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mass effect 3 war asset list

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  1. ID=0    Alliance Engineering Corp       Type: Military          SubType: Ground         StartingStrength=130    -
  2. ID=1    103rd Marine Division           Type: Military          SubType: Ground         StartingStrength=100    -
  3. ID=2    Admiral Mikhailovich            Type: Military          SubType: Fleet          StartingStrength=25     -
  4. ID=3    Alliance 1st Fleet              Type: Military          SubType: Fleet          StartingStrength=90     -
  5. ID=4    Alliance 3rd Fleet              Type: Military          SubType: Fleet          StartingStrength=90     -
  6.  
  7. ID=6    Terminus Fleet                  Type: Military          SubType: Fleet          StartingStrength=50     ConditionalDescription="Aria Plot Started"
  8. ID=7    Blood Pack Flotilla             Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Aria Blood Pack Plot"
  9. ID=8    Blue Suns Flotilla              Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Aria Blue Suns Plot"
  10. ID=9    Eclipse Flotilla                Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Aria Eclipse Sub Plot"
  11. ID=10   Banner Of The 1st Regiment      Type: Artifact          -                       StartingStrength=15000  -
  12. ID=11   Turian Flotilla                 Type: Military          SubType: Fleet          StartingStrength=40     -
  13. ID=12   Turian 6th Fleet                Type: Military          SubType: Fleet          StartingStrength=135    -
  14. ID=13   Fusion Reactor                  Type: Salvage           -                       StartingStrength=10000  -
  15. ID=14   Data Cache                      Type: Salvage           -                       StartingStrength=10000  -
  16. ID=15   Fuel Storage Depot              Type: Salvage           -                       StartingStrength=10000  -
  17. ID=16   Alliance Frigate Agrincourt     Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Modifies"
  18. ID=17   Alliance SpecOps Team Echo      Type: Modifier          -                       StartingStrength=0      -
  19. ID=18   Advanced Starship Fuel          Type: Military          SubType: Fleet          StartingStrength=50     -
  20.        
  21. ID=20   Pillars Of Strength             Type: Artifact          -                       StartingStrength=15000  -
  22. ID=21   Processing VIs                  Type: Salvage           -                       StartingStrength=10000  -
  23. ID=22   Battle Footage                  Type: Intel             -                       StartingStrength=0      -
  24.  
  25. ID=24   Major Kirrahe                   Type: Military          SubType: Ground         StartingStrength=20     ConditionalDescription="Kirrahe Alive"
  26. ID=25   Salarian STG1                   Type: Military          SubType: Ground         StartingStrength=35     ConditionalDescription="Kirrahe Alive"
  27.  
  28. ID=28   Khalee Sanders                  Type: Military          SubType: Ground         StartingStrength=15     -
  29. ID=29   Biotic Company                  Type: Military          SubType: Ground         StartingStrength=50     ConditionalDescription="Choose attack in Jack"
  30. ID=30   Jack                            Type: Military          SubType: Ground         StartingStrength=25     ConditionalDescription="Jack Alive"
  31. ID=31   Cerberus Research               Type: Military          SubType: Ground         StartingStrength=50     -
  32. ID=32   Element Zero Core               Type: Military          SubType: Fleet          StartingStrength=200    -
  33. ID=33   Cerberus Flotilla               Type: Military          SubType: Fleet          StartingStrength=100    -
  34. ID=34   Prothean Obelisk                Type: Artifact          -                       StartingStrength=15000  -
  35. ID=35   Weapons Cache                   Type: Salvage           -                       StartingStrength=10000  -
  36. ID=36   Security VI                     Type: Salvage           -                       StartingStrength=10000  -
  37. ID=37   Alliance Cruiser London         Type: Modifier          -                       StartingStrength=0      -
  38. ID=38   Advanced Fighter Squadron       Type: Military          SubType: Fleet          StartingStrength=50     -
  39.  
