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Clonk.log

Feb 21st, 2016
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  1. [16:56:49] Command line: C:\Program Files\OpenClonk\clonk.exe
  2. [16:56:49] OpenClonk Beyond the Rocks Delta
  3. [16:56:49] Version: 5.3.3 [025] Delta win-x86_64 (b78664b43cae)
  4. [16:56:49] Loading graphics...
  5. [16:58:06] Scenario: C:\Program Files\OpenClonk\\Tutorial.ocf\Tutorial01.ocs
  6. [16:58:06] Scenario uses specified object definitions.
  7. [16:58:06] Loading extras...
  8. [16:58:06] Loading graphics...
  9. [16:58:07] Loading object definitions:
  10. [16:58:07] Objects.ocd...
  11. [16:58:09] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  12. [16:58:11] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  13. [16:58:11] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  14. [16:58:11] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  15. [16:58:11] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  16. [16:58:12] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  17. [16:58:12] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  18. [16:58:12] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  19. [16:58:13] 258 definitions loaded.
  20. [16:58:13] Tutorial.ocf...
  21. [16:58:13] Failed to read material script: Flag.ocd/Scene.material:1: Material with name 'Flag' is already defined in Flag.ocd/Scene.material:2
  22. [16:58:13] 5 definitions loaded.
  23. [16:58:13] Tutorial01.ocs...
  24. [16:58:13] 0 definitions loaded.
  25. [16:58:13] C4AulScriptEngine linked - 43192 lines, 0 warnings, 0 errors
  26. [16:58:13] Texture table holds 28 entries.
  27. [16:58:15] 30 textures loaded.
  28. [16:58:15] 20 materials loaded.
  29. [16:58:15] Creating landscape...
  30. [16:58:16] gl: Texturing uses 30 slots at 512x512, 6 levels (44 MB total)
  31. [16:58:16] gl: Compiling vertex shader 0:
  32. [16:58:16] No errors.
  33. [16:58:16] gl: Compiling fragment shader 0:
  34. [16:58:16] No errors.
  35. [16:58:16] gl: Compiling shader program 0:
  36. [16:58:16] No errors.
  37. [16:58:16] gl: Shader 0 linked successfully
  38. [16:58:17] Placing environment objects...
  39. [16:58:17] Local music file: C:\Program Files\OpenClonk\\Music.ocg
  40. [16:58:17] Network: Synchronization (Frame 0) [PlrSave: 0]
  41. [16:58:17] Game started.
  42. [16:58:17] Player join: JackClonk
  43. [17:00:51] [Cnf] Abort: Abort round?
  44. [17:00:52] Player JackClonk removed.
  45. [17:00:53] Game cleared.
  46. [17:00:53] Loading graphics...
  47. [17:01:00] Scenario: C:\Program Files\OpenClonk\\Tutorial.ocf\Tutorial01.ocs
  48. [17:01:00] Scenario uses specified object definitions.
  49. [17:01:00] Loading extras...
  50. [17:01:00] Loading graphics...
  51. [17:01:01] Loading object definitions:
  52. [17:01:01] Objects.ocd...
  53. [17:01:03] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  54. [17:01:05] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  55. [17:01:05] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  56. [17:01:05] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  57. [17:01:05] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  58. [17:01:05] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  59. [17:01:05] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  60. [17:01:06] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  61. [17:01:07] 258 definitions loaded.
  62. [17:01:07] Tutorial.ocf...
  63. [17:01:07] Failed to read material script: Flag.ocd/Scene.material:1: Material with name 'Flag' is already defined in Flag.ocd/Scene.material:2
  64. [17:01:07] 5 definitions loaded.
  65. [17:01:07] Tutorial01.ocs...
  66. [17:01:07] 0 definitions loaded.
  67. [17:01:07] C4AulScriptEngine linked - 43192 lines, 0 warnings, 0 errors
  68. [17:01:07] Texture table holds 28 entries.
  69. [17:01:08] 30 textures loaded.
  70. [17:01:08] 20 materials loaded.
  71. [17:01:09] Creating landscape...
  72. [17:01:10] gl: Texturing uses 30 slots at 512x512, 6 levels (44 MB total)
  73. [17:01:10] gl: Compiling vertex shader 0:
  74. [17:01:10] No errors.
  75. [17:01:10] gl: Compiling fragment shader 0:
  76. [17:01:10] No errors.
