Advertisement
Guest User

Untitled

a guest
Feb 7th, 2016
56
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.92 KB | None | 0 0
  1. // ----------------------------------------------------------------------------
  2. cl_showfps 0
  3. //fps_max 132
  4. //fps_max 80
  5. // ----------------------------------------------------------------------------
  6. // Net settings
  7. // ----------------------------------------------------------------------------
  8. // - Good Connection
  9. // - If you do not meet the requirements below, it would be best not to use the Good connection
  10. // - Ping of <80 to the average server you join
  11. // - Generally no/negligible choke/loss (can be checked with `net_graph')
  12. // ----------------------------------------------------------------------------
  13. // Good connection
  14. cl_cmdrate 66
  15. cl_interp .033
  16. cl_interp_ratio 1
  17. cl_lagcompensation 1
  18. cl_pred_optimize 2
  19. cl_smooth 0
  20. cl_smoothtime 0.01
  21. cl_updaterate 66
  22. rate 60000
  23. // Bad connection
  24. //cl_cmdrate 40
  25. //cl_interp 0
  26. //cl_interp_ratio 2
  27. //cl_lagcompensation 1
  28. //cl_pred_optimize 2
  29. //cl_smooth 0
  30. //cl_smoothtime 0.01
  31. //cl_updaterate 40
  32. //rate 35000
  33. // ----------------------------------------------------------------------------
  34. // Sprays
  35. // ----------------------------------------------------------------------------
  36. // Enable sprays
  37. //cl_playerspraydisable 0
  38. //r_spray_lifetime 2
  39. // ----------------------------------------------------------------------------
  40. // Shadows
  41. // ----------------------------------------------------------------------------
  42. Disable shadows
  43. mat_shadowstate 0
  44. r_shadowmaxrendered 0
  45. r_shadowrendertotexture 0
  46. r_shadows 0
  47. // ----------------------------------------------------------------------------
  48. // Facial features
  49. // ----------------------------------------------------------------------------
  50. // Disable facial features
  51. r_eyes 0
  52. r_flex 0
  53. r_lod 2
  54. r_rootlod 2
  55. r_teeth 0
  56. // ----------------------------------------------------------------------------
  57. // Ragdolls
  58. // ----------------------------------------------------------------------------
  59. // Disable ragdolls
  60. cl_ragdoll_fade_time 0
  61. cl_ragdoll_forcefade 1
  62. cl_ragdoll_physics_enable 0
  63. g_ragdoll_fadespeed 0
  64. g_ragdoll_lvfadespeed 0
  65. ragdoll_sleepaftertime 0
  66. // ----------------------------------------------------------------------------
  67. // Gibs
  68. // ----------------------------------------------------------------------------
  69. Disable gibs
  70. cl_phys_props_enable 0
  71. cl_phys_props_max 0
  72. props_break_max_pieces 0
  73. r_propsmaxdist 1
  74. violence_agibs 0
  75. violence_hgibs 0
  76. // ----------------------------------------------------------------------------
  77. // Graphical
  78. // ----------------------------------------------------------------------------
  79. cl_detaildist 0
  80. cl_detailfade 0
  81. cl_drawmonitors 0
  82. cl_ejectbrass 0
  83. cl_jiggle_bone_framerate_cutoff 0
  84. cl_new_impact_effects 0
  85. cl_show_splashes 0
  86. func_break_max_pieces 0
  87. glow_outline_effect_enable 0
  88. lod_transitiondist 0
  89. mat_antialias 0
  90. mat_bumpmap 0
  91. mat_colcorrection_disableentities 1
  92. mat_colorcorrection 0
  93. mat_disable_bloom 1
  94. mat_disable_fancy_blending 1
  95. mat_disable_lightwarp 1
  96. mat_envmapsize 8
  97. mat_envmaptgasize 8
  98. mat_filterlightmaps 0
  99. mat_filtertextures 0
  100. mat_forceaniso 1
  101. mat_hdr_level 0
  102. mat_max_worldmesh_vertices 512
