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- 1>------ Rebuild All started: Project: atlas, Configuration: Release Win32 ------
- 2>------ Rebuild All started: Project: network, Configuration: Release Win32 ------
- 2> precompiled.cpp
- 1> precompiled.cpp
- 1> ActorViewer.cpp
- 2> fsm.cpp
- 2> NetClient.cpp
- 2> NetFileTransfer.cpp
- 1> Brushes.cpp
- 2> NetHost.cpp
- 2> NetMessage.cpp
- 1> CommandProc.cpp
- 1> GameLoop.cpp
- 2> NetMessageSim.cpp
- 1> InputProcessor.cpp
- 2> NetServer.cpp
- 1> MessagePasserImpl.cpp
- 1> Misc.cpp
- 1> Register.cpp
- 1> SimState.cpp
- 1> View.cpp
- 2> NetSession.cpp
- 1> BrushHandlers.cpp
- 1> CameraCtrlHandlers.cpp
- 2> NetStats.cpp
- 2> NetTurnManager.cpp
- 1> CinemaHandler.cpp
- 1> CommandHandlers.cpp
- 1> ElevationHandlers.cpp
- 2> Generating Code...
- 1> EnvironmentHandlers.cpp
- 1> GraphicsSetupHandlers.cpp
- 1> MapHandlers.cpp
- 1> MessageHandler.cpp
- 1> MiscHandlers.cpp
- 2>c:\users\michael\desktop\0ad\source\network\netserver.cpp(234): warning C4706: assignment within conditional expression
- 2>c:\users\michael\desktop\0ad\source\network\netserver.cpp(234): warning C4706: assignment within conditional expression
- 1> Generating Code...
- 2> network.vcxproj -> C:\Users\Michael\Desktop\0AD\build\workspaces\vc2010\..\..\..\binaries\system\network.lib
- 3>------ Rebuild All started: Project: lobby, Configuration: Release Win32 ------
- 3> precompiled.cpp
- 3> Globals.cpp
- 3> pkcs5_pbkdf2.cpp
- 3> sha.cpp
- 3> StanzaExtensions.cpp
- 3> XmppClient.cpp
- 1> Compiling...
- 1> ObjectHandlers.cpp
- 3> JSInterface_Lobby.cpp
- 3> Generating Code...
- 1> PlayerHandlers.cpp
- 1> TerrainHandlers.cpp
- 1> TriggerHandler.cpp
- 1> Generating Code...
- 3> lobby.vcxproj -> C:\Users\Michael\Desktop\0AD\build\workspaces\vc2010\..\..\..\binaries\system\lobby.lib
- 4>------ Rebuild All started: Project: mocks_real, Configuration: Release Win32 ------
- 4> mocks_real.cpp
- 1> atlas.vcxproj -> C:\Users\Michael\Desktop\0AD\build\workspaces\vc2010\..\..\..\binaries\system\atlas.lib
- 5>------ Rebuild All started: Project: mongoose, Configuration: Release Win32 ------
- 4> mocks_real.vcxproj -> C:\Users\Michael\Desktop\0AD\build\workspaces\vc2010\..\..\..\binaries\system\mocks_real.lib
- 5> mongoose.cpp
- 6>------ Rebuild All started: Project: lowlevel, Configuration: Release Win32 ------
- 6> precompiled.cpp
- 5> mongoose.vcxproj -> C:\Users\Michael\Desktop\0AD\build\workspaces\vc2010\..\..\..\binaries\system\mongoose.lib
- 7>------ Rebuild All started: Project: gui, Configuration: Release Win32 ------
- 7> precompiled.cpp
- 6> app_hooks.cpp
- 6> base32.cpp
- 6> bits.cpp
- 6> byte_order.cpp
- 6> debug.cpp
- 6> debug_stl.cpp
- 6> fnv_hash.cpp
- 6> frequency_filter.cpp
- 6> input.cpp
- 6> lib.cpp
- 6> module_init.cpp
- 6> ogl.cpp
- 7> CButton.cpp
- 6> path.cpp
- 6> rand.cpp
- 6> regex.cpp
- 6> secure_crt.cpp
- 6> self_test.cpp
- 6> status.cpp
- 6> svn_revision.cpp
- 6> timer.cpp
- 6> Generating Code...
