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Feb 13th, 2016
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  1. Gas
  2. -- By : jarredbcv
  3. -- Fire spread by : samfun123
  4.  
  5. lp = game.Players.LocalPlayer
  6. pl = lp.Character
  7. tol = Instance.new("HopperBin",lp.Backpack)
  8. tol.Name = "Gas"
  9. burn = {}
  10. burning = {}
  11. colr={"Neon orange","Black","White","Bright yellow","Bright red","Bright blue","Bright green","Really black","Royal purple","Magenta","Pink"}
  12. col="Neon orange"
  13. Part = function(x,y,z,color,tr,cc,an,parent)
  14. local p = Instance.new('Part',parent or Weapon)
  15. p.formFactor = 'Custom'
  16. p.Size = Vector3.new(x,y,z)
  17. p.BrickColor = BrickColor.new(color)
  18. p.CanCollide = cc
  19. p.Transparency = tr
  20. p.Anchored = an
  21. p.TopSurface,p.BottomSurface = 0,0
  22. return p
  23. end
  24.  
  25. fir = function(parent)
  26. local fi = Instance.new('Fire',parent or Weapon)
  27. fi.Name = "Fire"
  28. table.insert(burning,parent)
  29. game.Debris:AddItem(parent,2)
  30. if parent.Name ~= "Match" then
  31. fi.Color=parent.BrickColor.Color
  32. function touch(hit)
  33. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  34. if hit.Parent.Name==pl.Name then return end
  35. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health - 10
  36. end
  37. end
  38. parent.Touched:connect(touch)
  39. end
  40. return fi
  41. end
  42.  
  43. Weld = function(p0,p1,x,y,z,rx,ry,rz,par)
  44. p0.Position = p1.Position
  45. local w = Instance.new('Motor',par or p0)
  46. w.Part0 = p0
  47. w.Part1 = p1
  48. w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
  49. return w
  50. end
  51.  
  52. Mesh = function(par,num,x,y,z)
  53. local msh = _
  54. if num == 1 then
  55. msh = Instance.new("CylinderMesh",par)
  56. elseif num == 2 then
  57. msh = Instance.new("SpecialMesh",par)
  58. msh.MeshType = 3
  59. elseif num == 3 then
  60. msh = Instance.new("BlockMesh",par)
  61. elseif type(num) == 'string' then
  62. msh = Instance.new("SpecialMesh",par)
  63. msh.MeshId = num
  64. end
  65. msh.Scale = Vector3.new(x,y,z)
  66. return msh
  67. end
  68.  
  69. mo=Instance.new("Model",pl)
  70. function throw()
  71. hot=false
  72. for i = 1,10 do
  73. wait()
  74. fakel2.C0=fakel2.C0* CFrame.Angles(0, 0, math.rad(-i))
  75. end
  76. mtch = Part(.2,.1,.2,'Black',0,true,false,mo)
  77. mtch:BreakJoints()
  78. mtch.Name = "Match"
  79. mtch.CFrame=pl["Left Arm"].CFrame + Vector3.new(.5,0,0)
  80. fir(mtch)
  81. game.Debris:AddItem(mtch,1)
  82. function touch(hit)
  83. if hit.Name=="veryhotfire" and hit:FindFirstChild("Fire") == nil then
  84. fir(hit)
  85. end
  86. end
  87. mtch.Touched:connect(touch)
  88. fakel2.C0=crnt
  89. end
  90.  
  91. function pour()
  92. brek=false
  93. while wait() do
  94. if brek==true then break end
  95. liq = Part(2,.1,2,col,.9,false,true,workspace)
  96. m = Mesh(liq,1,1,1,1)
  97. liq.CFrame = CFrame.new(por.CFrame.x,por.CFrame.y,por.CFrame.z)-Vector3.new(0,.4,0)
  98. liq.Name = "veryhotfire"
  99. end
  100. end
  101.  
  102. function depour()
  103. brek=true
  104. end
  105. num=0
  106. function onKeyDown(key)
  107. key = key:lower()
  108. if key == "e" then
  109. throw()
  110. elseif key == "q" then
  111. for i = 1,10 do
  112. wait()
  113. fakel2.C0=fakel2.C0* CFrame.Angles(0, 0, math.rad(-i))
  114. end
  115. box = Part(1,2,1,'Bright red',0,true,false,workspace)
  116. box.Material="CorrodedMetal"
  117. box:BreakJoints()
  118. m=Mesh(box,1,1,1,1)
  119. box.Name = "Crate"
  120. box.CFrame=pl["Left Arm"].CFrame + Vector3.new(1,0,0)*CFrame.Angles(0,0,math.pi/2)
  121. fakel2.C0=crnt
  122. elseif key == "r" then
  123. num=num+1
  124. col=colr[num]
  125. por.BrickColor=BrickColor.new(col)
  126. Spawn(function()
  127. tol.Name=col
  128. wait(1)
  129. tol.Name="Gas"
  130. end)
  131. if num==11 then num=0 end
  132. end
  133. end
  134. function onClicked(mouse)
  135. for i=1,10 do
  136. wait()
  137. mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(-i/10,-math.pi/2,math.pi/2)
  138. end
  139. por.Transparency=0.4
  140. pour()
  141. end
  142. function deClicked(mouse)
  143. for i=1,10 do wait()
  144. mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(-1+i/10,-math.pi/2,math.pi/2)
  145. por.Transparency=1
  146. depour()
  147. end
  148. end
  149.  
