- /**
- * Full configuration file (hereinafter - the configuration) with all possible options,
- * default configuration.
- *
- * Attention! You must NOT use the percent symbol in this file.
- * Instead, the percent symbol should be written: \ u0025
- */
- {
- "configVersion": "1.2.0", // Version of the config. Do not remove or change it unnecessarily.
- "editorVersion": "0.0.0", // Version of the editor. Not in use yet.
- // Common config options. All settings information in a fashion not being used.
- "definition": {
- "author": "sirmax2", // Config author.
- "description": "Default settings for XVM", // Config description.
- "url": "http://code.google.com/p/wot-xvm/", // Address to config updates.
- "date": "18.03.2012", // Config last modified.
- "gameVersion": "0.7.2", // Supported version of the game.
- "modMinVersion": "2.1" // The minimum required version of the XVM mod.
- },
- // General parameters for the battle interface
- "battle": {
- "mirroredVehicleIcons": false, // false - Disable tank icon mirroring (good for alternative icons). True by default.
- "showPostmortemTips": false, // false - Disable pop-up panel at the bottom after death. True by default.
- "removePanelsModeSwitcher": false, // true - Remove the Players Panel mode switcher (buttons for changing size).
- "drawGrid": false // true - Enable grid coordinates (may be useful for tactical setup). Change only if you know what you池e doing!
- },
- // Options for player statistics (only with XVM-full)
- "rating": {
- "showPlayersStatistics": true, // true - Toggle player statistics on/off. Global setting - without the statistics module, this is always disabled.
- "loadEnemyStatsInFogOfWar": true // true - Enable downloading of data on opponents in the "fog of war".
- },
- // Parameters of the Battle Loading Screen
- "battleLoading": {
- "showClock": true, // false - Disable the clock on the Battle Loading Screen.
- "showChances": true, // true ・Enable display of "chances to win" (only with XVM-full).
- "removeSquadIcon": false, // true ・Disable Platoon icons. This blank space can house, for example, clan logos.
- "clanIcon": { // Display options for Team/Clan logos
- "show": true, // false ・Disable Team/Clan logos in Battle Loading Screen.
- "x": 60, // Position on the X axis, relative to the vehicle icon.
- "y": 6, // Position on the Y axis, relative to the vehicle icon.
- "w": 16, // Width of the Team/Clan logo.
- "h": 16, // Height of the Team/Clan logo.
- "alpha": 100 // Transparency of the Team/Clan logo.
- },
- // Display format for the left Players Panel (macros allowed, see readme-en.txt)
- "formatLeft": "<font color='{{c:kb}}'>{{kb}}</font> <font color='{{c:eff}}'>{{eff}}</font> <font color='{{c:rating}}'>{{rating}}</font>",
- // Display format for the right Players Panel (macros allowed, see readme-en.txt)
- "formatRight": "<font color='{{c:rating}}'>{{rating}}</font> <font color='{{c:eff}}'>{{eff}}</font> <font color='{{c:kb}}'>{{kb}}</font>"
- },
- // Parameters of the Battle Statistics Form
- "statisticForm": {
- "showChances": true, // true - Enable display of "chance to win" (only with XVM-full).
- "removeSquadIcon": false, // true - Disable Platoon icons. This blank space can house, for example, clan logos.
- // Display options for Team/Clan logos (see battleLoading above)
- "clanIcon": { "show": true, "x": 60, "y": 6, "h": 16, "w": 16, "alpha": 100 },
- // Display format for the left column (macros allowed, see readme-en.txt)
- "formatLeft": "<font color='{{c:kb}}'>{{kb}}</font> <font color='{{c:eff}}'>{{eff}}</font> <font color='{{c:rating}}'>{{rating}}</font>",
- // Display format for the right column (macros allowed, see readme-en.txt)
- "formatRight": "<font color='{{c:rating}}'>{{rating}}</font> <font color='{{c:eff}}'>{{eff}}</font> <font color='{{c:kb}}'>{{kb}}</font>"
- },
- // Parameters of the Players Panels
- "playersPanel": {
- "alpha": 60, // Opacity percentage of the panels. (0 ・transparent ... 100 ・opaque)
- "iconAlpha": 100, // Opacity percentage of icons in the panels. (0 ・transparent ... 100 ・opaque)
- "removeSquadIcon": false, // true - Disable Platoon icons.
- // Display options for Team/Clan logos (see battleLoading above).
- // Doesn稚 work yet!!!
- "clanIcon": { "show": false, "x": 60, "y": 6, "h": 16, "w": 16, "alpha": 100 },
- // Options for the "medium" panels - the first of the medium panels
- "medium": {
- "width": 46, // 0..250 - Width of the player's name column. Default is 46.
- // Display format for the left panel (macros allowed, see readme-en.txt)
- "formatLeft": "<font color='{{c:eff}}'>{{nick}}</font>",
- // Display format for the right panel (macros allowed, see readme-en.txt)
- "formatRight": "<font color='{{c:eff}}'>{{nick}}</font>"
- },
- // Options for the "medium2" panels - the second of the medium panels
- "medium2": {
- "width": 65, // 0..250 - Width of the player's name column. Default is 65.
