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- [16:56:49] Command line: C:\Program Files\OpenClonk\clonk.exe
- [16:56:49] OpenClonk Beyond the Rocks Delta
- [16:56:49] Version: 5.3.3 [025] Delta win-x86_64 (b78664b43cae)
- [16:56:49] Loading graphics...
- [16:58:06] Scenario: C:\Program Files\OpenClonk\\Tutorial.ocf\Tutorial01.ocs
- [16:58:06] Scenario uses specified object definitions.
- [16:58:06] Loading extras...
- [16:58:06] Loading graphics...
- [16:58:07] Loading object definitions:
- [16:58:07] Objects.ocd...
- [16:58:09] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [16:58:11] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [16:58:11] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [16:58:11] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [16:58:11] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [16:58:12] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [16:58:12] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [16:58:12] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [16:58:13] 258 definitions loaded.
- [16:58:13] Tutorial.ocf...
- [16:58:13] Failed to read material script: Flag.ocd/Scene.material:1: Material with name 'Flag' is already defined in Flag.ocd/Scene.material:2
- [16:58:13] 5 definitions loaded.
- [16:58:13] Tutorial01.ocs...
- [16:58:13] 0 definitions loaded.
- [16:58:13] C4AulScriptEngine linked - 43192 lines, 0 warnings, 0 errors
- [16:58:13] Texture table holds 28 entries.
- [16:58:15] 30 textures loaded.
- [16:58:15] 20 materials loaded.
- [16:58:15] Creating landscape...
- [16:58:16] gl: Texturing uses 30 slots at 512x512, 6 levels (44 MB total)
- [16:58:16] gl: Compiling vertex shader 0:
- [16:58:16] No errors.
- [16:58:16] gl: Compiling fragment shader 0:
- [16:58:16] No errors.
- [16:58:16] gl: Compiling shader program 0:
- [16:58:16] No errors.
- [16:58:16] gl: Shader 0 linked successfully
- [16:58:17] Placing environment objects...
- [16:58:17] Local music file: C:\Program Files\OpenClonk\\Music.ocg
- [16:58:17] Network: Synchronization (Frame 0) [PlrSave: 0]
- [16:58:17] Game started.
- [16:58:17] Player join: JackClonk
- [17:00:51] [Cnf] Abort: Abort round?
- [17:00:52] Player JackClonk removed.
- [17:00:53] Game cleared.
- [17:00:53] Loading graphics...
- [17:01:00] Scenario: C:\Program Files\OpenClonk\\Tutorial.ocf\Tutorial01.ocs
- [17:01:00] Scenario uses specified object definitions.
- [17:01:00] Loading extras...
- [17:01:00] Loading graphics...
- [17:01:01] Loading object definitions:
- [17:01:01] Objects.ocd...
- [17:01:03] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:01:05] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:01:05] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:01:05] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:01:05] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:01:05] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:01:05] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:01:06] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:01:07] 258 definitions loaded.
- [17:01:07] Tutorial.ocf...
- [17:01:07] Failed to read material script: Flag.ocd/Scene.material:1: Material with name 'Flag' is already defined in Flag.ocd/Scene.material:2
- [17:01:07] 5 definitions loaded.
- [17:01:07] Tutorial01.ocs...
- [17:01:07] 0 definitions loaded.
- [17:01:07] C4AulScriptEngine linked - 43192 lines, 0 warnings, 0 errors
- [17:01:07] Texture table holds 28 entries.
- [17:01:08] 30 textures loaded.
- [17:01:08] 20 materials loaded.
- [17:01:09] Creating landscape...
- [17:01:10] gl: Texturing uses 30 slots at 512x512, 6 levels (44 MB total)
- [17:01:10] gl: Compiling vertex shader 0:
- [17:01:10] No errors.
- [17:01:10] gl: Compiling fragment shader 0:
- [17:01:10] No errors.
- [17:01:10] gl: Compiling shader program 0:
- [17:01:10] No errors.
