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Feb 14th, 2014
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  1. class CfgSurfaces
  2. {
  3. class Default {};
  4.  
  5. class vlgrassSurface : Default
  6. {
  7. files = "vl_grass_*";
  8. rough = 0.1;
  9. dust = 0.1;
  10. soundEnviron = "dirt";
  11. soundHit = "hard_ground";
  12. character = "DefaultClutter";
  13. };
  14.  
  15. class vlsandSurface : Default
  16. {
  17. files = "vl_sand_*";
  18. rough = 0.1;
  19. dust = 0.1;
  20. soundEnviron = "dirt";
  21. soundHit = "hard_ground";
  22. character = "";
  23. };
  24.  
  25. class vlgravelSurface : Default
  26. {
  27. files = "vl_gravel_*";
  28. rough = 0.1;
  29. dust = 0.1;
  30. soundEnviron = "dirt";
  31. soundHit = "hard_ground";
  32. character = "";
  33. };
  34.  
  35. class vlforestSurface : Default
  36. {
  37. files = "vl_forest_*";
  38. rough = 0.1;
  39. dust = 0.1;
  40. soundEnviron = "dirt";
  41. soundHit = "hard_ground";
  42. character = "";
  43. };
  44. };
  45.  
  46. class CfgSurfaceCharacters
  47. {
  48.  
  49. class vl_grassClutter
  50. {
  51. probability[] = {0.2,0.2,0.5,0.1};
  52. names[] = {"c_GrassDryLong","c_grassBunch","c_GrassTall","c_weed2"};
  53. };
  54. };
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