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- Event OnEffectStart(Actor akTarget, Actor akCaster)
- If FollowerMcM.FollowerCheckBusy_G.GetValueInt() == 1
- While FollowerMcM.FollowerCheckBusy_G.GetValueInt() == 1
- Utility.Wait(2.0)
- If FollowerMcM.FollowerCheckBusy_G.GetValueInt() == 0
- Debug.Notification("While Complete Spell Activated")
- FollowerMcM.invisibleObject.Enable()
- FollowerMcM.invisibleObject.MoveTo(FollowerMcM.playerRef)
- Endif
- Endwhile
- Elseif FollowerMcM.FollowerCheckBusy_G.GetValueInt() == 0
- Debug.Notification("Spell Activated")
- FollowerMcM.invisibleObject.Enable()
- FollowerMcM.invisibleObject.MoveTo(FollowerMcM.playerRef)
- Endif
- EndEvent
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