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  1. Mental Magic Strategies
  2.  
  3. Defensive Measures to Discard
  4.  
  5. One of the best ways to win in Mental Magic is card advantage.  Whether it is drawing more card than the opponent or getting two for ones off of various tricks, there is a large amount of resources out there to abuse.
  6.  
  7. One of the riskiest ways to take advantage is via discard spells such as Stupor and Hymn to Tourach.  Unless your opponent is particulary adept at the format, they will likely miss many of these options.
  8.  
  9. These cards trigger when ever a spell causes you to discard a card.  While some are merely "traps" for them to fall into, they are all ways to take advantage of the situation.
  10.  
  11. 2W - Mangara's Blessing
  12. W - Pure Intentions
  13. 5G - Quagnoth
  14. These cards merely return themselves back to your hand.  This is more relavent than you think as losing a card is pretty harsh.
  15.  
  16.  
  17. 5 - Sand Golem
  18. 4 - Dodecapod
  19. 4 - Metrognome
  20. 1HHH - Wilt-Leaf Liege
  21. While wilt-Leaf liege won't come up often, it fits in this category.   You opponent hits you with discard?  Use that as an opportunity to accelerate into a fatty or mini army.  While Metrognome is rarely better than Dodecapod, it is an option.
  22.  
  23.  
  24. 1R - Guerilla Tactics
  25. U - Psychic Purge
  26. These two cards are actually more powerful when your opponent makes you discard them.  Chances are that you wouldn't actually use these card names otherwise.  
  27.  
  28. Madness
  29. While more limited that most of these options, Madness can provide for the gaps in mana cost that these cards have.
  30.  
  31. Free Madness Costs
  32. G - Basking Rootwalla
  33. B - Call to the Netherworld
  34.  
  35. Basking Rootwala is a solid beater.  Call to the Netherworld, on the other hand, is very iffy as it you must have a legal target, which can be hard to come by.  That said, it is an option.
  36.  
  37. Madness Cost of One
  38.  
  39. 1RR - Fiery Temper
  40. 4BB - Dark Withering
  41. 2U - Circular Logic
  42. U - Obsessive Search
  43. 1W _ Strength of Isolation
  44. 1B - Strength of Lunacy
  45. 2W - Frantic Purification
  46. 1BB - Big Game Hunter
  47.  
  48. Many of these cards have restrictive conditions, but aside from Circular Logic they are typically applicable.  There is some overlap with other options based on mana cost.  Obsessive Search is another option to Psychic Purge if your want to keep your hand up.  Frantic Purification is solid if you have an enchantment to remove, but you have Mangara's Blessing otherwise.
  49.  
  50.  
  51.  
  52.  
  53. Making the Graveyard work for you
  54. One of the best ways to take advantage in this format is managing your graveyard for maximum effect.  Some opponent stop playing lands in favor of casting spells, but you can lay a land every turn and still have plenty of action if your manage your spells and graveyard properly.  Cantrips and slowtrips help, but most important are recursive effects.
  55.  
  56. Common recursive effects include:
  57. Dredge (typically not the best option, but can lead to more plays that are grave dependent)
  58. Unearth
  59. Flashback
  60. Retrace (This doesn't work at all)
  61. Recover
  62.  
  63. B
  64. Darkblast - Dredge 3
  65. Cabal Therapy - Flashback: Sacrifice a Creature
  66. Coffin Purge - Flashback B
  67. Skullfracture - Flashback 3B
  68.  
  69. 1B
  70. Nether Shadow
  71. Dregscape Zombie - Unearth B
  72. Rotting Rats - Unearth 1B
  73. Golgari Thug - Dredge 4
  74. Chainer's Edict - Flashback 5BB
  75. Morgue Theft - Flashback 4B
  76. Grim Harvest - Recover 2B
  77. Carrionette - 2BB
  78.  
  79. BB
  80. Nether Traitor - Pay a B when your creature dies
  81. Bloodghast - Landfall
  82.  
  83.  
  84. 2B
  85. Stinkweed Imp - Dredge 5
  86. Strangling Soot - Flashback 5R
  87. Auntie's Snitch - Goblin or Rogue deals damage
  88. Grim Reminder - BB: Upkeep
  89. Krovikan Harvest - Recover: 1BB
  90.  
  91. 1BB
  92. Haakon, Stromgald Scourge - Just play him
  93. Nether Spirit - No other creature cards during upkeep
  94. Necroplasm - Dredge 2
  95. Criplling Fatigue - Flashback 1B, 3 Life
  96.  