  77. [17:01:10] gl: Compiling shader program 0:
  78. [17:01:10] No errors.
  79. [17:01:10] gl: Shader 0 linked successfully
  80. [17:01:10] Placing environment objects...
  81. [17:01:10] Local music file: C:\Program Files\OpenClonk\\Music.ocg
  82. [17:01:10] Network: Synchronization (Frame 0) [PlrSave: 0]
  83. [17:01:10] Game started.
  84. [17:01:10] Player join: JackClonk
  85. [17:04:02] Game over.
  86. [17:04:02] Saving player file JackClonk.ocp...
  87. [17:04:02] Game evaluated.
  88. [17:04:05] Game cleared.
  89. [17:04:05] Loading graphics...
  90. [17:04:06] Scenario: Tutorial.ocf\Tutorial02.ocs
  91. [17:04:06] Scenario uses specified object definitions.
  92. [17:04:06] Loading extras...
  93. [17:04:06] Loading graphics...
  94. [17:04:07] Loading object definitions:
  95. [17:04:07] Objects.ocd...
  96. [17:04:09] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  97. [17:04:11] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  98. [17:04:11] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  99. [17:04:11] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  100. [17:04:11] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  101. [17:04:11] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  102. [17:04:11] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  103. [17:04:12] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  104. [17:04:12] 258 definitions loaded.
  105. [17:04:12] Tutorial.ocf...
  106. [17:04:13] Failed to read material script: Flag.ocd/Scene.material:1: Material with name 'Flag' is already defined in Flag.ocd/Scene.material:2
  107. [17:04:13] 5 definitions loaded.
  108. [17:04:13] Tutorial02.ocs...
  109. [17:04:13] 0 definitions loaded.
  110. [17:04:13] C4AulScriptEngine linked - 43560 lines, 0 warnings, 0 errors
  111. [17:04:13] Texture table holds 28 entries.
  112. [17:04:14] 30 textures loaded.
  113. [17:04:14] 20 materials loaded.
  114. [17:04:15] Creating landscape...
  115. [17:04:16] gl: Texturing uses 30 slots at 512x512, 6 levels (44 MB total)
  116. [17:04:16] gl: Compiling vertex shader 0:
  117. [17:04:16] No errors.
  118. [17:04:16] gl: Compiling fragment shader 0:
  119. [17:04:16] No errors.
  120. [17:04:16] gl: Compiling shader program 0:
  121. [17:04:16] No errors.
  122. [17:04:16] gl: Shader 0 linked successfully
  123. [17:04:16] Placing environment objects...
  124. [17:04:16] Network: Synchronization (Frame 0) [PlrSave: 0]
  125. [17:04:16] Game started.
  126. [17:04:16] Player join: JackClonk
  127. [17:24:05] [Cnf] Abort: Abort round?
  128. [17:24:05] Player JackClonk removed.
  129. [17:24:06] Game cleared.
  130. [17:24:06] Loading graphics...
  131. [17:24:30] Scenario: C:\Program Files\OpenClonk\\Tutorial.ocf\Tutorial03.ocs
  132. [17:24:30] Scenario uses specified object definitions.
  133. [17:24:30] Loading extras...
  134. [17:24:30] Loading graphics...
  135. [17:24:31] Loading object definitions:
  136. [17:24:31] Objects.ocd...
  137. [17:24:33] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  138. [17:24:35] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  139. [17:24:35] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  140. [17:24:35] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  141. [17:24:35] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  142. [17:24:36] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  143. [17:24:36] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  144. [17:24:36] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  145. [17:24:37] 258 definitions loaded.
  146. [17:24:37] Tutorial.ocf...
  147. [17:24:37] Failed to read material script: Flag.ocd/Scene.material:1: Material with name 'Flag' is already defined in Flag.ocd/Scene.material:2
  148. [17:24:37] 5 definitions loaded.
  149. [17:24:37] Tutorial03.ocs...
  150. [17:24:37] 3 definitions loaded.
  151. [17:24:37] C4AulScriptEngine linked - 43411 lines, 0 warnings, 0 errors
  152. [17:24:37] Texture table holds 28 entries.
  153. [17:24:39] 30 textures loaded.
  154. [17:24:39] 20 materials loaded.
  155. [17:24:39] Creating landscape...