  40. ID=41   Salarian 1st Fleet              Type: Military          SubType: Fleet          StartingStrength=110    ConditionalDescription="Side with Salarians"
  41. ID=42   Turian 43rd Marine Division     Type: Military          SubType: Ground         StartingStrength=90     -
  42. ID=43   Turian 7th Fleet                Type: Military          SubType: Fleet          StartingStrength=90     -
  43. ID=44   Turian Blackwatch 1             Type: Military          SubType: Ground         StartingStrength=75     -
  44. ID=45   Turian Engineering Corp         Type: Military          SubType: Ground         StartingStrength=110    -
  45. ID=46   Wreav                           Type: Military          SubType: Ground         StartingStrength=25     ConditionalDescription="Wrex Dead"
  46. ID=47   Wrex                            Type: Military          SubType: Ground         StartingStrength=30     ConditionalDescription="Wrex Alive"
  47. ID=48   Grunt                           Type: Military          SubType: Ground         StartingStrength=25     ConditionalDescription="Grunt Alive, Loyal if queen saved"
  48. ID=49   Aralahk Company                 Type: Military          SubType: Ground         StartingStrength=25     -
  49.  
  50. ID=52   Rachnii Workers                 Type: Military          SubType: Ground         StartingStrength=100    ConditionalDescription="Queen Saved"
  51. ID=53   Weapon Cache                    Type: Salvage           -                       StartingStrength=10000  -
  52. ID=54   Javelin Missile Launchers       Type: Military          SubType: Fleet          StartingStrength=30     -
  53. ID=55   Intelligence Archives           Type: Intel             -                       StartingStrength=0      -
  54. ID=56   Fabrication Units               Type: Military          SubType: Fleet          StartingStrength=45     -
  55. ID=57   Book Of Plenix                  Type: Artifact          -                       StartingStrength=15000  -
  56. ID=58   Volus Dreadnaught Kwunu         Type: Military          SubType: Fleet          StartingStrength=50     -
  57. ID=59   Volus Engineering Team          Type: Military          SubType: Ground         StartingStrength=30     -
  58.  
  59. ID=63   Arcturus 1st Division           Type: Military          SubType: Ground         StartingStrength=50     -
  60. ID=64   Battle of Arcturus Intel        Type: Intel             -                       StartingStrength=0      -
  61. ID=65   Interfermetric Array            Type: Military          SubType: Fleet          StartingStrength=35     -
  62. ID=66   ExoGeni Scientists              Type: Military          SubType: Ground         StartingStrength=30     -
  63.  
  64. ID=68   Alliance SpecOps Team Delta     Type: Military          SubType: Ground         StartingStrength=25     -
  65. ID=69   Alliance Cruiser Shanghai       Type: Military          SubType: Fleet          StartingStrength=30     -
  66. ID=70   Destroyed Mini Reaper           Type: Intel             -                       StartingStrength=0      -
  67. ID=71   Naval Engineering Flotilla      Type: Military          SubType: Fleet          StartingStrength=60     -
  68. ID=72   Prothean Data Files             Type: Military          SubType: Fleet          StartingStrength=60     -
  69. ID=73   Shadow Broker Ship Tech         Type: Military          SubType: Fleet          StartingStrength=25     -
  70. ID=74   Life Support Pods               Type: Salvage           -                       StartingStrength=10000  -
  71. ID=75   Terminus Freighters             Type: Military          SubType: Fleet          StartingStrength=30     -
  72. ID=76   Shadow Broker Support Team      Type: Military          SubType: Ground         StartingStrength=40     -
  73. ID=77   Asari Science Team              Type: Military          SubType: Fleet          StartingStrength=90     ConditionalDescription="Critical Path"
  74. ID=78   Asari 2nd Fleet                 Type: Military          SubType: Fleet          StartingStrength=90     ConditionalDescription="Critical Path"
  75. ID=79   Asari 6th Fleet                 Type: Military          SubType: Fleet          StartingStrength=90     ConditionalDescription="Critical Path"
  76. ID=80   Destiny Ascension               Type: Military          SubType: Fleet          StartingStrength=70     ConditionalDescription="Council Alive"
  77.  
  78. ID=82   Admiral Daro Xen                Type: Military          SubType: Fleet          StartingStrength=25     ConditionalDescription="Quarians Alive"
  79. ID=83   Krogan 1st Division             Type: Military          SubType: Ground         StartingStrength=50     -
  80. ID=84   Cerberus Science Team           Type: Military          SubType: Ground         StartingStrength=25     ConditionalDescription="Critical Path"
  81. ID=85   Dr Brynn Cole                   Type: Military          SubType: Fleet          StartingStrength=25     ConditionalDescription="Critical Path"
  82. ID=86   Dr Gavin Archer                 Type: Military          SubType: Ground         StartingStrength=25     ConditionalDescription="David Archer at Overlord"
  83. ID=87   Jacob                           Type: Military          SubType: Ground         StartingStrength=25     ConditionalDescription="Jacob Alive"
  84. ID=88   Engine Parts                    Type: Salvage           -                       StartingStrength=10000  -
  85. ID=89   Library Of Asha                 Type: Artifact          -                       StartingStrength=15000  -
  86.  
  87. ID=91   Asari Commando Team 4           Type: Military          SubType: Ground         StartingStrength=20     ConditionalDescription="Critical Path"
  88. ID=92   Samara                          Type: Military          SubType: Ground         StartingStrength=25     ConditionalDescription="Samara Alive"
  89. ID=93   Intact Reaper Gun               Type: Intel             -                       StartingStrength=0      -
  90. ID=94   Eezo Converter                  Type: Military          SubType: Fleet          StartingStrength=40     -
  91. ID=95   Prothean Data Drives            Type: Artifac           -                       StartingStrength=15000  -
  92. ID=96   Fuel Pods                       Type: Military          SubType: Fleet          StartingStrength=20     -
  93. ID=97   Advanced Power Relays           Type: Military          SubType: Fleet          StartingStrength=35     -
  94. ID=98   Fossilized Kaklisaur            Type: Artifact          -                       StartingStrength=15000  -
  95. ID=99   Haptive Optics Array            Type: Military          SubType: Ground         StartingStrength=35     -
  96. ID=100  Turian SpecOps Team             Type: Military          SubType: Ground         StartingStrength=25     -
  97. ID=101  Admiral Zael Koris              Type: Military          SubType: Fleet          StartingStrength=25     ConditionalDescription="Quarians Alive, Him Alive"
  98. ID=102  Geth Army Corp                  Type: Military          SubType: Ground         StartingStrength=300    ConditionalDescription="Geth Alive"
  99. ID=103  Geth Fleet                      Type: Military          SubType: Fleet          StartingStrength=300    ConditionalDescription="Geth Alive"
  100. ID=104  Geth Prime C13 Unit             Type: Military          SubType: Ground         StartingStrength=60     ConditionalDescription="Geth Alive"
  101. ID=105  Quarian Civilian Fleet          Type: Military          SubType: Fleet          StartingStrength=200    ConditionalDescription="Quarians Alive"
  102. ID=106  Quarian Heavy Fleet             Type: Military          SubType: Fleet          StartingStrength=200    ConditionalDescription="Quarians Alive"
  103. ID=107  Quarian Patrol Fleet            Type: Military          SubType: Fleet          StartingStrength=200    ConditionalDescription="Quarians Alive"
  104. ID=108  Alliance Frigate HongKong       Type: Modifier          -                       StartingStrength=0      -
  105. ID=109  Prothean Sphere                 Type: Artifact          -                       StartingStrength=15000  -
  106. ID=110  Alliance Frigate Leipzig        Type: Modifier          -                       StartingStrength=0      -
  107. ID=111  Obelisk Of Karza                Type: Artifact          -                       StartingStrength=15000  -
  108. ID=112  Elcor Flotilla                  Type: Military          SubType: Fleet          StartingStrength=40     -
  109. ID=113  Code Of The Ancients            Type: Artifact          -                       StartingStrength=15000  -
  110. ID=114  Commnications Array             Type: Military          SubType: Fleet          StartingStrength=50     -
  111. ID=115  Asari Scientist                 Type: Military          SubType: Fleet          StartingStrength=25     -
  112. ID=116  Asari Commando Unit 1           Type: Military          SubType: Ground         StartingStrength=30     -
  113. ID=117  Asari Commando Unit 2           Type: Military          SubType: Ground         StartingStrength=30     -
  114. ID=118  Eezo Tanker                     Type: Salvage           -                       StartingStrength=10000  -
  115. ID=119  Rings Of Alune                  Type: Artifact          -                       StartingStrength=15000  -
  116. ID=120  Asari Cruiser 1                 Type: Military          SubType: Fleet          StartingStrength=30     -
  117. ID=121  Asari Research Ships            Type: Military          SubType: Fleet          StartingStrength=35     -
  118. ID=122  Asari Cruiser 2                 Type: Military          SubType: Fleet          StartingStrength=30     -
  119. ID=123  Asari Engineering Team          Type: Military          SubType: Fleet          StartingStrength=30     -
  120. ID=124  Hesperia Period Statue          Type: Artifact          -                       StartingStrength=15000  -
  121. ID=125  Biotic Research Data            Type: Intel             -                       StartingStrength=0      -
  122. ID=126  Alliance Marine Recon           Type: Modifier          -                       StartingStrength=0      -
  123. ID=127  Alliance Frigate Trafalger      Type: Modifier          -                       StartingStrength=0      -
  124. ID=128  Alliance 6th Fleet              Type: Military          SubType: Fleet          StartingStrength=90     ConditionalDescription="Critical Path"
  125. ID=129  Reaper Brain                    Type: Military          SubType: Fleet          StartingStrength=110    ConditionalDescription="ME2 Base Kept"
  126. ID=130  Reaper Heart                    Type: Military          SubType: Fleet          StartingStrength=100    ConditionalDescription="ME2 Base Destroyed"
  127. ID=131  Dr Chakwas                      Type: Military          SubType: Ground         StartingStrength=10     ConditionalDescription="Chakwas off Normandy"
  128. ID=132  Optimized Eezo Capacitors       Type: Military          SubType: Fleet          StartingStrength=15     ConditionalDescription="Adams Lives"
  129. ID=133  Cerberus Ex Patriots            Type: Military          SubType: Ground         StartingStrength=10     ConditionalDescription="Chambers Alive"
  130. ID=134  Rogue Fighter Squadron          Type: Military          SubType: Fleet          StartingStrength=20     ConditionalDescription="Cortez Quest"
  131.  
  132.  
  133.  
  134. ID=138  Biotic Support                  Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Choose support in Jack"
  135. ID=139  Saved The Council In ME1        Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Saved the Council in ME1"
  136. ID=140  Arrival Not Completed           Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Arrival Was not Completed"
  137. ID=141  Krogan Clan                     Type: Military          SubType: Ground         StartingStrength=300    -
  138. ID=142  Clan Turmoil                    Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Eve Dies"
  139. ID=143  Massive Explosion               Type: Modifier          -                       StartingStrength=0      ConnditionalDescription="Turian Bomb Goes off"
  140. ID=144  Clan Urdnot                     Type: Military          SubType: Ground         StartingStrength=300    -
  141. ID=145  Urdnot Betrayal                 Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Disable Cure w/ Wrex"
  142. ID=146  Mordin Solus                    Type: Military          SubType: Ground         StartingStrength=25     ConditionalDescription="Mordin Lives through Geno2"
  143. ID=147  Shadow Broker Wet Squad         Type: Military          SubType: Ground         StartingStrength=25     ConditionalDescription="Do Barla Von's quest (goal is on Rothla)"
  144. ID=148  Grunt Alive                     Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Grunt is alive"
  145. ID=149  Grunt Loyal                     Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Grunt is Loyal"
  146. ID=150  Save Queen                      Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Saved the Queen"
  147. ID=151  Kirrahe Saves Salarian Captain  Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Kirrahe saves the salarian councilor"
  148. ID=152  STGTaskForce                    Type: Military          SubType: Ground         StartingStrength=70     ConditionalDescription="New Salarian Councilor Saved"
  149.  
  150. ID=154  Admiral Dies                    Type: Modifier          -                       StartingStrength=0      ConditionalDescription="You don’t rescue downed Admiral"
  151. ID=155  Geth Fighters                   Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Do not do Legion"
  152. ID=156  Support Raan Against Han Jorel  Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Suppored Raan against Han Jorel"
  153. ID=157  Support Han Jorel Against Raan  Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Suppored Han against Raan"
  154. ID=158  Kill Xen                        Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Killed Xen"
  155. ID=159  Advanced AI Relays              Type: Military          SubType: Ground         StartingStrength=45     ConditionalDescription="Support Xen against Tali"
  156.  
  157. ID=163  Breeder Queen Betrayal          Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Choose to save the breeder queen"
  158.  
  159. ID=167  Massive Explosion A             Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Turian Bomb Goes off w/ Wreav"
  160.  
  161. ID=171  Salarian 3rd Fleet"             Type: Military          SubType: Fleet          StartingStrength=90     ConditionalDescription="Salarian Councilor Saved"
  162. ID=172  Miranda                         Type: Military          SubType: Ground         StartingStrength=25     ConditionalDescription="Miranda Lives"
  163. ID=173  Alliance 5th Fleet              Type: Military          SubType: Fleet          StartingStrength=90     -
  164. ID=174  Krogan Mercenaries              Type: Military          SubType: Ground         StartingStrength=75     ConditionalDescription="Wrex with a real cure"
  165. ID=175  Keep Xen Alive                  Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Choose to Keep Xen Alive"
  166. ID=176  Legion Intel 1                  Type: Intel             -                       StartingStrength=0      ConditionalDescription="View some recordings in Legion"
  167. ID=177  Legion Intel 2                  Type: Intel             -                       StartingStrength=0      ConditionalDescription="View all recordings in Legion"
  168. ID=178  Advanced Biotic Amps            Type: Intel             -                       StartingStrength=0      ConditionalDescription="Do Prototype quest"
  169. ID=179  Spectre Team                    Type: Military          SubType: Ground         StartingStrength=40     ConditionalDescription="Saved Spectre's Life"
  170. ID=180  Kasumi                          Type: Military          SubType: Ground         StartingStrength=25     ConditionalDescription="kasumi alive did her RPG plot and loyal"
  171. ID=181  Zaeed                           Type: Military          SubType: Ground         StartingStrength=25     ConditionalDescription="Zaeed Alive,Loyal did RPG plot"
  172. ID=182  Volus Bombing Fleet             Type: Military          -                       StartingStrength=75     ConditionalDescription="Side with ambassador or persuade"
  173. ID=183  Dark Energy Dissertation        Type: Military          SubType: Fleet          StartingStrength=1      ConditionalDescription="Conrad alive and talked to"
  174. ID=184  Dark Energy Dissertation UpgradeType: Modifier          -                       StartingStrength=0      ConditionalDescription="Shepard gives extra info from ME1"
  175. ID=185  Hanar And Drell Forces          Type: Military          SubType: Fleet          StartingStrength=50     ConditionalDescription="Save the Hanar Homeworld"
  176. ID=186  Diana Allers                    Type: Military          SubType: Ground         StartingStrength=5      ConditionalDescription="When she is collected from the citadel"
  177. ID=187  Normandy                        Type: Military          SubType: Fleet          StartingStrength=35     -
  178. ID=188  Upgraded Thanix                 Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Upgraded cannon ME2"
  179.  
  180. ID=190  Cerberus Attack                 Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Side with Ambassador or ignore plot"
  181. ID=191  Turian Medigel                  Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Finish Citadel Medigel Plot"
  182. ID=192  Asari Commandos                 Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Tell Liara to talk to her father"
  183. ID=193  Batarian Fleet                  Type: Military          -                       StartingStrength=100    ConditionalDescription="Convince Fleet"
  184. ID=194  Sabotaged Alliance Ships        Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Balak survived Bring down the sky"
  185. ID=195  Commander Kahairal Balak        Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Convince Balak to work with you"
  186.  
  187. ID=199  Upgraded Heavy Ship Armor       Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Upgraded armor ME2"
  188. ID=200  Upgraded Shield                 Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Upgraded shield ME2"
  189. ID=201  Tech Students Rescued           Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Help optional students in jack"
  190. ID=202  Sanders Archer Upgrade          Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Played Overlord and saved David"
  191.  
  192. ID=203  Mineral Resources               Type: Military          SubType: Fleet          StartingStrength=10     ConditionalDescription="import ME2 save with low level resources"
  193. ID=264  Mineral Resources 2             Type: Military          SubType: Fleet          StartingStrength=25     ConditionalDescription="import ME2 save with mid level resources"
  194. ID=265  Mineral Resources 3             Type: Military          SubType: Fleet          StartingStrength=100    ConditionalDescription="import ME2 save with high level resources"
  195.  
  196. ID=204  Prejek Paddlefish               Type: Intel             -                       StartingStrength=0      ConditionalDescription="Paddlefish survive to new game plus"
  197. ID=205  Matriarch Gallaes Electronic Signature                  Type: Intel             StartingStrength=0      ConditionalDescription="Pickup the intel in Samaras mission"
  198. ID=206  Shiala And ZhusHope Colonists   Type: Military          SubType: Ground         StartingStrength=30     -
  199. ID=207  Citadel Defense Force           Type: Military          SubType: Fleet          StartingStrength=10     -
  200. ID=208  Ashley                          Type: Military          SubType: Ground         StartingStrength=25     ConditionalDescription="Ashley Alive, not in your crew"
  201. ID=209  Kaiden                          Type: Military          SubType: Ground         StartingStrength=25     ConditionalDescription="Kaiden Alive, not in your crew"
  202.  
  203. ID=215  Khalisah Bint Sinan Al Jilani   Type: Military          SubType: Fleet          StartingStrength=5      ConditionalDescription="Paragon interrupt when meeting her, ME3"
  204. ID=266  Never Punched Reporter          Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Never Punched her in ME1 ME2 or ME3"
  205.  
  206. ID=214  Feron Intel                     Type: Intel             -                       StartingStrength=0      ConditionalDescription="Finish Shadow Broker DLC"
  207.  
  208. ID=210  Geth Heretics Saved             Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Saved the Geth in ME2"
  209. ID=216  Geth Heretics Destroyed         Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Destroyed the Geth in ME2"
  210.  
  211. ID=217  Pro Krogan Interview            Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Krogan interviewed Positively"
  212. ID=218  Pro Krogan Interview Need TuriansType:Modifier          -                       StartingStrength=0      ConditionalDescription="Krogans need the Turians"
  213. ID=219  Pro Security Interview          Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Security Stressed in interview"
  214. ID=220  Anti Cerberus Interview         Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Stressed anti cerberus sentiment"
  215. ID=221  Geth Interview Cooperation      Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Stressed Human Geth Cooperation"
  216. ID=222  Geth Interview Geth Kick Ass    Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Stressed Geth are amazing"
  217. ID=223  Quarian Interview Readiness     Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Stressed Quarian Readiness"
  218. ID=224  Quarian Interview Military      Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Stressed Quarian Military"
  219. ID=225  Supported Citadel Refugees      Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Supported Citadel Refugees"
  220. ID=226  Civilian Medical Volunteers     Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Told Volunteers to report to Medical"
  221. ID=227  Reassured Arguing Couple        Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Reassured an arguing couple"
  222. ID=228  Asari Patient Suicide           Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Asari Patient Suicide"
  223. ID=229  Improve Civilian Morale         Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Restore Active Duty pay to spouses"
  224. ID=230  Alliance Fleet Losses           Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Transfer the engy"
  225. ID=231  Lowered Crime                   Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Removed a con artist from the citadel"
  226. ID=232  Fewer Refugees                  Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Got refugees to leave the citadel"
  227. ID=233  Smuggler Contacts               Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Helped smugglers"
  228. ID=234  Medical Supplies Released       Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Medical Supplies Released"
  229. ID=235  Increased Surveillance          Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Gave Csec permission  to spy"
  230. ID=236  Civilian Militia                Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Csec can create a militia"
  231. ID=237  Increased Crime Rate            Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Csec is ignoring weapon sales"
  232. ID=238  Grissom Student Housing         Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Housing given to grissom students"
  233. ID=239  Improved Targeting VIs          Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Imporved Targeting Vis"
  234. ID=240  Enforce Every Law               Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Enforce Every Law"
  235. ID=241  Crack Down On Terror            Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Crack down on terror"
  236. ID=242  Civilian Donations              Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Reassure that money critical to war"
  237. ID=243  Cured Turian General            Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Cured Turian General"
  238. ID=244  Reaper Code Fragment            Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Give Reaper Fragment to Asari Command"
  239. ID=245  Geth Jamming Frequencies        Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Have Geth upgrade jamming frequencies"
  240. ID=246  Cerberus Turret Schematics      Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Give Csec turret schematics "
  241. ID=247  Improved Asari Amps             Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Get Asari Commandos amp schematics"
  242. ID=248  Improved Hanar Medical Tech     Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Hanar get medigel"
  243. ID=249  Cerberus Ciphers                Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Get Cerberus Encryption Codes"
  244. ID=250  Salarian Colony Support         Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Save Salarian Egg Clutches"
  245. ID=251  Chemical Burn Treatments        Type: Modifier          -                       StartingStrength=0      ConditionalDescription="improved treatment for chem burns"
  246. ID=252  Krogan Power Grids              Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Krogan Power Grids"
  247.  
  248. ID=253  Banner of the 1st Regiment BonusType: Modifier          -                       StartingStrength=0      ConditionalDescription="Banner of the 1st Regiment Turned In"
  249. ID=254  Pillars Of Strength Bonu        Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Pillars of Strength Turned In"
  250. ID=255  Book Of Plenix Bonus            Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Book of Plenix Turned In"
  251. ID=256  Improved Huntress Training      Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Library of Asha Turned In"
  252. ID=257  Prothean Data Drives Bonus      Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Prothean Data Drives Turned In"
  253. ID=258  Kaklisaur Skull                 Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Fossilized Kaklisaur Turned In"
  254. ID=259  Obelisk Of Karza Bonus          Type: Modifier          -                       StartingStrength=0      ConditionalDescription="The Obelisk of Karza Turned In"
  255. ID=260  Prothean Sphere Bonus           Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Prothean Sphere turned in"
  256. ID=261  Code Of The Ancients Bonus      Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Code of the Ancients Turned In"
  257. ID=262  Rings Of Alune Bonus            Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Rings of Alune turned In"
  258. ID=263  Hesperia Period Statue Bonus    Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Hesperia Era Statue Turned In"
  259.  
  260. ID=267  Black Market Artifacts          Type: Quest             -                       StartingStrength=0      -
  261. ID=268  Destroy The Geth                Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Choose to Destroy the Geth"
  262. ID=269  Destroy The Quarians            Type: Modifier          -                       StartingStrength=0      ConditionalDescription="Choose to Destroy the Quarians"
  263.  
  264.  
  265. ID=135  N7 Special Ops                  Type: External          Multiplayer             StartingStrength=0      ConditionalDescription="Play MP"
  266. ID=136  Cerberus Escapees               Type: External          Iphone                  StartingStrength=0      ConditionalDescription="Play Iron Monkey"
  267. ID=137  General Sherman                 Type: External          Facebook                StartingStrength=0      -