- // Display format for the left panel (macros allowed, see readme-en.txt)
- "formatLeft": "<font color='{{c:eff}}'>{{vehicle}}</font>",
- // Display format for the right panel (macros allowed, see readme-en.txt)
- "formatRight": "<font color='{{c:eff}}'>{{vehicle}}</font>"
- },
- // Options for the "large" panels - the widest panels
- "large": {
- "width": 170, // 0..250 - Width of the player's name column. Default is 170.
- // Display format for player nickname (macros allowed, see readme-en.txt)
- "nickFormatLeft": "<font color='{{c:rating}}'>{{rating}}</font> {{nick}}",
- "nickFormatRight": "{{nick}} <font color='{{c:rating}}'>{{rating}}</font>",
- // Display format for vehicle name (macros allowed, see readme-en.txt)
- "vehicleFormatLeft": "<font color='{{c:eff}}'>{{vehicle}}</font>",
- "vehicleFormatRight": "<font color='{{c:eff}}'>{{vehicle}}</font>"
- }
- },
- // OVER-TARGET MARKERS
- "markers": {
- // Ally
- "ally": {
- // Ally - alive
- "alive": {
- // Ally - alive - normal mode (without 'Alt')
- "normal": {
- "vehicleIcon": { // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -16, // Position on the Y axis
- "alpha": 100, // Opacity
- "color": null, // Color (currently not in use)
- "maxScale": 100, // Maximum scale (default is 100)
- "scaleX": 0, // Offset along the X axis (?)
- "scaleY": 16, // Offset along the Y axis (?)
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 120, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- }
- },
- "healthBar": { // Health indicator
- "visible": true, // false - Disable
- "x": -41, // Position on the X axis
- "y": -33, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Primary color (dynamic colors allowed, see readme-en.txt)
- "lcolor": null, // Optional color (for the gradient)
- "width": 80, // Width of health bar
- "height": 11, // Height of health bar
- "border": { // Options for substrate and border
- "alpha": 30, // Opacity
- "color": "0x000000", // Color
- "size": 1 // Border size
- },
- "fill": { // Options for remaining health
- "alpha": 30 // Opacity
- }, //
- "damage": { // Options for animation of health loss
- "alpha": 80, // Opacity
- "color": null, // Color
- "fade": 1 // Fade time in seconds
- }
- },
- "damageText": { // Floating damage values
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -67, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Color (dynamic colors allowed, see readme-en.txt)
- "font": { // Font options
- "name": "$FieldFont", // Font name
- "size": 14, // Font size
- "align": "center", // Text alignment (left, center, right)
- "bold": true // Normal (false) or bold (true)
- },
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 200, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- },
- "speed": 2, // Rising speed of displayed damage (float up speed)
- "maxRange": 40, // Maximimum distance of target for which damage rises
- "damageMessage": "-{{dmg}}", // Text for normal damage (see description of macros in the readme-en.txt)
- "blowupMessage": "Blow-up!" // Text for ammo rack explosion (see description of macros in the readme-en.txt)
- },
- "contourIcon": { // Vehicle icon
- "visible": false, // false - Disable
- "x": 6, // Position on the X axis
- "y": -65, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Color (dynamic colors allowed, see readme-en.txt)
- "amount": 0 // Color intensity from 0 to 100. The default is 0 (off).
- },
- "levelIcon": { // Vehicle tier
- "visible": false, // false - Disable
- "x": 0, // Position on the X axis
- "y": -21, // Position on the Y axis
- "alpha": 100 // Opacity
- },
- "actionMarker": { // Markers "Help!" and "Attack!"
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -67, // Position on the Y axis
- "alpha": 100 // Opacity
- },
- // Block of text fields
- "textFields": [
- // Text field with the name of the tank
- {
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -36, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Color (dynamic colors allowed, see readme-en.txt)
- "font": { // Font options
- "name": "$FieldFont", // Font name
- "size": 13, // Font size
- "align": "center", // Text alignment (left, center, right)
- "bold": false // Normal (false) or bold (true)
- },
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 120, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- },
- "format": "{{vehicle}}" // Text format (see description of macros in the readme-en.txt)
- },
- // Text field with the remaining / maximum health
- {
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -20, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": "0xFFFFFF", // Color (dynamic colors allowed, see readme-en.txt)
- "font": { // Font options
- "name": "$FieldFont", // Font name
- "size": 11, // Font size
- "align": "center", // Text alignment (left, center, right)
- "bold": true // Normal (false) or bold (true)
- },
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 60, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- },
- "format": "{{hp}} / {{hp-max}}" // Text format (see description of macros in the readme-en.txt)
- }
- ]
- },
- // Ally - alive - alternative mode (pressing 'Alt')
- "extended": {
- "vehicleIcon": { // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -16, // Position on the Y axis
- "alpha": 100, // Opacity
- "color": null, // Color (currently not in use)
- "maxScale": 100, // Maximum scale (default is 100)
- "scaleX": 0, // Offset along the X axis (?)
- "scaleY": 16, // Offset along the Y axis (?)
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 120, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- }
- },
- "healthBar": { // Health indicator
- "visible": true, // false - Disable
- "x": -41, // Position on the X axis
- "y": -33, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Primary color (dynamic colors allowed, see readme-en.txt)
- "lcolor": null, // Optional color (for the gradient)
- "width": 80, // Width of health bar
- "height": 11, // Height of health bar
- "border": { // Options for substrate and border
- "alpha": 30, // Opacity
- "color": "0x000000", // Color
- "size": 1 // Border size
- },
- "fill": { // Options for remaining health
- "alpha": 30 // Opacity
- }, //
- "damage": { // Options for animation of health loss
- "alpha": 80, // Opacity
- "color": null, // Color
- "fade": 1 // Fade time in seconds
- }
- },
- "damageText": { // Floating damage values
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -67, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Color (dynamic colors allowed, see readme-en.txt)
- "font": { // Font options
- "name": "$FieldFont", // Font name
- "size": 14, // Font size
- "align": "center", // Text alignment (left, center, right)
- "bold": true // Normal (false) or bold (true)
- },
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 200, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- },
- "speed": 2, // Rising speed of displayed damage (float up speed)
- "maxRange": 40, // Maximimum distance of target for which damage rises
- "damageMessage": "-{{dmg}}", // Text for normal damage (see description of macros in the readme-en.txt)
- "blowupMessage": "Blow-up!" // Text for ammo rack explosion (see description of macros in the readme-en.txt)
- },
- "contourIcon": { // Vehicle icon
- "visible": false, // false - Disable
- "x": 6, // Position on the X axis
- "y": -65, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Color (dynamic colors allowed, see readme-en.txt)
- "amount": 0 // Color intensity from 0 to 100. The default is 0 (off).
- },
- "levelIcon": { // Vehicle tier
- "visible": false, // false - Disable
- "x": 0, // Position on the X axis
- "y": -21, // Position on the Y axis
- "alpha": 100 // Opacity
- },
- "actionMarker": { // Markers "Help!" and "Attack!"
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -67, // Position on the Y axis
- "alpha": 100 // Opacity
- },
- // Block of text fields
- "textFields": [
- // Text field with the name of the player
- {
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -36, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Color (dynamic colors allowed, see readme-en.txt)
- "font": { // Font options
- "name": "$FieldFont", // Font name
- "size": 13, // Font size
- "align": "center", // Text alignment (left, center, right)
- "bold": false // Normal (false) or bold (true)
- },
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 120, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- },
- "format": "{{nick}}" // Text format (see description of macros in the readme-en.txt)
- },
- // Text field with the percentage of remaining health
- {
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -20, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": "0xFFFFFF", // Color (dynamic colors allowed, see readme-en.txt)
- "font": { // Font options
- "name": "$FieldFont", // Font name
- "size": 11, // Font size
- "align": "center", // Text alignment (left, center, right)
- "bold": true // Normal (false) or bold (true)
- },
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 60, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- },
- // Percent symbol - \u0025
- "format": "{{hp-ratio}}\u0025" // Text format (see description of macros in the readme-en.txt)
- }
- ]
- }
- },
- // Ally - dead
- "dead": {
- // Ally - dead - normal mode (without 'Alt')
- "normal": {
- "vehicleIcon": { // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -16, // Position on the Y axis
- "alpha": 100, // Opacity
- "color": null, // Color (currently not in use)
- "maxScale": 100, // Maximum scale (default is 100)
- "scaleX": 0, // Offset along the X axis (?)
- "scaleY": 16, // Offset along the Y axis (?)
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 120, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- }
- },
- "healthBar": { // Health indicator
- "visible": false, // false - Disable
- "x": -41, // Position on the X axis
- "y": -33, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Primary color (dynamic colors allowed, see readme-en.txt)
- "lcolor": null, // Optional color (for the gradient)
- "width": 80, // Width of health bar
- "height": 11, // Height of health bar
- "border": { // Options for substrate and border
- "alpha": 30, // Opacity
- "color": "0x000000", // Color
- "size": 1 // Border size
- },
- "fill": { // Options for remaining health
- "alpha": 30 // Opacity
- }, //
- "damage": { // Options for animation of health loss
- "alpha": 80, // Opacity
- "color": null, // Color
- "fade": 1 // Fade time in seconds
- }
- },
- "damageText": { // Floating damage values
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -67, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Color (dynamic colors allowed, see readme-en.txt)
- "font": { // Font options
- "name": "$FieldFont", // Font name
- "size": 14, // Font size
- "align": "center", // Text alignment (left, center, right)
- "bold": true // Normal (false) or bold (true)
- },
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 200, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- },
- "speed": 2, // Rising speed of displayed damage (float up speed)
- "maxRange": 40, // Maximimum distance of target for which damage rises
- "damageMessage": "-{{dmg}}", // Text for normal damage (see description of macros in the readme-en.txt)
- "blowupMessage": "Blow-up!" // Text for ammo rack explosion (see description of macros in the readme-en.txt)
- },
- "contourIcon": { // Vehicle icon
- "visible": false, // false - Disable
- "x": 6, // Position on the X axis
- "y": -65, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Color (dynamic colors allowed, see readme-en.txt)
- "amount": 0 // Color intensity from 0 to 100. The default is 0 (off).
- },
- "levelIcon": { // Vehicle tier
- "visible": false, // false - Disable
- "x": 0, // Position on the X axis
- "y": -21, // Position on the Y axis
- "alpha": 100 // Opacity
- },
- "actionMarker": { // Markers "Help!" and "Attack!"
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -67, // Position on the Y axis
- "alpha": 100 // Opacity
- },
- // Block of text fields
- "textFields": [ ] // Disable text in this mode
- },
- // Ally - dead - alternative mode (pressing 'Alt')
- "extended": {
- "vehicleIcon": { // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -16, // Position on the Y axis
- "alpha": 100, // Opacity
- "color": null, // Color (currently not in use)
- "maxScale": 100, // Maximum scale (default is 100)
- "scaleX": 0, // Offset along the X axis (?)
- "scaleY": 16, // Offset along the Y axis (?)
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 120, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- }
- },
- "healthBar": { // Health indicator
- "visible": false, // false - Disable
- "x": -41, // Position on the X axis
- "y": -33, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Primary color (dynamic colors allowed, see readme-en.txt)
- "lcolor": null, // Optional color (for the gradient)
- "width": 80, // Width of health bar
- "height": 11, // Height of health bar
- "border": { // Options for substrate and border
- "alpha": 30, // Opacity
- "color": "0x000000", // Color
- "size": 1 // Border size
- },
- "fill": { // Options for remaining health
- "alpha": 30 // Opacity
- }, //
- "damage": { // Options for animation of health loss
- "alpha": 80, // Opacity
- "color": null, // Color
- "fade": 1 // Fade time in seconds
- }
- },
- "damageText": { // Floating damage values
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -67, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Color (dynamic colors allowed, see readme-en.txt)
- "font": { // Font options
- "name": "$FieldFont", // Font name
- "size": 14, // Font size
- "align": "center", // Text alignment (left, center, right)
- "bold": true // Normal (false) or bold (true)
- },
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 200, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- },
- "speed": 2, // Rising speed of displayed damage (float up speed)
- "maxRange": 40, // Maximimum distance of target for which damage rises
- "damageMessage": "-{{dmg}}", // Text for normal damage (see description of macros in the readme-en.txt)
- "blowupMessage": "Blow-up!" // Text for ammo rack explosion (see description of macros in the readme-en.txt)
- },
- "contourIcon": { // Vehicle icon
- "visible": false, // false - Disable
- "x": 6, // Position on the X axis
- "y": -65, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Color (dynamic colors allowed, see readme-en.txt)
- "amount": 0 // Color intensity from 0 to 100. The default is 0 (off).
- },
- "levelIcon": { // Vehicle tier
- "visible": false, // false - Disable
- "x": 0, // Position on the X axis
- "y": -21, // Position on the Y axis
- "alpha": 100 // Opacity
- },
- "actionMarker": { // Markers "Help!" and "Attack!"
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -67, // Position on the Y axis
- "alpha": 100 // Opacity
- },
- // Block of text fields
- "textFields": [
- // Text field with the name of the player
- {
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -34, // Position on the Y axis
- "alpha": 80, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Color (dynamic colors allowed, see readme-en.txt)
- "font": { // Font options
- "name": "$FieldFont", // Font name
- "size": 13, // Font size
- "align": "center", // Text alignment (left, center, right)
- "bold": false // Normal (false) or bold (true)
- },
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 120, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- },
- "format": "{{nick}}" // Text format (see description of macros in the readme-en.txt)
- },
- // Text field with the name of the tank
- {
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -20, // Position on the Y axis
- "alpha": 80, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Color (dynamic colors allowed, see readme-en.txt)
- "font": { // Font options
- "name": "$FieldFont", // Font name
- "size": 13, // Font size
- "align": "center", // Text alignment (left, center, right)
- "bold": false // Normal (false) or bold (true)
- },
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 120, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- },
- "format": "{{vehicle}}" // Text format (see description of macros in the readme-en.txt)
- }
- ]
- }
- }
- },
- // Enemy
- "enemy": {
- // Enemy - alive
- "alive": {
- // Enemy - alive - normal mode (without 'Alt')
- "normal": {
- "vehicleIcon": { // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -16, // Position on the Y axis
- "alpha": 100, // Opacity
- "color": null, // Color (currently not in use)
- "maxScale": 100, // Maximum scale (default is 100)
- "scaleX": 0, // Offset along the X axis (?)
- "scaleY": 16, // Offset along the Y axis (?)