  156. [17:24:40] gl: Texturing uses 30 slots at 512x512, 6 levels (44 MB total)
  157. [17:24:40] gl: Compiling vertex shader 0:
  158. [17:24:40] No errors.
  159. [17:24:40] gl: Compiling fragment shader 0:
  160. [17:24:40] No errors.
  161. [17:24:40] gl: Compiling shader program 0:
  162. [17:24:40] No errors.
  163. [17:24:40] gl: Shader 0 linked successfully
  164. [17:24:40] Placing environment objects...
  165. [17:24:40] Local music file: C:\Program Files\OpenClonk\\Music.ocg
  166. [17:24:40] Network: Synchronization (Frame 0) [PlrSave: 0]
  167. [17:24:40] Game started.
  168. [17:24:41] Player join: JackClonk
  169. [17:27:09] [Cnf] Abort: Abort round?
  170. [17:27:10] Player JackClonk removed.
  171. [17:27:11] Game cleared.
  172. [17:27:11] Loading graphics...
  173. [17:27:17] Scenario: C:\Program Files\OpenClonk\\Tutorial.ocf\Tutorial03.ocs
  174. [17:27:17] Scenario uses specified object definitions.
  175. [17:27:17] Loading extras...
  176. [17:27:17] Loading graphics...
  177. [17:27:18] Loading object definitions:
  178. [17:27:18] Objects.ocd...
  179. [17:27:20] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  180. [17:27:22] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  181. [17:27:22] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  182. [17:27:22] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  183. [17:27:22] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  184. [17:27:22] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  185. [17:27:22] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  186. [17:27:23] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  187. [17:27:23] 258 definitions loaded.
  188. [17:27:23] Tutorial.ocf...
  189. [17:27:23] Failed to read material script: Flag.ocd/Scene.material:1: Material with name 'Flag' is already defined in Flag.ocd/Scene.material:2
  190. [17:27:23] 5 definitions loaded.
  191. [17:27:23] Tutorial03.ocs...
  192. [17:27:23] 3 definitions loaded.
  193. [17:27:24] C4AulScriptEngine linked - 43411 lines, 0 warnings, 0 errors
  194. [17:27:24] Texture table holds 28 entries.
  195. [17:27:25] 30 textures loaded.
  196. [17:27:25] 20 materials loaded.
  197. [17:27:26] Creating landscape...
  198. [17:27:26] gl: Texturing uses 30 slots at 512x512, 6 levels (44 MB total)
  199. [17:27:26] gl: Compiling vertex shader 0:
  200. [17:27:26] No errors.
  201. [17:27:26] gl: Compiling fragment shader 0:
  202. [17:27:26] No errors.
  203. [17:27:26] gl: Compiling shader program 0:
  204. [17:27:26] No errors.
  205. [17:27:26] gl: Shader 0 linked successfully
  206. [17:27:27] Placing environment objects...
  207. [17:27:27] Local music file: C:\Program Files\OpenClonk\\Music.ocg
  208. [17:27:27] Network: Synchronization (Frame 0) [PlrSave: 0]
  209. [17:27:27] Game started.
  210. [17:27:27] Player join: JackClonk
  211. [17:31:42] Game over.
  212. [17:31:42] Saving player file JackClonk.ocp...
  213. [17:31:42] Game evaluated.
  214. [17:31:44] Game cleared.
  215. [17:31:44] Loading graphics...
  216. [17:31:45] Scenario: Tutorial.ocf\Tutorial04.ocs
  217. [17:31:45] Scenario uses specified object definitions.
  218. [17:31:45] Loading extras...
  219. [17:31:45] Loading graphics...
  220. [17:31:46] Loading object definitions:
  221. [17:31:46] Objects.ocd...
  222. [17:31:48] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  223. [17:31:50] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  224. [17:31:50] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  225. [17:31:50] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  226. [17:31:50] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  227. [17:31:50] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  228. [17:31:50] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  229. [17:31:51] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  230. [17:31:52] 258 definitions loaded.
  231. [17:31:52] Tutorial.ocf...
  232. [17:31:52] Failed to read material script: Flag.ocd/Scene.material:1: Material with name 'Flag' is already defined in Flag.ocd/Scene.material:2
  233. [17:31:52] 5 definitions loaded.
  234. [17:31:52] Tutorial04.ocs...
  235. [17:31:52] 2 definitions loaded.
  236. [17:31:52] C4AulScriptEngine linked - 43427 lines, 0 warnings, 0 errors
  237. [17:31:52] Texture table holds 28 entries.
  238. [17:31:53] 30 textures loaded.
  239. [17:31:53] 20 materials loaded.
  240. [17:31:54] Creating landscape...
  241. [17:31:55] gl: Texturing uses 30 slots at 512x512, 6 levels (44 MB total)
  242. [17:31:55] gl: Compiling vertex shader 0:
  243. [17:31:55] No errors.
  244. [17:31:55] gl: Compiling fragment shader 0:
  245. [17:31:55] No errors.
  246. [17:31:55] gl: Compiling shader program 0:
  247. [17:31:55] No errors.
  248. [17:31:55] gl: Shader 0 linked successfully
  249. [17:31:55] Placing environment objects...
  250. [17:31:55] Network: Synchronization (Frame 0) [PlrSave: 0]
  251. [17:31:55] Game started.
  252. [17:31:55] Player join: JackClonk
  253. [17:31:55] Player join: Tutorial Opponent
  254. [17:31:59] [Cnf] Abort: Abort round?
  255. [17:38:25] Player Tutorial Opponent eliminated.
  256. [17:38:28] Game over.
  257. [17:38:28] Saving player file JackClonk.ocp...
  258. [17:38:29] Game evaluated.
  259. [17:38:33] Game cleared.
  260. [17:38:33] Loading graphics...
  261. [17:38:34] Scenario: Tutorial.ocf\Tutorial05.ocs
  262. [17:38:34] Scenario uses specified object definitions.
  263. [17:38:34] Loading extras...
  264. [17:38:34] Loading graphics...
  265. [17:38:35] Loading object definitions:
  266. [17:38:35] Objects.ocd...
  267. [17:38:37] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  268. [17:38:39] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  269. [17:38:39] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  270. [17:38:39] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  271. [17:38:39] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  272. [17:38:39] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  273. [17:38:39] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  274. [17:38:40] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  275. [17:38:40] 258 definitions loaded.
  276. [17:38:40] Tutorial.ocf...
  277. [17:38:40] Failed to read material script: Flag.ocd/Scene.material:1: Material with name 'Flag' is already defined in Flag.ocd/Scene.material:2
  278. [17:38:40] 5 definitions loaded.
  279. [17:38:40] Tutorial05.ocs...
  280. [17:38:40] 0 definitions loaded.
  281. [17:38:41] C4AulScriptEngine linked - 43203 lines, 0 warnings, 0 errors
  282. [17:38:41] Texture table holds 28 entries.
  283. [17:38:42] 30 textures loaded.
  284. [17:38:42] 20 materials loaded.
  285. [17:38:43] Creating landscape...
  286. [17:38:43] gl: Texturing uses 30 slots at 512x512, 6 levels (44 MB total)
  287. [17:38:43] gl: Compiling vertex shader 0:
  288. [17:38:43] No errors.
  289. [17:38:43] gl: Compiling fragment shader 0:
  290. [17:38:43] No errors.
  291. [17:38:43] gl: Compiling shader program 0:
  292. [17:38:43] No errors.
  293. [17:38:43] gl: Shader 0 linked successfully
  294. [17:38:44] Placing environment objects...
  295. [17:38:44] Network: Synchronization (Frame 0) [PlrSave: 0]
  296. [17:38:44] Game started.
  297. [17:38:44] Player join: JackClonk
  298. [17:50:50] Game over.
  299. [17:50:50] Saving player file JackClonk.ocp...
  300. [17:50:51] Game evaluated.
  301. [17:51:32] [Cnf] Abort: Abort round?
  302. [17:51:33] Player JackClonk removed.
  303. [17:51:34] Game cleared.
  304. [17:51:34] Loading graphics...
  305. [17:52:01] Scenario: C:\Program Files\OpenClonk\\Arena.ocf\Windmill.ocs
  306. [17:52:01] Scenario uses specified object definitions.
  307. [17:52:01] Loading extras...
  308. [17:52:01] Loading graphics...
  309. [17:52:02] Loading object definitions:
  310. [17:52:02] Objects.ocd...
  311. [17:52:04] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  312. [17:52:06] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  313. [17:52:06] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  314. [17:52:06] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  315. [17:52:06] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  316. [17:52:07] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  317. [17:52:07] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  318. [17:52:07] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  319. [17:52:08] 258 definitions loaded.
