Advertisement
Guest User

UDKSystemSettings SupraBall 1

a guest
May 21st, 2014
273
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 42.89 KB | None | 0 0
  1. [SystemSettings]
  2. StaticDecals=True
  3. DynamicDecals=False
  4. UnbatchedDecals=False
  5. DecalCullDistanceScale=1.000000
  6. DynamicLights=False
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=True
  10. SHSecondaryLighting=True
  11. DirectionalLightmaps=True
  12. MotionBlur=False
  13. MotionBlurPause=False
  14. MotionBlurSkinning=1
  15. DepthOfField=True
  16. AmbientOcclusion=True
  17. Bloom=False
  18. bAllowLightShafts=False
  19. Distortion=False
  20. FilteredDistortion=True
  21. DropParticleDistortion=False
  22. AllowDistortionAndColorInSameMaterial=True
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=True
  25. SpeedTreeFronds=True
  26. OnlyStreamInTextures=False
  27. LensFlares=False
  28. FogVolumes=False
  29. FloatingPointRenderTargets=True
  30. OneFrameThreadLag=True
  31. UseVsync=False
  32. UpscaleScreenPercentage=True
  33. Fullscreen=False
  34. AllowOpenGL=False
  35. AllowRadialBlur=False
  36. AllowSubsurfaceScattering=True
  37. AllowImageReflections=True
  38. AllowImageReflectionShadowing=True
  39. bAllowSeparateTranslucency=False
  40. bAllowPostprocessMLAA=True
  41. bAllowHighQualityMaterials=True
  42. MaxFilterBlurSampleCount=16
  43. SkeletalMeshLODBias=0
  44. ParticleLODBias=0
  45. DetailMode=2
  46. MaxDrawDistanceScale=1.200000
  47. ShadowFilterQualityBias=0
  48. MaxAnisotropy=16
  49. MaxMultiSamples=1
  50. bAllowD3D9MSAA=False
  51. bAllowTemporalAA=False
  52. TemporalAA_MinDepth=500.000000
  53. TemporalAA_StartDepthVelocityScale=100.000000
  54. MinShadowResolution=64
  55. MinPreShadowResolution=8
  56. MaxShadowResolution=1024
  57. MobileShadowTextureResolution=1120
  58. MaxWholeSceneDominantShadowResolution=1024
  59. MobileBloomMultiplier=1.000000
  60. ShadowFadeResolution=128
  61. PreShadowFadeResolution=16
  62. ShadowFadeExponent=0.250000
  63. ResX=1920
  64. ResY=1080
  65. ScreenPercentage=100.000000
  66. SceneCaptureStreamingMultiplier=1.000000
  67. ShadowTexelsPerPixel=4.000000
  68. PreShadowResolutionFactor=0.500000
  69. bEnableBranchingPCFShadows=False
  70. bAllowHardwareShadowFiltering=False
  71. TessellationAdaptivePixelsPerTriangle=48.000000
  72. bEnableForegroundShadowsOnWorld=False
  73. bEnableForegroundSelfShadowing=False
  74. bAllowWholeSceneDominantShadows=True
  75. bUseConservativeShadowBounds=False
  76. ShadowFilterRadius=2.000000
  77. ShadowDepthBias=0.012000
  78. PerObjectShadowTransition=60.000000
  79. PerSceneShadowTransition=600.000000
  80. CSMSplitPenumbraScale=0.500000
  81. CSMSplitSoftTransitionDistanceScale=4.000000
  82. CSMSplitDepthBiasScale=0.500000
  83. CSMMinimumFOV=40.000000
  84. CSMFOVRoundFactor=4.000000
  85. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  86. UnbuiltNumWholeSceneDynamicShadowCascades=3
  87. WholeSceneShadowUnbuiltInteractionThreshold=50
  88. bAllowFracturedDamage=True
  89. NumFracturedPartsScale=1.000000
  90. FractureDirectSpawnChanceScale=1.000000
  91. FractureRadialSpawnChanceScale=1.000000
  92. FractureCullDistanceScale=2.000000
  93. bForceCPUAccessToGPUSkinVerts=false
  94. bDisableSkeletalInstanceWeights=false
  95. HighPrecisionGBuffers=False
  96. StatFontScaleFactor=1.000000
  97. AllowSecondaryDisplays=False
  98. SecondaryDisplayMaximumWidth=1280
  99. SecondaryDisplayMaximumHeight=720
  100. AllowPerFrameSleep=True
  101. AllowPerFrameYield=True
  102. MobileFeatureLevel=0
  103. MobileFog=True
  104. MobileHeightFog=False
  105. MobileSpecular=True
  106. MobileBumpOffset=True
  107. MobileNormalMapping=True
  108. MobileEnvMapping=True
  109. MobileRimLighting=True
