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Feb 6th, 2016
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  1. // Settings
  2. var baseBet = 2; // In bits
  3. var baseMultiplier = 2; // Target multiplier: 1.13 recommended
  4. var variableBase = false; // Enable variable mode (very experimental), read streakSecurity.
  5. var streakSecurity = 4; // Number of loss-streak you wanna be safe for. Increasing this massively reduces the variableBase calculated. (1-loss = 20%, 2-loss = 5%, 3-loss = 1.25% of your maximum balance). Recommended: 2+
  6. var maximumBet = 999999; // Maximum bet the bot will do (in bits).
  7.  
  8. // Variables - Do not touch!
  9. var baseSatoshi = baseBet * 100; // Calculated
  10. var currentBet = baseSatoshi;
  11. var currentMultiplier = baseMultiplier;
  12. var currentGameID = -1;
  13. var firstGame = true;
  14. var lossStreak = 0;
  15. var coolingDown = false;
  16.  
  17. // Initialization
  18. console.log('====== Procon\'s BustaBit Bot ======');
  19. console.log('My username is: ' + engine.getUsername());
  20. console.log('Starting balance: ' + (engine.getBalance() / 100).toFixed(2) + ' bits');
  21. var startingBalance = engine.getBalance();
  22.  
  23. if (variableBase) {
  24. console.warn('[WARN] Variable mode is enabled and not fully tested. Bot is resillient to ' + streakSecurity + '-loss streaks.');
  25. }
  26.  
  27. // On a game starting, place the bet.
  28. engine.on('game_starting', function(info) {
  29. console.log('====== New Game ======');
  30. console.log('[Bot] Game #' + info.game_id);
  31. currentGameID = info.game_id;
  32.  
  33. if (coolingDown) {
  34. if (lossStreak == 0) {
  35. coolingDown = false;
  36. }
  37. else {
  38. lossStreak--;
  39. console.log('[Bot] Cooling down! Games remaining: ' + lossStreak);
  40. return;
  41. }
  42. }
  43.  
  44. if (!firstGame) { // Display data only after first game played.
  45. console.log('[Stats] Session profit: ' + ((engine.getBalance() - startingBalance) / 100).toFixed(2) + ' bits');
  46. console.log('[Stats] Profit percentage: ' + (((engine.getBalance() / startingBalance) - 1) * 100).toFixed(2) + '%');
  47. }
  48.  
  49. if (engine.lastGamePlay() == 'LOST' && !firstGame) { // If last game loss:
  50. lossStreak++;
  51. var totalLosses = 0; // Total satoshi lost.
  52. var lastLoss = currentBet; // Store our last bet.
  53. while (lastLoss >= baseSatoshi) { // Until we get down to base bet, add the previous losses.
  54. totalLosses += lastLoss;
  55. lastLoss /= 4;
  56. }
  57.  
  58. if (lossStreak > streakSecurity) { // If we're on a loss streak, wait a few games!
  59. coolingDown = true;
  60. return;
  61. }
  62.  
  63. currentBet *= 4; // Then multiply base bet by 4!
  64. currentMultiplier = 1 + (totalLosses / currentBet);
  65. }
  66. else { // Otherwise if win or first game:
  67. lossStreak = 0; // If it was a win, we reset the lossStreak.
  68. if (variableBase) { // If variable bet enabled.
  69. // Variable mode resists (currently) 1 loss, by making sure you have enough to cover the base and the 4x base bet.
  70. var divider = 100;
  71. for (i = 0; i < streakSecurity; i++) {
  72. divider += (100 * Math.pow(4, (i + 1)));
  73. }
  74.  
  75. newBaseBet = Math.min(Math.max(1, Math.floor(engine.getBalance() / divider)), maximumBet * 100); // In bits
  76. newBaseSatoshi = newBaseBet * 100;
  77.  
  78. if ((newBaseBet != baseBet) || (newBaseBet == 1)) {
  79. console.log('[Bot] Variable mode has changed base bet to: ' + newBaseBet + ' bits');
  80. baseBet = newBaseBet;
  81. baseSatoshi = newBaseSatoshi;
  82. }
  83. }
  84. // Update bet.
  85. currentBet = baseSatoshi; // in Satoshi
  86. currentMultiplier = baseMultiplier;
  87. }
  88.  
  89. // Message and set first game to false to be sure.
  90. console.log('[Bot] Betting ' + (currentBet / 100) + ' bits, cashing out at ' + currentMultiplier + 'x');
  91. firstGame = false;
  92.  
  93. if (currentBet <= engine.getBalance()) { // Ensure we have enough to bet
  94. if (currentBet > (maximumBet * 100)) { // Ensure you only bet the maximum.
  95. console.warn('[Warn] Bet size exceeds maximum bet, lowering bet to ' + (maximumBet * 100) + ' bits');
  96. currentBet = maximumBet;
  97. }
  98. engine.placeBet(currentBet, Math.round(currentMultiplier * 100), false);
  99. }
  100. else { // Otherwise insufficent funds...
  101. if (engine.getBalance() < 100) {
  102. console.error('[Bot] Insufficent funds to do anything... stopping');
  103. engine.stop();
  104. }
  105. else {
  106. console.warn('[Bot] Insufficent funds to bet ' + (currentBet / 100) + ' bits.');
  107. console.warn('[Bot] Resetting to 1 bit basebet');
  108. baseBet = 1;
  109. baseSatoshi = 100;
  110. }
  111. }
  112. });
  113.  
  114. engine.on('game_started', function(data) {
  115. if (!firstGame) { console.log('[Bot] Game #' + currentGameID + ' has started!'); }
  116. });
  117.  
  118. engine.on('cashed_out', function(data) {
  119. if (data.username == engine.getUsername()) {
  120. console.log('[Bot] Successfully cashed out at ' + (data.stopped_at / 100) + 'x');
  121. }
  122. });
  123.  
  124. engine.on('game_crash', function(data) {
  125. if (!firstGame) { console.log('[Bot] Game crashed at ' + (data.game_crash / 100) + 'x'); }
  126. });
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