  320. [17:52:08] Windmill.ocs...
  321. [17:52:08] 3 definitions loaded.
  322. [17:52:08] C4AulScriptEngine linked - 42836 lines, 0 warnings, 0 errors
  323. [17:52:08] Texture table holds 28 entries.
  324. [17:52:10] 30 textures loaded.
  325. [17:52:10] 20 materials loaded.
  326. [17:52:10] Creating landscape...
  327. [17:52:11] gl: Texturing uses 30 slots at 512x512, 6 levels (44 MB total)
  328. [17:52:11] gl: Compiling vertex shader 0:
  329. [17:52:11] No errors.
  330. [17:52:11] gl: Compiling fragment shader 0:
  331. [17:52:11] No errors.
  332. [17:52:11] gl: Compiling shader program 0:
  333. [17:52:11] No errors.
  334. [17:52:11] gl: Shader 0 linked successfully
  335. [17:52:12] Placing environment objects...
  336. [17:52:12] Local music file: C:\Program Files\OpenClonk\\Music.ocg
  337. [17:52:12] Network: Synchronization (Frame 0) [PlrSave: 0]
  338. [17:52:12] Game started.
  339. [17:52:12] Player join: JackClonk
  340. [17:52:55] ERROR: using removed object.
  341. [17:52:55] by: HitObject() (Arena.ocf\Windmill.ocs\System.ocg\CheatArrow.c:20)
  342. [17:52:55] by: Global->FxHitCheckDoCheck(0,{Name = "HitCheck", live = true, never_shooter = nil, shooter = Object(60), x = 1355, y = 1270}) (System.ocg\HitChecks.c:79)
  343. [17:52:55] by: FxHitCheckTimer(0,{Name = "HitCheck", live = true, never_shooter = nil, shooter = Object(60), x = 1355, y = 1270},25) (System.ocg\HitChecks.c:111)
  344. [17:53:01] ERROR: using removed object.
  345. [17:53:01] by: HitObject() (Arena.ocf\Windmill.ocs\System.ocg\CheatArrow.c:20)
  346. [17:53:01] by: Global->FxHitCheckDoCheck(0,{Name = "HitCheck", live = true, never_shooter = nil, shooter = Object(60), x = 1240, y = 1286}) (System.ocg\HitChecks.c:79)
  347. [17:53:01] by: FxHitCheckTimer(0,{Name = "HitCheck", live = true, never_shooter = nil, shooter = Object(60), x = 1240, y = 1286},20) (System.ocg\HitChecks.c:111)
  348. [17:53:05] ERROR: using removed object.
  349. [17:53:05] by: HitObject() (Arena.ocf\Windmill.ocs\System.ocg\CheatArrow.c:20)
  350. [17:53:05] by: Global->FxHitCheckDoCheck(0,{Name = "HitCheck", live = true, never_shooter = nil, shooter = Object(60), x = 1124, y = 1110}) (System.ocg\HitChecks.c:79)
  351. [17:53:05] by: FxHitCheckTimer(0,{Name = "HitCheck", live = true, never_shooter = nil, shooter = Object(60), x = 1124, y = 1110},12) (System.ocg\HitChecks.c:111)
  352. [17:53:22] ERROR: using removed object.
  353. [17:53:22] by: HitObject() (Arena.ocf\Windmill.ocs\System.ocg\CheatArrow.c:20)
  354. [17:53:22] by: Global->FxHitCheckDoCheck(0,{Name = "HitCheck", live = true, never_shooter = nil, shooter = Object(60), x = 1224, y = 644}) (System.ocg\HitChecks.c:79)
  355. [17:53:22] by: FxHitCheckTimer(0,{Name = "HitCheck", live = true, never_shooter = nil, shooter = Object(60), x = 1224, y = 644},18) (System.ocg\HitChecks.c:111)
  356. [17:53:27] ERROR: using removed object.
  357. [17:53:27] by: HitObject() (Arena.ocf\Windmill.ocs\System.ocg\CheatArrow.c:20)
  358. [17:53:27] by: Global->FxHitCheckDoCheck(0,{Name = "HitCheck", live = true, never_shooter = nil, shooter = Object(60), x = 1208, y = 848}) (System.ocg\HitChecks.c:79)
  359. [17:53:27] by: FxHitCheckTimer(0,{Name = "HitCheck", live = true, never_shooter = nil, shooter = Object(60), x = 1208, y = 848},9) (System.ocg\HitChecks.c:111)
  360. [17:53:31] ERROR: using removed object.
