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- <html>
- <head>
- <title>My first Three.js app</title>
- <style>
- body { margin: 0; }
- canvas { width: 100%; height: 100% }
- </style>
- </head>
- <body>
- <script src="../javascripts/three.min.js"></script>
- <script>
- var scene = new THREE.Scene();
- var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
- var renderer = new THREE.WebGLRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- var geometry = new THREE.BoxGeometry( 1, 1, 1 );
- var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
- var cube = new THREE.Mesh( geometry, material );
- scene.add( cube );
- camera.position.z = 5;
- var color = new THREE.Color( 1, 0, 0 );
- var colorCurrent = "r";
- var colorLerp = 0;
- function render() {
- requestAnimationFrame( render );
- if( colorLerp >= 0.03 && colorCurrent == "r" ){
- color = new THREE.Color( 0, 1, 0 );
- colorCurrent = "g";
- colorLerp = 0;
- }else if( colorLerp >= 0.03 && colorCurrent == "g" ){
- color = new THREE.Color( 0, 0, 1 );
- colorCurrent = "b";
- colorLerp = 0;
- }else if( colorLerp >= 0.03 && colorCurrent == "b" ){
- color = new THREE.Color( 1, 0, 0 );
- colorCurrent = "r";
- colorLerp = 0;
- }
- cube.material.color.lerp( color, colorLerp );
- colorLerp += 0.0001;
- cube.rotation.x += 0.01;
- cube.rotation.y += 0.01;
- cube.rotation.z += 0.01;
- renderer.render( scene, camera );
- }
- render();
- </script>
- </body>
- </html>
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