- 7> CCheckBox.cpp
- 7> CDropDown.cpp
- 6> Compiling...
- 6> utf8.cpp
- 6> wsecure_crt.cpp
- 6> arena.cpp
- 6> dynarray.cpp
- 6> freelist.cpp
- 6> headerless.cpp
- 7> CGUI.cpp
- 6> page_aligned.cpp
- 6> pool.cpp
- 6> shared_ptr.cpp
- 6> unique_range.cpp
- 6> dbghelp.cpp
- 6> file.cpp
- 6> file_system.cpp
- 6> archive.cpp
- 6> archive_zip.cpp
- 7> CGUIScrollBarVertical.cpp
- 6> codec.cpp
- 6> codec_zlib.cpp
- 6> stream.cpp
- 6> file_loader.cpp
- 6> file_stats.cpp
- 7> CGUISprite.cpp
- 6> Generating Code...
- 7> CImage.cpp
- 7> CInput.cpp
- 7> CList.cpp
- 6> Compiling...
- 6> real_directory.cpp
- 6> trace.cpp
- 7> COList.cpp
- 6> io.cpp
- 6> write_buffer.cpp
- 6> file_cache.cpp
- 7> CProgressBar.cpp
- 6> vfs.cpp
- 6> vfs_lookup.cpp
- 7> CRadioButton.cpp
- 6> vfs_path.cpp
- 6> vfs_populate.cpp
- 6> vfs_tree.cpp
- 7> CText.cpp
- 6> vfs_util.cpp
- 6> posix.cpp
- 6> h_mgr.cpp
- 7> CTooltip.cpp
- 6> cursor.cpp
- 6> ogl_tex.cpp
- 6> acpi.cpp
- 7> GUIbase.cpp
- 6> cpu.cpp
- 6> gfx.cpp
- 6> os_cpu.cpp
- 6> smbios.cpp
- 7> GUIManager.cpp
- 6> Generating Code...
- 7> GUIRenderer.cpp
- 7> GUItext.cpp
- 7> GUITooltip.cpp
- 7> GUIutil.cpp
- 7> Generating Code...
- 6> Compiling...
- 6> snd.cpp
- 6> tex.cpp
- 6> tex_bmp.cpp
- 6> tex_codec.cpp
- 6> tex_dds.cpp
- 6> tex_jpg.cpp
- 6> tex_png.cpp
- 6> tex_tga.cpp
- 6> ia32.cpp
- 6> apic.cpp
- 6> cache.cpp
- 6> msr.cpp
- 6> topology.cpp
- 6> x86_x64.cpp
- 6> mahaf.cpp
- 6> manifest.cpp
- 6> wclipboard.cpp
- 6> wcpu.cpp
- 6> wcursor.cpp
- 6> wdbg.cpp
- 6> Generating Code...
- 6> Compiling...
- 6> wdbg_heap.cpp
- 6> wdbg_sym.cpp
- 6> wdir_watch.cpp
- 7> Compiling...
- 7> IGUIButtonBehavior.cpp
- 6> wdll_delay_load.cpp
- 6> wdll_ver.cpp
- 6> wfirmware.cpp
- 6> wgfx.cpp
- 7> IGUIObject.cpp
- 6> winit.cpp
- 6> wiocp.cpp
- 6> wmi.cpp
- 7> IGUIScrollBar.cpp
- 6> wnuma.cpp
- 6> wprintf.cpp
- 7> IGUIScrollBarOwner.cpp
- 6> wprofiler.cpp
- 6> wsdl.cpp
- 6> wseh.cpp
- 7> IGUITextOwner.cpp
- 6> wsnd.cpp
- 7> MiniMap.cpp
- 6> wstartup.cpp
- 6> wsysdep.cpp
- 7> GuiScriptConversions.cpp
- 7> JSInterface_GUITypes.cpp
- 6> wutil.cpp
- 7> JSInterface_IGUIObject.cpp
- 6> wversion.cpp
- 7> ScriptFunctions.cpp
- 6> Generating Code...
- 7> Generating Code...
- 6> Compiling...