  97. BBB
  98. Garza's Assassin - Recover: Half your life
  99. Bridge from Below - I have no idea how this will work
  100. 3B
  101. Ashen Ghoul - Upkeep: B + 3 or more creatures on top
  102. Viscera Dragger
  103. Nightmare Void - Dredge 2
  104. Ichorid - Upkeep, Exile a Black Creature
  105. Krovikan Horror - End of Turn, Creature card directly above
  106. Entropic Eidolon - Play a Gold Spell
  107.  
  108. 2BB
  109. Dread Return - Flashback: Sacrifice 3 creatures
  110. Bladewing's Thrall - Any dragon enters play
  111.  
  112. 4B
  113. Corpse Connoisseur - Unearth 3B
  114. Traitor's Clutch - Flashback 1B
  115. Death of a Thousand Stings - More Cards in hand during Upkeep
  116. Exile into Darkness - More Cards in Hand during Upkeep
  117.  
  118. 5B
  119. Undead Leotau - Unearth 2B
  120. Grixis Slaverdriver - Unearth 3B
  121.  
  122. 4BB
  123. Extractor Demon - Unearth 2B
  124. Morbid Hunter - Flashback 7BB
  125.  
  126.  
  127.  
  128. The Land Destruction Compendium
  129.  
  130. White
  131. 2W + 1G - Benalish Emissary
  132. 3W - Armageddon
  133. 3W - Ravages of War
  134. 2WW - Cataclysm
  135. 4WW - Catastrophe
  136.  
  137.  
  138. Black
  139. BB - Sinkhold
  140. 2B + 2R - Nightscape Battlemage
  141. 1BB - Rancid Earth
  142. 1BB - Rain of Tears
  143. 1BB - Icequake
  144. 2BB - Befoul
  145. 2BB - Stream of Acide
  146. 3B - Despoil
  147. 4B - Desecrated Earth (So much better than it looks)
  148. 3BB + WW - Desolation Angel
  149. 3BBB - Helldozer
  150. 3BBB - Demonic Horde
  151.  
  152.  
  153. Red
  154. R - Raze
  155. 1R - Boom
  156. XRR - Territorial Dispute
  157. 1RR - Molten Rain
  158. 1RR - Pillage
  159. 2R - Stone Rain
  160. 2RR - Seismic Spike
  161. 2RR - Roiling Terrain
  162. 2RR - Aftershock
  163. 2RR - Thoughts of Ruin
  164. 2RR - Icefall (Better for recursion)
  165. 2RR - Sunder from Within
  166. 3R - Avalanche Riders
  167. 3R - Goblin Settler
  168. 3R - Lay Waste
  169. 3R - Suffering (Pain/Suffering)
  170. 3R - Earth Rift (Better for Flashback at 5RR :) )
  171. 3R - Dwarven Landslide
  172. 3R - Seismic Mage
  173. 3R - Flowstone Flood
  174. 3R - Demolish
  175. 3RR - Rain of Rust
  176. 3RR - Fissure
  177. 3RR - Devastate
  178. 3RR - Ravaging Horde
  179. 4R - Implode
  180. 4R - Ogre Arsonist
  181. 4R - Epicenter
  182. 4R - volcanic Submersion
  183. 4R - Plunder (Suspend can be solid)
  184. 5R - Bust
  185. 3RRR - Wake of Destruction (Your lands too, lol)
  186. 4RR - Volcanic Awakening
  187. 4RR - Wildfire
  188. 4RR - Jokulhaups
  189. 6R - Faultgrinder
  190. 6RR - Obliterate
  191.  
  192. GOLD
  193. 1WB - Vindicate
  194. 4BR - Plague Spores
  195. 2RG - Wreak Havoc
  196. 2(r/b)(r/b) - Poison the Well
  197. 2(b/g)(b/g) - Drain the Well
  198. 2RW - Ajani Vengeant
  199.  
  200.  
  201.  
  202. Green
  203. 2G - Ice Storm
  204. 1GG - Winter's Grasp
  205. 1GG - Thermokarst
  206. 3G - Reap and Sow
  207. 3G + 1G - Mold Shambler
  208. 2GG - Creeping Mold
  209. 2GG - Roiling Spoil
  210. 2GG - Mwonvuli Acid-Moss
  211. 3GG - Feast of Worms
  212. 4G - Rootgrapple
  213. 3GG - Primal Command
  214. 3GG - Acidic Slime
  215. 4GG - Desert Twister
  216.  
  217.  
  218.  
  219.  
  220. Green Recursion
  221.  
  222. G
  223. Chatter of the Squirrel - Flashback: 1G
  224. Thrill of the Hunt - Flashback: W
  225. Canopy Claws - Flashback: G
  226.  
