- 5 Man WOTLK:
- The Nexus:
- Needs few waypoints. "Malcrom is gathering from Aokromes sniff"
- Oculus:
- Needs major rewrite.
- A lot of missing texts.
- Correct timers.
- The final boss must be spawned only after killing the 3 previous bosses.
- The trashs spawned arround the final boss are spawned by the boss, not on db.
- Utgarde Keep:
- Waypoints
- The mobs near Prince Keleseth must have agro linked.
- Near Ingvar one protodrake handler must land and attack group.
- Utgarde Pinacle:
- Waypoints.
- Major rewrite of the whole instance (minus Svala).
- Gortok is quite blizzlike.
- Skadi's drake is spawned twice (db and script spawned).
- Azjol Nerub:
- Waypoints.
- Minor rewrite on 1st boss.
- Major rewrite on 2nd boss.
- Old Kingdom:
- Minor rewrite at Jedoga to fit wow 3.3.5a
- Correct location for Jedoga's adds.
- Prince Taldaram minor rewrite.(timers from orbs, avoid to reset when banishes).
- Damage fix of your "clones".
- Amanitar spawns venom without break mushroms, breaking healty mushroms don't removes mini.
- Some missing texts for bosses.
- Drak Tharon Keep:
- Minievent on the trash mobs at start, guards must be killed and become undead.
- Minor db fixes (undead mobs fighting with alive mobs), dead mobs dead.
- Waypoints.
- Remove a lot of ammout trash near 1st boss, they are summoned by boss and die near boss.
- Fix Novos adds timings and trash spawns and pillars visuals.
- Also when you are in buble you should get slow debuff.
- Violet Hold:
- Needs enter instance mini-event.
- Needs 3 portals more and waypoints for the mobs from those portals to door.
- Add defense system.
- After a boss is killed next portal must be on 60 seconds.
- Kill xp exploit, mobs spawned by portal keepers don't gives xp on retail. (ie mobs 30662, 30664)
- When door is broken mobs runs to the door and guardian keeper too and portal despawns.
- Sometimes Ichoron continues killing ppl even when he is dead.
- https://github.com/d...a49f822bf1318cd
- Halls of Stone:
- Correct implementation of Tribunal of Ages, fix exploit allowing you to finish boss without kill mobs (core side) I found this on Retriman's repo, cleaned up from Hungarian notation and patches on head, needs testing http://pastebin.com/3txF4cth
- Fix hostile triggers.
- Some mobs needs some visuals.
- Halls of Lighting:
- Some missing spawns before Ionar.
- Some waypoints.
- Culling of Stratholme:
- Add worldevent waves markers.
- Dynamic spawns locations of waves.
- Allow party to skip Arthas event when quest complete.
- Spawn Chromie when Mal'Ganis is "killed" to allow Royal Escort quest complete.
- If you drop the Royal Escort quest, you can't pick it up again.
- Spawn Infinite Corruptor at event start and despawn when the party takes more than 25m to reach him.
- http://www.wowhead.com/quest=13151 is not doable.
- For CoS i use this patch: http://pastebin.com/s8MEGBd4 updated version of http://code.google.c...of_stratholme_2 but it's incomplete.
- Gundrak:
- Correct Slad'ran's snakes spawns, fix exploit that allows to spawn infinite snakes without the boss attack you after you suicide.
- Big rino before Gal'darah, it must walk to the bridge and dismount adds.
- When you enter on combat with Gal'darah the door to the square must be closed
- Forge of Souls
- Sometimes the Laser hits ppl outside laser range.
- Pit of Saron
- Forgemaster Garfrost lacks ice skipes.
- Ick and Krick, it lacks venom, it spawns to much mines.
- Ice Tunnel event and achievement.
- Trial of the Champion:
- Needs major rewrite.
- Halls of Reflection:
- Needs full implementation.
- All instances:
- Get correct resistances, some boss must allow to stop casting spells.
- Some non-working achievements.
- Move EAI scripts to SAI.
- WOTLK raids.
- Naxx:
- Stalagg and Feugen needs proper agro switch. www.youtube.com/watch?v=m0sQ3yixdkQ
- Heigan the Unclean needs exploit of kill it from outside room to be fixed.
- 4 horsement chest is unlootable on 25 man mode. UPDATE `gameobject_template` SET `flags`=0 WHERE `entry`=193426; maybe this is correct or script must remove the flag and must be also added the flag 16 to 10 man mode?
- Portals to the entrance of instance when killed the final boss of a wing.
- Obsidian Sanctum:
- When you wipe with 3 ads some debufs stays on player even after release and reenter instance.
- Eye of Eternity:
- Needs major rewrite.
- Ulduar:
- Needs script for the 5 final boss.
- Trial of the Crusader:
- Trial of the Crusader:
- 1st Encounter : The Beasts of Northrends
- a) Gormok the Impaler : Impale works so does Staggering Romp as it also interrupts spellcasting as far as i have encountered. The Snobold Vassal spawns too but i think they don't have Batter (Does ~1k damage and intterupts spellcasting to Snobold's victim. Has an 8 second cooldown. Cast by Snobold Vassal)
- B) Acidmaw and Dreadscale : This one works mostly perfect other than maybe Acidmaw doesn't cast Acidic Spew (100 yd range—Deals 2775 to 3225 (Heroic: 4625 to 5675) Nature damage per 0.25 sec for 2.5 sec to enemies in front of the caster. Used while mobile. 1 sec cast). Enrage works too when one of the worms dies.
- c) Icehowl : He casts all his abilties and spells too but he has one major bug as of recent update that his charge is a little off than what it should be. He stuns all the people back to wall then he jump left or right and then backwards and goes outside the coliseum which makes dodging his charge a little difficult .Sometimes he charges from a very short distance too which makes dodging it unavoidable. One more bug is that people are not getting the speed buff in 25 normal mode which I think they should. Speed buff is disabled only in HC mode.
- So all in all this encounter works more or less good except the icehowl charge which can lead to wipes in 25 man sometimes.
- 2nd Encounter : Lord Jaraxxus
- This boss does all of his spells albeit one of the spells he is not supposed to cast Touch of Jaraxxus (Deals 4000 Shadow damage every 1 sec for 12 sec. Nearby players are hit by Curse of the Nether, dealing 4000 Shadow/1 sec for 15 sec (Curse)) is also casted which makes the encounter a little difficult. The previous spell never made it live and was used in only beta testing i think as there are no links about it in wowhead under the boss spells. One other bug the encounter has that sometimes the volcanoes and portals dont spawns adds. Mostly its the volcanoes not spawning fel infernals which makes the encounter a little easy. The mistress's spell Mistress's Kiss (The victim of this spell takes up to 14,350 shadow damage and is interrupted for eight seconds the next time he attempts to cast any spell with a cast time also dont seem to work )
- This boss also works perfectly except for the extra spell and sometimes adds not spawning.
- 3rd Encounter : Faction Champions
- This is the most buggy encounter in the whole instance. The NPCs are very slow to react and casts spells like every once in 10 sec or so. They have the spells but they are not casted smartly or continuously. The major bug is that Crowd Control mechanism is bugged and they remain for full duration like sap,repentance for whole 1 min instead of 10 sec and 6 sec respectively. Sometimes the NPCs can come out of CCs just prematurely too.
- As I said one of the most buggy encounter and are killed with ease without any problem.
- 4th Encounter : The Twin Valkyrs
- One of the biggest bug in this encounter is that there is no damage buff from the portal buffs. Your damage remains 100% whether you damage same colored boss or opposite colored one.Plus there are no floating orbs and the vortex pulses dont stack the damage buff so that people can get Powering Up (causes Empowered Darkness or Empowered Light at 100 stacks). This makes the encounter almost impossible in HC mode as they have boosted HP compared to other bosses. Its just like killing Thaddius without the damage buff stacking. We killed him but only because of some awesome dps. One other major bug is that the spell Twin pact does sometimes get interrupted even with the shield up by I don't know what. I see the cast as uninterrutable with sheild around the cast but have seen it get interrupted by something sometimes.Touch of light and darkness is casted in HC mode so that is working well
- This encounter is very difficult as there is no damage increase buff + there is a bug with the Twin's Pact spell as it gets interrupted by something even when the shield is up.
- 5th Encounter : Anub'arak
- Phase 1 works as intended as he casts all his abilities. The problems start with Phase 2, sometimes he just bugs out in P2 by shaman's totems/pets and then he justs changes target continuosly without pursuing anyone.When he works correctly in P2 , he does not change target if people use evading abilties like shadowmeld ,etc(not sure about other abilities). The P3 main spell Insect Swarm is again like Twins Pact shows as uninterruptable but gets stopped by I dont know what maybe a buggy script. If leeching swarm is cast right then it works well.One other major bug is that the healing of Anubarak gets affected by healing reducing effects like Mortal Strike, Aimed Shot,etc.The adds spawn correctly in P3 too but the adds dont have Shadow Strike ((hard mode only) - 8 second cast, attempts to step through the shadows and strike target for 40,000 shadow damage. Interruptable. Cast on a set timer. Appears to prioritize ranged targets. Will not be cast in phase 2)
- So this encounter pretty much works well if he doesnt bug out in P2 and his cast in P3 doesnt get interrupted.
- Onyxia's Lair:
- Needs the "guardian" in the tunnel way to prevent the adds from being cragged back up the tunnel.
- Icecrown Citadel:
- Trashs needs SAI.
- Gunship needs to be implemented.
- Rotfaces slimespray doesnt hit its visual area.
- The little oozes arent doing the little ooze aoe.
- Blood prince council sometimes bugs out where one or more of them is unattackable.
- The Ruby Sanctum:
- Halion needs to be scripted. https://github.com/W...its/rubySanctum
- Trash needs script and updated damage data.
- 5 Man BC:
- Mechanar
- Small intro mini event is missing.
- The Arcatraz
- Small intro mini event is missing.
- Remove some over spawned mobs.
- Add some missing mobs.
- Waypoints.
- Botanica
- Waypoints.
- Some mobs must have agro linked and very small agro range.
- The Blood Furnace
- Broggok needs mini-event to open door.
- Waypoints.
- Some mobs with incorrect model.
- The Shattered Halls
- Waypoints.
- Multiple mini-events.
- Sethekk Halls
- Small intro mini event is missing.
- Shadow Labyrinth
- Waypoints.
- Visuals.
- Agro linking on the mobs before the 2nd boss to the 2nd boss, if they aren't killed they help boss.
- Agro range limitation on the mobs before 2nd boss.
- Murmur minievent.
- All Instances
- Remove incorrect immunites on Trash mobs.