  361. [17:53:31] by: HitObject() (Arena.ocf\Windmill.ocs\System.ocg\CheatArrow.c:20)
  362. [17:53:31] by: Global->FxHitCheckDoCheck(0,{Name = "HitCheck", live = true, never_shooter = nil, shooter = Object(60), x = 1114, y = 839}) (System.ocg\HitChecks.c:79)
  363. [17:53:31] by: FxHitCheckTimer(0,{Name = "HitCheck", live = true, never_shooter = nil, shooter = Object(60), x = 1114, y = 839},7) (System.ocg\HitChecks.c:111)
  364. [17:53:36] ERROR: using removed object.
  365. [17:53:36] by: HitObject() (Arena.ocf\Windmill.ocs\System.ocg\CheatArrow.c:20)
  366. [17:53:36] by: Global->FxHitCheckDoCheck(0,{Name = "HitCheck", live = false, never_shooter = nil, shooter = Object(60), x = 1091, y = 957}) (System.ocg\HitChecks.c:79)
  367. [17:53:36] by: FxHitCheckTimer(0,{Name = "HitCheck", live = false, never_shooter = nil, shooter = Object(60), x = 1091, y = 957},1) (System.ocg\HitChecks.c:111)
  368. [17:53:42] [Cnf] Abort: Abort round?
  369. [17:53:43] Player JackClonk removed.
  370. [17:53:44] Game cleared.
  371. [17:53:44] Loading graphics...
  372. [17:53:49] WARNING: Unexpected value "NewStyleLandscape"! (in section "Landscape", after line 31, C:\Program Files\OpenClonk\\Settlement.ocf\Crash.ocs\Scenario.txt)
  373. [17:53:49] WARNING: Unexpected value "Rain"! (in section "Weather", after line 45, C:\Program Files\OpenClonk\\Settlement.ocf\IronPeak.ocs\Scenario.txt)
  374. [17:53:49] WARNING: Unexpected value "NewStyleLandscape"! (in section "Landscape", after line 27, C:\Program Files\OpenClonk\\Settlement.ocf\MtBrame.ocs\Scenario.txt)
  375. [17:54:21] Scenario: C:\Program Files\OpenClonk\\Settlement.ocf\IronPeak.ocs
  376. [17:54:21] WARNING: Unexpected value "Rain"! (in section "Weather", after line 45, Scenario.txt)
  377. [17:54:21] Scenario uses specified object definitions.
  378. [17:54:21] Loading extras...
  379. [17:54:21] Loading graphics...
  380. [17:54:22] Loading object definitions:
  381. [17:54:22] Objects.ocd...
  382. [17:54:24] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  383. [17:54:26] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  384. [17:54:26] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  385. [17:54:26] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  386. [17:54:26] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  387. [17:54:27] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  388. [17:54:27] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  389. [17:54:27] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  390. [17:54:28] 258 definitions loaded.
  391. [17:54:28] IronPeak.ocs...
  392. [17:54:28] 0 definitions loaded.
  393. [17:54:28] C4AulScriptEngine linked - 42513 lines, 0 warnings, 0 errors
  394. [17:54:28] Texture table holds 37 entries.
  395. [17:54:29] 30 textures loaded.
  396. [17:54:29] 20 materials loaded.
  397. [17:54:30] Creating landscape...
  398. [17:54:32] gl: Texturing uses 29 slots at 512x512, 6 levels (44 MB total)
  399. [17:54:32] gl: Compiling vertex shader 0:
  400. [17:54:32] No errors.
  401. [17:54:32] gl: Compiling fragment shader 0:
  402. [17:54:32] No errors.
  403. [17:54:32] gl: Compiling shader program 0:
  404. [17:54:32] No errors.
  405. [17:54:32] gl: Shader 0 linked successfully
  406. [17:54:32] Placing environment objects...
  407. [17:54:32] Local music file: C:\Program Files\OpenClonk\\Music.ocg
  408. [17:54:32] Network: Synchronization (Frame 0) [PlrSave: 0]
  409. [17:54:32] Game started.
  410. [17:54:32] Player join: JackClonk
  411. [17:54:50] [Cnf] Abort: Abort round?
