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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <!--
  3. // ============================================================
  4. // == INTERNATIONAL GAMING CENTER NETWORK
  5. // == www.igcn.mu
  6. // == (C) 2010-2016 IGC-Network (R)
  7. // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  8. // == File is a part of IGCN Group MuOnline Server files.
  9. // ============================================================
  10. //
  11. // ### PentagramItemDrop::ServerElementRate::Server ### - Drop Rate of item of specified element per server (Code)
  12. // Index: Unique Index in the section, starts from 1
  13. // Code: Server Code of the server (corresponding to GameServer.ini settings)
  14. // FireDrop: Chance of drop of item with Fire Element
  15. // EarthDrop: Chance of drop of item with Earth Element
  16. // WindDrop: Chance of drop of item with Wind Element
  17. // DarknessDrop: Chance of drop of item with Darkness Element
  18. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  19. //~~ Element Drop Settings is n/10000. Sum of all Drop Rates in a row must be equal to 10000
  20. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  21. //
  22. // ### PentagramItemDrop::SocketRate::Socket ### - rate of chance to drop Pentagram item with specified count of sockets
  23. // Count: Count of Sockets
  24. // OpenRate: Chance rate to use specified record, n/10000 - sum in column must be equal to 10000
  25. // OpenSet: Chance rate to select a record from records of same count, the OpenSet must be equal to 10000 for records of same Count value, n/10000
  26. //---------------------------------------------------------------------------------------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  27. //~~ OpenRate values must be set ascending - down from lowest to highest, repeated values are allowed
  28. //~~ OpenSet values for same Count must be set descending - down from highest to lowest, records of OpenSet = 0 are ignored, despite OpenRate is greater than 0
  29. //---------------------------------------------------------------------------------------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  30. //
  31. // SlotRate1: Chance of Pentagram item drop with 1 socket, n/10000
  32. // SlotRate2: Chance of Pentagram item drop with 2 socket, n/10000
  33. // SlotRate3: Chance of Pentagram item drop with 3 socket, n/10000
  34. // SlotRate4: Chance of Pentagram item drop with 4 socket, n/10000
  35. // SlotRate5: Chance of Pentagram item drop with 5 socket, n/10000
  36. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  37. //~~ How it works:
  38. //~~ 1) Basing on OpenRate system selects a record to use, e.g. selected record with Count = 3
  39. //~~ 2) Basing on OpenSet system makes a draw of a record among all records of Count = 3 (example)
  40. //~~ 3) Basing on SlotRateX system draws a final socket count to drop for an item
  41. //~~
  42. //~~ Each entry of same SocketCount represents different Pentagram sockets configuration and chance to get it
  43. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  44. //
  45. // ### PentagramItemDrop::ItemDropRate::Monster ###
  46. // Index: Index of a Monster to drop item from (IGC_MonsterList.xml)
  47. // ItemCat1: Pentagram (1) item to drop, Category (IGC_ItemList.xml)
  48. // ItemIndex1: Pentagram (1) item to drop, Index (IGC_ItemList.xml)
  49. // DropRate1: Drop Rate for Item (1)
  50. // ItemCat2: Pentagram (2) item to drop, Category
  51. // ItemIndex2: Pentagram (2) item to drop, Index
  52. // DropRate2: Drop Rate for Item (2)
  53. // ItemCat3: Pentagram (3) item to drop, Category
  54. // ItemIndex3: Pentagram (3) item to drop, Index
  55. // DropRate3: Drop Rate for Item (3)
  56. // ItemCat4: Pentagram (4) item to drop, Category
  57. // ItemIndex4: Pentagram (4) item to drop, Index
  58. // DropRate4: Drop Rate for Item (4)
  59. // ItemCat5: Pentagram (5) item to drop, Category
  60. // ItemIndex5: Pentagram (5) item to drop, Index
  61. // DropRate5: Drop Rate for Item (5)
  62. // ItemCat6: Pentagram (6) item to drop, Category
  63. // ItemIndex6: Pentagram (6) item to drop, Index
  64. // DropRate6: Drop Rate for Item (6)
  65. // Name: Monster Name the item drops from, used for logs and in-file description purpose
  66. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  67. //~~ If sum of all DropRateX in a row is not equal to 10000 then it is possible that no item will be dropped
  68. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  69. //~~ NOTE ~ ServerCode must match configuration of \IGCData\IGC_MapServerInfo.xml
  70. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  71. //
  72. // STRICTLY NO COMMENTS INSIDE TAGS
  73. --><?xml version="1.0" encoding="utf-8"?>
  74. <!--
  75. // ============================================================
  76. // == INTERNATIONAL GAMING CENTER NETWORK
  77. // == www.igcn.mu
  78. // == (C) 2010-2016 IGC-Network (R)
  79. // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  80. // == File is a part of IGCN Group MuOnline Server files.