  110. MobileColorBlending=True
  111. MobileColorGrading=False
  112. MobileVertexMovement=True
  113. MobileOcclusionQueries=False
  114. MobileGlobalGammaCorrection=False
  115. MobileAllowGammaCorrectionWorldOverride=True
  116. MobileAllowDepthPrePass=False
  117. MobileGfxGammaCorrection=False
  118. MobileLODBias=-0.500000
  119. MobileBoneCount=75
  120. MobileBoneWeightCount=2
  121. MobileUsePreprocessedShaders=True
  122. MobileFlashRedForUncachedShaders=False
  123. MobileWarmUpPreprocessedShaders=True
  124. MobileCachePreprocessedShaders=False
  125. MobileProfilePreprocessedShaders=False
  126. MobileUseCPreprocessorOnShaders=True
  127. MobileLoadCPreprocessedShaders=True
  128. MobileSharePixelShaders=True
  129. MobileShareVertexShaders=True
  130. MobileShareShaderPrograms=True
  131. MobileEnableMSAA=False
  132. MobileContentScaleFactor=1.000000
  133. MobileVertexScratchBufferSize=150
  134. MobileIndexScratchBufferSize=10
  135. MobileLightShaftScale=1.000000
  136. MobileLightShaftFirstPass=0.500000
  137. MobileLightShaftSecondPass=1.000000
  138. MobileModShadows=True
  139. MobileTiltShift=False
  140. MobileMaxMemory=300
  141. MemoryDetailMode=2
  142. MobilePostProcessBlurAmount=32.0
  143. bMobileUsingHighResolutionTiming=True
  144. MobileTiltShiftPosition=0.500000
  145. MobileTiltShiftFocusWidth=0.300000
  146. MobileTiltShiftTransitionWidth=0.500000
  147. MobileMaxShadowRange=500.000000
  148. MobileClearDepthBetweenDPG=False
  149. MobileSceneDepthResolveForShadows=TRUE
  150. MobileLandscapeLodBias=0
  151. MobileUseShaderGroupForStartupObjects=FALSE
  152. MobileMinimizeFogShaders=FALSE
  153. MobileFXAAQuality=0
  154. ShadowQualityOverride=0
  155. ShowSpinnerOnLoadScreen=True
  156. ApexLODResourceBudget=1000000020040877300000.000000
  157. ApexDestructionMaxChunkIslandCount=2500
  158. ApexDestructionMaxShapeCount=0
  159. ApexDestructionMaxChunkSeparationLOD=1.000000
  160. ApexDestructionMaxActorCreatesPerFrame=-1
  161. ApexDestructionMaxFracturesProcessedPerFrame=-1
  162. ApexDestructionSortByBenefit=True
  163. ApexGRBEnable=false
  164. ApexGRBGPUMemSceneSize=128
  165. ApexGRBGPUMemTempDataSize=128
  166. ApexGRBMeshCellSize=7.500000
  167. ApexGRBNonPenSolverPosIterCount=9
  168. ApexGRBFrictionSolverPosIterCount=3
  169. ApexGRBFrictionSolverVelIterCount=3
  170. ApexGRBSkinWidth=0.025000
  171. ApexGRBMaxLinearAcceleration=1000000.000000
  172. bEnableParallelAPEXClothingFetch=True
  173. bApexClothingAsyncFetchResults=False
  174. ApexClothingAvgSimFrequencyWindow=60
  175. ApexClothingAllowAsyncCooking=True
  176. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  177. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=-1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  178. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  179. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  180. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=-1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  181. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  182. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1024,LODBias=-1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=-1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=-1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1024,LODBias=-1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  198. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  199. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  200. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  201. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  202. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  203. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  204. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  205.  