- 6> wvm.cpp
- 6> waio.cpp
- 6> wdlfcn.cpp
- 6> wfilesystem.cpp
- 6> wmman.cpp
- 6> wposix.cpp
- 6> wpthread.cpp
- 7> gui.vcxproj -> C:\Users\Michael\Desktop\0AD\build\workspaces\vc2010\..\..\..\binaries\system\gui.lib
- 8>------ Rebuild All started: Project: scriptinterface, Configuration: Release Win32 ------
- 6> wtime.cpp
- 8> precompiled.cpp
- 6> wutsname.cpp
- 6> counter.cpp
- 6> hpet.cpp
- 6> pmt.cpp
- 6> qpc.cpp
- 6> tgt.cpp
- 6> tsc.cpp
- 6> whrt.cpp
- 6> msc.cpp
- 6> Generating Code...
- 8> AutoRooters.cpp
- 8> DebuggingServer.cpp
- 8>..\..\..\source\scriptinterface\DebuggingServer.cpp(572): fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "precompiled.h"' to your source?
- 8> ScriptConversions.cpp
- 8> ScriptInterface.cpp
- 8> ScriptStats.cpp
- 8> ScriptVal.cpp
- 8> ThreadDebugger.cpp
- 8>..\..\..\source\scriptinterface\ThreadDebugger.cpp(941): fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "precompiled.h"' to your source?
- 8> Generating Code...
- 6>vfs_path.obj : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
- 6>file_stats.obj : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
- 6> lowlevel.vcxproj -> C:\Users\Michael\Desktop\0AD\build\workspaces\vc2010\..\..\..\binaries\system\lowlevel.lib
- 9>------ Rebuild All started: Project: graphics, Configuration: Release Win32 ------
- 9> precompiled.cpp
- 10>------ Rebuild All started: Project: engine, Configuration: Release Win32 ------
- 10> precompiled.cpp
- 9> Camera.cpp
- 10> ArchiveBuilder.cpp
- 9> CinemaTrack.cpp
- 9> ColladaManager.cpp
- 10> CacheLoader.cpp
- 10> CConsole.cpp
- 9> Color.cpp
- 9> Decal.cpp
- 9> Font.cpp
- 10> CLogger.cpp
- 10> Compress.cpp
- 9> FontManager.cpp
- 10> ConfigDB.cpp
- 10> CStr.cpp
- 10> CStrIntern.cpp
- 9> FontMetrics.cpp
- 10> DllLoader.cpp
- 10> Errors.cpp
- 10> FileIo.cpp
- 10> Filesystem.cpp
- 9> Frustum.cpp
- 10> Game.cpp
- 9> GameView.cpp
- 9> HeightMipmap.cpp
- 10> Globals.cpp
- 9> HFTracer.cpp
- 10> GUID.cpp
- 10> Hotkey.cpp
- 9> LightEnv.cpp
- 9> LOSTexture.cpp
- 10> Joystick.cpp
- 10> KeyName.cpp
- 10> Loader.cpp
- 10> Overlay.cpp
- 10> Generating Code...
- 9> MapGenerator.cpp
- 9> MapReader.cpp
- 9> MapWriter.cpp
- 9> Material.cpp
- 9> MaterialManager.cpp
- 9> MeshManager.cpp
- 9> Generating Code...
- 10> Compiling...
- 10> Parser.cpp
- 10> Preprocessor.cpp
- 10> PreprocessorWrapper.cpp
- 10> Profile.cpp
- 10> Profiler2.cpp
- 10> Profiler2GPU.cpp
- 10> ProfileViewer.cpp
- 10> Pyrogenesis.cpp
- 10> Replay.cpp
- 10> SavedGame.cpp
- 10> ThreadUtil.cpp
- 10> TouchInput.cpp
- 10> UserReport.cpp
- 10> Util.cpp
- 9> Compiling...
- 9> MiniPatch.cpp
- 10> VideoMode.cpp
- 9> Model.cpp
- 10> World.cpp
- 10> JSInterface_ConfigDB.cpp
- 10> JSInterface_Console.cpp
- 10> JSInterface_VFS.cpp
- 10> Atlas.cpp
- 10> Generating Code...
