 11> simulation2.vcxproj -> C:\Users\Michael\Desktop\0AD\build\workspaces\vc2010\..\..\..\binaries\system\simulation2.lib
  511. 12>------ Rebuild All started: Project: pyrogenesis, Configuration: Release Win32 ------
  512. 12> main.cpp
  513. 12>LINK : fatal error LNK1181: cannot open input file '..\..\..\binaries\system\scriptinterface.lib'
  514. ========== Rebuild All: 10 succeeded, 2 failed, 0 skipped ==========
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