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- /*
- switch (entered) {
- case 1: if (tic[0][0] != 0) {tic[0][0] = 0; uswitcher = 1;} else {cout << "Invalid\n"; uswitcher = 0; continue;} break;
- case 2: if (tic[0][1] != 0) {tic[0][1] = 0; uswitcher = 1;} else {cout << "Invalid\n"; uswitcher = 0; continue;} break;
- case 3: if (tic[0][2] != 0) {tic[0][2] = 0; uswitcher = 1;} else {cout << "Invalid\n"; uswitcher = 0; continue;} break;
- case 4: if (tic[1][0] != 0) {tic[1][0] = 0; uswitcher = 1;} else {cout << "Invalid\n"; uswitcher = 0; continue;} break;
- case 5: if (tic[1][1] != 0) {tic[1][1] = 0; uswitcher = 1;} else {cout << "Invalid\n"; uswitcher = 0; continue;} break;
- case 6: if (tic[1][2] != 0) {tic[1][2] = 0; uswitcher = 1;} else {cout << "Invalid\n"; uswitcher = 0; continue;} break;
- case 7: if (tic[2][0] != 0) {tic[2][0] = 0; uswitcher = 1;} else {cout << "Invalid\n"; uswitcher = 0; continue;} break;
- case 8: if (tic[2][1] != 0) {tic[2][1] = 0; uswitcher = 1;} else {cout << "Invalid\n"; uswitcher = 0; continue;} break;
- case 9: if (tic[2][2] != 0) {tic[2][2] = 0; uswitcher = 1;} else {cout << "Invalid\n"; uswitcher = 0; continue;} break;
- }
- */
- int x = (entered - 1) % 3;
- int y = (entered - 1) / 3;
- if (tic[y][x] != 0)
- {
- tic[y][x] = 0;
- uswitcher = 1;
- }
- else
- {
- cout << "Invalid\n";
- uswitcher = 0;
- continue;
- }
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