- 9> ModelAbstract.cpp
- 9> ModelDef.cpp
- 9> ObjectBase.cpp
- 9> ObjectEntry.cpp
- 9> ObjectManager.cpp
- 9> Overlay.cpp
- 9> ParticleEmitter.cpp
- 9> ParticleEmitterType.cpp
- 9> ParticleManager.cpp
- 10> Compiling...
- 10> CmdLineArgs.cpp
- 9> Patch.cpp
- 10> Config.cpp
- 10> GameSetup.cpp
- 9> ShaderDefines.cpp
- 9> ShaderManager.cpp
- 10> HWDetect.cpp
- 10> Paths.cpp
- 10> RelaxNG.cpp
- 10> Xeromyces.cpp
- 9> ShaderProgram.cpp
- 10> XeroXMB.cpp
- 10> XMLWriter.cpp
- 9> ShaderProgramFFP.cpp
- 10> SoundManager.cpp
- 10> ogg.cpp
- 9> ShaderTechnique.cpp
- 10> OggData.cpp
- 10> SoundData.cpp
- 9> SkeletonAnimDef.cpp
- 10> CBufferItem.cpp
- 10> CSoundBase.cpp
- 9> SkeletonAnimManager.cpp
- 10> CSoundItem.cpp
- 10> CStreamItem.cpp
- 10> JSInterface_Sound.cpp
- 10> SoundGroup.cpp
- 9> Terrain.cpp
- 10> JSUtil.cpp
- 10> Generating Code...
- 9> Generating Code...
- 10> Compiling...
- 10> BoundingBoxAligned.cpp
- 10> BoundingBoxOriented.cpp
- 10> Brush.cpp
- 10> Fixed.cpp
- 10> Matrix3D.cpp
- 10> MD5.cpp
- 10> Noise.cpp
- 10> NUSpline.cpp
- 10> Plane.cpp
- 10> Quaternion.cpp
- 10> Sqrt.cpp
- 10> Vector3D.cpp
- 10> Generating Code...
- 9> Compiling...
- 9> TerrainProperties.cpp
- 9> TerrainTextureEntry.cpp
- 10> engine.vcxproj -> C:\Users\Michael\Desktop\0AD\build\workspaces\vc2010\..\..\..\binaries\system\engine.lib
- 9> TerrainTextureManager.cpp
- 11>------ Rebuild All started: Project: simulation2, Configuration: Release Win32 ------
- 11> precompiled.cpp
- 9> TerritoryBoundary.cpp
- 9> TerritoryTexture.cpp
- 9> TextRenderer.cpp
- 11> Simulation2.cpp
- 9> TextureConverter.cpp
- 9> TextureManager.cpp
- 11> CCmpAIManager.cpp
- 9> Unit.cpp
- 11> CCmpCommandQueue.cpp
- 9> UnitAnimation.cpp
- 11> CCmpDecay.cpp
- 11> CCmpFootprint.cpp
- 9> UnitManager.cpp
- 11> CCmpMinimap.cpp
- 11> CCmpMotionBall.cpp
- 11> CCmpObstruction.cpp
- 9> JSInterface_GameView.cpp
- 11> CCmpObstructionManager.cpp
- 9> AlphaMapCalculator.cpp
- 9> DecalRData.cpp
- 11> CCmpOverlayRenderer.cpp
- 11> CCmpOwnership.cpp
- 9> HWLightingModelRenderer.cpp
- 11> CCmpParticleManager.cpp
- 11> CCmpPathfinder.cpp
- 9> InstancingModelRenderer.cpp
- 11> CCmpPathfinder_Tile.cpp
- 9> MikktspaceWrap.cpp
- 11> CCmpPathfinder_Vertex.cpp
- 9> ModelRenderer.cpp
- 11> CCmpPosition.cpp
- 9> OverlayRenderer.cpp
- 11> CCmpProjectileManager.cpp
- 11> CCmpRallyPointRenderer.cpp
- 9> ParticleRenderer.cpp
- 11> CCmpRangeManager.cpp
- 9> Generating Code...
- 11> CCmpSelectable.cpp
- 11> Generating Code...
- 9> Compiling...
- 9> PatchRData.cpp
- 9> PostprocManager.cpp
- 9> Renderer.cpp
- 11> Compiling...
