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- class Basic_Teleporter : public CreatureScript
- {
- public:
- Basic_Teleporter() : CreatureScript("Basic_Teleporter") {}
- bool OnGossipHello(Player* player, Creature* creature)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport Me", GOSSIP_SENDER_MAIN, 1);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Nevermind", GOSSIP_SENDER_MAIN, 2);
- player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
- return true;
- }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- switch (action)
- {
- case 1:
- switch (urand(1, 10)) // 1-10
- {
- case 1:
- // player->TeleportTo(..., ..., ..., ..., ...);
- break;
- case 2:
- // player->TeleportTo(..., ..., ..., ..., ...);
- break;
- case 3:
- // player->TeleportTo(..., ..., ..., ..., ...);
- break;
- }
- break;
- case 2:
- player->CLOSE_GOSSIP_MENU();
- break;
- }
- return true;
- }
- };
- void AddSC_Basic_Teleporter()
- {
- new Basic_Teleporter();
- }
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