  206. [SystemSettingsBucket1]
  207. BasedOn=SystemSettings
  208. StaticDecals=False
  209. DynamicDecals=False
  210. UnbatchedDecals=True
  211. DecalCullDistanceScale=0.4
  212. DynamicShadows=False
  213. LightEnvironmentShadows=False
  214. MotionBlur=False
  215. DepthOfField=False
  216. AmbientOcclusion=False
  217. Bloom=False
  218. bAllowLightShafts=False
  219. Distortion=False
  220. DropParticleDistortion=True
  221. LensFlares=False
  222. AllowRadialBlur=False
  223. bAllowSeparateTranslucency=False
  224. bAllowPostprocessMLAA=False
  225. bAllowHighQualityMaterials=False
  226. SkeletalMeshLODBias=1
  227. DetailMode=0
  228. MaxDrawDistanceScale=0.8
  229. MaxAnisotropy=1
  230. MaxShadowResolution=256
  231. MaxWholeSceneDominantShadowResolution=256
  232. ScreenPercentage=100.000000
  233. ShadowTexelsPerPixel=0.5
  234. bAllowWholeSceneDominantShadows=True
  235. bUseConservativeShadowBounds=True
  236. bAllowFracturedDamage=False
  237. FractureCullDistanceScale=0.25
  238. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  239. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  240. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  241. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  242. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  243. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  244. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  245. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  246. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  247. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  248. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  249. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  250. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  251. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  252. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  253. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  254. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  255. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  256. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point,NumStreamedMips=3)
  257. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  258. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  259. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  260. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
  261. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  262. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  263. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  264. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  265.  
  266. [SystemSettingsBucket2]
  267. BasedOn=SystemSettings
  268. StaticDecals=True
  269. DynamicDecals=False
  270. UnbatchedDecals=True
  271. DecalCullDistanceScale=0.5
  272. DynamicShadows=False
  273. LightEnvironmentShadows=False
  274. MotionBlur=False
  275. DepthOfField=True
  276. AmbientOcclusion=False
  277. Bloom=False
  278. bAllowLightShafts=True
  279. Distortion=False
  280. DropParticleDistortion=True
  281. LensFlares=True
  282. AllowRadialBlur=False
  283. bAllowSeparateTranslucency=False
  284. bAllowPostprocessMLAA=False
  285. bAllowHighQualityMaterials=False
  286. SkeletalMeshLODBias=1
  287. DetailMode=0
  288. MaxDrawDistanceScale=0.9
  289. MaxAnisotropy=2
  290. MaxShadowResolution=512
  291. MaxWholeSceneDominantShadowResolution=512
  292. ScreenPercentage=100.000000
  293. ShadowTexelsPerPixel=0.9
  294. bAllowWholeSceneDominantShadows=True
  295. bUseConservativeShadowBounds=True
  296. bAllowFracturedDamage=False
  297. FractureCullDistanceScale=0.5
  298. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  299. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  300. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  301. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  302. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  303. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  304. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  305. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  306. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  307. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  308. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  309. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  310. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  311. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  312. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  313. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  314. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  315. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  316. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  317. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  318. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  319. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
  320. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
  321. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  322. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  323. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  324. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  325.  
