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Aug 1st, 2015
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  1. ; =====================================================
  2. ; ================= PUSH REMOVAL =====================
  3. ; =====================================================
  4.  
  5. filter:
  6. {
  7. "classname" "trigger_push"
  8. }
  9.  
  10. ; =====================================================
  11. ; ========== STATIC AMMO PILE IN MAP ROOM ============
  12. ; =====================================================
  13. add:
  14. {
  15. "classname" "weapon_ammo_spawn"
  16. "origin" "1042 5252 2689"
  17. "spawnflags" "2"
  18. "solid" "6"
  19. "model" "models/props/terror/ammo_stack.mdl"
  20. "disableshadows" "1"
  21. "count" "5"
  22. "angles" "0 0 0"
  23. }
  24.  
  25. ; =====================================================
  26. ; ================= SAFEROOM WEAPONS ==================
  27. ; =====================================================
  28. add:
  29. ; --- add tier 1 shotgun/smg in the saferoom
  30. {
  31. "classname" "weapon_shotgun_chrome"
  32. "origin" "418 5535 2852"
  33. "angles" "8 -7 0"
  34. "ammo" "80"
  35. }
  36. {
  37. "classname" "weapon_smg_silenced"
  38. "ammo" "600"
  39. "origin" "425 5558 2852"
  40. "angles" "3 -13 0"
  41. }
  42. ; =====================================================
  43. ; ================ EXPLOITS BLOCKED =================
  44. ; =====================================================
  45. add:
  46. ; --- block hang-leg-up roof exploit
  47. {
  48. ; invisible block - window a
  49. "origin" "2397 6407 2797"
  50. "mins" "-72 0 0"
  51. "maxs" "0 34 128"
  52. "initialstate" "1"
  53. "BlockType" "1"
  54. "classname" "env_player_blocker"
  55. }
  56. {
  57. ; invisible block - window b
  58. "origin" "2448 6254 2797"
  59. "mins" "-0 0 0"
  60. "maxs" "36 144 128"
  61. "initialstate" "1"
  62. "BlockType" "1"
  63. "classname" "env_player_blocker"
  64. }
  65. ; --- block balcony-to-window drop from left hand side to first hallway (right in the corner)
  66. {
  67. ; invisible block (tall one)
  68. "origin" "1644 6392 2764"
  69. "mins" "-60 -4 -360"
  70. "maxs" "0 0 80"
  71. "initialstate" "1"
  72. "BlockType" "1"
  73. "classname" "env_player_blocker"
  74. }
  75. ; --- block dropping to lower floor ledge until lower floor is reached
  76. {
  77. ; invisible block along lower floor ledge 1
  78. "targetname" "block_earlyledgedrop"
  79. "origin" "2480 6300 2532"
  80. "mins" "-32 -116 -76"
  81. "maxs" "32 116 76"
  82. "initialstate" "1"
  83. "BlockType" "1"
  84. "classname" "env_physics_blocker"
  85. }
  86. {
  87. ; invisible block along lower floor ledge 2
  88. "targetname" "block_earlyledgedrop"
  89. "origin" "2424 6448 2532"
  90. "mins" "-88 -32 -76"
  91. "maxs" "88 32 76"
  92. "initialstate" "1"
  93. "BlockType" "1"
  94. "classname" "env_physics_blocker"
  95. }
  96. {
  97. ; invisible block along lower floor ledge 3
  98. "targetname" "block_earlyledgedrop"
  99. "origin" "2288 7048 2532"
  100. "mins" "-48 -632 -76"
  101. "maxs" "48 632 76"
  102. "initialstate" "1"
  103. "BlockType" "1"
  104. "classname" "env_physics_blocker"
  105. }
  106. ; <remove ledge blocks once lower stairwell door is open or destroyed>
  107. modify:
  108. {
  109. match:
  110. {
  111. "hammerid" "570190"
  112. }
  113. insert:
  114. {
  115. "OnOpen" "block_earlyledgedropKill0-1"
  116. "OnBreak" "block_earlyledgedropKill0-1"
  117. }
  118. }
  119. add:
  120. {
  121. ; block a stuck spot on top of the copy machine at end saferoom
  122. "origin" "2172 4544 1247"
  123. "mins" "-32 -17 -63.5"
  124. "maxs" "32 17 63.5"
  125. "initialstate" "1"
  126. "BlockType" "2"
  127. "classname" "env_physics_blocker"
  128. }
  129. {
  130. ; block a stuck spot on top of the desk and chairs at end saferoom
  131. "origin" "1954 4308 1249"
  132. "mins" "-46 -20 -65"
  133. "maxs" "46 20 65"
  134. "initialstate" "1"
  135. "BlockType" "2"
  136. "classname" "env_physics_blocker"
  137. }
  138. ; =====================================================
  139. ; ================= NON-RESTRICTIVE ===================
  140. ; =====================================================
  141. add:
  142. {
  143. "classname" "prop_dynamic"
  144. "angles" "0 90 0"
  145. "disableshadows" "1"
  146. "model" "models/props/cs_office/vending_machine.mdl"
  147. "rendercolor" "255 255 255"
  148. "solid" "6"
  149. "origin" "-448.882 5291.12 1185"
  150. }
  151. {
  152. "classname" "prop_dynamic"
  153. "angles" "0 0 0"
  154. "disableshadows" "1"
  155. "model" "models/props_equipment/snack_machine.mdl"
  156. "rendercolor" "255 255 255"
  157. "solid" "6"
  158. "origin" "-447 5340 1185"
  159. }
  160. {
  161. "classname" "prop_dynamic"
  162. "angles" "0 266.5 0"
  163. "disableshadows" "1"
  164. "model" "models/props_urban/hotel_chair001.mdl"
  165. "rendercolor" "255 255 255"
  166. "solid" "6"
  167. "origin" "1232 4901 1184.25"
  168. }
  169. {
  170. "classname" "prop_dynamic"
  171. "angles" "-0.499998 270 90"
  172. "disableshadows" "1"
  173. "model" "models/props_downtown/dresser.mdl"
  174. "solid" "6"
  175. "origin" "1211 4909 1185.91"
  176. }
  177.  
  178. ; =====================================================
  179. ; --- death charge dissuasion
  180. add:
  181. {
  182. "classname" "prop_dynamic"
  183. "origin" "2510 6351 2655.74"
  184. "angles" "0 0 0"
  185. "model" "models/props_downtown/railing01_256.mdl"
  186. "disableshadows" "1"
  187. "rendercolor" "255 255 255"
  188. "solid" "6"
  189. }
  190. {
  191. "classname" "prop_dynamic"
  192. "origin" "2465 6189 2655.83"
  193. "angles" "0 270 0"
  194. "model" "models/props_downtown/railing02_broken.mdl"
  195. "disableshadows" "1"
  196. "rendercolor" "255 255 255"
  197. "solid" "6"
  198. }
  199. {
  200. "classname" "prop_dynamic"
  201. "origin" "2446 6479 2655.74"
  202. "angles" "0 90 0"
  203. "model" "models/props_downtown/railing01_128.mdl"
  204. "disableshadows" "1"
  205. "rendercolor" "255 255 255"
  206. "solid" "6"
  207. }
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