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- ModelRendererTurbo[][] noseGunModel = new ModelRendererTurbo[3][];
- noseGunModel[0] = new ModelRendererTurbo[26];
- noseGunModel[0][0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 23
- noseGunModel[0][1] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 25
- noseGunModel[0][2] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 26
- noseGunModel[0][3] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 27
- noseGunModel[0][4] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 28
- noseGunModel[0][5] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 29
- noseGunModel[0][6] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 154
- noseGunModel[0][7] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 155
- noseGunModel[0][8] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 183
- noseGunModel[0][9] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 184
- noseGunModel[0][10] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 185
- noseGunModel[0][11] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 186
- noseGunModel[0][12] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 187
- noseGunModel[0][13] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 188
- noseGunModel[0][14] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 189
- noseGunModel[0][15] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 190
- noseGunModel[0][16] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 191
- noseGunModel[0][17] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 193
- noseGunModel[0][18] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 194
- noseGunModel[0][19] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 196
- noseGunModel[0][20] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 197
- noseGunModel[0][21] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 198
- noseGunModel[0][22] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 199
- noseGunModel[0][23] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 200
- noseGunModel[0][24] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 201
- noseGunModel[0][25] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 205
- noseGunModel[0][0].addBox(-8F, -2F, -4F, 2, 4, 1, 0F); // Box 23
- noseGunModel[0][1].addBox(-3F, -1F, -2F, 7, 4, 4, 0F); // Box 25
- noseGunModel[0][2].addShapeBox(4F, 0F, -1F, 13, 2, 2, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F); // Box 26
- noseGunModel[0][3].addShapeBox(17F, 0.5F, -0.5F, 3, 1, 1, 0F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F); // Box 27
- noseGunModel[0][4].addBox(5F, -3F, -3F, 3, 8, 1, 0F); // Box 28
- noseGunModel[0][5].addBox(5F, -3F, 2F, 3, 8, 1, 0F); // Box 29
- noseGunModel[0][6].addShapeBox(-8F, 2F, 5F, 17, 2, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F); // Box 154
- noseGunModel[0][7].addShapeBox(-8F, 2F, -8F, 17, 2, 3, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 155
- noseGunModel[0][8].addShapeBox(-8F, -5F, -4F, 2, 3, 1, 0F, -5F, 2F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, -5F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 183
- noseGunModel[0][9].addBox(-8F, -2F, 3F, 2, 4, 1, 0F); // Box 184
- noseGunModel[0][10].addShapeBox(-3F, -5F, 7F, 1, 3, 2, 0F, 0F, 0F, 3F, 0F, 0F, 3F, 0F, 2F, -5F, 0F, 2F, -5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 185
- noseGunModel[0][11].addBox(7F, -2F, 3F, 2, 4, 1, 0F); // Box 186
- noseGunModel[0][12].addBox(7F, -2F, -4F, 2, 4, 1, 0F); // Box 187
- noseGunModel[0][13].addShapeBox(7F, -5F, -4F, 2, 3, 1, 0F, 3F, 0F, 0F, -5F, 2F, 0F, -5F, 2F, 0F, 3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 188
- noseGunModel[0][14].addShapeBox(7F, -5F, 3F, 2, 3, 1, 0F, 3F, 0F, 0F, -5F, 2F, 0F, -5F, 2F, 0F, 3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 189
- noseGunModel[0][15].addBox(-3F, -7F, 3F, 7, 2, 1, 0F); // Box 190
- noseGunModel[0][16].addBox(-3F, -7F, -4F, 7, 2, 1, 0F); // Box 191
- noseGunModel[0][17].addBox(-8F, 2F, -5F, 2, 2, 10, 0F); // Box 193
- noseGunModel[0][18].addBox(7F, 2F, -5F, 2, 2, 10, 0F); // Box 194
- noseGunModel[0][19].addShapeBox(-8F, -5F, 3F, 2, 3, 1, 0F, -5F, 2F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, -5F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 196
- noseGunModel[0][20].addShapeBox(-3F, -2F, 7F, 1, 4, 1, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 197
- noseGunModel[0][21].addShapeBox(-3F, -2F, -7.5F, 1, 4, 1, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 198
- noseGunModel[0][22].addShapeBox(-3F, -5F, -9F, 1, 3, 2, 0F, 0F, 2F, -5F, 0F, 2F, -5F, 0F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 199
- noseGunModel[0][23].addShapeBox(3F, -5F, 7F, 1, 3, 2, 0F, 0F, 0F, 3F, 0F, 0F, 3F, 0F, 2F, -5F, 0F, 2F, -5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 200
- noseGunModel[0][24].addShapeBox(3F, -2F, 7F, 1, 4, 1, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 201
- noseGunModel[0][25].addBox(3F, -7F, -3F, 1, 2, 6, 0F); // Box 205
- for(ModelRendererTurbo noseGunPart : noseGunModel[0])
- noseGunPart.setRotationPoint(-110F, -74F, 0F);
- noseGunModel[1] = new ModelRendererTurbo[0];
- noseGunModel[2] = new ModelRendererTurbo[0];
- noseGunModel[2][1] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 202
- noseGunModel[2][2] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 203
- noseGunModel[2][3] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 204
- noseGunModel[2][1].addShapeBox(3F, -2F, -7.5F, 1, 4, 1, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 202
- noseGunModel[2][2].addShapeBox(3F, -5F, -9F, 1, 3, 2, 0F, 0F, 2F, -5F, 0F, 2F, -5F, 0F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 203
- noseGunModel[2][3].addBox(-3F, -7F, -3F, 1, 2, 6, 0F); // Box 204
- for(ModelRendererTurbo noseGunPart : noseGunModel[2])
- noseGunPart.setRotationPoint(-110F, -74F, 0F);
- registerGunModel("Nose", noseGunModel);
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