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Jun 22nd, 2013
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C# 0.73 KB | None | 0 0
  1. using UnityEngine;
  2. using System;
  3. using System.Collections;
  4.  
  5. public class Main : MonoBehaviour {
  6.  
  7.     private FStage _stage;
  8.     private FContainer _background;
  9.     private FSprite _bg;
  10.  
  11.     void Start () {
  12.         FutileParams fparams = new FutileParams(true, true, false, false);
  13.         fparams.AddResolutionLevel(2048.0f, 1.0f, 2.0f, "");
  14.         fparams.origin = new Vector2(0.5f, 0.5f);
  15.  
  16.         Futile.instance.Init(fparams);
  17.         _stage = Futile.stage;
  18.  
  19.         Futile.atlasManager.LoadAtlas("Atlases/BananaLargeAtlas_Scale4");
  20.         _bg = new FSprite("JungleClearBG");
  21.         _background = new FContainer();
  22.         _background.AddChild(_bg);
  23.  
  24.        _stage.AddChild(_background);
  25.   }
  26.    
  27.     void Update () {
  28.     }
  29. }
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