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FOOK Unique Quests|Scripts

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May 24th, 2015
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  1. FOOK VS. FWE
  2. Unique Quest / Scripts
  3. *****************************************************
  4. Quests:
  5. { if no conflict, will write succint synopsis in case future
  6. conflicts arise, this can be searched }
  7. **unless i state, quests typically do not have stages**
  8. --------------------------------------
  9.  
  10. BackPedal
  11. FWE-BackPedalQuest
  12. FOOK-FookBackPedalOptionsQUST & FookBackPedalQUST
  13.  
  14. handles how running backwards works
  15. fwe dealt with damage, fook deals with speed.
  16. fwe lost b/c leg damage already causes slow down through
  17. fook globals.
  18.  
  19. Fook wins. Gut quest.
  20.  
  21. ==========================================
  22.  
  23. FookCaravanTrackingQUST
  24. Shows where traveling caravans are
  25. no conflict
  26.  
  27. ==========================================
  28.  
  29. FOOKProntoRifleTrade
  30. unmarked quest
  31. no conflict
  32.  
  33. ==========================================
  34.  
  35. FOOKQSTAddMargaritaMeltdownNote
  36. adds note for fook perk
  37. no conflict
  38. ==========================================
  39. FookUniqueActorQUST
  40. FookUniqueActor2QUST
  41. FookUniqueActorRevert2QUST
  42. FookUniqueActorRevertQUST
  43. FookUniqueActorRefreshQUST
  44. !!No idea what the hell this does; mystery!!
  45.  
  46. =========================================
  47.  
  48. FookDieMrFreeze01QUST
  49. swaps out vanilla power helmet for fooks custom helmet
  50. *only changed if FWE wins out on its power armor
  51.  
  52. FookDieMrFreeze02QUST -
  53. throws an error for getting a script; as of now, does nothing, need to remove the Start Game Enable flag.
  54.  
  55. ==========================================
  56.  
  57. FOOK21x1Initialize
  58. completely empty
  59. ===========================================
  60.  
  61. FookMasterVendorQUST
  62. there are script/quests for every vendor; i understand the aim of the scripts, but they defy all of my scripting knowledge. I'm not sure they even work, nor am I sure why such a ridiculously laborious manner was employed to add / remove items from vendors. all of these are a complete mystery to me. ; i will most likely remove all of these, document the items added, and place them into the proper vendor containers via a simple script.
  63.  
  64. ============================================
  65.  
  66. FOOKPABD
  67. power armor battle damage script attached to quest;
  68.  
  69. another bizarre script that controls fooks power armor damage and how it functions. very detailed, im not sure why the hardcoded damages are bypassed by this.
  70.  
  71. ===============================================
  72.  
  73. FOOKQSTKillerKarma
  74.  
  75. script for the contract killer perk; doesn't do much but still need to check to see how vanilla handles this.
  76.  
  77. ==============================================
  78.  
  79. TestQUST - does nothing; not enabled
  80. TestGlassesGiveQUST - does nothing; not enabled
  81. ==============================================
  82.  
  83. FOOKQSTRegKarma
  84.  
  85. quest/script similar to the contract killer quest/script, the script itself does a few more checks, im not sure why fook added their own faction and quests for these perks, or how they differ from vanilla/fwe.
  86.  
  87. ================================================
  88.  
  89. FookNVGOptionsQUST
  90.  
  91. Night.Vision control
  92. need to see if FWE has similar functions
  93. ===============================================
  94.  
  95. FookWankOptionsMESG
  96. World and Neighborhood Improvement Kit
  97.  
  98. most of this stuff (new map markers, skeletons laid everywhere, more notes/terminal stuff). This quest/script allows you to disable this stuff | most of it is unique, all conflicts can be resolved in xEdit.
  99.  
  100. ==================================================
  101.  
  102. FookPipboyLightIntensityQUST
  103.  
  104. Torn on this; it allows you to adjust your pipboy intensity, the issue is that a number of mods change the global on this, as of now, i'll keep it b/c its well written, but i'll see how FWE handles it. (i really dont dislike enormous amounts of quests/scripts to handle things, but this ok b/c it has to be called directly.)
  105.  