  103. mat_monitorgamma 2.0
  104. mat_motion_blur_enabled 0
  105. mat_parallaxmap 0
  106. mat_picmip 2
  107. mat_reducefillrate 1
  108. mat_reduceparticles 1
  109. mat_specular 0
  110. mat_trilinear 0
  111. mat_viewportscale 1
  112. mat_viewportupscale 1
  113. mat_wateroverlaysize 1
  114. mp_decals 1
  115. r_3dsky 0
  116. r_ambientboost 0
  117. r_ambientfactor 0
  118. r_ambientmin 0
  119. r_avglight 0
  120. r_cheapwaterend 1
  121. r_cheapwaterstart 1
  122. r_decals 1
  123. r_decalstaticprops 0
  124. r_decal_cullsize 15
  125. r_drawdetailprops 0
  126. r_drawmodeldecals 0
  127. r_drawflecks 0
  128. r_dynamic 0
  129. r_flashlightdepthtexture 0
  130. r_forcewaterleaf 1
  131. r_lightaverage 0
  132. r_maxnewsamples 2
  133. r_maxsampledist 1
  134. r_propsmaxdist 0
  135. r_renderoverlayfragment 0
  136. r_staticprop_lod 4
  137. r_waterdrawreflection 0
  138. r_waterdrawrefraction 1
  139. r_waterforceexpensive 0
  140. r_waterforcereflectentities 0
  141. rope_averagelight 0
  142. rope_collide 0
  143. rope_rendersolid 0
  144. rope_shake 0
  145. rope_smooth 0
  146. rope_subdiv 0
  147. rope_wind_dist 0
  148. tf_particles_disable_weather 0
  149. tracer_extra 0
  150. violence_ablood 1
  151. violence_hblood 1
  152. // ----------------------------------------------------------------------------
  153. // Misc
  154. // ----------------------------------------------------------------------------
  155. in_usekeyboardsampletime 0
  156. mat_clipz 1
  157. mat_forcehardwaresync 0
  158. mat_levelflush 1
  159. //m_rawinput 1
  160. mat_vsync 0
  161. r_fastzreject -1
  162. // ----------------------------------------------------------------------------
  163. // Sound
  164. // ----------------------------------------------------------------------------
  165. // // ----------------------------------------------------------------------------
  166. dsp_enhance_stereo 0
  167. dsp_slow_cpu 1
  168. snd_async_fullyasync 1
  169. // snd_pitchquality 0
  170. snd_spatialize_roundrobin 1
  171. // ----------------------------------------------------------------------------
  172. // Threading
  173. // ----------------------------------------------------------------------------
  174. mat_queue_mode 2
  175. cl_threaded_bone_setup 0
  176. cl_threaded_client_leaf_system 0
  177. r_queued_decals 0
  178. r_queued_ropes 1
  179. r_queued_post_processing 0
  180. r_threaded_client_shadow_manager 1
  181. r_threaded_particles 1
  182. r_threaded_renderables 1
  183. // ----------------------------------------------------------------------------
  184. // Misc
  185. // ----------------------------------------------------------------------------
  186. cl_forcepreload 1 // Force preloading
  187. dsp_slow_cpu 1
  188. cl_forcepreload 1
  189. sv_forcepreload 1
  190. r_3dsky 0
  191. cl_downloadfilter nosounds
  192. fps_max 0
  193. fov_desired 90
  194. cl_detaildist 0
  195. cl_detailfade 0
  196. cl_drawmonitors 0
  197. cl_ejectbrass 0
  198. cl_show_splashes 0
  199. mat_autoexposure_max 0
  200. mat_autoexposure_min 0
  201. mat_bloomscale 0
  202. mat_bufferprimitives 1
  203. mat_compressedtextures 1
  204. mat_diffuse 5
  205. mat_disable_bloom 1
  206. mat_disable_fancy_blending 1
  207. mat_disable_lightwarp 1
  208. mat_disable_ps_patch 1
  209. mat_envmapsize 0
  210. mat_excludetextures 1
  211. mat_envmaptgasize 0
  212. mat_fastspecular 1
  213. mat_framebuffercopyoverlaysize 0
  214. mat_hdr_enabled 0
  215. mat_hdr_manual_tonemap_rate 0
  216. mat_mipmaptextures 0
  217. mat_lightmap_pfms 0
  218. mat_maxframelatency 0
  219. mat_max_worldmesh_vertices 0
  220. mat_queue_mode -1
  221. mat_shadowstate 0
  222. mat_show_ab_hdr 0
  223. mat_showlightmappage -1
  224. mat_texture_limit -1