  81. // ============================================================
  82. //
  83. // ### PentagramItemDrop::ServerElementRate::Server ### - Drop Rate of item of specified element per server (Code)
  84. // Index: Unique Index in the section, starts from 1
  85. // Code: Server Code of the server (corresponding to GameServer.ini settings)
  86. // FireDrop: Chance of drop of item with Fire Element
  87. // EarthDrop: Chance of drop of item with Earth Element
  88. // WindDrop: Chance of drop of item with Wind Element
  89. // DarknessDrop: Chance of drop of item with Darkness Element
  90. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  91. //~~ Element Drop Settings is n/10000. Sum of all Drop Rates in a row must be equal to 10000
  92. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  93. //
  94. // ### PentagramItemDrop::SocketRate::Socket ### - rate of chance to drop Pentagram item with specified count of sockets
  95. // Count: Count of Sockets
  96. // OpenRate: Chance rate to use specified record, n/10000 - sum in column must be equal to 10000
  97. // OpenSet: Chance rate to select a record from records of same count, the OpenSet must be equal to 10000 for records of same Count value, n/10000
  98. //---------------------------------------------------------------------------------------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  99. //~~ OpenRate values must be set ascending - down from lowest to highest, repeated values are allowed
  100. //~~ OpenSet values for same Count must be set descending - down from highest to lowest, records of OpenSet = 0 are ignored, despite OpenRate is greater than 0
  101. //---------------------------------------------------------------------------------------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  102. //
  103. // SlotRate1: Chance of Pentagram item drop with 1 socket, n/10000
  104. // SlotRate2: Chance of Pentagram item drop with 2 socket, n/10000
  105. // SlotRate3: Chance of Pentagram item drop with 3 socket, n/10000
  106. // SlotRate4: Chance of Pentagram item drop with 4 socket, n/10000
  107. // SlotRate5: Chance of Pentagram item drop with 5 socket, n/10000
  108. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  109. //~~ How it works:
  110. //~~ 1) Basing on OpenRate system selects a record to use, e.g. selected record with Count = 3
  111. //~~ 2) Basing on OpenSet system makes a draw of a record among all records of Count = 3 (example)
  112. //~~ 3) Basing on SlotRateX system draws a final socket count to drop for an item
  113. //~~
  114. //~~ Each entry of same SocketCount represents different Pentagram sockets configuration and chance to get it
  115. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  116. //
  117. // ### PentagramItemDrop::ItemDropRate::Monster ###
  118. // Index: Index of a Monster to drop item from (IGC_MonsterList.xml)
  119. // ItemCat1: Pentagram (1) item to drop, Category (IGC_ItemList.xml)
  120. // ItemIndex1: Pentagram (1) item to drop, Index (IGC_ItemList.xml)
  121. // DropRate1: Drop Rate for Item (1)
  122. // ItemCat2: Pentagram (2) item to drop, Category
  123. // ItemIndex2: Pentagram (2) item to drop, Index
  124. // DropRate2: Drop Rate for Item (2)
  125. // ItemCat3: Pentagram (3) item to drop, Category
  126. // ItemIndex3: Pentagram (3) item to drop, Index
  127. // DropRate3: Drop Rate for Item (3)
  128. // ItemCat4: Pentagram (4) item to drop, Category
  129. // ItemIndex4: Pentagram (4) item to drop, Index
  130. // DropRate4: Drop Rate for Item (4)
  131. // ItemCat5: Pentagram (5) item to drop, Category
  132. // ItemIndex5: Pentagram (5) item to drop, Index
  133. // DropRate5: Drop Rate for Item (5)
  134. // ItemCat6: Pentagram (6) item to drop, Category
  135. // ItemIndex6: Pentagram (6) item to drop, Index
  136. // DropRate6: Drop Rate for Item (6)
  137. // Name: Monster Name the item drops from, used for logs and in-file description purpose
  138. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  139. //~~ If sum of all DropRateX in a row is not equal to 10000 then it is possible that no item will be dropped
  140. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  141. //~~ NOTE ~ ServerCode must match configuration of \IGCData\IGC_MapServerInfo.xml
  142. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  143. //
  144. // STRICTLY NO COMMENTS INSIDE TAGS
  145. -->
  146.  