  106. ====================================================
  107.  
  108. FookDialogueDisableOptionsQUST
  109. allows player to disable some annoying dialogue that gets played when lockpicking, pickpocketing, tripping over stuff etc. leave it.
  110. ======================================================
  111.  
  112. FookOptionsQUST 01-03
  113.  
  114. need to go through this with a fine tooth comb, its basically a controller for most of the fook options. Commenting out something here, should cut out the options entirely from working; at least if an option is removed, these scripts need to be adjusted.
  115. ---------------------------------------
  116. FookDefaultOptionsQUST
  117. ---------------------------------------
  118. MyFOOK2OptionsQUST
  119. ==========================================================
  120.  
  121. FookSPAMBlockerQUST
  122.  
  123. Removes Aspects of Tutorial (fook removes all tutorials)
  124. keep all this/overwrite fwe
  125.  
  126. ==========================================================
  127.  
  128. FookLockOnOptionsQUST - empty/no script/does nothing
  129. ========================================================
  130.  
  131. FookShadeQUST
  132. pretty sure this handles the first person helmet/sunglasses view. (so you see the rim of helmet in first person)
  133. i'll see what FWE does, (i personally do not like this, maybe i can make it optional if it isn't already).
  134. =========================================================
  135.  
  136. FookIntroQUST
  137. just shows the introduction message for fook. keep
  138. =========================================================
  139.  
  140. FookDialoguePurgatoryQUST
  141. Removes dialogue, mainly for followers, that are "unwanted,"
  142. fooks follower system must stay at this point, its too embedded, so this must likewise stay, at least until i see how fwe handles follower.
  143. ===========================================================
  144.  
  145. FookStreetLightsQUST
  146.  
  147. Controller quest/script for the Streetlights mod they have embedded. Just commenting out this script will kill the entire streetlight function. I've read that this actually clashes in a few places with the newer, different streetlights mod.
  148. ========================================================
  149.  
  150. FookToolsOfTheTradeQUST
  151.  
  152. this quest/script allows player to collect misc items, once a set it complete, like medical items/repair items, it bestows a bonus to the player, if they choose to lug this stuff around. No conflicts.
  153. ==========================================================
  154. FookLockOnOptionsQUST-this is empty; presumably was supposed to work with the meleelockon message to choose to disable melee lock on; perhaps there's another quest that does this.
  155.  
  156. FookLockOnMonitorQUST
  157. FookLockOnHotkeyQUST
  158. FookLockOnInitQUST
  159.  
  160. all part of the melee lock on functionality; unlikely it conflicts with fwe, except maybe the hotkey (which is "c")
  161.  
  162. ==========================================================
  163.  
  164. PQ1
  165. PQ2
  166. PQ3
  167.  
  168. Unmarked quests; i'm assuming they are unique quests. but will most likely not work without phalanx, if phalanx goes, these goes.
  169. ===========================================================
  170.  
  171. FOOKExEnQUST
  172.  
  173. explosive entry controller script;
  174. i doubt there is a conflict with anything
  175.  
  176. FookExEnOptionsMenu1 -
  177.  
  178. Options for the explosive entry function
  179.  
  180. FOOKExEnKeyCheck
  181. ; Checks player inventory for keys for locked items
  182. i guess before it dives into giving you the option to blow up lock
  183.  
  184. ==========================================================
  185. FOOKHWH - main quest/script for HWH
  186. FOOKHWHOptions -
  187. Heavy Weapon Handicap Options
  188. "FOOK2 attempts to treat Minigun-type weapons more realistically and balance their massive damage by adding some reasonable handicaps to their use. These include requiring Power Armor for full accuracy, and preventing running while firing. These effects are added seamlessly and are highly recommended for added immersion."
  189.  
  190. i believe this stuff is set to default; will have to check fwe for potential conflicts.
  191.  
  192. ==========================================================
  193.  
  194. FookNoRapeVictimsQUST "Swaps "Rape Victims" with "Torture Victims""
  195.  
  196. probably controlled in one of the fookOptions scripts ; just changes names so people don't get triggered by names.
  197. =========================================================
  198.  
  199. FookTLColorQUST "Toggles color in Tranquility Lane"
  200. keep!