- [17:01:10] gl: Shader 0 linked successfully
- [17:01:10] Placing environment objects...
- [17:01:10] Local music file: C:\Program Files\OpenClonk\\Music.ocg
- [17:01:10] Network: Synchronization (Frame 0) [PlrSave: 0]
- [17:01:10] Game started.
- [17:01:10] Player join: JackClonk
- [17:04:02] Game over.
- [17:04:02] Saving player file JackClonk.ocp...
- [17:04:02] Game evaluated.
- [17:04:05] Game cleared.
- [17:04:05] Loading graphics...
- [17:04:06] Scenario: Tutorial.ocf\Tutorial02.ocs
- [17:04:06] Scenario uses specified object definitions.
- [17:04:06] Loading extras...
- [17:04:06] Loading graphics...
- [17:04:07] Loading object definitions:
- [17:04:07] Objects.ocd...
- [17:04:09] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:04:11] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:04:11] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:04:11] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:04:11] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:04:11] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:04:11] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:04:12] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:04:12] 258 definitions loaded.
- [17:04:12] Tutorial.ocf...
- [17:04:13] Failed to read material script: Flag.ocd/Scene.material:1: Material with name 'Flag' is already defined in Flag.ocd/Scene.material:2
- [17:04:13] 5 definitions loaded.
- [17:04:13] Tutorial02.ocs...
- [17:04:13] 0 definitions loaded.
- [17:04:13] C4AulScriptEngine linked - 43560 lines, 0 warnings, 0 errors
- [17:04:13] Texture table holds 28 entries.
- [17:04:14] 30 textures loaded.
- [17:04:14] 20 materials loaded.
- [17:04:15] Creating landscape...
- [17:04:16] gl: Texturing uses 30 slots at 512x512, 6 levels (44 MB total)
- [17:04:16] gl: Compiling vertex shader 0:
- [17:04:16] No errors.
- [17:04:16] gl: Compiling fragment shader 0:
- [17:04:16] No errors.
- [17:04:16] gl: Compiling shader program 0:
- [17:04:16] No errors.
- [17:04:16] gl: Shader 0 linked successfully
- [17:04:16] Placing environment objects...
- [17:04:16] Network: Synchronization (Frame 0) [PlrSave: 0]
- [17:04:16] Game started.
- [17:04:16] Player join: JackClonk
- [17:24:05] [Cnf] Abort: Abort round?
- [17:24:05] Player JackClonk removed.
- [17:24:06] Game cleared.
- [17:24:06] Loading graphics...
- [17:24:30] Scenario: C:\Program Files\OpenClonk\\Tutorial.ocf\Tutorial03.ocs
- [17:24:30] Scenario uses specified object definitions.
- [17:24:30] Loading extras...
- [17:24:30] Loading graphics...
- [17:24:31] Loading object definitions:
- [17:24:31] Objects.ocd...
- [17:24:33] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:24:35] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:24:35] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:24:35] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:24:35] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:24:36] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:24:36] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:24:36] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:24:37] 258 definitions loaded.
- [17:24:37] Tutorial.ocf...
- [17:24:37] Failed to read material script: Flag.ocd/Scene.material:1: Material with name 'Flag' is already defined in Flag.ocd/Scene.material:2
- [17:24:37] 5 definitions loaded.
- [17:24:37] Tutorial03.ocs...
- [17:24:37] 3 definitions loaded.
- [17:24:37] C4AulScriptEngine linked - 43411 lines, 0 warnings, 0 errors
- [17:24:37] Texture table holds 28 entries.
- [17:24:39] 30 textures loaded.
- [17:24:39] 20 materials loaded.
- [17:24:39] Creating landscape...
- [17:24:40] gl: Texturing uses 30 slots at 512x512, 6 levels (44 MB total)
- [17:24:40] gl: Compiling vertex shader 0:
- [17:24:40] No errors.