  412. [17:54:51] Player JackClonk removed.
  413. [17:54:52] Game cleared.
  414. [17:54:52] Loading graphics...
  415. [17:54:55] WARNING: Unexpected value "NewStyleLandscape"! (in section "Landscape", after line 31, C:\Program Files\OpenClonk\\Settlement.ocf\Crash.ocs\Scenario.txt)
  416. [17:54:55] WARNING: Unexpected value "Rain"! (in section "Weather", after line 45, C:\Program Files\OpenClonk\\Settlement.ocf\IronPeak.ocs\Scenario.txt)
  417. [17:54:55] WARNING: Unexpected value "NewStyleLandscape"! (in section "Landscape", after line 27, C:\Program Files\OpenClonk\\Settlement.ocf\MtBrame.ocs\Scenario.txt)
  418. [17:55:04] Scenario: C:\Program Files\OpenClonk\\Settlement.ocf\Crash.ocs
  419. [17:55:04] WARNING: Unexpected value "NewStyleLandscape"! (in section "Landscape", after line 31, Scenario.txt)
  420. [17:55:04] Scenario uses specified object definitions.
  421. [17:55:04] Loading extras...
  422. [17:55:05] Loading graphics...
  423. [17:55:05] Loading object definitions:
  424. [17:55:05] Objects.ocd...
  425. [17:55:08] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  426. [17:55:09] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  427. [17:55:09] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  428. [17:55:09] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  429. [17:55:09] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  430. [17:55:10] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  431. [17:55:10] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  432. [17:55:11] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  433. [17:55:11] 258 definitions loaded.
  434. [17:55:11] Crash.ocs...
  435. [17:55:11] 2 definitions loaded.
  436. [17:55:11] C4AulScriptEngine linked - 42803 lines, 0 warnings, 0 errors
  437. [17:55:11] Texture table holds 28 entries.
  438. [17:55:13] 30 textures loaded.
  439. [17:55:13] 20 materials loaded.
  440. [17:55:13] Creating landscape...
  441. [17:55:14] gl: Texturing uses 30 slots at 512x512, 6 levels (44 MB total)
  442. [17:55:14] gl: Compiling vertex shader 0:
  443. [17:55:14] No errors.
  444. [17:55:14] gl: Compiling fragment shader 0:
  445. [17:55:14] No errors.
  446. [17:55:14] gl: Compiling shader program 0:
  447. [17:55:14] No errors.
  448. [17:55:14] gl: Shader 0 linked successfully
  449. [17:55:15] 149 objects positioned.
  450. [17:55:15] Local music file: C:\Program Files\OpenClonk\\Music.ocg
  451. [17:55:15] Network: Synchronization (Frame 0) [PlrSave: 0]
  452. [17:55:15] Game started.
  453. [17:55:15] Player join: JackClonk
  454. [17:57:56] [Cnf] Abort: Abort round?
  455. [17:57:57] Player JackClonk removed.
  456. [17:57:58] Game cleared.
  457. [17:57:58] Loading graphics...
  458. [17:58:08] WARNING: Unexpected value "NewStyleLandscape"! (in section "Landscape", after line 31, C:\Program Files\OpenClonk\\Settlement.ocf\Crash.ocs\Scenario.txt)
  459. [17:58:08] WARNING: Unexpected value "Rain"! (in section "Weather", after line 45, C:\Program Files\OpenClonk\\Settlement.ocf\IronPeak.ocs\Scenario.txt)
  460. [17:58:08] WARNING: Unexpected value "NewStyleLandscape"! (in section "Landscape", after line 27, C:\Program Files\OpenClonk\\Settlement.ocf\MtBrame.ocs\Scenario.txt)
  461. [17:58:12] Scenario: C:\Program Files\OpenClonk\\Settlement.ocf\GoldRush.ocs
  462. [17:58:12] Scenario uses specified object definitions.
  463. [17:58:12] Loading extras...
  464. [17:58:12] Loading graphics...
  465. [17:58:13] Loading object definitions:
  466. [17:58:13] Objects.ocd...
  467. [17:58:16] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  468. [17:58:17] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  469. [17:58:17] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  470. [17:58:17] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  471. [17:58:17] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  472. [17:58:18] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  473. [17:58:18] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  474. [17:58:19] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  475. [17:58:19] 258 definitions loaded.
