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Oct 23rd, 2016
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  1. MainColor = "White"
  2. Name = "Narikai"
  3.  
  4. Plrs = game:GetService("Players")
  5.  
  6. me = Plrs[Name]
  7. char = me.Character
  8. Modelname = "xDragon"
  9. PetName = "xDragon"
  10. Toolname = "Dragon"
  11. Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
  12. necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  13. selected = false
  14. Hurt = false
  15. Deb = true
  16. Able = true
  17. Prop = {Damage = 30}
  18.  
  19. ToolIcon = ""
  20. MouseIc = ""
  21. MouseDo = ""
  22.  
  23. Add = {
  24. Sphere = function(P)
  25. local m = Instance.new("SpecialMesh",P)
  26. m.MeshType = "Sphere"
  27. return m
  28. end,
  29. BF = function(P)
  30. local bf = Instance.new("BodyForce",P)
  31. bf.force = Vector3.new(0, P:GetMass()*187, 0)
  32. return bf
  33. end,
  34. BP = function(P)
  35. local bp = Instance.new("BodyPosition",P)
  36. bp.maxForce = Vector3.new(math.huge, 0, math.huge)
  37. bp.P = 14000
  38. return bp
  39. end,
  40. BG = function(P)
  41. local bg = Instance.new("BodyGyro",P)
  42. bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  43. bg.P = 14000
  44. return bg
  45. end,
  46. Mesh = function(P, ID, x, y, z)
  47. local m = Instance.new("SpecialMesh")
  48. m.MeshId = ID
  49. m.Scale = Vector3.new(x, y, z)
  50. m.Parent = P
  51. return m
  52. end,
  53. Sound = function(P, ID, vol, pitch)
  54. local s = Instance.new("Sound")
  55. s.SoundId = ID
  56. s.Volume = vol
  57. s.Pitch = pitch
  58. s.Parent = P
  59. return s
  60. end
  61. }
  62.  
  63. function find(tab, arg)
  64. local ah = nil
  65. for i,v in pairs(tab) do
  66. if v == arg then
  67. ah = v
  68. end
  69. end
  70. return ah
  71. end
  72.  
  73. function getAllParts(from)
  74. local t = {}
  75. function getParts(where)
  76. for i, v in pairs(where:children()) do
  77. if v:IsA("BasePart") then
  78. if v.Parent ~= char and v.Parent.Parent ~= char then
  79. table.insert(t, v)
  80. end
  81. end
  82. getParts(v)
  83. end
  84. end
  85. getParts(workspace)
  86. return t
  87. end
  88.  
  89. function RayCast(pos1, pos2, maxDist, forward)
  90. local list = getAllParts(workspace)
  91. local pos0 = pos1
  92. for dist = 1, maxDist, forward do
  93. pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p
  94. for _, v in pairs(list) do
  95. local pos3 = v.CFrame:pointToObjectSpace(pos0)
  96. local s = v.Size
  97. if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then
  98. return pos0, v
  99. end
  100. end
  101. end
  102. return pos0, nil
  103. end
  104.  
  105. function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
  106. local p = Instance.new("Part")
  107. p.formFactor = "Custom"
  108. p.Anchored = Anchor
  109. p.CanCollide = Collide
  110. p.Transparency = Tran
  111. p.Reflectance = Ref
  112. p.BrickColor = BrickColor.new(Color)
  113. for _, Surf in pairs(Surfaces) do
  114. p[Surf] = "Smooth"
  115. end
  116. p.Size = Vector3.new(X, Y, Z)
  117. if Break then
  118. p:BreakJoints()
  119. else p:MakeJoints() end
  120. p.Parent = Parent
  121. return p
  122. end
  123.  
  124. function Weld(p0, p1, x, y, z, a, b, c)
  125. local w = Instance.new("Weld")
  126. w.Parent = p0
  127. w.Part0 = p0
  128. w.Part1 = p1
  129. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
  130. return w
  131. end
  132.  
  133. function ComputePos(pos1, pos2)
  134. local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
  135. return CFrame.new(pos1, pos3)
  136. end
  137.  
  138. function getHumanoid(c)
  139. local h = nil
  140. for i,v in pairs(c:children()) do
  141. if v:IsA("Humanoid") and c ~= char then
  142. if v.Health > 0 then
  143. h = v
  144. end
  145. end
  146. end
  147. return h
  148. end
  149.  
  150. for i,v in pairs(char:children()) do
  151. if v.Name == Modelname or v.Name == PetName then
  152. v:remove()
  153. end
  154. end
  155.  
  156. torso = char.Torso
  157. neck = torso.Neck
  158. hum = char.Humanoid
  159. Rarm = char["Right Arm"]
  160. Larm = char["Left Arm"]
  161. Rleg = char["Right Leg"]
  162. Lleg = char["Left Leg"]
  163.  
  164. hc = Instance.new("Humanoid")
  165. hc.Health = 0
  166. hc.MaxHealth = 0
  167.  
  168. slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 0.8)
  169. hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2801263", 0.7, 0.6)
  170. charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=2101137", 0.8, 0.65)
  171. boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2691586", 0.8, 0.3)
  172. smashsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2692806", 0.8, 0.35)
  173. boomboom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2760979", 1, 0.18)
  174.  
  175. function PlaySound(sound, pitch, vol)
  176. local s = sound:clone()
  177. if pitch ~= nil then
  178. if tonumber(pitch) then
  179. s.Pitch = tonumber(pitch)
  180. end
  181. end
  182. if vol ~= nil then
  183. if tonumber(vol) then
  184. s.Volume = tonumber(vol)
  185. end
  186. end
  187. s.Parent = torso
  188. s.PlayOnRemove = true
  189. coroutine.resume(coroutine.create(function()
  190. wait()
  191. s:remove()
  192. end))
  193. end
  194.  