- [17:24:40] gl: Compiling fragment shader 0:
- [17:24:40] No errors.
- [17:24:40] gl: Compiling shader program 0:
- [17:24:40] No errors.
- [17:24:40] gl: Shader 0 linked successfully
- [17:24:40] Placing environment objects...
- [17:24:40] Local music file: C:\Program Files\OpenClonk\\Music.ocg
- [17:24:40] Network: Synchronization (Frame 0) [PlrSave: 0]
- [17:24:40] Game started.
- [17:24:41] Player join: JackClonk
- [17:27:09] [Cnf] Abort: Abort round?
- [17:27:10] Player JackClonk removed.
- [17:27:11] Game cleared.
- [17:27:11] Loading graphics...
- [17:27:17] Scenario: C:\Program Files\OpenClonk\\Tutorial.ocf\Tutorial03.ocs
- [17:27:17] Scenario uses specified object definitions.
- [17:27:17] Loading extras...
- [17:27:17] Loading graphics...
- [17:27:18] Loading object definitions:
- [17:27:18] Objects.ocd...
- [17:27:20] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:27:22] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:27:22] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:27:22] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:27:22] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:27:22] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:27:22] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:27:23] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:27:23] 258 definitions loaded.
- [17:27:23] Tutorial.ocf...
- [17:27:23] Failed to read material script: Flag.ocd/Scene.material:1: Material with name 'Flag' is already defined in Flag.ocd/Scene.material:2
- [17:27:23] 5 definitions loaded.
- [17:27:23] Tutorial03.ocs...
- [17:27:23] 3 definitions loaded.
- [17:27:24] C4AulScriptEngine linked - 43411 lines, 0 warnings, 0 errors
- [17:27:24] Texture table holds 28 entries.
- [17:27:25] 30 textures loaded.
- [17:27:25] 20 materials loaded.
- [17:27:26] Creating landscape...
- [17:27:26] gl: Texturing uses 30 slots at 512x512, 6 levels (44 MB total)
- [17:27:26] gl: Compiling vertex shader 0:
- [17:27:26] No errors.
- [17:27:26] gl: Compiling fragment shader 0:
- [17:27:26] No errors.
- [17:27:26] gl: Compiling shader program 0:
- [17:27:26] No errors.
- [17:27:26] gl: Shader 0 linked successfully
- [17:27:27] Placing environment objects...
- [17:27:27] Local music file: C:\Program Files\OpenClonk\\Music.ocg
- [17:27:27] Network: Synchronization (Frame 0) [PlrSave: 0]
- [17:27:27] Game started.
- [17:27:27] Player join: JackClonk
- [17:31:42] Game over.
- [17:31:42] Saving player file JackClonk.ocp...
- [17:31:42] Game evaluated.
- [17:31:44] Game cleared.
- [17:31:44] Loading graphics...
- [17:31:45] Scenario: Tutorial.ocf\Tutorial04.ocs
- [17:31:45] Scenario uses specified object definitions.
- [17:31:45] Loading extras...
- [17:31:45] Loading graphics...
- [17:31:46] Loading object definitions:
- [17:31:46] Objects.ocd...
- [17:31:48] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:31:50] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:31:50] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:31:50] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:31:50] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:31:50] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:31:50] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:31:51] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:31:52] 258 definitions loaded.
- [17:31:52] Tutorial.ocf...
- [17:31:52] Failed to read material script: Flag.ocd/Scene.material:1: Material with name 'Flag' is already defined in Flag.ocd/Scene.material:2
- [17:31:52] 5 definitions loaded.
- [17:31:52] Tutorial04.ocs...
- [17:31:52] 2 definitions loaded.
- [17:31:52] C4AulScriptEngine linked - 43427 lines, 0 warnings, 0 errors
- [17:31:52] Texture table holds 28 entries.
- [17:31:53] 30 textures loaded.
- [17:31:53] 20 materials loaded.
- [17:31:54] Creating landscape...
- [17:31:55] gl: Texturing uses 30 slots at 512x512, 6 levels (44 MB total)
- [17:31:55] gl: Compiling vertex shader 0:
- [17:31:55] No errors.
- [17:31:55] gl: Compiling fragment shader 0:
- [17:31:55] No errors.
- [17:31:55] gl: Compiling shader program 0:
- [17:31:55] No errors.
- [17:31:55] gl: Shader 0 linked successfully
- [17:31:55] Placing environment objects...
- [17:31:55] Network: Synchronization (Frame 0) [PlrSave: 0]
- [17:31:55] Game started.
- [17:31:55] Player join: JackClonk
- [17:31:55] Player join: Tutorial Opponent
- [17:31:59] [Cnf] Abort: Abort round?
- [17:38:25] Player Tutorial Opponent eliminated.
- [17:38:28] Game over.
- [17:38:28] Saving player file JackClonk.ocp...
- [17:38:29] Game evaluated.
- [17:38:33] Game cleared.
- [17:38:33] Loading graphics...
- [17:38:34] Scenario: Tutorial.ocf\Tutorial05.ocs
- [17:38:34] Scenario uses specified object definitions.
- [17:38:34] Loading extras...
- [17:38:34] Loading graphics...
- [17:38:35] Loading object definitions:
- [17:38:35] Objects.ocd...
- [17:38:37] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:38:39] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:38:39] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:38:39] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:38:39] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:38:39] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:38:39] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:38:40] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:38:40] 258 definitions loaded.
- [17:38:40] Tutorial.ocf...
- [17:38:40] Failed to read material script: Flag.ocd/Scene.material:1: Material with name 'Flag' is already defined in Flag.ocd/Scene.material:2
- [17:38:40] 5 definitions loaded.
- [17:38:40] Tutorial05.ocs...
- [17:38:40] 0 definitions loaded.
- [17:38:41] C4AulScriptEngine linked - 43203 lines, 0 warnings, 0 errors
- [17:38:41] Texture table holds 28 entries.
- [17:38:42] 30 textures loaded.
- [17:38:42] 20 materials loaded.
- [17:38:43] Creating landscape...
- [17:38:43] gl: Texturing uses 30 slots at 512x512, 6 levels (44 MB total)
- [17:38:43] gl: Compiling vertex shader 0:
- [17:38:43] No errors.
- [17:38:43] gl: Compiling fragment shader 0:
- [17:38:43] No errors.
- [17:38:43] gl: Compiling shader program 0:
- [17:38:43] No errors.
- [17:38:43] gl: Shader 0 linked successfully
- [17:38:44] Placing environment objects...
- [17:38:44] Network: Synchronization (Frame 0) [PlrSave: 0]
- [17:38:44] Game started.
- [17:38:44] Player join: JackClonk
- [17:50:50] Game over.
- [17:50:50] Saving player file JackClonk.ocp...
- [17:50:51] Game evaluated.
- [17:51:32] [Cnf] Abort: Abort round?
- [17:51:33] Player JackClonk removed.
- [17:51:34] Game cleared.
- [17:51:34] Loading graphics...
- [17:52:01] Scenario: C:\Program Files\OpenClonk\\Arena.ocf\Windmill.ocs
- [17:52:01] Scenario uses specified object definitions.
- [17:52:01] Loading extras...
- [17:52:01] Loading graphics...
- [17:52:02] Loading object definitions:
- [17:52:02] Objects.ocd...
- [17:52:04] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:52:06] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:52:06] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:52:06] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:52:06] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:52:07] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:52:07] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:52:07] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:52:08] 258 definitions loaded.
- [17:52:08] Windmill.ocs...
- [17:52:08] 3 definitions loaded.
- [17:52:08] C4AulScriptEngine linked - 42836 lines, 0 warnings, 0 errors
- [17:52:08] Texture table holds 28 entries.
- [17:52:10] 30 textures loaded.
- [17:52:10] 20 materials loaded.
