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  1. //cfgSurfaces.hpp
  2.  
  3. class CfgSurfaces
  4. {
  5. class Default {};
  6. class TutorialIsland_soil_surface : Default
  7. {
  8. files = "soil";
  9. rough = 0.09;
  10. maxSpeedCoef = 0.9;
  11. dust = 0.5;
  12. soundEnviron = "dirt";
  13. character = "TutorialIsland_forest_pine_Character";
  14. soundHit = "soft_ground";
  15. lucidity = 1;
  16. grassCover = 0.5;
  17. };
  18. class TutorialIsland_hardcore_Surface : Default
  19. {
  20. files = "hardcore";
  21. rough = 0.08;
  22. maxSpeedCoef = 0.9;
  23. dust = 0.75;
  24. soundEnviron = "drygrass";
  25. character = "TutorialIsland_forest_pine_Character";
  26. soundHit = "soft_ground";
  27. lucidity = 2;
  28. grassCover = 0.8;
  29. };
  30. class TutorialIsland_greyrock_Surface : Default
  31. {
  32. files = "greysand";
  33. rough = 0.12;
  34. maxSpeedCoef = 0.8;
  35. dust = 0.4;
  36. soundEnviron = "drygrass";
  37. character = "TutorialIsland_forest_pine_Character";
  38. soundHit = "soft_ground";
  39. lucidity = 3.5;
  40. grassCover = 0.04;
  41. };
  42. class TutorialIsland_seafloor_Surface : Default
  43. {
  44. files = "seafloor";
  45. rough = 0.08;
  46. maxSpeedCoef = 0.9;
  47. dust = 0.15;
  48. soundEnviron = "grass";
  49. character = "TutorialIsland_forest_pine_Character";
  50. soundHit = "soft_ground";
  51. lucidity = 4;
  52. grassCover = 0.8;
  53. };
  54. class TutorialIsland_concrete_Surface : Default
  55. {
  56. files = "concrete";
  57. rough = 0.08;
  58. maxSpeedCoef = 0.9;
  59. dust = 0.15;
  60. soundEnviron = "grass";
  61. character = "TutorialIsland_forest_pine_Character";
  62. soundHit = "soft_ground";
  63. lucidity = 4;
  64. grassCover = 0.8;
  65. };
  66. class TutorialIsland_brownrock_Surface : Default
  67. {
  68. files = "brownrock";
  69. rough = 0.08;
  70. maxSpeedCoef = 0.9;
  71. dust = 0.15;
  72. soundEnviron = "grass";
  73. character = "TutorialIsland_forest_pine_Character";
  74. soundHit = "soft_ground";
  75. lucidity = 4;
  76. grassCover = 0.8;
  77. };
  78. };
  79. class CfgSurfaceCharacters
  80. {
  81. class TutorialIsland_forest_pine_Character
  82. {
  83. probability[] = {0.05,0.012,0.01,0.9,0.9};
  84. names[] = {"TutorialIsland_BigFallenBranches_pine","TutorialIsland_BigFallenBranches_pine02","TutorialIsland_BigFallenBranches_pine03","TutorialIsland_GrassDryGroup","TutorialIsland_GrassGreenGroup"};
  85. };
  86. class yourtag_yourproject_green_grass_Character
  87. {
  88. probability[] = {0.92,0.07};
  89. names[] = {"TutorialIsland_GrassGreenGroup","TutorialIsland_FlowerLowYellow2"};
  90. };
  91. class yourtag_yourproject_dry_grass_Character
  92. {
  93. probability[] = {0.21,0.35,0.21,0.09,0.06,0.02};
  94. names[] = {"TutorialIsland_GrassDryGroup","TutorialIsland_GrassDryMediumgroup","TutorialIsland_WeedBrownTallGroup","TutorialIsland_WeedGreenTall","TutorialIsland_ThistleYellowShrub","TutorialIsland_PlantMullein"};
  95. };
  96. };
  97.  
  98. //cfgClutter.hpp
  99.  