  195. Mo = Instance.new("Model")
  196. Mo.Name = Modelname
  197.  
  198. RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  199. LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  200. RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  201. LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  202.  
  203. RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
  204. LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
  205. RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
  206. LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
  207.  
  208. RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
  209. LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
  210. RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  211. LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  212.  
  213. HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  214. HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0)
  215. HW = Weld(HB, nil, 0, -1.3, 0, math.pi/2, 0, 0)
  216.  
  217. TH = Weld(torso, nil, -0.8, 0.4, -0.4, 0, math.pi/2, math.rad(80))
  218.  
  219. RAWStand, LAWStand, RLWStand, LLWStand, HWStand = nil
  220.  
  221. --handle = Part(Mo, false, false, 0, 0, GuitarColour, 0.6, 1.5, 1.5, true)
  222.  
  223. Pet = Instance.new("Model")
  224. Pet.Name = PetName
  225.  
  226. petbody = Part(Pet, false, true, 0, 0, MainColor, 3, 2.6, 6, true)
  227. Add.Sphere(petbody)
  228. petbody.CFrame = torso.CFrame * CFrame.new(4, 0, 0)
  229.  
  230. bodytrim = Part(Pet, false, true, 0, 0, "Cool yellow", 2.7, 2.4, 5.4, true)
  231. Add.Sphere(bodytrim)
  232. Weld(petbody, bodytrim, 0, 0.25, 0, 0, 0, 0)
  233.  
  234. neckplace = Part(Pet, false, false, 0, 0, "Cool yellow", 0.1, 0.1, 0.1, true)
  235. Weld(petbody, neckplace, 0, -0.2, 2.6, 0, 0, 0)
  236.  
  237. Mo.Parent = char
  238. Pet.Parent = char
  239. TH.Part1 = handle
  240.  
  241. if script.Parent.className ~= "HopperBin" then
  242. h = Instance.new("HopperBin",me.Backpack)
  243. h.Name = Toolname
  244. h.TextureId = ToolIcon
  245. script.Parent = h
  246. end
  247.  
  248. bin = script.Parent
  249.  
  250. function detach(bool)
  251. LLW.C0 = CFrame.new(0, 0, 0)
  252. RLW.C0 = CFrame.new(0, 0, 0)
  253. LAW.C0 = CFrame.new(0,0,0)
  254. RAW.C0 = CFrame.new(0, 0, 0)
  255. if bool then
  256. LLW.Part1 = nil
  257. RLW.Part1 = nil
  258. RAW.Part1 = nil
  259. LAW.Part1 = nil
  260. end
  261. end
  262.  
  263. function attach()
  264. RAW.Part1 = Rarm
  265. LAW.Part1 = Larm
  266. RLW.Part1 = Rleg
  267. LLW.Part1 = Lleg
  268. end
  269.  
  270. function normal()
  271. neck.C0 = NeckStand
  272. RAW.C0 = RAWStand
  273. LAW.C0 = LAWStand
  274. RLW.C0 = RLWStand
  275. LLW.C0 = LLWStand
  276. RAW.C1 = CFrame.new(0, 0.5, 0)
  277. LAW.C1 = CFrame.new(0, 0.5, 0)
  278. RLW.C1 = CFrame.new(0, 0.8, 0)
  279. LLW.C1 = CFrame.new(0, 0.8, 0)
  280. HW.C0 = HWStand
  281. end
  282.  
  283. function idleanim()
  284. attach()
  285. for i = 0, 1, 0.03 do
  286. RAW.C0 = RAWStand * CFrame.Angles(0, 0, 0)
  287. LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0)
  288. RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0)
  289. LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0)
  290. neck.C0 = NeckStand * CFrame.Angles(0, 0, 0)
  291. if selected == false or torso.Velocity.magnitude > 2 or Able == false then break end
  292. wait()
  293. end
  294. wait()
  295. for i = 1, 0, -0.02 do
  296. RAW.C0 = RAWStand * CFrame.Angles(0, 0, 0)
  297. LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0)
  298. RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0)
  299. LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0)
  300. neck.C0 = NeckStand * CFrame.Angles(0, 0, 0)
  301. if selected == false or torso.Velocity.magnitude > 2 or Able == false then break end
  302. wait()
  303. end
  304. normal()
  305. end
  306.  
  307. function runanim()
  308. RLW.Part1 = nil
  309. LLW.Part1 = nil
  310. end
  311.  
  312. coroutine.resume(coroutine.create(function()
  313. while true do
  314. wait()
  315. if selected and Able == true then
  316. if torso.Velocity.magnitude < 2 then
  317. --idleanim()
  318. wait()
  319. else
  320. --runanim()
  321. wait()
  322. end
  323. end
  324. end
  325. end))
  326.  
  327. function selectanim()
  328. attach()
  329. if RAWStand == nil then
  330. RAWStand = RAW.C0
  331. LAWStand = LAW.C0
  332. RLWStand = RLW.C0
  333. LLWStand = LLW.C0
  334. HWStand = HW.C0
  335. end
  336. normal()
  337. end
  338.  
  339. function deselanim()
  340. neck.C0 = necko
  341. detach(true)
  342. end
  343.  
  344. function select(mouse)
  345. selectanim()
  346. selected = true
  347. mouse.KeyDown:connect(function(key)
  348. key = key:lower()
  349. end)
  350. mouse.Button1Down:connect(function()
  351. end)
  352. end
  353.  
  354. function deselect(mouse)
  355. selected = false
  356. deselanim()
  357. end
  358.  
  359. bin.Selected:connect(select)
  360. bin.Deselected:connect(deselect)
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