  147. <PentagramItemDrop>
  148. <ServerElementRate>
  149. <Server Index="1" Code="0" FireDrop="2000" WaterDrop="2000" EarthDrop="2000" WindDrop="2000" DarknessDrop="2000" /> <!-- Total must be equal to 10000 -->
  150. <Server Index="2" Code="12" FireDrop="2000" WaterDrop="2000" EarthDrop="2000" WindDrop="2000" DarknessDrop="2000" /> <!-- Total must be equal to 10000 -->
  151. <Server Index="3" Code="13" FireDrop="2000" WaterDrop="2000" EarthDrop="2000" WindDrop="2000" DarknessDrop="2000" /> <!-- Total must be equal to 10000 -->
  152. <Server Index="4" Code="14" FireDrop="2000" WaterDrop="2000" EarthDrop="2000" WindDrop="2000" DarknessDrop="2000" /> <!-- Total must be equal to 10000 -->
  153. </ServerElementRate>
  154.  
  155. <SocketRate>
  156. <Socket Count="5" OpenRate="10" OpenSet="9990" SlotRate1="10000" SlotRate2="10000" SlotRate3="10000" SlotRate4="10000" SlotRate5="100" />
  157. <Socket Count="5" OpenRate="10" OpenSet="10" SlotRate1="10000" SlotRate2="10000" SlotRate3="10000" SlotRate4="10000" SlotRate5="10000" />
  158. <Socket Count="5" OpenRate="10" OpenSet="0" SlotRate1="0" SlotRate2="0" SlotRate3="0" SlotRate4="0" SlotRate5="0" /> <!-- OpenRate filler -->
  159. <Socket Count="5" OpenRate="10" OpenSet="0" SlotRate1="0" SlotRate2="0" SlotRate3="0" SlotRate4="0" SlotRate5="0" /> <!-- OpenRate filler -->
  160. <Socket Count="5" OpenRate="10" OpenSet="0" SlotRate1="0" SlotRate2="0" SlotRate3="0" SlotRate4="0" SlotRate5="0" /> <!-- OpenRate filler -->
  161. <Socket Count="4" OpenRate="15" OpenSet="9900" SlotRate1="10000" SlotRate2="10000" SlotRate3="5000" SlotRate4="800" SlotRate5="0" />
  162. <Socket Count="4" OpenRate="15" OpenSet="100" SlotRate1="10000" SlotRate2="10000" SlotRate3="10000" SlotRate4="10000" SlotRate5="0" />
  163. <Socket Count="4" OpenRate="15" OpenSet="0" SlotRate1="0" SlotRate2="0" SlotRate3="0" SlotRate4="0" SlotRate5="0" /> <!-- OpenRate filler -->
  164. <Socket Count="4" OpenRate="15" OpenSet="0" SlotRate1="0" SlotRate2="0" SlotRate3="0" SlotRate4="0" SlotRate5="0" /> <!-- OpenRate filler -->
  165. <Socket Count="3" OpenRate="70" OpenSet="5000" SlotRate1="10000" SlotRate2="10000" SlotRate3="6000" SlotRate4="4000" SlotRate5="0" />
  166. <Socket Count="3" OpenRate="70" OpenSet="3000" SlotRate1="10000" SlotRate2="6000" SlotRate3="10000" SlotRate4="4000" SlotRate5="0" />
  167. <Socket Count="3" OpenRate="70" OpenSet="2000" SlotRate1="10000" SlotRate2="6000" SlotRate3="4000" SlotRate4="10000" SlotRate5="0" />
  168. <Socket Count="3" OpenRate="70" OpenSet="0" SlotRate1="0" SlotRate2="0" SlotRate3="0" SlotRate4="0" SlotRate5="0" /> <!-- OpenRate filler -->
  169. <Socket Count="2" OpenRate="1000" OpenSet="10000" SlotRate1="10000" SlotRate2="4000" SlotRate3="3000" SlotRate4="3000" SlotRate5="0" />
  170. <Socket Count="1" OpenRate="8610" OpenSet="10000" SlotRate1="10000" SlotRate2="0" SlotRate3="0" SlotRate4="0" SlotRate5="0" />
  171. </SocketRate>
  172.  