  326. [SystemSettingsBucket3]
  327. BasedOn=SystemSettings
  328. StaticDecals=True
  329. DynamicDecals=True
  330. UnbatchedDecals=True
  331. DecalCullDistanceScale=0.6
  332. DynamicShadows=True
  333. LightEnvironmentShadows=True
  334. MotionBlur=False
  335. DepthOfField=True
  336. AmbientOcclusion=True
  337. Bloom=True
  338. bAllowLightShafts=True
  339. Distortion=True
  340. DropParticleDistortion=False
  341. LensFlares=True
  342. AllowRadialBlur=True
  343. bAllowSeparateTranslucency=False
  344. bAllowPostprocessMLAA=True
  345. bAllowHighQualityMaterials=True
  346. SkeletalMeshLODBias=0
  347. DetailMode=1
  348. MaxDrawDistanceScale=1.0
  349. MaxAnisotropy=4
  350. MaxShadowResolution=1024
  351. MaxWholeSceneDominantShadowResolution=1280
  352. ScreenPercentage=100.000000
  353. ShadowTexelsPerPixel=1.3
  354. bAllowWholeSceneDominantShadows=True
  355. bUseConservativeShadowBounds=False
  356. bAllowFracturedDamage=True
  357. FractureCullDistanceScale=1.0
  358. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  359. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  360. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  361. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  362. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  363. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  364. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  365. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  366. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  367. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  368. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  369. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  370. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  371. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  372. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  373. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  374. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  375. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  376. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  377. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  378. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  379. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  380. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  381. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  382. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  383. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  384. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  385.  
  386. [SystemSettingsBucket4]
  387. BasedOn=SystemSettings
  388. StaticDecals=True
  389. DynamicDecals=True
  390. UnbatchedDecals=True
  391. DecalCullDistanceScale=0.8
  392. DynamicShadows=True
  393. LightEnvironmentShadows=True
  394. MotionBlur=True
  395. DepthOfField=True
  396. AmbientOcclusion=True
  397. Bloom=True
  398. bAllowLightShafts=True
  399. Distortion=True
  400. DropParticleDistortion=False
  401. LensFlares=True
  402. AllowRadialBlur=True
  403. bAllowSeparateTranslucency=False
  404. bAllowPostprocessMLAA=True
  405. bAllowHighQualityMaterials=True
  406. SkeletalMeshLODBias=0
  407. DetailMode=2
  408. MaxDrawDistanceScale=1.1
  409. MaxAnisotropy=8
  410. MaxShadowResolution=2048
  411. MaxWholeSceneDominantShadowResolution=2048
  412. ScreenPercentage=100.000000
  413. ShadowTexelsPerPixel=2
  414. bAllowWholeSceneDominantShadows=True
  415. bUseConservativeShadowBounds=False
  416. bAllowFracturedDamage=True
  417. FractureCullDistanceScale=1.5
  418. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  419. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  420. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  421. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  422. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  423. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  424. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  425. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  426. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  427. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  428. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  429. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  430. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  431. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  432. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  433. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  434. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  435. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  436. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  437. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  438. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  439. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  440. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  441. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  442. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  443. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  444. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  445.  