  201. ============================================================
  202.  
  203. FookWJSTestQuest -
  204. says test; deals with image space modifiers that are included.
  205. isn't enabled, so just leave it in case, won't cause conflicts.
  206.  
  207. ============================================================
  208.  
  209. FookKHGrenQUST
  210. this deals with the grenade throwing aspect,
  211. there is no quest/script that starts the hotkey/grenade options.
  212. it's options must be controlled throught one of the options quests/scripts
  213. =============================================================
  214.  
  215. FookRenRadioThirdStationQuestSCPT
  216.  
  217. ; this script allows for third-party radio stations to be used.
  218. add your own radio station
  219. =================================================================
  220.  
  221. FookHotkeyPollingQUST "Hotkey Polling"
  222. adds armor tokens for a few things; no idea what they do.
  223. it checks and sets them if they don't show up; so if some aspect of fook
  224. was removed, it shouldn't affect this script.
  225.  
  226. ===================================================================
  227.  
  228. FOOKNPR "Disable/Enable PipBoy Repair"
  229. allows player to turn on or off repairing an item through the pipboy
  230. i don't remember being able to do this, maybe its added by fook. whatever.
  231. =========================================================================
  232.  
  233. FOOKWBRWorkbenchRepair "Workbench Repair"
  234. from the script:
  235. ; If PipBoy repair is normally disabled, it is enabled for this use of the PipBoy.
  236. ; If PipBoy repair is normally enabled, base Repair skill is doubled for this use.
  237.  
  238. kind of strange to double the repair at workbenches if you can't repair through pipboy. idk
  239. ============================================================================
  240.  
  241.  
  242. FOOKNRIC "No Repair in Combat"
  243. does what it says; pretty sure i saw something similar in fwe
  244.  
  245. ===========================================================================
  246.  
  247.  
  248.  
  249. ***************
  250. *Phalanx stuff*
  251. ***************
  252. PhalanxGaryControlQUEST
  253. FollowersHirePhalanxMalcolm2
  254. FollowersHirePhalanxDeisha2
  255.  
  256. FOOKMiscDialogsQST-adds misc dialogue for phalanx (not much here).
  257.  
  258. PhalanxIntercomQUEST
  259. PhalanxIntercomQUEST2
  260.  
  261. PhAQR - Phalanx ammo queue recovery; gives followers their ammo back in certain situations i guess?
  262.  
  263. FMalWC - Phalanx Malcolm WEapon Control Quest
  264.  
  265. FDeiWC - Deisha Weapon Control Quest
  266.  
  267. FButWC "Butch Weapon Control Quest"
  268.  
  269. FChaWC "Charon Weapon Control Quest"
  270.  
  271. FCloWC "Clover Weapon Control Quest"
  272.  
  273. FJerWC "Jericho Weapon Control Script"
  274.  
  275. FCroWC "FollowersStarPaladinCrossWeapCont"
  276.  
  277. PhalanxCustomVoiceCombat "Phalanx Custom Voice Combat Dialogue"
  278.  
  279. PhalanxKillQuest "Keeps Tab of Kills"
  280.  
  281. PhalanxQuaternionMiscQUEST "Phalanx' Quaternion Misc"
  282.  
  283. PhalanxBlackHoleMiscDialogueQUEST "Phalanx Black Hole Misc. Dialogue Quest"
  284.  
  285. PWS "Phalanx Weapon Switch System Scheduling"
  286.  
  287. FollowersFawkesWeapCont - controller for fawkes to switch between melee (unarmed) and range weapon fighting.
  288.  
  289. PhalanxPipBoyQUEST - phalanx functions (for teamwork/leadership) *makes me want to gut the follower system from fook, shit is wayyyyyyyyyy too convoluted. it read like some tom clacy fps game.
  290.  
  291. Followers
  292. Followers2
  293. Followers3
  294. Followers4
  295. Followers5
  296. Followers6
  297. Followers7
  298. Followers8
  299. Followers9
  300. FollowersA
  301. FollowersB
  302. FollowersC
  303. FollowersD
  304. FollowersE
  305. FollowersF
  306. FollowersG
  307. FollowersH
  308. FollowersHireK9
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