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Nov 27th, 2014
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  1. if (isnil "fsdandposanpsdaon" ) then {fsdandposanpsdaon=0};
  2.  
  3. if (fsdandposanpsdaon==0) then
  4. {
  5. player addweapon "ItemGPS";
  6. fsdandposanpsdaon=1;
  7. };
  8.  
  9. closedialog 0;
  10. sleep 0.5;
  11. TitleText [format["Click on the map where you want paracows"], "PLAIN DOWN"];
  12.  
  13. openMap [true, false];
  14.  
  15. sCode = 'hint "COWS INCOMING, GET TO COVER";';
  16. sCode = sCode + ' _pos = [(cTargetPos select 0) + random 100, (cTargetPos select 1) + random 100, 100];';
  17. sCode = sCode + ' PLANE1 = createVehicle ["C130J", [(_pos) select 0,(_pos) select 1,500], [], 0, "FLY"];';
  18. sCode = sCode + 'cpbLoops = 15;';
  19. sCode = sCode + 'cpLoopsDelay = 0.13;';
  20. sCode = sCode + 'for "_i" from 0 to cpbLoops do {';
  21. sCode = sCode + ' _pos1 = [(cTargetPos select 0)+random 100, (cTargetPos select 1)+random 100];';
  22. sCode = sCode + ' _chute= createvehicle ["ParachuteC", [(_pos1) select 0,(_pos1) select 1], [], 0, "FLY"];';
  23. sCode = sCode + ' _cow=group player createunit ["Cow04", [(_pos1) select 0,(_pos1) select 1,152], [], 0,
  24.  
  25. "FORM"];';
  26. sCode = sCode + ' _cow attachTo [ _chute, [0,0,0]];' ;
  27. sCode = sCode + 'sleep cpLoopsDelay;};';
  28. sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;';
  29.  
  30. onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';true;";
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