  225. mat_use_compressed_hdr_textures 1
  226. mat_showenvmapmask 0
  227. mat_showlowresimage 0
  228. mat_showmaterials 0
  229. mat_showmaterialsverbose 0
  230. mat_supportflashlight 0
  231. mat_wateroverlaysize 0
  232. mat_softwarelighting 0
  233. mp_decals 0
  234. muzzleflash_light 0
  235. net_showevents 0
  236. npc_height_adjust 1
  237. r_PhysPropStaticLighting 0
  238. r_WaterDrawReflection 0
  239. r_WaterDrawRefraction 1
  240. r_ambientboost 0
  241. r_cheapwaterend 1
  242. r_cheapwaterstart 1
  243. r_decal_cullsize 0
  244. r_decals 0
  245. r_dopixelvisibility 0
  246. r_drawbatchdecals 0
  247. r_drawflecks 0
  248. r_drawmodeldecals 0
  249. r_drawmodelstatsoverlaymax 1.5
  250. r_drawmodelstatsoverlaymin 0.01
  251. r_drawspecificstaticprop 0
  252. r_dynamic 0
  253. r_eyeglintlodpixels 0
  254. r_eyemove 1
  255. r_fastzreject 1
  256. r_flashlightrendermodels 0
  257. r_unloadlightmaps 0
  258. r_flashlightrenderworld 0
  259. r_forcewaterleaf 1
  260. r_lightaverage 0
  261. r_lod 5
  262. r_staticprop_lod 5
  263. r_maxdlights 0
  264. r_maxmodeldecal 0
  265. r_maxnewsamples 0
  266. r_maxsampledist 0
  267. r_minnewsamples 0
  268. r_norefresh 0
  269. r_occlusion 1
  270. r_renderoverlayfragment 0
  271. r_queued_decals 0
  272. r_ropetranslucent 0
  273. r_shadowmaxrendered 0
  274. r_shadows 0
  275. r_spray_lifetime 0
  276. r_staticpropinfo 0
  277. r_updaterefracttexture 0
  278. r_visualizeproplightcaching 1
  279. rope_averagelight 0
  280. rope_collide 0
  281. rope_shake 0
  282. rope_smooth 0
  283. rope_smooth_enlarge 0
  284. rope_smooth_maxalpha 0
  285. rope_smooth_maxalphawidth 0
  286. rope_smooth_minalpha 0
  287. rope_smooth_minwidth 0
  288. rope_subdiv 0
  289. rope_wind_dist 0
  290. mat_hdr_level 0
  291. mat_motion_blur_enabled 0
  292. mat_specular 0
  293. r_worldlights 0
  294. r_flashlightdepthtexture 0
  295. r_shadowrendertotexture 0
  296. mat_bumpmap 0
  297. mat_clipz 1
  298. mat_colorcorrection 0
  299. mat_parallaxmap 0
  300. mat_picmip 4
  301. mat_antialias 0
  302. mat_forceaniso 0
  303. mat_trilinear 0
  304. blink_duration 0
  305. smoothstairs 1
  306. cl_burninggibs 0
  307. lod_TransitionDist 0
  308. r_rootlod 5
  309. r_drawdetailprops 0
  310. r_waterforceexpensive 0
  311. r_waterforcereflectentities 0
  312. fov_desired 90
  313. mat_reducefillrate 1
  314. mat_debugdepthval 0
  315. mat_debugdepthvalmax 0
  316. mat_forcehardwaresync 0
  317. mat_aaquality 0
  318. mat_bloom_scalefactor_scalar 0
  319. mat_fastnobump 1
  320. mat_software_aa_blur_one_pixel_lines 0
  321. mat_software_aa_strength 0
  322. mat_software_aa_strength_vgui 0
  323. mat_software_aa_tap_offset 0
  324. mat_alphacoverage 0
  325. mat_non_hdr_bloom_scalefactor 0
  326. r_decalstaticprops 0
  327. r_shadowlod 0
  328. r_ambientmin 0
  329. r_ambientfactor 1
  330. r_threaded_client_shadow_manager 1
  331. r_threaded_particles 1
  332. r_threaded_renderables 1
  333. r_bloomtintg 0
  334. r_bloomtintb 0
  335. r_bloomtintexponent 0
  336. r_bloomtintr 0
  337. cl_clearhinthistory 0
  338. cl_showhelp 0
  339. cl_rumblescale 0
  340. cl_debugrumble 0
  341. cl_threaded_bone_setup 0
  342. cl_threaded_client_leaf_system 0
  343. jpeg_quality 100
  344. budget_show_history 0
  345. flex_smooth 0
  346. gl_clear 0
  347. mp_usehwmmodels -1
  348. mp_usehwmvcds -1
  349. developer 0
  350. mat_queue_mode 2
  351. mat_forcemanagedtextureintohardware 0
  352. studio_queue_mode 1
  353. cl_threaded_client_leaf_system 1
  354. cl_threaded_bone_setup 1
  355. r_threaded_renderables 1
  356. r_threaded_particles 1
  357. r_queued_ropes 1
  358. r_queued_decals 1
  359. r_queued_post_processing 1
  360. r_threaded_client_shadow_manager 1
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement