Guest

Dotadex; Ursa/Rikimaru part. Zues

By: a guest on Jan 28th, 2012  |  syntax: None  |  size: 4.47 KB  |  hits: 45  |  expires: Never
download  |  raw  |  embed  |  report abuse
Copied
  1. Ursa
  2. Skill Order
  3. 1 Fury Swipes, 2 Overpower, 3 Fury, 4 Overpower, 5 Fury, 6 Enrage, 7 Earthshock, 8 Fury, 9 Overpower, 10 Earthshock, 11 Enrage, 12 Overpower, 13 Earthshock, 14 Earthshock, 15 Stats, 16 Enrage, rest stats
  4.  
  5. Item Build
  6. Starting Items
  7. Ring of Protection
  8. Tangos
  9. Stout Shield
  10.  
  11. Early Game
  12. Vladmir's Offering
  13. Boots of Speed
  14.  
  15. Core Items
  16. Vladmir's Offering
  17. Blink Dagger
  18. Vanguard
  19. Phase Boots
  20. Heart of Tarrasque
  21.  
  22. Situational Items
  23. Black King Bar
  24. Shadow Blade
  25. Sange & Yasha
  26.  
  27. General Guide
  28. Ursa isn't a team player, he is better chosen when solo queuing, or when your team is going to intentionally feed him kills, being a hard carry Ursa requires a support - babysitter to protect him while he gets his farm. Even if Ursa doesn't get his early farm he can still carry a game if he can farm in forest. Every Ursa player knows to rush Vladmir's and solo Roshan at level 6, if you aren't playing against a premade team then there is very little risk in this, as most pubs won't call misses enough to know when Ursa isn't in the lane, however if the team you are fighting is a premade then it is normally better to get bottom lane AND mid lane to either scout or help with Roshan.
  29.  
  30. If the enemy team has many poisons or dots then Blink Dagger is generally not recommended (Venomancer, Queen of Pain, etc), if this is the case then a Shadow Blade can be used, and it is better to activate Overpower and Enrage before going into stealth, so you can open with Earthshock.
  31.  
  32. Comming back to what I said before Ursa isn't a team player, his job is to blink or stealth behind enermy lines and take out their (ranged) carries and support. This removes more or less all of their crowd control abilities and lets the rest of your team finish off the melee (tanks). Even if Ursa doesn't kill the carries/support, just seperating them from the melee will generally mean those melee will die in team fights, now this way of fighting won't work too well against orginized teams, as the melee will most likely engage Ursa to protect the ranged, this is where Black King Bar is required. Just using BKB will enable Ursa to sweep up a kill or two and most likely escape. However if they don't have many crowd control abilities or if they aren't focusing Ursa with them, then BKB is better off spent on more health.
  33.  
  34. Rikimaru
  35. Skill Order
  36. 1 - Backstab, 2 - Blink Strike, 3 - Cloud, 4 - Backstab, 5 - Backstab, 6 - Permanent Invisibility, 7 - Blink Strike, 8 - Backstab, 9 - Blink Strike, 10 - Cloud, 11 - Invisibility, 12 - Blink Strike, 13 - Cloud, 14 - Cloud, 15 - Stats, 16 - Invisibility, rest stats
  37.  
  38. Item Build
  39. Starting Items
  40. Tangos
  41. Ring of Protection
  42. Circlet
  43. Recipe: Wrath Band
  44.  
  45. Early Game
  46. Boots of Speed
  47. Ring of Aquila
  48. Poor Man's Shield
  49.  
  50. Core Items
  51. Power Treads
  52. Diffusal Blade
  53. Sange & Yasha
  54. Vladmir's Offering
  55.  
  56. Situational Items
  57. Butterfly
  58. Linken's Sphere
  59. Assault Cuirass
  60.  
  61. General Guide
  62. Rikimaru can be an extremely good carry/ganker. However his early game farm is very important, he should be coupled with a ranged support to suppress the enermy lane back, so Rikimaru can get his farm. At level 6 it is better to roam around ganking other lanes, this is because the other lanes will, in most cases, not have any 'anti-stealth' that Riki's lane might have in place.
  63.  
  64. If you notice anyone on the other team owning a Gem of Truesight it's best to just tell your team, see if they can be focused down first, and don't destroy the Gem if you can, keep it to counter any Sentry Wards in place. However, if you are being countered a lot and dying, then it might be best to just destroy it.
  65.  
  66. Opening ganks can be done as; Cloud, Diffusal's Purge, Attack. If they get out of this (Unlikely because of two slows) then they can easily be sweeped up with a Blink Strike. Opening team fights are generally the same, but focusing down their highest damage isn't always priority, if they have supports like, Omniknight, Witch Doctor, Lion, then they should be killed first.
  67.  
  68. Zues
  69. Skill Order
  70. 1 - Lighting Bolt, 2 - Static Field, 3 - Lighting Bolt, 4 - Static Field, 5 - Lighting Bolt, 6 - Thundergod's Wrath, 7 - Lighting Bolt, 8 - Static Field, 9 - Arc Lighting, 10 - Static Field, 11 - Thundergod's Wrath, 12 - Arc Lighting, 13 - Arc Lighting, 14 - Arc Lighting, 15 - Stats, 16 - Thundergod's Wrath, rest stats
  71.  
  72. Item Build
  73. Starting Items
  74. Bottle
  75.  
  76. Early Game
  77. Boots of Speed
  78. Tangos
  79. Ultimate Orb
  80.  
  81. Core Items
  82. Arcane Boots
  83. Aghanim's Scepter
  84. Scythe of Vyse
  85.  
  86. Situational Items
  87. Bloodstone
  88. Refresher Orb
  89. Observer Wards