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- Knights wielding two handed hammers get a new skill called "Full Force Smash" or "FFS" after what people yell when being Prismatic or Shield spammed.
- This blow, driven by righteous frustration at being unable to properly chop an enemy into sashimi, is an unstoppable but highly innacurate juggernaught of heavy metal thing on a stick. FFS is normally on a 2.7 second balance. It's effectiveness depends entirely on the solidity of whatever it encounters.
- - If it strikes a Prismatic Barrier, it shatters it, doing significant damage to the target.
- - If it strikes a shield (from a shield tattoo or equivalent player skill) it shatters it, doing significant damage to the target.
- - If it strikes neither, the attack misses and throws the attacker off balance for an additional 1.3 seconds (for a total of 4.0 second balance loss).
- Now, this solution would only work if weapon-switching does incur a two second delay. This two second window gives the shielder a chance to drop their barrier themselves, potentially at the last moment (thus baiting out a miss-swing). In a team scenario, it rewards coordination (as having four knights all take out hammers and FFS a target would see three of them essentially waste 6 seconds of attacking balance). It also means that a team with a dedicated FFS'er can counter prismatic spam by keeping their hammer out.
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