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- using UnityEngine;
- using System;
- using System.Collections;
- public class Main : MonoBehaviour {
- private FStage _stage;
- private FContainer _background;
- private FSprite _bg;
- void Start () {
- FutileParams fparams = new FutileParams(true, true, false, false);
- fparams.AddResolutionLevel(2048.0f, 1.0f, 2.0f, "");
- fparams.origin = new Vector2(0.5f, 0.5f);
- Futile.instance.Init(fparams);
- _stage = Futile.stage;
- Futile.atlasManager.LoadAtlas("Atlases/BananaLargeAtlas_Scale4");
- _bg = new FSprite("JungleClearBG");
- _background = new FContainer();
- _background.AddChild(_bg);
- _stage.AddChild(_background);
- }
- void Update () {
- }
- }
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