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 120, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- }
- },
- "healthBar": { // Health indicator
- "visible": true, // false - Disable
- "x": -41, // Position on the X axis
- "y": -33, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Primary color (dynamic colors allowed, see readme-en.txt)
- "lcolor": null, // Optional color (for the gradient)
- "width": 80, // Width of health bar
- "height": 11, // Height of health bar
- "border": { // Options for substrate and border
- "alpha": 30, // Opacity
- "color": "0x000000", // Color
- "size": 1 // Border size
- },
- "fill": { // Options for remaining health
- "alpha": 30 // Opacity
- }, //
- "damage": { // Options for animation of health loss
- "alpha": 80, // Opacity
- "color": null, // Color
- "fade": 1 // Fade time in seconds
- }
- },
- "damageText": { // Floating damage values
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -67, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Color (dynamic colors allowed, see readme-en.txt)
- "font": { // Font options
- "name": "$FieldFont", // Font name
- "size": 14, // Font size
- "align": "center", // Text alignment (left, center, right)
- "bold": true // Normal (false) or bold (true)
- },
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 200, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- },
- "speed": 2, // Rising speed of displayed damage (float up speed)
- "maxRange": 40, // Maximimum distance of target for which damage rises
- "damageMessage": "-{{dmg}}", // Text for normal damage (see description of macros in the readme-en.txt)
- "blowupMessage": "Blow-up!" // Text for ammo rack explosion (see description of macros in the readme-en.txt)
- },
- "contourIcon": { // Vehicle icon
- "visible": false, // false - Disable
- "x": 6, // Position on the X axis
- "y": -65, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Color (dynamic colors allowed, see readme-en.txt)
- "amount": 0 // Color intensity from 0 to 100. The default is 0 (off).
- },
- "levelIcon": { // Vehicle tier
- "visible": false, // false - Disable
- "x": 0, // Position on the X axis
- "y": -21, // Position on the Y axis
- "alpha": 100 // Opacity
- },
- "actionMarker": { // Markers "Help!" and "Attack!"
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -67, // Position on the Y axis
- "alpha": 100 // Opacity
- },
- // Block of text fields
- "textFields": [
- // Text field with the name of the tank
- {
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -36, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Color (dynamic colors allowed, see readme-en.txt)
- "font": { // Font options
- "name": "$FieldFont", // Font name
- "size": 13, // Font size
- "align": "center", // Text alignment (left, center, right)
- "bold": false // Normal (false) or bold (true)
- },
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 120, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- },
- "format": "{{vehicle}}" // Text format (see description of macros in the readme-en.txt)
- },
- // Text field with the remaining / maximum health
- {
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -20, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": "0xFFFFFF", // Color (dynamic colors allowed, see readme-en.txt)
- "font": { // Font options
- "name": "$FieldFont", // Font name
- "size": 11, // Font size
- "align": "center", // Text alignment (left, center, right)
- "bold": true // Normal (false) or bold (true)
- },
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 60, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- },
- "format": "{{hp}} / {{hp-max}}" // Text format (see description of macros in the readme-en.txt)
- }
- ]
- },
- // Enemy - alive - alternative mode (pressing 'Alt')
- "extended": {
- "vehicleIcon": { // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -16, // Position on the Y axis
- "alpha": 100, // Opacity
- "color": null, // Color (currently not in use)
- "maxScale": 100, // Maximum scale (default is 100)
- "scaleX": 0, // Offset along the X axis (?)
- "scaleY": 16, // Offset along the Y axis (?)
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 120, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- }
- },
- "healthBar": { // Health indicator
- "visible": true, // false - Disable
- "x": -41, // Position on the X axis
- "y": -33, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Primary color (dynamic colors allowed, see readme-en.txt)
- "lcolor": null, // Optional color (for the gradient)
- "width": 80, // Width of health bar
- "height": 11, // Height of health bar
- "border": { // Options for substrate and border
- "alpha": 30, // Opacity
- "color": "0x000000", // Color
- "size": 1 // Border size
- },
- "fill": { // Options for remaining health
- "alpha": 30 // Opacity
- }, //
- "damage": { // Options for animation of health loss
- "alpha": 80, // Opacity
- "color": null, // Color
- "fade": 1 // Fade time in seconds
- }
- },
- "damageText": { // Floating damage values
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -67, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Color (dynamic colors allowed, see readme-en.txt)
- "font": { // Font options
- "name": "$FieldFont", // Font name
- "size": 14, // Font size
- "align": "center", // Text alignment (left, center, right)
- "bold": true // Normal (false) or bold (true)
- },
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 200, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- },
- "speed": 2, // Rising speed of displayed damage (float up speed)
- "maxRange": 40, // Maximimum distance of target for which damage rises
- "damageMessage": "-{{dmg}}", // Text for normal damage (see description of macros in the readme-en.txt)
- "blowupMessage": "Blow-up!" // Text for ammo rack explosion (see description of macros in the readme-en.txt)
- },
- "contourIcon": { // Vehicle icon
- "visible": false, // false - Disable
- "x": 6, // Position on the X axis
- "y": -65, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Color (dynamic colors allowed, see readme-en.txt)
- "amount": 0 // Color intensity from 0 to 100. The default is 0 (off).
- },
- "levelIcon": { // Vehicle tier
- "visible": false, // false - Disable
- "x": 0, // Position on the X axis
- "y": -21, // Position on the Y axis
- "alpha": 100 // Opacity
- },
- "actionMarker": { // Markers "Help!" and "Attack!"
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -67, // Position on the Y axis
- "alpha": 100 // Opacity
- },
- // Block of text fields
- "textFields": [
- // Text field with the name of the player
- {
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -36, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Color (dynamic colors allowed, see readme-en.txt)
- "font": { // Font options
- "name": "$FieldFont", // Font name
- "size": 13, // Font size
- "align": "center", // Text alignment (left, center, right)
- "bold": false // Normal (false) or bold (true)
- },
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 120, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- },
- "format": "{{nick}}" // Text format (see description of macros in the readme-en.txt)
- },
- // Text field with the percentage of remaining health
- {
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -20, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": "0xFFFFFF", // Color (dynamic colors allowed, see readme-en.txt)
- "font": { // Font options
- "name": "$FieldFont", // Font name
- "size": 11, // Font size
- "align": "center", // Text alignment (left, center, right)
- "bold": true // Normal (false) or bold (true)
- },
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "angle": 45, // Offset angle
- "strength": 60, // Intensity
- "distance": 1, // Offset distance
- "size": 1 // Size
- },
- // Percent symbol - \u0025
- "format": "{{hp-ratio}}\u0025" // Text format (see description of macros in the readme-en.txt)
- }
- ]
- }
- },
- // Enemy - dead
- "dead": {
- // Enemy - dead - normal mode (without 'Alt')
- "normal": {
- "vehicleIcon": { // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -16, // Position on the Y axis
- "alpha": 100, // Opacity
- "color": null, // Color (currently not in use)
- "maxScale": 100, // Maximum scale (default is 100)
- "scaleX": 0, // Offset along the X axis (?)
- "scaleY": 16, // Offset along the Y axis (?)
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 120, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- }
- },
- "healthBar": { // Health indicator
- "visible": false, // false - Disable
- "x": -41, // Position on the X axis
- "y": -33, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Primary color (dynamic colors allowed, see readme-en.txt)
- "lcolor": null, // Optional color (for the gradient)
- "width": 80, // Width of health bar
- "height": 11, // Height of health bar
- "border": { // Options for substrate and border
- "alpha": 30, // Opacity
- "color": "0x000000", // Color
- "size": 1 // Border size
- },
- "fill": { // Options for remaining health
- "alpha": 30 // Opacity
- }, //
- "damage": { // Options for animation of health loss
- "alpha": 80, // Opacity
- "color": null, // Color
- "fade": 1 // Fade time in seconds
- }
- },
- "damageText": { // Floating damage values
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -67, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Color (dynamic colors allowed, see readme-en.txt)
- "font": { // Font options
- "name": "$FieldFont", // Font name
- "size": 14, // Font size
- "align": "center", // Text alignment (left, center, right)
- "bold": true // Normal (false) or bold (true)
- },
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 200, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- },
- "speed": 2, // Rising speed of displayed damage (float up speed)
- "maxRange": 40, // Maximimum distance of target for which damage rises
- "damageMessage": "-{{dmg}}", // Text for normal damage (see description of macros in the readme-en.txt)
- "blowupMessage": "Blow-up!" // Text for ammo rack explosion (see description of macros in the readme-en.txt)
- },
- "contourIcon": { // Vehicle icon
- "visible": false, // false - Disable
- "x": 6, // Position on the X axis
- "y": -65, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Color (dynamic colors allowed, see readme-en.txt)
- "amount": 0 // Color intensity from 0 to 100. The default is 0 (off).
- },
- "levelIcon": { // Vehicle tier
- "visible": false, // false - Disable
- "x": 0, // Position on the X axis
- "y": -21, // Position on the Y axis
- "alpha": 100 // Opacity
- },
- "actionMarker": { // Markers "Help!" and "Attack!"
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -67, // Position on the Y axis
- "alpha": 100 // Opacity
- },
- // Block of text fields
- "textFields": [ ] // Disable text in this mode
- },
- // Enemy - dead - alternative mode (pressing 'Alt')
- "extended": {
- "vehicleIcon": { // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -16, // Position on the Y axis
- "alpha": 100, // Opacity
- "color": null, // Color (currently not in use)
- "maxScale": 100, // Maximum scale (default is 100)
- "scaleX": 0, // Offset along the X axis (?)
- "scaleY": 16, // Offset along the Y axis (?)