  446. [SystemSettingsBucket5]
  447. BasedOn=SystemSettings
  448. StaticDecals=True
  449. DynamicDecals=True
  450. UnbatchedDecals=True
  451. DecalCullDistanceScale=1.0
  452. DynamicShadows=True
  453. LightEnvironmentShadows=True
  454. MotionBlur=True
  455. DepthOfField=True
  456. AmbientOcclusion=True
  457. Bloom=True
  458. bAllowLightShafts=True
  459. Distortion=True
  460. DropParticleDistortion=False
  461. LensFlares=True
  462. AllowRadialBlur=True
  463. bAllowSeparateTranslucency=False
  464. bAllowPostprocessMLAA=True
  465. bAllowHighQualityMaterials=True
  466. SkeletalMeshLODBias=0
  467. DetailMode=2
  468. MaxDrawDistanceScale=1.2
  469. MaxAnisotropy=16
  470. MaxShadowResolution=4096
  471. MaxWholeSceneDominantShadowResolution=4096
  472. ScreenPercentage=100.000000
  473. ShadowTexelsPerPixel=4.0
  474. bAllowWholeSceneDominantShadows=True
  475. bUseConservativeShadowBounds=False
  476. bAllowFracturedDamage=True
  477. FractureCullDistanceScale=2.0
  478. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  479. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  480. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  481. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  482. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  483. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  484. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  485. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  486. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  487. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  488. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  489. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  490. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  491. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  492. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  493. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  494. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  495. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  496. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  497. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  498. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  499. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  500. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  501. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  502. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  503. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  504. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  505.  
  506. [SystemSettingsScreenshot]
  507. BasedOn=SystemSettings
  508. MaxAnisotropy=16
  509. ShadowFilterQualityBias=1
  510. MinShadowResolution=16
  511. ShadowFadeResolution=1
  512. MinPreShadowResolution=16
  513. PreShadowFadeResolution=1
  514. ShadowTexelsPerPixel=4.0f
  515. PreShadowResolutionFactor=1.0
  516. MaxShadowResolution=4096
  517. MaxWholeSceneDominantShadowResolution=4096
  518. CompositeDynamicLights=FALSE
  519. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  520. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  521. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  522. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  523. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  524. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  525. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  526. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  527. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  528. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  529. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  530. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  531. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  532. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  533. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  534. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  535. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  536. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  537. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  538. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  539. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  540. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  541. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  542. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  543. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  544.  
  545. [SystemSettingsEditor]
  546. BasedOn=SystemSettings
  547.  
  548. [SystemSettingsSplitScreen2]
  549. BasedOn=SystemSettings
  550. bAllowWholeSceneDominantShadows=False
  551. bAllowLightShafts=False
  552. DetailMode=1
  553.  
  554. [SystemSettingsMobile]
  555. BasedOn=SystemSettings
  556. Fullscreen=True
  557. DirectionalLightmaps=False
  558. DynamicLights=False
  559. SHSecondaryLighting=False
  560. StaticDecals=True
  561. DynamicDecals=False
  562. UnbatchedDecals=False
  563. StatFontScaleFactor=1.5
  564. MotionBlur=FALSE
  565. MotionBlurPause=FALSE
  566. DepthOfField=FALSE
  567. AmbientOcclusion=FALSE
  568. Bloom=FALSE
  569. Distortion=FALSE
  570. FilteredDistortion=FALSE
  571. DropParticleDistortion=TRUE
  572. FloatingPointRenderTargets=FALSE
  573. MaxAnisotropy=2
  574. bAllowLightShafts=FALSE
  575. MobileModShadows=False
  576. MobileClearDepthBetweenDPG=False
  577. MaxFilterBlurSampleCount=4
  578. ShadowQualityOverride=0
  579. ShowSpinnerOnLoadScreen=True
  580. DynamicShadows=False
  581. MobileMaxMemory=300
  582. MemoryDetailMode=1
  583. MobileLandscapeLodBias=0
  584. AllowRadialBlur=False
  585.  
  586. [SystemSettingsMobilePreviewer]
  587. BasedOn=SystemSettingsMobile
  588. Fullscreen=False
  589.  
  590. [SystemSettingsMobileTextureBias]
  591. BasedOn=SystemSettingsMobile
  592. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  593. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  594. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  595. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  596. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  597. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  598. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  599. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  600. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  601. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  602. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  603. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  604. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  605. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  606. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  607. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  608. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  609. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  610. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  611. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  612. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  613. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  614. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  615. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  616. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  617.  