  476. [17:58:19] GoldRush.ocs...
  477. [17:58:19] 0 definitions loaded.
  478. [17:58:19] C4AulScriptEngine linked - 42398 lines, 0 warnings, 0 errors
  479. [17:58:19] Texture table holds 28 entries.
  480. [17:58:21] 30 textures loaded.
  481. [17:58:21] 20 materials loaded.
  482. [17:58:21] Creating landscape...
  483. [17:58:23] gl: Texturing uses 30 slots at 512x512, 6 levels (44 MB total)
  484. [17:58:23] gl: Compiling vertex shader 0:
  485. [17:58:23] No errors.
  486. [17:58:23] gl: Compiling fragment shader 0:
  487. [17:58:23] No errors.
  488. [17:58:23] gl: Compiling shader program 0:
  489. [17:58:23] No errors.
  490. [17:58:23] gl: Shader 0 linked successfully
  491. [17:58:23] Placing environment objects...
  492. [17:58:23] Local music file: C:\Program Files\OpenClonk\\Music.ocg
  493. [17:58:23] Network: Synchronization (Frame 0) [PlrSave: 0]
  494. [17:58:23] Game started.
  495. [17:58:23] Player join: JackClonk
  496. [18:14:00] [Cnf] Abort: Abort round?
  497. [18:14:02] Player JackClonk removed.
  498. [18:14:03] Game cleared.
  499. [18:14:03] Loading graphics...
  500. [18:14:16] WARNING: Unexpected value "NewStyleLandscape"! (in section "Landscape", after line 31, C:\Program Files\OpenClonk\\Settlement.ocf\Crash.ocs\Scenario.txt)
  501. [18:14:16] WARNING: Unexpected value "Rain"! (in section "Weather", after line 45, C:\Program Files\OpenClonk\\Settlement.ocf\IronPeak.ocs\Scenario.txt)
  502. [18:14:16] WARNING: Unexpected value "NewStyleLandscape"! (in section "Landscape", after line 27, C:\Program Files\OpenClonk\\Settlement.ocf\MtBrame.ocs\Scenario.txt)
  503. [18:14:23] Scenario: C:\Program Files\OpenClonk\\Parkour.ocf\BristleRidge.ocs
  504. [18:14:23] Scenario uses specified object definitions.
  505. [18:14:23] Loading extras...
  506. [18:14:23] Loading graphics...
  507. [18:14:24] Loading object definitions:
  508. [18:14:24] Objects.ocd...
  509. [18:14:26] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  510. [18:14:28] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  511. [18:14:28] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  512. [18:14:28] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  513. [18:14:28] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  514. [18:14:28] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  515. [18:14:28] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  516. [18:14:29] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
  517. [18:14:30] 258 definitions loaded.
  518. [18:14:30] BristleRidge.ocs...
  519. [18:14:30] 0 definitions loaded.
  520. [18:14:30] C4AulScriptEngine linked - 42400 lines, 0 warnings, 0 errors
  521. [18:14:30] Texture table holds 28 entries.
  522. [18:14:31] 30 textures loaded.
  523. [18:14:31] 20 materials loaded.
  524. [18:14:32] Creating landscape...
  525. [18:14:33] gl: Texturing uses 30 slots at 512x512, 6 levels (44 MB total)
  526. [18:14:34] gl: Compiling vertex shader 0:
  527. [18:14:34] No errors.
  528. [18:14:34] gl: Compiling fragment shader 0:
  529. [18:14:34] No errors.
  530. [18:14:34] gl: Compiling shader program 0:
  531. [18:14:34] No errors.
  532. [18:14:34] gl: Shader 0 linked successfully
  533. [18:14:35] Placing environment objects...
  534. [18:14:35] Local music file: C:\Program Files\OpenClonk\\Music.ocg
  535. [18:14:35] Network: Synchronization (Frame 0) [PlrSave: 0]
  536. [18:14:35] Game started.
  537. [18:14:36] Player join: JackClonk
  538. [18:14:55] JackClonk tries again.
  539. [18:15:02] JackClonk tries again.
  540. [18:15:38] [Cnf] Abort: Abort round?
  541. [18:15:40] Player JackClonk removed.
  542. [18:15:41] Game cleared.
  543. [18:15:41] Loading graphics...
  544. [18:16:17] Game cleared.
  545. [18:16:17] Engine shut down.
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