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- [v1.2] - 2016-06-08
- NPCs
- - Miraak:
- Health/Magicka increased by 400
- 30% above player level
- 10% larger
- Can summon Seekers/Lurkers (and will drop a conjure lurker spell tome upon death)
- Tweaked The sword (which now has infinite charges) and staff, including the ones that he use in combat
- - Made Assassins drop their armor (unenchanted)
- - Civil War Field Commanders (those guys that are on the tents) are now killable. But now they can put off a fight.
- - Tweaked the Imperial Outfit/Guard helmet leveled lists. Now Imperials should spawn with heavy armor less frequently/guards with full helmets more
- Animals/Creatures
- - Increased bear sizes more (20% black, 30% brown and 40% for snow bears)
- - Seekers/Lurkers are 20-50% larger
- - Trolls are 40% larger (starting at level 28/40)
- - From level 85 onwards (80 on Solstheim), Dragons CAN (the chance is random) spawn in packs of 2-3 (WARNING: If you use a mod that has options to spawns multiple dragons, this will make them spawn absurd amount of dragons. Turn those options off if you can)
- - Giants drop more toes (1-2 at player level 1-40, 3-10 at level 40+)
- - Tweaked Dwarven automatons resistances according to lore:
- 50% weaker to frost, 25% to shock
- 75% resistance to fire
- Items
- - Increased daedric arrow craft quantity (36 from 24 to account the daedric heart rarity)
- - Made scrolls 80% lighter (to 0.1 weight from 0.5). Also:
- Detect life scroll duration increased to 1 minutes from 15 seconds.
- Candlelight, Waterbreating, Conjure Familiar, Flame/Frost/Storm Atronach, and Cloak scrolls have their duration increased to 5 minutes from 1.
- - Staff of Magnus now absorbs 30 points per second at the same enchant cost
- Spells
- - Dual Casting cost increased to 225% from 200%
- - Dual Casting magnitude increased to 250% from 220%
- Game Settings
- - Increased:
- Arrows that display on hit actors to 20 as well as how long they stay in there (150 seconds)
- Percentage of arrows that player can recover from dead bodies to 55% (also modified hunter's discipline perk to 80%)
- Number of NPCs with AI in a cell (40 in a cell, 30 in combat)
- Max number of times the player can train per level to 20 (from 5)
- Raise max pickpocket chance to 95% (from 90%)
- Max AI Archer Range by 50%
- Move weight (the max weight of the object that the player can push around by holding the action key) to 200 from 115
- Max number of actors that will follow the player in combat through cells to 8 (was 2)
- - Crime alarm distance was too far, decreased by 50%
- - Cut the distance that NPCs will greet the player by half
- - NPCs are 25% less likely to comment when the player is naked, sneaking and 50% when wearing poor clothes, or using/under the effect of magic
- - Cells respawn in 36 hours/72 if cleared
- - Corpses get cleared in 10 hours (was 24)
- Bugfixes
- - Forgot to add the Esbern voice fix as a .bsa
- Misc
- - Alchemists sell 3x more ingredients (in theory yes, keep in mind that the leveled lists are still random so there's no guarantee that it will be 3x)
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