  618. [SystemSettingsMobileTextureBiasExceptLightmaps]
  619. BasedOn=SystemSettingsMobile
  620. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  621. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  622. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  623. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  624. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  625. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  626. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  627. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  628. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  629. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  630. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  631. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  632. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  633. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  634. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  635. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  636. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  637. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  638. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  639. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  640. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  641. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  642. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  643.  
  644. [SystemSettingsAndroid]
  645. BasedOn=SystemSettingsMobileTextureBias
  646.  
  647. [SystemSettingsAndroid_Performance1_MemoryLow]
  648. BasedOn=SystemSettingsMobileTextureBias
  649. MobileFeatureLevel=1
  650. MobileFog=False
  651. MobileSpecular=False
  652. MobileBumpOffset=False
  653. MobileNormalMapping=False
  654. MobileEnvMapping=False
  655. MobileRimLighting=False
  656. MobileContentScaleFactor=0.9375
  657.  
  658. [SystemSettingsAndroid_Performance2_MemoryLow]
  659. BasedOn=SystemSettingsMobileTextureBias
  660. MobileBumpOffset=False
  661. MobileNormalMapping=False
  662. MobileContentScaleFactor=0.9375
  663.  
  664. [SystemSettingsAndroid_Performance3_MemoryLow]
  665. BasedOn=SystemSettingsMobileTextureBias
  666. MobileContentScaleFactor=1.40625
  667. Bloom=TRUE
  668. DepthOfField=TRUE
  669. MobileColorGrading=TRUE
  670. bAllowLightShafts=TRUE
  671.  
  672. [SystemSettingsAndroid_Performance1_Memory512]
  673. BasedOn=SystemSettingsMobileTextureBiasExceptLightmaps
  674. MobileFeatureLevel=1
  675. MobileFog=False
  676. MobileSpecular=False
  677. MobileBumpOffset=False
  678. MobileNormalMapping=False
  679. MobileEnvMapping=False
  680. MobileRimLighting=False
  681. MobileContentScaleFactor=0.9375
  682.  
  683. [SystemSettingsAndroid_Performance2_Memory512]
  684. BasedOn=SystemSettingsMobileTextureBiasExceptLightmaps
  685. MobileBumpOffset=False
  686. MobileNormalMapping=False
  687. MobileContentScaleFactor=0.9375
  688.  
  689. [SystemSettingsAndroid_Performance3_Memory512]
  690. BasedOn=SystemSettingsMobileTextureBiasExceptLightmaps
  691. MobileContentScaleFactor=1.40625
  692. Bloom=TRUE
  693. DepthOfField=TRUE
  694. MobileColorGrading=TRUE
  695. bAllowLightShafts=TRUE
  696.  
  697. [SystemSettingsAndroid_Performance1_Memory1024]
  698. BasedOn=SystemSettingsMobile
  699. MobileFeatureLevel=1
  700. MobileFog=False
  701. MobileSpecular=False
  702. MobileBumpOffset=False
  703. MobileNormalMapping=False
  704. MobileEnvMapping=False
  705. MobileRimLighting=False
  706. MobileContentScaleFactor=0.9375
  707.  
  708. [SystemSettingsAndroid_Performance2_Memory1024]
  709. BasedOn=SystemSettingsMobile
  710. MobileBumpOffset=False
  711. MobileNormalMapping=False
  712. MobileContentScaleFactor=0.9375
  713.  
  714. [SystemSettingsAndroid_Performance3_Memory1024]
  715. BasedOn=SystemSettingsMobile
  716. MobileContentScaleFactor=1.40625
  717. Bloom=TRUE
  718. DepthOfField=TRUE
  719. MobileColorGrading=TRUE
  720. bAllowLightShafts=TRUE
  721.  