  173. <ItemDropRate>
  174. <Monster Index="45" ItemCat1="12" ItemIndex1="200" DropRate1="100" ItemCat2="12" ItemIndex2="201" DropRate2="50" ItemCat3="-1" ItemIndex3="-1" DropRate3="0" ItemCat4="-1" ItemIndex4="-1" DropRate4="0" ItemCat5="-1" ItemIndex5="-1" DropRate5="0" ItemCat6="-1" ItemIndex6="-1" DropRate6="0" ItemCat7="-1" ItemIndex7="-1" DropRate7="0" ItemCat8="-1" ItemIndex8="-1" DropRate8="0" ItemCat9="-1" ItemIndex9="-1" DropRate9="0" ItemCat10="-1" ItemIndex10="-1" DropRate10="0" Name="Bahamut" />
  175. <Monster Index="46" ItemCat1="12" ItemIndex1="200" DropRate1="100" ItemCat2="12" ItemIndex2="201" DropRate2="50" ItemCat3="-1" ItemIndex3="-1" DropRate3="0" ItemCat4="-1" ItemIndex4="-1" DropRate4="0" ItemCat5="-1" ItemIndex5="-1" DropRate5="0" ItemCat6="-1" ItemIndex6="-1" DropRate6="0" ItemCat7="-1" ItemIndex7="-1" DropRate7="0" ItemCat8="-1" ItemIndex8="-1" DropRate8="0" ItemCat9="-1" ItemIndex9="-1" DropRate9="0" ItemCat10="-1" ItemIndex10="-1" DropRate10="0" Name="Vepar" />
  176. <Monster Index="47" ItemCat1="12" ItemIndex1="200" DropRate1="100" ItemCat2="12" ItemIndex2="201" DropRate2="50" ItemCat3="-1" ItemIndex3="-1" DropRate3="0" ItemCat4="-1" ItemIndex4="-1" DropRate4="0" ItemCat5="-1" ItemIndex5="-1" DropRate5="0" ItemCat6="-1" ItemIndex6="-1" DropRate6="0" ItemCat7="-1" ItemIndex7="-1" DropRate7="0" ItemCat8="-1" ItemIndex8="-1" DropRate8="0" ItemCat9="-1" ItemIndex9="-1" DropRate9="0" ItemCat10="-1" ItemIndex10="-1" DropRate10="0" Name="Valkyrie" />
  177. <Monster Index="48" ItemCat1="12" ItemIndex1="200" DropRate1="100" ItemCat2="12" ItemIndex2="201" DropRate2="50" ItemCat3="-1" ItemIndex3="-1" DropRate3="0" ItemCat4="-1" ItemIndex4="-1" DropRate4="0" ItemCat5="-1" ItemIndex5="-1" DropRate5="0" ItemCat6="-1" ItemIndex6="-1" DropRate6="0" ItemCat7="-1" ItemIndex7="-1" DropRate7="0" ItemCat8="-1" ItemIndex8="-1" DropRate8="0" ItemCat9="-1" ItemIndex9="-1" DropRate9="0" ItemCat10="-1" ItemIndex10="-1" DropRate10="0" Name="Lizard King" />
  178. <Monster Index="51" ItemCat1="12" ItemIndex1="200" DropRate1="100" ItemCat2="12" ItemIndex2="201" DropRate2="50" ItemCat3="-1" ItemIndex3="-1" DropRate3="0" ItemCat4="-1" ItemIndex4="-1" DropRate4="0" ItemCat5="-1" ItemIndex5="-1" DropRate5="0" ItemCat6="-1" ItemIndex6="-1" DropRate6="0" ItemCat7="-1" ItemIndex7="-1" DropRate7="0" ItemCat8="-1" ItemIndex8="-1" DropRate8="0" ItemCat9="-1" ItemIndex9="-1" DropRate9="0" ItemCat10="-1" ItemIndex10="-1" DropRate10="0" Name="Great Bahamut" />
