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from what I wrote down

a guest Feb 11th, 2015 332 Never
  1.  ~Maps/Chapters/Events/Story Changes
  2.  
  3. -Almost every chapter has been redone in some way. Chapter 1 pits you against Bern's army for example, Chapter 5 ceases to exist in its current form since it was basically complete filler and instead better leads into chapter 6.
  4.  
  5. -There are no routesplits. everything gained on a routesplit is still attainable it's just a personal choice. Western Isles is still the same length, going from 11A (You didn't think you were getting out of this route without going through that hell hole did you?) to 11B to 12. So it's the same length as if there was a route split, you just get everything.
  6.  
  7. -For Sacae and Ilia, the player first heads to Ilia, then heads down into Sacae, the reason for this is if you look at the map of Elibe you cannot get to Bern from Ilia except by travelling through Sacae, so why is it an optional route choice to begin with? Also. I just like the whole idea of this continent trotting adventure.
  8.  
  9. -That being said Roartz and Alucard are the bosses at the end of Sacae and Ilia respectively (Initially you would fight Alucard at the start of the route split and Roartz at the end of it)
  10.  
  11. -The Etruria arc is being expanded upon, the reason being is that essentially you can count it as being part of the Nabata arc (which wont be getting expanded because fuck the desert) but you start chapter 15 at the border, and then nothing happens and you're inside the castle. This comes across as very abrupt and instead work will be done to properly pace the arc and show off some hopefully interesting maps.
  12.  
  13. -There is a new arc, the Reclaim Lycia arc. This happens because the main thing protecting Lycia had been the Etrurian army, and then the Etrurian army turns on you, so instead of going from Nabata directly to Etruria you will instead head back into Lycia to liberate your home... and other things for the characters section.
  14.  
  15. -The final map is being redone entirely, this came from a lot of observation, the fact is that I've only ever been satisfied with a few final maps in Fire Emblem, and the key one that sticks out to me is 9, which has its own problem (Ashnard is completely immune to everyone but Ike) But more to the point, the final chapter of 9 is STILL a Fire Emblem map. There's enemy units, terrain, strategy. A Final Boss is never going to be fulfilling because they're either bullshit with an easy way to kill them, complete chumps, or have a ridiculously annoying gimmick.
  16.  
  17. If you think about it, you're not playing Fire Emblem to fight a final boss in the final chapter, you're playing to PLAY Fire Emblem, the final map should have Ballistae and Staves and varying enemy units and terrain and be a showcase of all your skills. So the final map is being changed to better reflect what a good final map would be.
  18.  
  19. -Roy promotes earlier, this shouldn't need to be put down because it was the first thing I did, I released a patch specifically for this, but hey, worth putting down.
  20.  
  21. -Hector doesn't have to die. He can very well still die and even if you save him you wont recruit him for a while, but it does change how the plot flows for the rest of the Lycia arc. Chapter 3 is being remade to accomodate the extra objective, which has an extremely tight turn requirement. I was initially considering making it hard mode exclusive, because you most certainly can do that, but everyone pretty much likes not having to beat the game to get it.
  22.  
  23. -Though more on the plot, not for the 1.0 which will merely have what is necessary for all the new chapters to flow together, but for later releases, I'm essentially just redoing the script, mostly to call upon other characters (because 90% of the game as is, is Roy chatting to Merlinus/Elphin/Guinevere) although it should be noted this is another reason to keep your characters alive. If you don't, you get no new plot, just the absolute basic stuff. These scenes are being rigorously tested on the poor sods who have endured endless long cutscenes, to make sure that they retain the brevity that is expected of a Fire Emblem scene. While still including a lot of personality. The reason this is seperate from 1.0 as a whole is... some people just want vanilla FE6's story without some fop on the internet writing fanfiction essentially. And I'm okay with that.
  24.  
  25. -There are varying win conditions! I mean they were always in the game, the game is just a seize fest 99% of the time (final 1% being kill the boss) so expect to see Escape, Arrive, Seize, Defend, Kill all Enemies, Kill the Boss, and all your other variations on "Go here and kill all dudes anyway unless you're speed running."
  26.  
  27. -There are new Gaiden chapters that focus on the characters. These are 'Spotlight' chapters, essentially covering some part of a characters past or the present as they have adventures independant of Roy, examples for this include a Cath-exclusive heist, a chapter focusing on Noah as he scouts in the Ilia region with Eliwood and Dieck, a playable version of Dieck's story to Lott in their B support, where he was captured because an employer left him for dead, having to one-man-army your way through a strong hold starting with a broken steel bar and progressively getting better weapons.
  28.  
  29. In short the idea is to make fun, different maps that you might not get and aren't required for the end-game, but which will have some character development and a bit of plot. Obviously you're requires to have them all alive for it. They wont make it into 1.0 either, mostly because I want to finish the blasted main game first and add them in post.
