- Porting allegro 4 to allegro 5
- texture_number = allegro_gl_make_texture_ex(AGL_TEXTURE_MASKED, my_bitmap, GL_RGBA);
- GLuint texture_number;
- ALLEGRO_BITMAP *my_bitmap;
- my_bitmap = al_load_bitmap("terrainImages/ground_32.bmp");
- texture_number = allegro_gl_make_texture_ex(AGL_TEXTURE_MASKED, my_bitmap, GL_RGBA);
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, texture_number);