  179. <Monster Index="52" ItemCat1="12" ItemIndex1="200" DropRate1="100" ItemCat2="12" ItemIndex2="201" DropRate2="50" ItemCat3="-1" ItemIndex3="-1" DropRate3="0" ItemCat4="-1" ItemIndex4="-1" DropRate4="0" ItemCat5="-1" ItemIndex5="-1" DropRate5="0" ItemCat6="-1" ItemIndex6="-1" DropRate6="0" ItemCat7="-1" ItemIndex7="-1" DropRate7="0" ItemCat8="-1" ItemIndex8="-1" DropRate8="0" ItemCat9="-1" ItemIndex9="-1" DropRate9="0" ItemCat10="-1" ItemIndex10="-1" DropRate10="0" Name="Silver Valkyrie" />
  180. <Monster Index="586" ItemCat1="12" ItemIndex1="144" DropRate1="5000" ItemCat2="12" ItemIndex2="200" DropRate2="1500" ItemCat3="12" ItemIndex3="201" DropRate3="1250" ItemCat4="12" ItemIndex4="202" DropRate4="1000" ItemCat5="12" ItemIndex5="203" DropRate5="1000" ItemCat6="12" ItemIndex6="204" DropRate6="1000" ItemCat7="-1" ItemIndex7="-1" DropRate7="0" ItemCat8="-1" ItemIndex8="-1" DropRate8="0" ItemCat9="-1" ItemIndex9="-1" DropRate9="0" ItemCat10="-1" ItemIndex10="-1" DropRate10="0" Name="Devilfairy" />
  181. <Monster Index="587" ItemCat1="12" ItemIndex1="144" DropRate1="5000" ItemCat2="12" ItemIndex2="200" DropRate2="1500" ItemCat3="12" ItemIndex3="201" DropRate3="1250" ItemCat4="12" ItemIndex4="202" DropRate4="1000" ItemCat5="12" ItemIndex5="203" DropRate5="1000" ItemCat6="12" ItemIndex6="204" DropRate6="1000" ItemCat7="-1" ItemIndex7="-1" DropRate7="0" ItemCat8="-1" ItemIndex8="-1" DropRate8="0" ItemCat9="-1" ItemIndex9="-1" DropRate9="0" ItemCat10="-1" ItemIndex10="-1" DropRate10="0" Name="Elemental Beast" />
  182. <Monster Index="588" ItemCat1="12" ItemIndex1="144" DropRate1="5000" ItemCat2="12" ItemIndex2="200" DropRate2="1500" ItemCat3="12" ItemIndex3="201" DropRate3="1250" ItemCat4="12" ItemIndex4="202" DropRate4="1000" ItemCat5="12" ItemIndex5="203" DropRate5="1000" ItemCat6="12" ItemIndex6="204" DropRate6="1000" ItemCat7="-1" ItemIndex7="-1" DropRate7="0" ItemCat8="-1" ItemIndex8="-1" DropRate8="0" ItemCat9="-1" ItemIndex9="-1" DropRate9="0" ItemCat10="-1" ItemIndex10="-1" DropRate10="0" Name="Elemental Knight" />
  183. <Monster Index="589" ItemCat1="12" ItemIndex1="144" DropRate1="5000" ItemCat2="12" ItemIndex2="200" DropRate2="1500" ItemCat3="12" ItemIndex3="201" DropRate3="1250" ItemCat4="12" ItemIndex4="202" DropRate4="1000" ItemCat5="12" ItemIndex5="203" DropRate5="1000" ItemCat6="12" ItemIndex6="204" DropRate6="1000" ItemCat7="-1" ItemIndex7="-1" DropRate7="0" ItemCat8="-1" ItemIndex8="-1" DropRate8="0" ItemCat9="-1" ItemIndex9="-1" DropRate9="0" ItemCat10="-1" ItemIndex10="-1" DropRate10="0" Name="Ubaid Devilfairy" />