  30.  
  31. -The Arena has now been changed as per CanofWorms change to be a limited series of matches, rather than an endless grind.
  32.  
  33. ~Character/Stat/Item/Class changes
  34.  
  35. -There are now 10 NEW Playable characters, because FE6 does NOT already have a bullshit large cast, and because I hate myself. These are the following
  36.  
  37. Eliwood - Knight Lord
  38. Lyn - Blade Lord (Needs to be Recruited)
  39. Hector - Great Lord (Needs to be Recruited)
  40. Erik - Halberdier (Tied to getting Hector)
  41. Sigune - Falco Knight (Unique ability to use Staves, Needs to be Recruited)
  42. Guinevere - Spear Lord (Not actual name)
  43. Gale - Drake Master (That is an actual name change, Wyverns don't look like that and it was a stupid localization harumph. Unique ability to have Swords/Axes/Lances. Needs to be recruited by Miledy and Zeiss)
  44. Erk - Mage Knight (Only one in the game, but basically just a Valkyrie)
  45. Nino - Sage (Unique ability not determined yet, Recruited by the FE7 Lords, or one of her kids)
  46. Mary - Fighter (Only female fighter in the game, Recruited by Ward or Lot)
  47.  
  48. -You may have just noticed the 'Unique Ability' up there, that is because most units have something special about them to set them apart from their peers besides stats, for example, Cecilia as the Mage General has access to all of the magic and Hugh has a Dark Rank as a Sage, making him the only sage in the game able to use dark spells. The short of it is to provide players with a legitimate reason to say "Why will I use this character over that one?" and be able to balance their abilities in mind with their usual class benefits.
  49.  
  50. -As for classes
  51. Rogue
  52. Rogue (F)
  53. Blade Lord
  54. Knight Lord
  55. Great Lord
  56. Princess (Guinevere Lord)
  57. Paragon (Guinevere Promotion)
  58. Heiress (Lilina Base)
  59. Duchess (Lilina Promo)
  60. Female Fighter
  61. Female Warrior
  62. Halberdier
  63. Female Halberdier
  64. Female Soldier
  65. Elphin Promoted
  66. Mage Knight
  67. Monk
  68.  
  69. Have all been added to the game. Some of them are still missing mapsprites, but animation wise, Elphins promotion, the Paragon, the Duchess and the Female Fighter are all that remain. Some of these are player exlusive, but the rest will show up as enemies.
  70.  
  71. -Oh goodness, this is getting long. There are new weapons! and promotion items have been reduced to a single one, except for Elphin, Lilina and Guinevere.
  72.  
  73. -Roy promotes at the end of the Lycia return arc! so at about Chapter 16 or so in the vanilla game (currently the promotion is at the conclusion of the Etruria arc, but it'll be moved earlier when the new arc is added)
  74.  
  75. -Magic has been greatly altered to match the 'Magic Expansion Project' that's also avaliable in Awful Emblem. This is going to be a bit harder to get into FE6, but now Light and Dark have a reason to freaking exist!
  76.  
  77. -Some characters have changed class! Noah is now a Mercenary, Treck and Dorothy are Soldiers, Zealot is a Halberdier, Hugh is a Sage and not a mage, Astol is a Rogue and not a Thief.
  78.  
  79. -Mercenaries have access to Axes now, because you know they weren't already ridiculously powerful
  80.  
  81. -Pegasus Riders get swords.
  82.  
  83. -Drake Riders, beyond the name change, get a few changes, they can only use Axes, and on promotion gain lances.
  84.  
  85. -Armor Knights get swords and have standardized movement, Generals get Axes and the same. I was actually tempted to give each of the Armor Knights one of the weapon and promote into the rest of the triangle, but I dropped it. For now.
  86.  
  87. -Roy has a new promoted animation, because seriously IS that was just lazy.
  88.  
  89. -Everyone was restatted, and probably not for the last time, with growths changed. I have an official document of all the current growth changes, but it can be simplified down to 'Everyone has faster growth rates.'
  90.  
  91. -Welp, beat around the bush long enough. There's no weapon weight! I tried it with the standard system, didn't like it, I tried it with Strength=Con, and didn't like it, I tried it with no weight and I liked it. You might thing the game is now easier, you are not considering now the enemy ALSO isn't weighed down. It all works together, the maps are still fun and challenging, but now you don't have to worry about all of your girls being gimped because they had the audacity to not be beefed up.
  92.  
  93. -Elphin gets Light Magic and loses the ability to sing, on promotions he gets Axes, think about it, it makes sense.
  94.  
  95. -All the new characters have supports and the supports are being rewritten or just touched up because well... the translation isn't the best.
  96.  
  97. -Wendy joins in Chapter 1. Bors joins in Chapter 3, leaving Barth all alone in Chapter 8 as the only Armor to join then.
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