  150. mpa= Part(1.25,1.5,.6,'Really red',0,false,false,mo)
  151. mwl= Weld(mpa,pl.Torso,0,0,.8,0,0,0,mo)
  152. pa= Part(.6,1.5,.6,'Really red',0,false,false,mo)
  153. wl= Weld(pa,mpa,.61,0,0,0,0,0,mo)m=Mesh(pa,1,1,1,1)
  154. pa= Part(.6,1.5,.6,'Really red',0,false,false,mo)
  155. wl= Weld(pa,mpa,-.61,0,0,0,0,0,mo)m=Mesh(pa,1,1,1,1)
  156. pa= Part(.3,.3,.3,'Dark stone grey',0,false,false,mo)
  157. wl= Weld(pa,mpa,-.4,.75,0,0,0,0,mo)m=Mesh(pa,1,1,1,1)
  158. pa= Part(.2,.3,.2,'',0,false,false,mo)
  159. wl= Weld(pa,mpa,-.4,1,0,0,0,0,mo)m=Mesh(pa,1,1,1,1)
  160. noz= Part(.2,.7,.2,'',0,false,false,mo)
  161. wl= Weld(noz,mpa,-.625,1.335,0,0,0,math.pi/4,mo)m=Mesh(noz,1,1,1,1)
  162. por = Part(.15,3,.15,col,1,false,false,mo)
  163. wl= Weld(por,noz,-1.3,1.15,0,0,0,math.pi/3,mo)m=Mesh(por,1,1,1,1)
  164.  
  165. tol.Selected:connect(function(mouse)
  166. mouse.Button1Down:connect(function() onClicked(mouse) end)
  167. mouse.Button1Up:connect(function() deClicked(mouse) end)
  168. mouse.KeyDown:connect(onKeyDown)
  169.  
  170. wlds=Instance.new("Model",pl)
  171. mwl.Part1 = pl["Right Arm"]
  172. mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(0,-math.pi/2,math.pi/2)
  173. bas = Part(1,1,1,'',1,false,false,wlds)
  174. bas2 = Part(1,1,1,'',1,false,false,wlds)
  175. bas:BreakJoints()
  176. bas2:BreakJoints()
  177. fakel = Instance.new("Weld",wlds)
  178. fakel.Part0 = pl.Torso
  179. fakel.Part1 = bas
  180. fakel2 = Instance.new("Weld",wlds)
  181. fakel2.Part0 = pl.Torso
  182. fakel2.Part1 = bas2
  183. coroutine.wrap(function()
  184. for angle = 0, 45, 5 do
  185. fakel.C0 = CFrame.new(1.5, 0.5, .15) * CFrame.Angles(math.rad(angle*1.5), math.rad(angle/2), math.rad(-angle/3))
  186. wait()
  187. end
  188. end)()
  189. coroutine.wrap(function()
  190. for angle = 0, 45, 5 do
  191. fakel2.C0 = CFrame.new(-.75, 0.5, -0.3) * CFrame.Angles(math.rad(angle*2), math.rad(0), math.rad(angle*1.25))
  192. wait()
  193. end
  194. crnt=fakel2.C0
  195. end)()
  196. welditbro = Instance.new("Weld", wlds)
  197. welditbro.C0 = CFrame.new(0, 0.5, 0)
  198. welditbro.Part0 = pl['Right Arm']
  199. welditbro.Part1 = bas
  200. welditbro2 = Instance.new("Weld", wlds)
  201. welditbro2.C0 = CFrame.new(0, 0.5, -0.3)
  202. welditbro2.Part0 = pl['Left Arm']
  203. welditbro2.Part1 = bas2
  204. end)
  205.  
  206. tol.Deselected:connect(function(mouse)
  207. wlds:remove()
  208. mwl.Part1 = pl.Torso
  209. mwl.C1 = CFrame.new(0,0,.8)
  210. end)
  211.  
  212. for _,check in pairs(workspace:GetChildren()) do
  213. if check.Name == "veryhotfire" or check.Name == "Crate" then
  214. table.insert(burn,check)
  215. end
  216. end
  217.  
  218. workspace.ChildAdded:connect(function(check)
  219. wait(0)
  220. if check.Name == "veryhotfire" or check.Name == "Crate" then
  221. table.insert(burn,check)
  222. end
  223. end)
  224.  
  225. while true do
  226. wait()
  227. for _,b in pairs(burning) do
  228. if b.Parent ~= nil then
  229. spread = false
  230. for _,g in pairs(burn) do
  231. if g.Parent ~= nil and g:FindFirstChild("Fire") == nil then
  232. dist = (b.Position - g.Position).magnitude
  233. if dist <= 3 then
  234. spread = true
  235. fir(g)
  236. if g.Name == "Crate" then
  237. delay(0,function()
  238. wait(1)
  239. b = Instance.new("Explosion",workspace)
  240. b.Position = g.Position
  241. g:Destroy()
  242. end)
  243. end
  244. end
  245. else
  246. table.remove(burn,_)
  247. end
  248. end
  249. else
  250. table.remove(burning,_)
  251. end
  252. if spread == true then
  253. wait()
  254. end
  255. end
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