  184. <Monster Index="590" ItemCat1="12" ItemIndex1="144" DropRate1="5000" ItemCat2="12" ItemIndex2="200" DropRate2="1500" ItemCat3="12" ItemIndex3="201" DropRate3="1250" ItemCat4="12" ItemIndex4="202" DropRate4="1000" ItemCat5="12" ItemIndex5="203" DropRate5="1000" ItemCat6="12" ItemIndex6="204" DropRate6="1000" ItemCat7="-1" ItemIndex7="-1" DropRate7="0" ItemCat8="-1" ItemIndex8="-1" DropRate8="0" ItemCat9="-1" ItemIndex9="-1" DropRate9="0" ItemCat10="-1" ItemIndex10="-1" DropRate10="0" Name="Ubaid Elemental Beast" />
  185. <Monster Index="591" ItemCat1="12" ItemIndex1="144" DropRate1="5000" ItemCat2="12" ItemIndex2="200" DropRate2="1500" ItemCat3="12" ItemIndex3="201" DropRate3="1250" ItemCat4="12" ItemIndex4="202" DropRate4="1000" ItemCat5="12" ItemIndex5="203" DropRate5="1000" ItemCat6="12" ItemIndex6="204" DropRate6="1000" ItemCat7="-1" ItemIndex7="-1" DropRate7="0" ItemCat8="-1" ItemIndex8="-1" DropRate8="0" ItemCat9="-1" ItemIndex9="-1" DropRate9="0" ItemCat10="-1" ItemIndex10="-1" DropRate10="0" Name="Ubaid Elemental Knight" />
  186. <Monster Index="592" ItemCat1="12" ItemIndex1="145" DropRate1="5000" ItemCat2="12" ItemIndex2="151" DropRate2="300" ItemCat3="12" ItemIndex3="200" DropRate3="2000" ItemCat4="12" ItemIndex4="201" DropRate4="1750" ItemCat5="12" ItemIndex5="202" DropRate5="1500" ItemCat6="12" ItemIndex6="203" DropRate6="1500" ItemCat7="12" ItemIndex7="204" DropRate7="1500" ItemCat8="-1" ItemIndex8="-1" DropRate8="0" ItemCat9="-1" ItemIndex9="-1" DropRate9="0" ItemCat10="-1" ItemIndex10="-1" DropRate10="0" Name="Undine" />
  187. <Monster Index="593" ItemCat1="12" ItemIndex1="145" DropRate1="5000" ItemCat2="12" ItemIndex2="151" DropRate2="300" ItemCat3="12" ItemIndex3="200" DropRate3="2000" ItemCat4="12" ItemIndex4="201" DropRate4="1750" ItemCat5="12" ItemIndex5="202" DropRate5="1500" ItemCat6="12" ItemIndex6="203" DropRate6="1500" ItemCat7="12" ItemIndex7="204" DropRate7="1500" ItemCat8="-1" ItemIndex8="-1" DropRate8="0" ItemCat9="-1" ItemIndex9="-1" DropRate9="0" ItemCat10="-1" ItemIndex10="-1" DropRate10="0" Name="Salamander" />
  188. <Monster Index="594" ItemCat1="12" ItemIndex1="145" DropRate1="5000" ItemCat2="12" ItemIndex2="151" DropRate2="300" ItemCat3="12" ItemIndex3="200" DropRate3="2000" ItemCat4="12" ItemIndex4="201" DropRate4="1750" ItemCat5="12" ItemIndex5="202" DropRate5="1500" ItemCat6="12" ItemIndex6="203" DropRate6="1500" ItemCat7="12" ItemIndex7="204" DropRate7="1500" ItemCat8="-1" ItemIndex8="-1" DropRate8="0" ItemCat9="-1" ItemIndex9="-1" DropRate9="0" ItemCat10="-1" ItemIndex10="-1" DropRate10="0" Name="Sylphid" />
  189. <Monster Index="595" ItemCat1="12" ItemIndex1="145" DropRate1="5000" ItemCat2="12" ItemIndex2="151" DropRate2="300" ItemCat3="12" ItemIndex3="200" DropRate3="2000" ItemCat4="12" ItemIndex4="201" DropRate4="1750" ItemCat5="12" ItemIndex5="202" DropRate5="1500" ItemCat6="12" ItemIndex6="203" DropRate6="1500" ItemCat7="12" ItemIndex7="204" DropRate7="1500" ItemCat8="-1" ItemIndex8="-1" DropRate8="0" ItemCat9="-1" ItemIndex9="-1" DropRate9="0" ItemCat10="-1" ItemIndex10="-1" DropRate10="0" Name="Gnome" />