- [17:52:10] Creating landscape...
- [17:52:11] gl: Texturing uses 30 slots at 512x512, 6 levels (44 MB total)
- [17:52:11] gl: Compiling vertex shader 0:
- [17:52:11] No errors.
- [17:52:11] gl: Compiling fragment shader 0:
- [17:52:11] No errors.
- [17:52:11] gl: Compiling shader program 0:
- [17:52:11] No errors.
- [17:52:11] gl: Shader 0 linked successfully
- [17:52:12] Placing environment objects...
- [17:52:12] Local music file: C:\Program Files\OpenClonk\\Music.ocg
- [17:52:12] Network: Synchronization (Frame 0) [PlrSave: 0]
- [17:52:12] Game started.
- [17:52:12] Player join: JackClonk
- [17:52:55] ERROR: using removed object.
- [17:52:55] by: HitObject() (Arena.ocf\Windmill.ocs\System.ocg\CheatArrow.c:20)
- [17:52:55] by: Global->FxHitCheckDoCheck(0,{Name = "HitCheck", live = true, never_shooter = nil, shooter = Object(60), x = 1355, y = 1270}) (System.ocg\HitChecks.c:79)
- [17:52:55] by: FxHitCheckTimer(0,{Name = "HitCheck", live = true, never_shooter = nil, shooter = Object(60), x = 1355, y = 1270},25) (System.ocg\HitChecks.c:111)
- [17:53:01] ERROR: using removed object.
- [17:53:01] by: HitObject() (Arena.ocf\Windmill.ocs\System.ocg\CheatArrow.c:20)
- [17:53:01] by: Global->FxHitCheckDoCheck(0,{Name = "HitCheck", live = true, never_shooter = nil, shooter = Object(60), x = 1240, y = 1286}) (System.ocg\HitChecks.c:79)
- [17:53:01] by: FxHitCheckTimer(0,{Name = "HitCheck", live = true, never_shooter = nil, shooter = Object(60), x = 1240, y = 1286},20) (System.ocg\HitChecks.c:111)
- [17:53:05] ERROR: using removed object.
- [17:53:05] by: HitObject() (Arena.ocf\Windmill.ocs\System.ocg\CheatArrow.c:20)
- [17:53:05] by: Global->FxHitCheckDoCheck(0,{Name = "HitCheck", live = true, never_shooter = nil, shooter = Object(60), x = 1124, y = 1110}) (System.ocg\HitChecks.c:79)
- [17:53:05] by: FxHitCheckTimer(0,{Name = "HitCheck", live = true, never_shooter = nil, shooter = Object(60), x = 1124, y = 1110},12) (System.ocg\HitChecks.c:111)
- [17:53:22] ERROR: using removed object.
- [17:53:22] by: HitObject() (Arena.ocf\Windmill.ocs\System.ocg\CheatArrow.c:20)
- [17:53:22] by: Global->FxHitCheckDoCheck(0,{Name = "HitCheck", live = true, never_shooter = nil, shooter = Object(60), x = 1224, y = 644}) (System.ocg\HitChecks.c:79)
- [17:53:22] by: FxHitCheckTimer(0,{Name = "HitCheck", live = true, never_shooter = nil, shooter = Object(60), x = 1224, y = 644},18) (System.ocg\HitChecks.c:111)
- [17:53:27] ERROR: using removed object.
- [17:53:27] by: HitObject() (Arena.ocf\Windmill.ocs\System.ocg\CheatArrow.c:20)
- [17:53:27] by: Global->FxHitCheckDoCheck(0,{Name = "HitCheck", live = true, never_shooter = nil, shooter = Object(60), x = 1208, y = 848}) (System.ocg\HitChecks.c:79)
- [17:53:27] by: FxHitCheckTimer(0,{Name = "HitCheck", live = true, never_shooter = nil, shooter = Object(60), x = 1208, y = 848},9) (System.ocg\HitChecks.c:111)
- [17:53:31] ERROR: using removed object.
