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Feb 1st, 2015
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  1. ModelRendererTurbo[][] noseGunModel = new ModelRendererTurbo[3][];
  2.  
  3. noseGunModel[0] = new ModelRendererTurbo[26];
  4. noseGunModel[0][0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 23
  5. noseGunModel[0][1] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 25
  6. noseGunModel[0][2] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 26
  7. noseGunModel[0][3] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 27
  8. noseGunModel[0][4] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 28
  9. noseGunModel[0][5] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 29
  10. noseGunModel[0][6] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 154
  11. noseGunModel[0][7] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 155
  12. noseGunModel[0][8] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 183
  13. noseGunModel[0][9] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 184
  14. noseGunModel[0][10] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 185
  15. noseGunModel[0][11] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 186
  16. noseGunModel[0][12] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 187
  17. noseGunModel[0][13] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 188
  18. noseGunModel[0][14] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 189
  19. noseGunModel[0][15] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 190
  20. noseGunModel[0][16] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 191
  21. noseGunModel[0][17] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 193
  22. noseGunModel[0][18] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 194
  23. noseGunModel[0][19] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 196
  24. noseGunModel[0][20] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 197
  25. noseGunModel[0][21] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 198
  26. noseGunModel[0][22] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 199
  27. noseGunModel[0][23] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 200
  28. noseGunModel[0][24] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 201
  29. noseGunModel[0][25] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 205
  30.  
  31. noseGunModel[0][0].addBox(-8F, -2F, -4F, 2, 4, 1, 0F); // Box 23
  32.  
  33. noseGunModel[0][1].addBox(-3F, -1F, -2F, 7, 4, 4, 0F); // Box 25
  34.  
  35. noseGunModel[0][2].addShapeBox(4F, 0F, -1F, 13, 2, 2, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F); // Box 26
  36.  
  37. noseGunModel[0][3].addShapeBox(17F, 0.5F, -0.5F, 3, 1, 1, 0F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F); // Box 27
  38.  
  39. noseGunModel[0][4].addBox(5F, -3F, -3F, 3, 8, 1, 0F); // Box 28
  40.  
  41. noseGunModel[0][5].addBox(5F, -3F, 2F, 3, 8, 1, 0F); // Box 29
  42.  
  43. noseGunModel[0][6].addShapeBox(-8F, 2F, 5F, 17, 2, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F); // Box 154
  44.  
  45. noseGunModel[0][7].addShapeBox(-8F, 2F, -8F, 17, 2, 3, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 155
  46.  
  47. noseGunModel[0][8].addShapeBox(-8F, -5F, -4F, 2, 3, 1, 0F, -5F, 2F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, -5F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 183
  48.  
  49. noseGunModel[0][9].addBox(-8F, -2F, 3F, 2, 4, 1, 0F); // Box 184
  50.  
  51. noseGunModel[0][10].addShapeBox(-3F, -5F, 7F, 1, 3, 2, 0F, 0F, 0F, 3F, 0F, 0F, 3F, 0F, 2F, -5F, 0F, 2F, -5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 185
  52.  
  53. noseGunModel[0][11].addBox(7F, -2F, 3F, 2, 4, 1, 0F); // Box 186
  54.  
  55. noseGunModel[0][12].addBox(7F, -2F, -4F, 2, 4, 1, 0F); // Box 187
  56.  
  57. noseGunModel[0][13].addShapeBox(7F, -5F, -4F, 2, 3, 1, 0F, 3F, 0F, 0F, -5F, 2F, 0F, -5F, 2F, 0F, 3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 188
  58.  
  59. noseGunModel[0][14].addShapeBox(7F, -5F, 3F, 2, 3, 1, 0F, 3F, 0F, 0F, -5F, 2F, 0F, -5F, 2F, 0F, 3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 189
  60.  
  61. noseGunModel[0][15].addBox(-3F, -7F, 3F, 7, 2, 1, 0F); // Box 190
  62.  
  63. noseGunModel[0][16].addBox(-3F, -7F, -4F, 7, 2, 1, 0F); // Box 191
  64.  
  65. noseGunModel[0][17].addBox(-8F, 2F, -5F, 2, 2, 10, 0F); // Box 193
  66.  
  67. noseGunModel[0][18].addBox(7F, 2F, -5F, 2, 2, 10, 0F); // Box 194
  68.  
  69. noseGunModel[0][19].addShapeBox(-8F, -5F, 3F, 2, 3, 1, 0F, -5F, 2F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, -5F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 196
  70.  
  71. noseGunModel[0][20].addShapeBox(-3F, -2F, 7F, 1, 4, 1, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 197
  72.  
  73. noseGunModel[0][21].addShapeBox(-3F, -2F, -7.5F, 1, 4, 1, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 198
  74.  
  75. noseGunModel[0][22].addShapeBox(-3F, -5F, -9F, 1, 3, 2, 0F, 0F, 2F, -5F, 0F, 2F, -5F, 0F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 199
  76.  
  77. noseGunModel[0][23].addShapeBox(3F, -5F, 7F, 1, 3, 2, 0F, 0F, 0F, 3F, 0F, 0F, 3F, 0F, 2F, -5F, 0F, 2F, -5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 200
  78.  
  79. noseGunModel[0][24].addShapeBox(3F, -2F, 7F, 1, 4, 1, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 201
  80.  
  81. noseGunModel[0][25].addBox(3F, -7F, -3F, 1, 2, 6, 0F); // Box 205
  82.  
  83. for(ModelRendererTurbo noseGunPart : noseGunModel[0])
  84. noseGunPart.setRotationPoint(-110F, -74F, 0F);
  85.  
  86. noseGunModel[1] = new ModelRendererTurbo[0];
  87.  
  88.  
  89.  
  90. noseGunModel[2] = new ModelRendererTurbo[0];
  91. noseGunModel[2][1] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 202
  92. noseGunModel[2][2] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 203
  93. noseGunModel[2][3] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 204
  94.  
  95. noseGunModel[2][1].addShapeBox(3F, -2F, -7.5F, 1, 4, 1, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 202
  96.  
  97. noseGunModel[2][2].addShapeBox(3F, -5F, -9F, 1, 3, 2, 0F, 0F, 2F, -5F, 0F, 2F, -5F, 0F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 203
  98.  
  99. noseGunModel[2][3].addBox(-3F, -7F, -3F, 1, 2, 6, 0F); // Box 204
  100.  
  101. for(ModelRendererTurbo noseGunPart : noseGunModel[2])
  102. noseGunPart.setRotationPoint(-110F, -74F, 0F);
  103.  
  104.  
  105. registerGunModel("Nose", noseGunModel);
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