  190. <Monster Index="596" ItemCat1="12" ItemIndex1="145" DropRate1="5000" ItemCat2="12" ItemIndex2="151" DropRate2="300" ItemCat3="12" ItemIndex3="200" DropRate3="2000" ItemCat4="12" ItemIndex4="201" DropRate4="1750" ItemCat5="12" ItemIndex5="202" DropRate5="1500" ItemCat6="12" ItemIndex6="203" DropRate6="1500" ItemCat7="12" ItemIndex7="204" DropRate7="1500" ItemCat8="-1" ItemIndex8="-1" DropRate8="0" ItemCat9="-1" ItemIndex9="-1" DropRate9="0" ItemCat10="-1" ItemIndex10="-1" DropRate10="0" Name="Hellraiser" />
  191. <Monster Index="608" ItemCat1="12" ItemIndex1="202" DropRate1="1000" ItemCat2="12" ItemIndex2="203" DropRate2="500" ItemCat3="12" ItemIndex3="204" DropRate3="500" ItemCat4="12" ItemIndex4="205" DropRate4="500" ItemCat5="12" ItemIndex5="206" DropRate5="50" ItemCat6="12" ItemIndex6="207" DropRate6="20" ItemCat7="-1" ItemIndex7="-1" DropRate7="0" ItemCat8="-1" ItemIndex8="-1" DropRate8="0" ItemCat9="-1" ItemIndex9="-1" DropRate9="0" ItemCat10="-1" ItemIndex10="-1" DropRate10="0" Name="Debenter Devilfairy" />
  192. <Monster Index="609" ItemCat1="12" ItemIndex1="202" DropRate1="1000" ItemCat2="12" ItemIndex2="203" DropRate2="500" ItemCat3="12" ItemIndex3="204" DropRate3="500" ItemCat4="12" ItemIndex4="205" DropRate4="500" ItemCat5="12" ItemIndex5="206" DropRate5="50" ItemCat6="12" ItemIndex6="207" DropRate6="20" ItemCat7="-1" ItemIndex7="-1" DropRate7="0" ItemCat8="-1" ItemIndex8="-1" DropRate8="0" ItemCat9="-1" ItemIndex9="-1" DropRate9="0" ItemCat10="-1" ItemIndex10="-1" DropRate10="0" Name="Deventer Elemental Beast" />
  193. <Monster Index="610" ItemCat1="12" ItemIndex1="202" DropRate1="1000" ItemCat2="12" ItemIndex2="203" DropRate2="500" ItemCat3="12" ItemIndex3="204" DropRate3="500" ItemCat4="12" ItemIndex4="205" DropRate4="500" ItemCat5="12" ItemIndex5="206" DropRate5="50" ItemCat6="12" ItemIndex6="207" DropRate6="20" ItemCat7="-1" ItemIndex7="-1" DropRate7="0" ItemCat8="-1" ItemIndex8="-1" DropRate8="0" ItemCat9="-1" ItemIndex9="-1" DropRate9="0" ItemCat10="-1" ItemIndex10="-1" DropRate10="0" Name="Debenter Elemental Knight" />
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  207.  
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  209. <ServerElementRate>
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  211.  
  212. <SocketRate>
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  214.  
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