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- class CfgSurfaces
- {
- class Default {};
- class vlgrassSurface : Default
- {
- files = "vl_grass_*";
- rough = 0.1;
- dust = 0.1;
- soundEnviron = "dirt";
- soundHit = "hard_ground";
- character = "DefaultClutter";
- };
- class vlsandSurface : Default
- {
- files = "vl_sand_*";
- rough = 0.1;
- dust = 0.1;
- soundEnviron = "dirt";
- soundHit = "hard_ground";
- character = "";
- };
- class vlgravelSurface : Default
- {
- files = "vl_gravel_*";
- rough = 0.1;
- dust = 0.1;
- soundEnviron = "dirt";
- soundHit = "hard_ground";
- character = "";
- };
- class vlforestSurface : Default
- {
- files = "vl_forest_*";
- rough = 0.1;
- dust = 0.1;
- soundEnviron = "dirt";
- soundHit = "hard_ground";
- character = "";
- };
- };
- class CfgSurfaceCharacters
- {
- class vl_grassClutter
- {
- probability[] = {0.2,0.2,0.5,0.1};
- names[] = {"c_GrassDryLong","c_grassBunch","c_GrassTall","c_weed2"};
- };
- };
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