  227. 1G
  228. Moment's Peace - Flashback: 2G
  229. Krosan Reclamation - Flashback: 1G
  230. Howling Gale - Flashback: 1G
  231. Sylvan Might - Flashback: 2GG
  232. Life from the Loam - Dredge 3
  233. Resize - Recover 1G
  234.  
  235.  
  236. 2G
  237. Call of the Herd - Flashback: 3G
  238. Folk Medicine - Flashback: 1W
  239. Molvervine Cloak - Dredge 2
  240. Sosuke Summons - Snake Enters Play
  241.  
  242. 1GG
  243. Golgari Brownscale - Dredge 2
  244.  
  245. 3G
  246. Acorn Harvest - Flashback: 1G, 3 Life
  247. Greater Mossdog - Dredge 3
  248. Verdant Eidolon - Play a Gold Spell
  249.  
  250. 2GG
  251. Elephant Ambush - Flashback: 6GG
  252. Masked Admirerers - Cast a Creature Spell; GG
  253.  
  254. 4G
  255. Golgari Grave-Troll - Dredge 6
  256. Genesis - Ukeep 2G
  257.  
  258.  
  259. 3GG
  260. Grizzly Fate - Flashback 3GG
  261. Parallel Evolution - Flashback 4GGG
  262. Gigapede - Upkeep, discard a card
  263.  
  264. 2GGG
  265. Beast Hunt - Flashback 2GGG
  266.  
  267. 6G
  268. Roar of the Wurm - Flashback 3G
  269.  
  270. 6GGG
  271. Crush of Wurms - Flashback 9GGG
  272.  
  273.  
  274. 3U
  275. Enigma Eidolon - Play a Gold Spell
  276.  
  277.  
  278.  
  279. 2UU
  280. Controvert - Recover: 2GG
  281.  
  282. RED
  283.  
  284. R
  285. Firebolt - Flashback 4R
  286. Reckless Charge - Flashback 2R
  287. Engulfing Flames - Flashback 3R
  288. Lava Dart - You can't flash this back without some land changing shenanigans
  289.  
  290. XR
  291. Flaming Gambit - Flashback XRR
  292.  
  293. XXR
  294. Conflagrate - Flashback - RR, Discard X Cards
  295.  
  296. 1R
  297. Punishing Fire - Opponent Gains Life, R
  298. Ancient Grudge - Flashback G
  299. Recoup - Flashback 3R
  300. Flash of Defiance - Flashback 1R, 3 Life
  301. Flaring Pain - Flashback R
  302. Volcanic Spray - Flashback 1R
  303.  
  304. XRR
  305. Firecat Blitz - RR, Sacrifice X Mountains (Needs land change shenanigans)
  306.  
  307.  
  308. 2R
  309. Squee, Goblin Nabob - Upkeep
  310.  
  311. 1RR
  312. Hammer of Bogardan - Upkeep, 2RRR
  313. Thunderblade Charge - Damage Trigger, 2RRR
  314.  
  315. 3R
  316. Sandstorm Eidolon - Play a gold spell
  317. Seize the Day - Flashback 2R
  318. Back to Bits - Flashback 4RR
  319. Earth Rift - Flashback 5RR
  320. Scorching Missle - Flashback 9R
  321.  
  322. 2RR
  323. Icefall - Recover RR
  324. Rekindled Flame - Your Upkeep, Opponent has no hands
  325.  
  326. 4R
  327. Shard Phoenix - Upkeep, RRR
  328.  
  329. 3RR
  330. Magma Phoenix - Anytime, 3RR
  331. Lightning Surge - Flashback 5RR
  332.  
  333. 4RR
  334. Skarrgan Firebird - Opponent dealt Damage: RRR
  335.  
  336. 8R
  337. Volley of Boulders - Flashback RRRRRR
  338.  
  339.  
  340. W
  341. Gaze of Justice - Flashback 5W
  342.  
  343. 1W
  344. Sun's Bonty - Recover: 1W
  345. Ray of Revalation - Flashback G
  346. Momentary Blink - Flashback 3U
  347.  
  348. 2W
  349. Embolden - Flashback 1W
  350. Prismatic Strands - Flashback: Tap a White Creature
  351.  
  352. 1WW
  353. Marhaling Cry - Flashback 3W
  354.  
  355. 3W
  356. Spirit Flare - Flashback 1W, 3 Life
  357. Ray of Distortion - Flashback 4WW
  358. Aurora Eidolon - Play a Multicolored spell
  359. Summon the School - Tap 4 Merfolk
  360.  
  361. 2WW
  362. Battle Screech - Flashback Tap 3 White Creatures
  363.  
  364. 3WW
  365. Glory - 2W Activate Ability
  366.  
  367. 5WW
  368. Ancestral Tribute - Flashback: 9WWW
  369. Eternal Dragon - Upkeep, 3WW