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  1. //masonsproconfig
  2.  
  3. //autoreload
  4. bind "g" "+autoreloadon"
  5. alias "+autoreloadon" "+reload"
  6. alias "-autoreloadon" "bind g +autoreloadoff"
  7. alias "+autoreloadoff" "-reload"
  8. alias "-autoreloadoff" "bind g +autoreloadon"
  9.  
  10. //crosshair
  11. cl_crosshair_alpha "200"; // Slightly transparent
  12. cl_crosshair_red "50"; // CS-style green
  13. cl_crosshair_green "255";
  14. cl_crosshair_blue "0";
  15. cl_crosshair_dynamic "0"; // No dynamic
  16. cl_crosshair_thickness "0"; // 1-pixel
  17.  
  18. // Rate Switcher
  19. //
  20. bind  "k" "jlowinterp";
  21. alias "jlowinterp" "cl_interp_ratio 0; cl_interp 0.0; bind k jmedinterp; jlowecho";
  22. alias "jlowecho" "say_team interp at 0";
  23. alias "jmedinterp" "cl_interp_ratio 2; cl_interp 0.0; bind k jhiginterp; jmedecho";
  24. alias "jmedecho" "say_team interp at 16.7";
  25. alias "jhiginterp" "cl_interp_ratio 2.0; cl_interp 0.067; bind k jlowinterp; jhigecho";
  26. alias "jhigecho" "say_team interp at 67";
  27.  
  28.  
  29. //Glow of items up close
  30. alias "gfone" "cl_glow_item_r 0.0;cl_glow_item_b 1.0;cl_glow_item_g 0.4;wait 11;gftwo"
  31. alias "gftwo" "cl_glow_item_r 0.0;cl_glow_item_b 1.0;cl_glow_item_g 1.0;wait 11;gfone"
  32. gftwo
  33.  
  34.  
  35. //Glow of items from a distance
  36. alias "gcone" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.4;wait 5;gctwo"
  37. alias "gctwo" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.5;wait 5;gcthree"
  38. alias "gcthree" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.6;wait 5;gcfour"
  39. alias "gcfour" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.7;wait 5;gcfive"
  40. alias "gcfive" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.8;wait 5;gcsix"
  41. alias "gcsix" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.9;wait 5;gcseven"
  42. alias "gcseven" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 1.0;wait 5;gceight"
  43. alias "gceight" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.9;wait 5;gcnine"
  44. alias "gcnine" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.8;wait 5;gcten"
  45. alias "gcten" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.7;wait 5;gceleven"
  46. alias "gceleven" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.6;wait 5;gctwelve"
  47. alias "gctwelve" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.5;wait 5;gc13"
  48. alias "gc13" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.4;wait 5;gcone"
  49.  
  50. gctwo
  51.  
  52. //Glow of spawning infected mates
  53. cl_glow_ghost_infected_b 0.70
  54. cl_glow_ghost_infected_g 0.70
  55. cl_glow_ghost_infected_r 0.70
  56.  
  57. //Glow of survivors
  58. cl_glow_survivor_health_high_g 1
  59. cl_glow_survivor_health_high_b 0
  60. cl_glow_survivor_health_high_r 0
  61. cl_glow_survivor_health_med_b 0
  62. cl_glow_survivor_health_med_g 1
  63. cl_glow_survivor_health_med_r 1
  64. cl_glow_survivor_health_low_r 1
  65. cl_glow_survivor_health_low_g 0
  66. cl_glow_survivor_health_low_b 0
  67.  
  68. //Glow of barfed survivors (ONLY SURVIVORS VIEW)
  69. cl_glow_survivor_vomit_b 0.72
  70. cl_glow_survivor_vomit_g 0.07
  71. cl_glow_survivor_vomit_r 0.79
  72.  
  73.  
  74. //Glow of incapped survivors (ONLY SURVIVORS)
  75.  
  76. alias "gisone" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 0.0;wait 5;gistwo"
  77. alias "gistwo" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 0.25;wait 5;gisthree"
  78. alias "gisthree" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 0.50;wait 5;gisfour"
  79. alias "gisfour" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 0.75;wait 5;gisfive"
  80. alias "gisfive" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 1.0;wait 5;gissix"
  81. alias "gissix" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 0.75;wait 5;gisseven"
  82. alias "gisseven" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 0.50;wait 5;giseight"
  83. alias "giseight" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 0.25;wait 5;gisone"
  84. gistwo
  85.  
  86.  
  87. // Lighting & Material Settings
  88. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  89. r_dynamic "0"                             // default 1;    Disables dynamic shadows (may have no effect in l4d2)
  90. r_PhysPropStaticLighting "0"              // default 1;
  91. r_ambientfraction "0.2"                   // default 0.2;
  92. r_radiosity "4"                           //
  93.  
  94. mat_bloom_scalefactor_scalar  ".5"        // default 1;
  95. mat_monitorgamma_tv_enabled "1.6"         // default 0;    Increases brightness dramatically
  96.  
  97.  
  98. // Sound Options
  99. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  100. dsp_enhance_stereo "1"                    // default 0;
  101.  
  102.  
  103. // Props
  104. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  105. func_break_max_pieces "0"                 // default 15;    Removes debris
  106. cl_phys_timescale "1.0"                   //  
  107.  
  108.  
  109. cl_forcepreload "1"
  110. cl_updaterate "66"                       // default 20;
  111. cl_cmdrate "66"                          // default 30;
  112. rate "30000"                              // default 10000;
  113. cl_resend "1.5"                           // default 6;     How many seconds to wait before retrying to connect to a server
  114. cl_interp "0"
  115. cl_interp_ratio "0"                       // default 0.1;   Improves hit registration
  116. cl_lagcompensation "1"                    // default 1;     Improves hit registration
  117.  
  118. r_eyemove  "0"                            // default 1;     Disables realistic eyeball movement
  119. r_eyesize "0"                             //
  120. r_eyeshift_z "0"                          //
  121. r_eyeshift_y "0"                          //
  122. r_eyeshift_x "0"                          //
  123.  
  124. //rapidfire
  125. alias fire "+attack;wait 3;-attack;wait 3;refire"
  126. alias +rapid "alias refire fire;fire"
  127. alias -rapid "alias refire wait"
  128.  
  129. bind mouse3 +rapid
  130.  
  131.  
  132. //serverinfo
  133. mm_dedicated_force_servers 207.210.221.217:27015
  134.  
  135.  
  136. //netgraph_scores
  137. bind "TAB" "+ng";
  138. alias "+ng" "+showscores; net_graph 1;";
  139. alias "-ng" "net_graph 0; -showscores;";
  140.  
  141. //rup
  142. bind p "say_team /ready"; // Ready up
  143. bind o "say_team /unready"; // Be annoying
  144.  
  145.  
  146. //quakelive status
  147. viewmodel_fov_override 540
  148. fov_override 100
  149. fps_max_override 0