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- - provider
- - name ; Will always be "Counter-Strike: Global Offensive"
- - appid ; Will always be 730
- - version ; Current game version number (13512 as of this post)
- - steamid ; player Steam ID in steamID64 format
- - timestamp ; UNIX time stamp
- - map
- - name ; map name in typical format (de_dust2, etc.)
- - phase ; "warmup", "live", maybe more?
- - round ; int, current round number
- - team_ct
- - score ; int, current team score
- - team_t
- - score ; int, current team score
- - round
- - phase ; "live", "freezetime", "over" (maybe "warmup", others?)
- - bomb ; "planted", "exploded", or "defused"
- - win_team ; "CT" or "T"
- - player_id
- - steamid ; steamid in steamID64 format
- - name ; current in-game name
- - activity ; "menu", "playing", "textinput" (console)
- - team ; "CT" or "T"
- - player_state
- - player
- - state
- - health ; int, 0-100, current HP
- - armor ; int, 0-100, current armor
- - helmet ; bool, true/false if they have helm armor
- - flashed ; int, 0-255 depending on how flashed the player is
- - smoked ; same as above, but for smoke
- - burning ; same as above, but for fire
- - money ; current money
- - round_kills ; how many kills the player got in that round
- - round_killhs ; how many headshot kills the player got (hs kills increase this *and* the above's number)
- - player_weapons
- - player
- - weapons
- - weapon_0 (_1, _2, _3, etc.)
- - name ; weapon name
- - paintkit ; appears to be an internally used skin name, or "default" if none
- - type ; "Knife", "Pistol", "Submachine Gun", etc.
- - state ; "holstered" or "active"
- - ammo_clip ; int, amount of current ammo in clip
- - ammo_clip_max ; int, max amount of ammo a clip can hold
- - ammo_reserve ; int, amount of reserve ammo, not in clip
- - player_match_stats
- - player
- - match_stats
- - kills ; int, total kills
- - assists ; int, total assists
- - deaths ; int, total deaths
- - mvps ; int, number of MVPs
- - score ; int, current score
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