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PastebinnerMKII

v1.2 (2016-06-08)

Jul 19th, 2016
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  1. [v1.2] - 2016-06-08
  2.  
  3. NPCs
  4. - Miraak:
  5. Health/Magicka increased by 400
  6. 30% above player level
  7. 10% larger
  8. Can summon Seekers/Lurkers (and will drop a conjure lurker spell tome upon death)
  9. Tweaked The sword (which now has infinite charges) and staff, including the ones that he use in combat
  10.  
  11. - Made Assassins drop their armor (unenchanted)
  12.  
  13. - Civil War Field Commanders (those guys that are on the tents) are now killable. But now they can put off a fight.
  14.  
  15. - Tweaked the Imperial Outfit/Guard helmet leveled lists. Now Imperials should spawn with heavy armor less frequently/guards with full helmets more
  16.  
  17.  
  18.  
  19. Animals/Creatures
  20. - Increased bear sizes more (20% black, 30% brown and 40% for snow bears)
  21.  
  22. - Seekers/Lurkers are 20-50% larger
  23.  
  24. - Trolls are 40% larger (starting at level 28/40)
  25.  
  26. - From level 85 onwards (80 on Solstheim), Dragons CAN (the chance is random) spawn in packs of 2-3 (WARNING: If you use a mod that has options to spawns multiple dragons, this will make them spawn absurd amount of dragons. Turn those options off if you can)
  27.  
  28. - Giants drop more toes (1-2 at player level 1-40, 3-10 at level 40+)
  29.  
  30. - Tweaked Dwarven automatons resistances according to lore:
  31. 50% weaker to frost, 25% to shock
  32. 75% resistance to fire
  33.  
  34.  
  35. Items
  36. - Increased daedric arrow craft quantity (36 from 24 to account the daedric heart rarity)
  37.  
  38. - Made scrolls 80% lighter (to 0.1 weight from 0.5). Also:
  39. Detect life scroll duration increased to 1 minutes from 15 seconds.
  40. Candlelight, Waterbreating, Conjure Familiar, Flame/Frost/Storm Atronach, and Cloak scrolls have their duration increased to 5 minutes from 1.
  41.  
  42. - Staff of Magnus now absorbs 30 points per second at the same enchant cost
  43.  
  44.  
  45.  
  46. Spells
  47. - Dual Casting cost increased to 225% from 200%
  48.  
  49. - Dual Casting magnitude increased to 250% from 220%
  50.  
  51.  
  52.  
  53. Game Settings
  54. - Increased:
  55. Arrows that display on hit actors to 20 as well as how long they stay in there (150 seconds)
  56. Percentage of arrows that player can recover from dead bodies to 55% (also modified hunter's discipline perk to 80%)
  57. Number of NPCs with AI in a cell (40 in a cell, 30 in combat)
  58. Max number of times the player can train per level to 20 (from 5)
  59. Raise max pickpocket chance to 95% (from 90%)
  60. Max AI Archer Range by 50%
  61. Move weight (the max weight of the object that the player can push around by holding the action key) to 200 from 115
  62. Max number of actors that will follow the player in combat through cells to 8 (was 2)
  63.  
  64. - Crime alarm distance was too far, decreased by 50%
  65.  
  66. - Cut the distance that NPCs will greet the player by half
  67.  
  68. - NPCs are 25% less likely to comment when the player is naked, sneaking and 50% when wearing poor clothes, or using/under the effect of magic
  69.  
  70. - Cells respawn in 36 hours/72 if cleared
  71.  
  72. - Corpses get cleared in 10 hours (was 24)
  73.  
  74.  
  75. Bugfixes
  76. - Forgot to add the Esbern voice fix as a .bsa
  77.  
  78.  
  79. Misc
  80. - Alchemists sell 3x more ingredients (in theory yes, keep in mind that the leveled lists are still random so there's no guarantee that it will be 3x)
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