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 120, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- }
- },
- "healthBar": { // Health indicator
- "visible": false, // false - Disable
- "x": -41, // Position on the X axis
- "y": -33, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Primary color (dynamic colors allowed, see readme-en.txt)
- "lcolor": null, // Optional color (for the gradient)
- "width": 80, // Width of health bar
- "height": 11, // Height of health bar
- "border": { // Options for substrate and border
- "alpha": 30, // Opacity
- "color": "0x000000", // Color
- "size": 1 // Border size
- },
- "fill": { // Options for remaining health
- "alpha": 30 // Opacity
- }, //
- "damage": { // Options for animation of health loss
- "alpha": 80, // Opacity
- "color": null, // Color
- "fade": 1 // Fade time in seconds
- }
- },
- "damageText": { // Floating damage values
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -67, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Color (dynamic colors allowed, see readme-en.txt)
- "font": { // Font options
- "name": "$FieldFont", // Font name
- "size": 14, // Font size
- "align": "center", // Text alignment (left, center, right)
- "bold": true // Normal (false) or bold (true)
- },
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 200, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- },
- "speed": 2, // Rising speed of displayed damage (float up speed)
- "maxRange": 40, // Maximimum distance of target for which damage rises
- "damageMessage": "-{{dmg}}", // Text for normal damage (see description of macros in the readme-en.txt)
- "blowupMessage": "Blow-up!" // Text for ammo rack explosion (see description of macros in the readme-en.txt)
- },
- "contourIcon": { // Vehicle icon
- "visible": false, // false - Disable
- "x": 6, // Position on the X axis
- "y": -65, // Position on the Y axis
- "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Color (dynamic colors allowed, see readme-en.txt)
- "amount": 0 // Color intensity from 0 to 100. The default is 0 (off).
- },
- "levelIcon": { // Vehicle tier
- "visible": false, // false - Disable
- "x": 0, // Position on the X axis
- "y": -21, // Position on the Y axis
- "alpha": 100 // Opacity
- },
- "actionMarker": { // Markers "Help!" and "Attack!"
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -67, // Position on the Y axis
- "alpha": 100 // Opacity
- },
- // Block of text fields
- "textFields": [
- // Text field with the name of the player
- {
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -34, // Position on the Y axis
- "alpha": 80, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Color (dynamic colors allowed, see readme-en.txt)
- "font": { // Font options
- "name": "$FieldFont", // Font name
- "size": 13, // Font size
- "align": "center", // Text alignment (left, center, right)
- "bold": false // Normal (false) or bold (true)
- },
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 120, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- },
- "format": "{{nick}}" // Text format (see description of macros in the readme-en.txt)
- },
- // Text field with the name of the tank
- {
- "visible": true, // false - Disable
- "x": 0, // Position on the X axis
- "y": -20, // Position on the Y axis
- "alpha": 80, // Opacity (dynamic transparency allowed, see readme-en.txt)
- "color": null, // Color (dynamic colors allowed, see readme-en.txt)
- "font": { // Font options
- "name": "$FieldFont", // Font name
- "size": 13, // Font size
- "align": "center", // Text alignment (left, center, right)
- "bold": false // Normal (false) or bold (true)
- },
- "shadow": { // Shadow options
- "alpha": 100, // Opacity
- "color": "0x000000", // Color
- "strength": 120, // Intensity
- "size": 1, // Size
- "angle": 45, // Offset angle
- "distance": 1 // Offset distance
- },
- "format": "{{vehicle}}" // Text format (see description of macros in the readme-en.txt)
- }
- ]
- }
- }
- }
- },
- // COLOR SETTINGS
- "colors": {
- // System colors
- "system": {
- "ally_alive_normal": "0x96FF00", // Ally ・alive
- "ally_alive_blind": "0x96FF00", // Ally ・alive ・color blind mode
- "ally_dead_normal": "0x009900", // Ally - dead
- "ally_dead_blind": "0x009900", // Ally ・dead ・color blind mode
- "ally_blowedup_normal": "0x007700", // Ally ・blow-up
- "ally_blowedup_blind": "0x007700", // Ally ・blow-up ・color blind mode
- "squadman_alive_normal": "0xFFB964", // Platoon member - alive
- "squadman_alive_blind": "0xFFFF00", // Platoon member ・alive ・color blind mode
- "squadman_dead_normal": "0xCA7000", // Platoon member - dead
- "squadman_dead_blind": "0xAAAA00", // Platoon member ・dead ・color blind mode
- "squadman_blowedup_normal": "0xA45A00", // Platoon member ・blow-up
- "squadman_blowedup_blind": "0x888800", // Platoon member ・blow-up ・color blind mode
- "teamKiller_alive_normal": "0x00EAFF", // Team killer - alive
- "teamKiller_alive_blind": "0x00EAFF", // Team killer - alive ・color blind mode
- "teamKiller_dead_normal": "0x097783", // Team killer - dead
- "teamKiller_dead_blind": "0x097783", // Team killer - dead ・color blind mode
- "teamKiller_blowedup_normal": "0x096A75", // Team killer - blow-up
- "teamKiller_blowedup_blind": "0x096A75", // Team killer - blow-up ・color blind mode
- "enemy_alive_normal": "0xF50800", // Enemy ・alive
- "enemy_alive_blind": "0x8379FE", // Enemy ・alive ・color blind mode
- "enemy_dead_normal": "0x840500", // Enemy - dead
- "enemy_dead_blind": "0x47407A", // Enemy ・dead ・color blind mode
- "enemy_blowedup_normal": "0x5A0401", // Enemy ・blow-up
- "enemy_blowedup_blind": "0x3B365F" // Enemy ・blow-up ・color blind mode
- },
- // Dynamic color for remaining health
- "hp": [
- { "value": 200, "color": "0xDD0000" }, // Color for health below 200
- { "value": 400, "color": "0xDD3333" }, // Color for health below 400
- { "value": 1000, "color": "0xFFCC33" }, // Color for health below 1000
- { "value": 9999, "color": "0xFFFFFF" } // Color for health from 1000 and above
- ],
- // Dynamic color for percentage of remaining health
- "hp_ratio": [
- { "value": 10, "color": "0xDD0000" }, // Color for health below 10 percent
- { "value": 25, "color": "0xDD3333" }, // Color for health below 25 percent
- { "value": 50, "color": "0xFFCC33" }, // Color for health below 50 percent
- { "value": 101, "color": "0xFFFFFF" } // Color for health up to 100 percent
- ],
- // Dynamic color for effectiveness (only with XWM-full)
- "eff": [
- { "value": 600, "color": "0xDD0000" },
- { "value": 900, "color": "0xDD3333" },
- { "value": 1200, "color": "0xFFCC33" },
- { "value": 1500, "color": "0x99FF33" },
- { "value": 1800, "color": "0x33FF33" },
- { "value": 9999, "color": "0xCC66CC" }
- ],
- // Dynamic color for victory percentage (only with XWM-full)
- "rating": [
- { "value": 42, "color": "0xDD0000" },
- { "value": 46, "color": "0xDD3333" },
- { "value": 49, "color": "0xDDDD33" },
- { "value": 51, "color": "0xFFCC33" },
- { "value": 53, "color": "0x99FF33" },
- { "value": 57, "color": "0x33FF33" },
- { "value": 101, "color": "0xCC66CC" }
- ],
- // Dynamic color for the number of thousands of battles ("kilo-battles") (only with XWM-full)
- "kb": [
- { "value": 1, "color": "0xDD0000" },
- { "value": 3, "color": "0xDD3333" },
- { "value": 5, "color": "0xFFCC33" },
- { "value": 8, "color": "0x99FF33" },
- { "value": 12, "color": "0x33FF33" },
- { "value": 999, "color": "0xCC66CC" }
- ]
- },
- // OPTIONS FOR DYNAMIC TRANSPARENCY
- "alpha": {
- // Dynamic transparency for remaining health
- "hp": [
- { "value": 200, "alpha": 100 },
- { "value": 400, "alpha": 80 },
- { "value": 1000, "alpha": 60 },
- { "value": 9999, "alpha": 40 }
- ],
- // Dynamic transparency for percentage of remaining health
- "hp_ratio": [
- { "value": 10, "alpha": 100 },
- { "value": 25, "alpha": 80 },
- { "value": 50, "alpha": 60 },
- { "value": 101, "alpha": 40 }
- ],
- // Dynamic transparency for effectiveness (only with XWM-full)
- "eff": [
- { "value": 900, "alpha": 100 },
- { "value": 1200, "alpha": 100 },
- { "value": 9999, "alpha": 100 }
- ],
- // Dynamic transparency for victory percentage (only with XWM-full)
- "rating": [
- { "value": 49, "alpha": 100 },
- { "value": 53, "alpha": 100 },
- { "value": 101, "alpha": 100 }
- ],
- // Dynamic transparency for the number of thousands of battles ("kilo-battles") (only with XWM-full)
- "kb": [
- { "value": 2, "alpha": 100 },
- { "value": 10, "alpha": 100 },
- { "value": 999, "alpha": 100 }
- ]
- },
- // ICON SETS
- "iconset": {
- // Folder containing the icon set for Battle Loading Screen
- "battleLoading": "../maps/icons/vehicle/contour",
- // Folder containing the icon set for Battle Statistics Form (pressing 'Tab')
- "statisticForm": "../maps/icons/vehicle/contour",
- // Folder containing the icon set for the Players Panels
- "playersPanel": "../maps/icons/vehicle/contour",
- // Folder containing the icon set for the Over-target markers
- "vehicleMarker": "../maps/icons/vehicle/contour"
- },
- // Options for specific players' clan logos (see readme-en.txt)
- "players": [
- { "nick": "sirmax2", "icon": "../../../clanicons/XVM.png" },
- { "nick": "0x01", "icon": "../../../clanicons/XVM.png" },
- { "clan": "[WG]", "icon": "../../../clanicons/WG.png" },
- { "clan": "[WG-A]", "icon": "../../../clanicons/WG.png" },
- { "clan": "[WTMOD]", "icon": "../../../clanicons/WTMOD.png" },
- { "clan": "[WGST]", "icon": "../../../clanicons/WGST.png" }
- ]
- }