  722. [SystemSettingsFlash]
  723. BasedOn=SystemSettingsMobileTextureBias
  724. MotionBlur=FALSE
  725. MotionBlurPause=FALSE
  726. DepthOfField=FALSE
  727. AmbientOcclusion=FALSE
  728. Bloom=FALSE
  729. Distortion=FALSE
  730. FilteredDistortion=FALSE
  731. bAllowLightShafts=FALSE
  732. MobileModShadows=True
  733. DynamicShadows=True
  734. MobileClearDepthBetweenDPG=True
  735. DirectionalLightmaps=False
  736. MobileHeightFog=False
  737.  
  738. [SystemSettingsIPhone]
  739. BasedOn=SystemSettingsMobileTextureBias
  740. bMobileUsingHighResolutionTiming=False
  741.  
  742. [SystemSettingsIPhone3GS]
  743. BasedOn=SystemSettingsMobileTextureBias
  744. LensFlares=False
  745. DetailMode=1
  746. MobileEnableMSAA=True
  747. MobileMaxMemory=100
  748. MemoryDetailMode=0
  749. bMobileUsingHighResolutionTiming=False
  750. MobileLandscapeLodBias=2
  751. StatFontScaleFactor=1.8
  752.  
  753. [SystemSettingsIPhone4]
  754. BasedOn=SystemSettingsMobile
  755. MobileContentScaleFactor=2.0
  756. LensFlares=False
  757. bMobileUsingHighResolutionTiming=False
  758. MobileLandscapeLodBias=1
  759.  
  760. [SystemSettingsIPhone4S]
  761. BasedOn=SystemSettingsMobile
  762. MobileEnableMSAA=True
  763. bAllowLightShafts=True
  764. MobileModShadows=True
  765. DynamicShadows=False
  766. ShadowDepthBias=0.025
  767. MobileContentScaleFactor=2.0
  768. MaxShadowResolution=256
  769. MobileShadowTextureResolution=256
  770.  
  771. [SystemSettingsIPhone5]
  772. BasedOn=SystemSettingsMobile
  773. MobileEnableMSAA=True
  774. bAllowLightShafts=True
  775. MobileModShadows=True
  776. DynamicShadows=False
  777. ShadowDepthBias=0.025
  778. MobileContentScaleFactor=2.0
  779. MaxShadowResolution=256
  780. MobileShadowTextureResolution=1024
  781. AllowRadialBlur=True
  782.  
  783. [SystemSettingsIPhone5S]
  784. BasedOn=SystemSettingsMobile
  785. MobileEnableMSAA=True
  786. Bloom=TRUE
  787. DepthOfField=TRUE
  788. bAllowLightShafts=True
  789. MobileModShadows=True
  790. DynamicShadows=True
  791. ShadowDepthBias=0.025
  792. MobileContentScaleFactor=2.0
  793. MaxShadowResolution=256
  794. MobileShadowTextureResolution=1024
  795. AllowRadialBlur=True
  796. FloatingPointRenderTargets=True
  797. MobileFXAAQuality=1
  798. ShadowQualityOverride=1
  799.  
  800. [SystemSettingsIPodTouch4]
  801. BasedOn=SystemSettingsMobileTextureBias
  802. MobileContentScaleFactor=2.0
  803. LensFlares=False
  804. MobileMaxMemory=100
  805. MemoryDetailMode=0
  806. bMobileUsingHighResolutionTiming=False
  807. MobileLandscapeLodBias=2
  808.  
  809. [SystemSettingsIPodTouch5]
  810. BasedOn=SystemSettingsMobile
  811. MobileEnableMSAA=True
  812. bAllowLightShafts=True
  813. MobileModShadows=True
  814. DynamicShadows=False
  815. ShadowDepthBias=0.025
  816. MobileContentScaleFactor=2.0
  817. MaxShadowResolution=256
  818. MobileShadowTextureResolution=256
  819.  