  100. class Clutter
  101. {
  102. class TutorialIsland_BigFallenBranches_pine: DefaultClutter
  103. {
  104. model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine.p3d";
  105. affectedByWind = 0.0;
  106. swLighting = "false";
  107. scaleMin = 0.3;
  108. scaleMax = 0.7;
  109. };
  110. class TutorialIsland_BigFallenBranches_pine02: DefaultClutter
  111. {
  112. model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine02.p3d";
  113. affectedByWind = 0.0;
  114. swLighting = "false";
  115. scaleMin = 0.3;
  116. scaleMax = 0.7;
  117. };
  118. class TutorialIsland_BigFallenBranches_pine03: DefaultClutter
  119. {
  120. model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine03.p3d";
  121. affectedByWind = 0.0;
  122. swLighting = "false";
  123. scaleMin = 0.3;
  124. scaleMax = 0.7;
  125. };
  126. class TutorialIsland_GrassGreenGroup: DefaultClutter
  127. {
  128. model = "A3\plants_f\Clutter\c_StrGrassGreen_group.p3d";
  129. affectedByWind = 0.6;
  130. swLighting = "true";
  131. scaleMin = 0.7;
  132. scaleMax = 1.0;
  133. };
  134. class TutorialIsland_GrassDry: DefaultClutter
  135. {
  136. model = "A3\plants_f\Clutter\c_StrGrassDry.p3d";
  137. affectedByWind = 0.5;
  138. swLighting = "true";
  139. scaleMin = 0.8;
  140. scaleMax = 1.2;
  141. };
  142. class TutorialIsland_GrassDryGroup: DefaultClutter
  143. {
  144. model = "A3\plants_f\Clutter\c_StrGrassDry_group.p3d";
  145. affectedByWind = 0.65;
  146. swLighting = "true";
  147. scaleMin = 0.65;
  148. scaleMax = 1.0;
  149. };
  150. class TutorialIsland_GrassDryMediumGroup: DefaultClutter
  151. {
  152. model = "A3\plants_f\Clutter\c_StrGrassDryMedium_group.p3d";
  153. affectedByWind = 0.7;
  154. swLighting = "true";
  155. scaleMin = 0.8;
  156. scaleMax = 1.0;
  157. };
  158. class TutorialIsland_WeedBrownTallGroup: DefaultClutter
  159. {
  160. model = "A3\plants_f\Clutter\c_StrWeedBrownTall_group.p3d";
  161. affectedByWind = 0.3;
  162. swLighting = "true";
  163. scaleMin = 0.9;
  164. scaleMax = 1.25;
  165. };
  166. class TutorialIsland_WeedGreenTall: DefaultClutter
  167. {
  168. model = "A3\plants_f\Clutter\c_StrWeedGreenTall.p3d";
  169. affectedByWind = 0.3;
  170. swLighting = "true";
  171. scaleMin = 0.8;
  172. scaleMax = 1.2;
  173. };
  174. class TutorialIsland_PlantMullein: DefaultClutter
  175. {
  176. model = "A3\plants_f\Clutter\c_StrPlantMullein.p3d";
  177. affectedByWind = 0.35;
  178. swLighting = "true";
  179. scaleMin = 0.7;
  180. scaleMax = 1.15;
  181. };
  182. class TutorialIsland_ThistleYellowShrub: DefaultClutter
  183. {
  184. model = "A3\plants_f\Clutter\c_StrThistleYellowShrub.p3d";
  185. affectedByWind = 0.2;
  186. swLighting = "true";
  187. scaleMin = 0.7;
  188. scaleMax = 1.1;
  189. };
  190. class TutorialIsland_ThistleThornGreen: DefaultClutter
  191. {
  192. model = "A3\plants_f\Clutter\c_Thistle_Thorn_Green.p3d";
  193. affectedByWind = 0.3;
  194. swLighting = "false";
  195. scaleMin = 0.3;
  196. scaleMax = 1.0;
  197. };
  198. class TutorialIsland_ThistleThornGreenSmall: DefaultClutter
  199. {
  200. model = "A3\plants_f\Clutter\c_Thistle_Thorn_Green.p3d";
  201. affectedByWind = 0.25;
  202. swLighting = "false";
  203. scaleMin = 0.4;
  204. scaleMax = 0.7;
  205. };
  206. class TutorialIsland_FlowerLowYellow2: DefaultClutter
  207. {
  208. model = "A3\plants_f\Clutter\c_Flower_Low_Yellow2.p3d";
  209. affectedByWind = 0.4;
  210. swLighting = "true";
  211. scaleMin = 0.6;
  212. scaleMax = 1.0;
  213. };
  214.  
  215. };
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