- [17:53:31] by: HitObject() (Arena.ocf\Windmill.ocs\System.ocg\CheatArrow.c:20)
- [17:53:31] by: Global->FxHitCheckDoCheck(0,{Name = "HitCheck", live = true, never_shooter = nil, shooter = Object(60), x = 1114, y = 839}) (System.ocg\HitChecks.c:79)
- [17:53:31] by: FxHitCheckTimer(0,{Name = "HitCheck", live = true, never_shooter = nil, shooter = Object(60), x = 1114, y = 839},7) (System.ocg\HitChecks.c:111)
- [17:53:36] ERROR: using removed object.
- [17:53:36] by: HitObject() (Arena.ocf\Windmill.ocs\System.ocg\CheatArrow.c:20)
- [17:53:36] by: Global->FxHitCheckDoCheck(0,{Name = "HitCheck", live = false, never_shooter = nil, shooter = Object(60), x = 1091, y = 957}) (System.ocg\HitChecks.c:79)
- [17:53:36] by: FxHitCheckTimer(0,{Name = "HitCheck", live = false, never_shooter = nil, shooter = Object(60), x = 1091, y = 957},1) (System.ocg\HitChecks.c:111)
- [17:53:42] [Cnf] Abort: Abort round?
- [17:53:43] Player JackClonk removed.
- [17:53:44] Game cleared.
- [17:53:44] Loading graphics...
- [17:53:49] WARNING: Unexpected value "NewStyleLandscape"! (in section "Landscape", after line 31, C:\Program Files\OpenClonk\\Settlement.ocf\Crash.ocs\Scenario.txt)
- [17:53:49] WARNING: Unexpected value "Rain"! (in section "Weather", after line 45, C:\Program Files\OpenClonk\\Settlement.ocf\IronPeak.ocs\Scenario.txt)
- [17:53:49] WARNING: Unexpected value "NewStyleLandscape"! (in section "Landscape", after line 27, C:\Program Files\OpenClonk\\Settlement.ocf\MtBrame.ocs\Scenario.txt)
- [17:54:21] Scenario: C:\Program Files\OpenClonk\\Settlement.ocf\IronPeak.ocs
- [17:54:21] WARNING: Unexpected value "Rain"! (in section "Weather", after line 45, Scenario.txt)
- [17:54:21] Scenario uses specified object definitions.
- [17:54:21] Loading extras...
- [17:54:21] Loading graphics...
- [17:54:22] Loading object definitions:
- [17:54:22] Objects.ocd...
- [17:54:24] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:54:26] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:54:26] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:54:26] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:54:26] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:54:27] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:54:27] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:54:27] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:54:28] 258 definitions loaded.
- [17:54:28] IronPeak.ocs...
- [17:54:28] 0 definitions loaded.
- [17:54:28] C4AulScriptEngine linked - 42513 lines, 0 warnings, 0 errors
- [17:54:28] Texture table holds 37 entries.
- [17:54:29] 30 textures loaded.
- [17:54:29] 20 materials loaded.
- [17:54:30] Creating landscape...
- [17:54:32] gl: Texturing uses 29 slots at 512x512, 6 levels (44 MB total)
- [17:54:32] gl: Compiling vertex shader 0:
- [17:54:32] No errors.
- [17:54:32] gl: Compiling fragment shader 0:
- [17:54:32] No errors.
- [17:54:32] gl: Compiling shader program 0:
- [17:54:32] No errors.
- [17:54:32] gl: Shader 0 linked successfully
- [17:54:32] Placing environment objects...
- [17:54:32] Local music file: C:\Program Files\OpenClonk\\Music.ocg
- [17:54:32] Network: Synchronization (Frame 0) [PlrSave: 0]
- [17:54:32] Game started.
- [17:54:32] Player join: JackClonk
- [17:54:50] [Cnf] Abort: Abort round?