  820. [SystemSettingsIPad]
  821. BasedOn=SystemSettingsMobileTextureBias
  822. MobileFeatureLevel=1
  823. MobileFog=False
  824. MobileSpecular=False
  825. MobileBumpOffset=False
  826. MobileNormalMapping=False
  827. MobileEnvMapping=False
  828. MobileRimLighting=False
  829. MobileMaxMemory=100
  830. MemoryDetailMode=0
  831. bMobileUsingHighResolutionTiming=False
  832. MobileLandscapeLodBias=1
  833. MobileContentScaleFactor=0.9375
  834. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=99,MinMagFilter=aniso,MipFilter=point)
  835. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=99,MinMagFilter=aniso,MipFilter=point)
  836. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=99,MinMagFilter=aniso,MipFilter=point)
  837. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=99,MinMagFilter=aniso,MipFilter=point)
  838.  
  839. [SystemSettingsIPad2]
  840. BasedOn=SystemSettingsMobile
  841. MobileEnableMSAA=False
  842. bAllowLightShafts=True
  843. MobileModShadows=True
  844. DynamicShadows=False
  845. ShadowDepthBias=0.016
  846. MobileContentScaleFactor=1.0
  847. MaxShadowResolution=256
  848. MobileShadowTextureResolution=256
  849.  
  850. [SystemSettingsIPad3]
  851. BasedOn=SystemSettingsMobile
  852. MobileEnableMSAA=False
  853. bAllowLightShafts=True
  854. MobileModShadows=True
  855. DynamicShadows=True
  856. ShadowDepthBias=0.016
  857. MobileContentScaleFactor=1.40625
  858. MaxShadowResolution=256
  859. MobileShadowTextureResolution=256
  860. MobileMaxMemory=500
  861. MemoryDetailMode=2
  862.  
  863. [SystemSettingsIPad4]
  864. BasedOn=SystemSettingsMobile
  865. MobileEnableMSAA=False
  866. bAllowLightShafts=True
  867. MobileModShadows=True
  868. DynamicShadows=True
  869. ShadowDepthBias=0.016
  870. MobileContentScaleFactor=2.0
  871. MaxShadowResolution=512
  872. MobileShadowTextureResolution=512
  873. MobileMaxMemory=500
  874. MemoryDetailMode=2
  875. AllowRadialBlur=True
  876.  
  877. [SystemSettingsIPad5]
  878. BasedOn=SystemSettingsMobile
  879. MobileEnableMSAA=False
  880. bAllowLightShafts=True
  881. MobileModShadows=True
  882. DynamicShadows=True
  883. ShadowDepthBias=0.016
  884. MobileContentScaleFactor=2.0
  885. MaxShadowResolution=512
  886. MobileShadowTextureResolution=2048
  887. MobileMaxMemory=500
  888. MemoryDetailMode=2
  889. AllowRadialBlur=True
  890. ShadowQualityOverride=1
  891.  
  892. [SystemSettingsIPadMini]
  893. BasedOn=SystemSettingsMobile
  894. MobileEnableMSAA=False
  895. bAllowLightShafts=True
  896. MobileModShadows=True
  897. DynamicShadows=False
  898. ShadowDepthBias=0.016
  899. MobileContentScaleFactor=1.0
  900. MaxShadowResolution=256
  901. MobileShadowTextureResolution=256
  902.  
  903. [SystemSettingsIPadMini2]
  904. BasedOn=SystemSettingsMobile
  905. MobileEnableMSAA=False
  906. bAllowLightShafts=True
  907. MobileModShadows=True
  908. DynamicShadows=True
  909. ShadowDepthBias=0.016
  910. MobileContentScaleFactor=2.0
  911. MaxShadowResolution=256
  912. MobileShadowTextureResolution=256
  913.  
  914. [SystemSettingsIPad2_Detail]
  915. BasedOn=SystemSettingsIPad2
  916.  
  917. [Configuration]
  918.  
  919. [OpenAutomateBenchmarks]
  920. Benchmark=NightAndDayMap
  921. Benchmark=DM-Deck?CauseEvent=FlyThrough
  922.  
  923. [IniVersion]
  924. 0=1392076170.000000
  925. 1=1343242122.000000
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement