Advertisement
HyldenKing

Dark Souls DSFix Graphic Settings

Jul 24th, 2013
158
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.04 KB | None | 0 0
  1. ###############################################################################
  2. # Graphics Options
  3. ###############################################################################
  4.  
  5. ############# Anti Aliasing
  6.  
  7. # AA toggle and quality setting
  8. # 0 = off (best performance, worst IQ)
  9. # 1 = low
  10. # 2 = medium
  11. # 3 = high
  12. # 4 = ultra (worst performance, best IQ)
  13. aaQuality 4
  14.  
  15. # AA type
  16. # either "SMAA" or "FXAA"
  17. aaType SMAA
  18.  
  19. ############# Ambient Occlusion
  20.  
  21. # Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
  22. # 0 = off
  23. # 1 = low
  24. # 2 = medium
  25. # 3 = high
  26. ssaoStrength 3
  27.  
  28. # Set SSAO scale
  29. # 1 = high quality (default)
  30. # 2 = lower quality, lower impact on performance
  31. # 3 = lowest quality, lowest impact on performance
  32. ssaoScale 1
  33.  
  34. # Determine the type of AO used
  35. # "VSSAO" = Volumetric SSAO (default, suggested)
  36. # "HBAO" = Horizon-Based Ambient Occlusion
  37. # "SCAO" = VSSAO + HBAO
  38. # VSSAO and HBAO types have a different effect and similar performance
  39. # SCAO combines both, with a higher performance impact
  40. ssaoType VSSAO
  41.  
  42. ############# Depth of field
  43.  
  44. # Depth of Field resolution override, possible values:
  45. # 0 = no change from default (DoF pyramid starts at 512x360)
  46. # 540 = DoF pyramid starts at 960x540
  47. # 810 = DoF pyramid starts at 1440x810
  48. # 1080 = DoF pyramid starts at 1920x1080
  49. # 2160 = DoF pyramid starts at 3840x2160
  50. # higher values will decrease performance
  51. # do NOT set this to the same value as your vertical rendering resolution!
  52. dofOverrideResolution 540
  53.  
  54. # Depth of Field scaling override (NOT RECOMMENDED)
  55. # 0 = DoF scaling enabled (default, recommended)
  56. # 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
  57. disableDofScaling 0
  58.  
  59. # Depth of field additional blur
  60. # allows you to use high DoF resolutions and still get the originally intended effect
  61. # suggested values:
  62. # o (off) at default DoF resolution
  63. # 0 or 1 at 540 DoF resolution
  64. # 1 or 2 above that
  65. # 3 or 4 at 2160 DoF resolution (if you're running a 680+)
  66. dofBlurAmount 1
  67.  
  68. ############# Framerate
  69.  
  70. # Enable variable framerate (up to 60)
  71. # NOTE:
  72. # - this requires in-memory modification of game code, and may get you banned from GFWL
  73. # - there may be unintended side-effects in terms of gameplay
  74. # - you need a very powerful system (especially CPU) in order to maintain 60 FPS
  75. # - in some instances, collision detection may fail. Avoid sliding down ladders
  76. # Use this at your own risk!
  77. # 0 = no changes to game code
  78. # 1 = unlock the frame rate
  79. unlockFPS 1
  80.  
  81. # FPS limit, only used with unlocked framerate
  82. # do not set this much higher than 60, this will lead to various issues with the engine
  83. FPSlimit 30
  84.  
  85. # FPS threshold
  86. # DSfix will dynamically disable AA if your framerate drops below this value
  87. # and re-enable it once it has normalized (with a bit of hysteresis thresholding)
  88. FPSthreshold 28
  89.  
  90. ############# Filtering
  91.  
  92. # texture filtering override
  93. # 0 = no change
  94. # 1 = enable some bilinear filtering (use only if you need it!)
  95. # 2 = full AF override (may degrade performance)
  96. # if in doubt, leave this at 0
  97. filteringOverride 0
  98.  
  99.  
  100.  
  101.  
  102.  
  103. ###############################################################################
  104. # Other Options
  105. ###############################################################################
  106.  
  107. # skip the intro logos
  108. # this should now be slightly more stable, but should still be
  109. # the first thing to disable in case you experience any problems
  110. skipIntro 0
  111.  
  112. # change the screenshot directory
  113. # default: . (current directory)
  114. # example: C:\Users\Peter\Pictures
  115. # directory must exist!
  116. screenshotDir .
  117.  
  118. # override the in-game language
  119. # none = no override
  120. # en-GB = English, fr = French, it = Italian, de = German, es = Spanish
  121. # ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
  122. # this does not work in Windows XP!
  123. overrideLanguage none
  124.  
  125. # Dinput dll chaining
  126. # if you want to use another dinput8.dll wrapper together
  127. # with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
  128. dinput8dllWrapper DSCfix.dll
  129. # dsmfix.dll
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement