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Dubsman

Differences between EX and Normal Specials

Apr 21st, 2015
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  1. Scorpion
  2. Spear – 3% high
  3. EX Double Spear – 5% high
  4. EX EX Burn – 8% high mid high (first spear hits high, second hits mid)
  5. NO ARMOR
  6.  
  7. Slide – 11% low low (travels half screen)
  8. EX – 15% low low (travels half screen)
  9. ARMORED
  10.  
  11. Teleport – 5% mid
  12. EX – 10% mid mid
  13. NO ARMOR (whiffs high attacks during teleport startup)
  14.  
  15. Scorpion Inferno NO ARMOR ON ALL MOVES. ALL TRACKS.
  16. Grab – 3% low
  17. EX – 3% low
  18.  
  19. Overhead – 9% overhead
  20. EX – 13% overhead
  21.  
  22. Back – 10% low
  23. EX – 15% low
  24.  
  25.  
  26. Scorpion Hellfire NO ARMOR ON ALL MOVES
  27. Ball – 7% high
  28. EX – 10% high
  29.  
  30. Fire – 6% unblockable
  31. EX – 9% unblockable
  32. TRACKS
  33.  
  34. Aura – 6% mid. Burns for 6 ticks of 1.20% unblockable damage
  35. EX – 8% mid. Burns for 6 ticks of 1.80% unblockable damage
  36.  
  37. Scorpion Ninjutsu
  38. NO VARIATION UNIQUE MOVES
  39.  
  40.  
  41.  
  42. Sub-Zero
  43. Blast – 9% mid
  44. EX – 8 mid% (launches up and away. Can run cancel combo into)
  45. ARMORED
  46.  
  47. Ball – high (if enemy is frozen my Ball then hit EX Ball right after, deals 4.25% damage)
  48. EX – high (if enemy is frozen my EX Ball then hit right after by Ball, deals 6.75% damage rounded off at 7)
  49. NO ARMOR
  50.  
  51. Slide – 8% low
  52. EX – 11% low mid (puts you directly face to face with your opponent)
  53. ARMORED
  54.  
  55.  
  56.  
  57. Cyromancer
  58. Hammer – 12% overhead
  59. EX – 8% overhead (pops them up in front of you)
  60. ARMORED
  61.  
  62. Air Hammer – 6% overhead (if hammer connects with the enemy it deals 3% overhead damage)
  63. NO ARMOR
  64.  
  65.  
  66.  
  67. Unbreakable
  68. Aura – Immune to chip
  69. EX – Immune to chip and takes reduced damage (didn’t work out the %)
  70. NO ARMORED
  71.  
  72. Barrier – Blocks projectiles and attacks
  73. EX – Faster cast
  74. ARMORED
  75.  
  76.  
  77.  
  78. Grandmaster
  79. Klone -
  80. EX – Faster cast and recovery
  81. ARMOR ONLY UNDER STRICT TIMING
  82.  
  83. Toss – 12% mid (fullscreen)
  84.  
  85.  
  86.  
  87. Mileena
  88. Tele – 7% mid
  89. EX – 13% mid mid mid
  90. NO ARMOR
  91.  
  92. Roll – 5% mid
  93. EX – 10% overhead overhead mid
  94. ARMORED
  95.  
  96. Sai – 6% high
  97. EX – 11% high high
  98. NO ARMOR
  99.  
  100.  
  101.  
  102. Ethereal
  103. Can’t tell a significant different but both Normal and EX can dodge attacks and X-Rays
  104.  
  105.  
  106.  
  107. Piercing
  108. Low Sai – 6% low
  109. EX – 11% low low
  110. NO ARMOR
  111.  
  112.  
  113.  
  114. Ravenous
  115. NO EX MOVES
  116.  
  117.  
  118.  
  119. Takeda
  120. Kunai – 7% low
  121. EX – 15% low low low (first Kunai hits for 5%, second hits for 4.75% and the last Kunai hits for 4.5%)
  122. NO ARMOR
  123.  
  124. Tornado – 10% overhead
  125. EX – 10% overhead (pops away. Run cancel combo able)
  126. ARMORED
  127.  
  128. Flurry – 10% mid
  129. EX – 10% mid (launches up and away. Run cancel combo able)
  130. ARMORED
  131.  
  132.  
  133.  
  134. Shirai Ryu
  135. Phase – 6% mid
  136. EX – 10% mid low low
  137. NO ARMOR
  138.  
  139. Spear – 10% mid
  140. EX – 10% mid (swaps sides with the opponent)
  141. NO ARMOR
  142.  
  143. Air Spear – 10% overhead
  144. EX – 10% overhead (pops up in front of you)
  145. NO ARMOR
  146.  
  147.  
  148.  
  149. Lasher
  150. Strike – 8% mid
  151. EX – 8% mid (knockdown)
  152. ARMORED
  153.  
  154. Assault – 10% mid
  155. EX – 11% mid (pops up)
  156. ARMORED
  157.  
  158. Trip – 9% low
  159. EX – 9% (launches up)
  160. ARMORED
  161.  
  162.  
  163.  
  164. Ronin
  165. Blade Drop – 8% low low low
  166. EX – 8% (lifts the opponent up and towards you)
  167. ARMORED
  168.  
  169. Spark – 7% high
  170. EX – 11% mid (destroys projectiles)
  171. NO ARMOR
  172.  
  173. Reflect – Reflects the opponent’s projectile (deals the projectile’s full damage)
  174. EX – Absorbs the projectile for 5% health
  175. DOES NOT WORK AGAINST MELEE
  176.  
  177. Shirai Ryu Kan – 9% mid
  178. EX – 11% mid
  179. ARMORED
  180.  
  181.  
  182.  
  183. Cassie Cage
  184. Shot – 7% high
  185. EX – 13% high
  186. NO ARMOR
  187.  
  188. Force Kick – 8% mid
  189. EX – 14% mid mid
  190. ARMORED
  191.  
  192. Getaway Flip – 8% mid
  193. EX – 9% mid (instant recovery and pops opponent up. Run cancel combo able)
  194. ARMORED
  195.  
  196.  
  197.  
  198. Hollywood
  199. Air Akimbo – 7% high high
  200. EX – 12% high high high (fires the last shot when she lands)
  201. NO ARMOR
  202.  
  203. Nut Kracker – 10% mid
  204. EX – 15% mid mid (stuns and attacks whiff on you)
  205.  
  206.  
  207.  
  208. Brawler
  209. Takedown – 13% overhead
  210. NO ARMOR. NO EX.
  211.  
  212. Air Grab – 6% unblockable
  213. EX – Recovers immediately and pops the opponent up
  214. NO ARMOR
  215.  
  216. Bow Tie Breaker – 13% throw
  217. NO ARMOR. NO EX
  218.  
  219.  
  220.  
  221. Spec Ops
  222. Missle Assault – 5% low (pops up)
  223. EX - 8% low (tracks the opponent)
  224. NO ARMOR
  225.  
  226. American Way – 2% high
  227. NO EX. NO ARMOR.
  228.  
  229.  
  230.  
  231. Jacqui
  232. Air Smash – 9% low
  233. EX – 12% low
  234. NO ARMOR
  235.  
  236. Rush – 10% high mid
  237. EX – 13% high mid
  238. ARMORED
  239.  
  240. Strike – 15% mid
  241. EX – 17% mid (pushes across screen)
  242. ARMORED
  243.  
  244. Shield – absorbs the projectile, taking no damage
  245. EX – reflects the projectile for full damage
  246. NO ARMOR. DOES NOT WORK AGAINST MELEE.
  247.  
  248.  
  249.  
  250. Shotgun
  251. Low Blow – 5% low (dust hits for 1%)
  252. EX – 9% low (dust hits for 1%)
  253. NO ARMOR
  254.  
  255. Barrel – 9% high
  256. EX – 15% high mid
  257. NO ARMOR
  258.  
  259.  
  260.  
  261. Full Auto
  262. Cannon – 7% high
  263. EX – 13% high mid (pushes away)
  264. NO ARMOR
  265.  
  266. Rocket High – 8% high
  267. EX – 12% high high
  268. NO ARMOR
  269.  
  270. Rocket Low – 8% low (pops away)
  271. EX – 12% (pops away and the rocket’s explosion can be delayed by holding down the button. You can combo normally while holding)
  272.  
  273.  
  274.  
  275. High Tech
  276. Spark – Levels up your gauntlet. Dealing a % of damage with every attack. 3 Levels available
  277. EX – Instant Lv3
  278.  
  279. Burst – Level 1 deals 10% damage. Level 2 deals 12% damage. Level 3 deals 14% damage. Levels reset after using a Lv3 Burst. Mid. Pushes opponent back.
  280. EX – 14% mid (knockdown and pushes opponent to corner)
  281.  
  282.  
  283. Kenshi
  284. Rising Sword - 8% mid
  285. EX - 15% mid
  286. ARMORED
  287.  
  288. Spinning Blade - 8% overhead overhead
  289. EX - 15% overhead overhead mid
  290. ARMORED
  291.  
  292. Blade Reflect - Reflects full projectile damage (works on low projectile)
  293. EX - Absorbs 5% health (works on low projectiles)
  294. NO ARMOR
  295.  
  296.  
  297. Possessed
  298. Demon Lift - 2% mid
  299. EX - 12% mid (launches up and away)
  300. ARMORED
  301.  
  302. Demon Assault - 10% mid (tracks fullscreen)
  303. EX - 14% mid (swaps sides)
  304. NO ARMOR
  305.  
  306. Demon Push - 5% mid (halfscreen range)
  307. EX - 12% mid overhead (halfscreen range)
  308. ARMORED
  309.  
  310. Demon Slam - 7% low
  311. EX - 10% low (pops up and towards you for short distance)
  312.  
  313. Demon Beam - Teleports into an Overhead attack (tracks)
  314. EX - Faster start-up (tracks)
  315. ARMORED
  316.  
  317.  
  318. Kenjutsu
  319. Rising Sword - 8% mid
  320. EX - 15% mid
  321. ARMORED
  322.  
  323. Spinning Blade - 8% overhead
  324. EX - 12% overhead
  325. ARMORED
  326.  
  327. Blade Reflect - Reflects full projectile damage (works on low projectile)
  328. EX - Absorbs 5% health (works on low projectiles)
  329. NO ARMOR
  330.  
  331. Tele-Slam - 8% mid (midscreen range)
  332. EX - No damage but stuns them in place (midscreen range)
  333. ARMORED
  334.  
  335. Tele-Push - 7% mid (midscreen range)
  336. EX - 10% mid
  337. ARMORED
  338.  
  339. Tele-Toss - 10% mid (3/4th screen range)
  340. EX - 14% mid (3/4th screen range. swaps sides)
  341. ARMORED
  342.  
  343.  
  344. Balanced
  345. Push - 7% mid (midscreen range)
  346. EX - 14% mid
  347. ARMORED
  348.  
  349. Slice - 7% overhead
  350. EX - 14% overhead
  351. NO ARMOR
  352.  
  353. Flurry - 9% mid mid mid (tracks)
  354. EX - 14% knockdown
  355. NO ARMOR
  356.  
  357. Karma - 7% mid (launches up)
  358. EX - 13% mid mid (launches up)
  359. ARMORED
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