- [17:54:51] Player JackClonk removed.
- [17:54:52] Game cleared.
- [17:54:52] Loading graphics...
- [17:54:55] WARNING: Unexpected value "NewStyleLandscape"! (in section "Landscape", after line 31, C:\Program Files\OpenClonk\\Settlement.ocf\Crash.ocs\Scenario.txt)
- [17:54:55] WARNING: Unexpected value "Rain"! (in section "Weather", after line 45, C:\Program Files\OpenClonk\\Settlement.ocf\IronPeak.ocs\Scenario.txt)
- [17:54:55] WARNING: Unexpected value "NewStyleLandscape"! (in section "Landscape", after line 27, C:\Program Files\OpenClonk\\Settlement.ocf\MtBrame.ocs\Scenario.txt)
- [17:55:04] Scenario: C:\Program Files\OpenClonk\\Settlement.ocf\Crash.ocs
- [17:55:04] WARNING: Unexpected value "NewStyleLandscape"! (in section "Landscape", after line 31, Scenario.txt)
- [17:55:04] Scenario uses specified object definitions.
- [17:55:04] Loading extras...
- [17:55:05] Loading graphics...
- [17:55:05] Loading object definitions:
- [17:55:05] Objects.ocd...
- [17:55:08] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:55:09] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:55:09] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:55:09] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:55:09] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:55:10] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:55:10] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:55:11] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:55:11] 258 definitions loaded.
- [17:55:11] Crash.ocs...
- [17:55:11] 2 definitions loaded.
- [17:55:11] C4AulScriptEngine linked - 42803 lines, 0 warnings, 0 errors
- [17:55:11] Texture table holds 28 entries.
- [17:55:13] 30 textures loaded.
- [17:55:13] 20 materials loaded.
- [17:55:13] Creating landscape...
- [17:55:14] gl: Texturing uses 30 slots at 512x512, 6 levels (44 MB total)
- [17:55:14] gl: Compiling vertex shader 0:
- [17:55:14] No errors.
- [17:55:14] gl: Compiling fragment shader 0:
- [17:55:14] No errors.
- [17:55:14] gl: Compiling shader program 0:
- [17:55:14] No errors.
- [17:55:14] gl: Shader 0 linked successfully
- [17:55:15] 149 objects positioned.
- [17:55:15] Local music file: C:\Program Files\OpenClonk\\Music.ocg
- [17:55:15] Network: Synchronization (Frame 0) [PlrSave: 0]
- [17:55:15] Game started.
- [17:55:15] Player join: JackClonk
- [17:57:56] [Cnf] Abort: Abort round?
- [17:57:57] Player JackClonk removed.
- [17:57:58] Game cleared.
- [17:57:58] Loading graphics...
- [17:58:08] WARNING: Unexpected value "NewStyleLandscape"! (in section "Landscape", after line 31, C:\Program Files\OpenClonk\\Settlement.ocf\Crash.ocs\Scenario.txt)
- [17:58:08] WARNING: Unexpected value "Rain"! (in section "Weather", after line 45, C:\Program Files\OpenClonk\\Settlement.ocf\IronPeak.ocs\Scenario.txt)
- [17:58:08] WARNING: Unexpected value "NewStyleLandscape"! (in section "Landscape", after line 27, C:\Program Files\OpenClonk\\Settlement.ocf\MtBrame.ocs\Scenario.txt)
- [17:58:12] Scenario: C:\Program Files\OpenClonk\\Settlement.ocf\GoldRush.ocs
- [17:58:12] Scenario uses specified object definitions.
- [17:58:12] Loading extras...
- [17:58:12] Loading graphics...
- [17:58:13] Loading object definitions:
- [17:58:13] Objects.ocd...
- [17:58:16] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:58:17] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:58:17] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:58:17] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:58:17] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:58:18] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:58:18] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:58:19] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [17:58:19] 258 definitions loaded.
- [17:58:19] GoldRush.ocs...