- 11> CCmpSoundManager.cpp
- 9> RenderModifiers.cpp
- 11> CCmpTemplateManager.cpp
- 11> CCmpTerrain.cpp
- 9> Scene.cpp
- 9> ShadowMap.cpp
- 11> CCmpTerritoryInfluence.cpp
- 11> CCmpTerritoryManager.cpp
- 9> SkyManager.cpp
- 9> TerrainOverlay.cpp
- 11> CCmpTest.cpp
- 11> CCmpUnitMotion.cpp
- 9> TerrainRenderer.cpp
- 11> CCmpVision.cpp
- 11> CCmpVisualActor.cpp
- 9> TexturedLineRData.cpp
- 11> CCmpWaterManager.cpp
- 9> TimeManager.cpp
- 9> VertexArray.cpp
- 9> VertexBuffer.cpp
- 11> ICmpAIInterface.cpp
- 9> VertexBufferManager.cpp
- 11> ICmpAIManager.cpp
- 9> WaterManager.cpp
- 11> ICmpCommandQueue.cpp
- 11> ICmpDecay.cpp
- 9> JSInterface_Renderer.cpp
- 11> ICmpFootprint.cpp
- 11> ICmpGuiInterface.cpp
- 9> mikktspace.cpp
- 9> weldmesh.cpp
- 9> Generating Code...
- 11> ICmpIdentity.cpp
- 11> ICmpMinimap.cpp
- 11> ICmpMotion.cpp
- 11> ICmpObstruction.cpp
- 11> Generating Code...
- 11> Compiling...
- 11> ICmpObstructionManager.cpp
- 11> ICmpOverlayRenderer.cpp
- 11> ICmpOwnership.cpp
- 11> ICmpParticleManager.cpp
- 11> ICmpPathfinder.cpp
- 11> ICmpPlayer.cpp
- 11> ICmpPlayerManager.cpp
- 11> ICmpPosition.cpp
- 11> ICmpProjectileManager.cpp
- 11> ICmpRallyPointRenderer.cpp
- 11> ICmpRangeManager.cpp
- 11> ICmpSelectable.cpp
- 11> ICmpSettlement.cpp
- 11> ICmpSoundManager.cpp
- 11> ICmpTechnologyTemplateManager.cpp
- 11> ICmpTemplateManager.cpp
- 11> ICmpTerrain.cpp
- 11> ICmpTerritoryInfluence.cpp
- 11> ICmpTerritoryManager.cpp
- 11> ICmpTest.cpp
- 11> Generating Code...
- 11> Compiling...
- 11> ICmpUnitMotion.cpp
- 11> ICmpUnknownScript.cpp
- 11> ICmpValueModificationManager.cpp
- 11> ICmpVision.cpp
- 11> ICmpVisual.cpp
- 11> ICmpWaterManager.cpp
- 11> Geometry.cpp
- 11> Render.cpp
- 11> Selection.cpp
- 11> EngineScriptConversions.cpp
- 11> MessageTypeConversions.cpp
- 11> ScriptComponent.cpp
- 11> BinarySerializer.cpp
- 11> DebugSerializer.cpp
- 11> HashSerializer.cpp
- 11> IDeserializer.cpp
- 11> ISerializer.cpp
- 11> StdDeserializer.cpp
- 11> StdSerializer.cpp
- 11> CmpPtr.cpp
- 11> Generating Code...
- 11> Compiling...
- 11> ComponentManager.cpp
- 11> ComponentManagerSerialization.cpp
- 11> IComponent.cpp
- 11> ParamNode.cpp
- 11> SimContext.cpp
- 11> Generating Code...
- 9> graphics.vcxproj -> C:\Users\Michael\Desktop\0AD\build\workspaces\vc2010\..\..\..\binaries\system\graphics.lib
- 11> simulation2.vcxproj -> C:\Users\Michael\Desktop\0AD\build\workspaces\vc2010\..\..\..\binaries\system\simulation2.lib
- 12>------ Rebuild All started: Project: pyrogenesis, Configuration: Release Win32 ------
- 12> main.cpp
- 12>LINK : fatal error LNK1181: cannot open input file '..\..\..\binaries\system\scriptinterface.lib'
- ========== Rebuild All: 10 succeeded, 2 failed, 0 skipped ==========
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