- [17:58:19] 0 definitions loaded.
- [17:58:19] C4AulScriptEngine linked - 42398 lines, 0 warnings, 0 errors
- [17:58:19] Texture table holds 28 entries.
- [17:58:21] 30 textures loaded.
- [17:58:21] 20 materials loaded.
- [17:58:21] Creating landscape...
- [17:58:23] gl: Texturing uses 30 slots at 512x512, 6 levels (44 MB total)
- [17:58:23] gl: Compiling vertex shader 0:
- [17:58:23] No errors.
- [17:58:23] gl: Compiling fragment shader 0:
- [17:58:23] No errors.
- [17:58:23] gl: Compiling shader program 0:
- [17:58:23] No errors.
- [17:58:23] gl: Shader 0 linked successfully
- [17:58:23] Placing environment objects...
- [17:58:23] Local music file: C:\Program Files\OpenClonk\\Music.ocg
- [17:58:23] Network: Synchronization (Frame 0) [PlrSave: 0]
- [17:58:23] Game started.
- [17:58:23] Player join: JackClonk
- [18:14:00] [Cnf] Abort: Abort round?
- [18:14:02] Player JackClonk removed.
- [18:14:03] Game cleared.
- [18:14:03] Loading graphics...
- [18:14:16] WARNING: Unexpected value "NewStyleLandscape"! (in section "Landscape", after line 31, C:\Program Files\OpenClonk\\Settlement.ocf\Crash.ocs\Scenario.txt)
- [18:14:16] WARNING: Unexpected value "Rain"! (in section "Weather", after line 45, C:\Program Files\OpenClonk\\Settlement.ocf\IronPeak.ocs\Scenario.txt)
- [18:14:16] WARNING: Unexpected value "NewStyleLandscape"! (in section "Landscape", after line 27, C:\Program Files\OpenClonk\\Settlement.ocf\MtBrame.ocs\Scenario.txt)
- [18:14:23] Scenario: C:\Program Files\OpenClonk\\Parkour.ocf\BristleRidge.ocs
- [18:14:23] Scenario uses specified object definitions.
- [18:14:23] Loading extras...
- [18:14:23] Loading graphics...
- [18:14:24] Loading object definitions:
- [18:14:24] Objects.ocd...
- [18:14:26] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [18:14:28] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [18:14:28] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [18:14:28] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [18:14:28] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [18:14:28] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [18:14:28] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [18:14:29] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
- [18:14:30] 258 definitions loaded.
- [18:14:30] BristleRidge.ocs...
- [18:14:30] 0 definitions loaded.
- [18:14:30] C4AulScriptEngine linked - 42400 lines, 0 warnings, 0 errors
- [18:14:30] Texture table holds 28 entries.
- [18:14:31] 30 textures loaded.
- [18:14:31] 20 materials loaded.
- [18:14:32] Creating landscape...
- [18:14:33] gl: Texturing uses 30 slots at 512x512, 6 levels (44 MB total)
- [18:14:34] gl: Compiling vertex shader 0:
- [18:14:34] No errors.
- [18:14:34] gl: Compiling fragment shader 0:
- [18:14:34] No errors.
- [18:14:34] gl: Compiling shader program 0:
- [18:14:34] No errors.
- [18:14:34] gl: Shader 0 linked successfully
- [18:14:35] Placing environment objects...
- [18:14:35] Local music file: C:\Program Files\OpenClonk\\Music.ocg
- [18:14:35] Network: Synchronization (Frame 0) [PlrSave: 0]
- [18:14:35] Game started.
- [18:14:36] Player join: JackClonk
- [18:14:55] JackClonk tries again.
- [18:15:02] JackClonk tries again.
- [18:15:38] [Cnf] Abort: Abort round?
- [18:15:40] Player JackClonk removed.
- [18:15:41] Game cleared.
- [18:15:41] Loading graphics...
- [18:16:17] Game cleared.
- [18:16:17] Engine shut down.
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