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  3.  
  4. >website filled with flash games aimed at little kids contains massive amounts of inappropriate and plain down sick games
  5. >such as:
  6. >Having MLP characters give birth to little ponies
  7. >Slicing open the neck of Talking Angela
  8. >Spanking Dora the Explorer
  9. >Performing surgery on frozen characters
  10. Now this is where it gets spooky
  11. >there are numerous proxy sites of girlgames.com:
  12. http://girlgames.la/
  13. http://www.girlsgogames.com/
  14. http://www.girlg.com/
  15. http://www.girlgames1.com/
  16. http://girlgame.me/
  17. http://www.girlgamesbox.com/
  18. >However:
  19. >the games on these sites have VERY slight differences (i.e. a difference of one small detail), which makes no sense
  20. >these differences are minute and slight, no human could churn out edited games at such a speed.
  21. >not just that, but games of this nature would not appeal to young girls at all
  22. And so, we start forming the AI theory
  23. >look at the common threads of these games (they're all relevant to kids and their fantasies/what they like to play with and do): playing doctor, helping give birth/childcare, popular children's characters as the main characters, making them pretty/cleaning them up
  24. >now, look at how graphic the games are
  25. >they're not supposed to be this vulgar, showing open wounds etc
  26. >everyone in the real world knows that kids and real, graphic violence are not supposed to meet
  27. >also note that these games seem to be based off a few templates with palette swaps
  28. >it's as if an AI has just been collecting terms of things related to kids and meshing them together, but it does not know how (Evidenced by the violence/some of the games- pregnant elsa giving birth, Cinderella vampire resurrection [the OP pic comes from there], etc etc)
  29. >no human can mash shit like this together
  30. >to further the theory, there was a dating sim game on one of the sites, where you could literally tell the terms were tangentially related but not used properly (e.g. a guy in one of them said "Ghibli manga movie", [emphasis on manga movie], then references to modern pop/rock bands too, but mentioning old rock bands in the same breath [I can't remember the link I found it at])
  31. Something is up, anons. These games shouldn't exist. It's not even a joke anymore. I'm starting to feel sick, as if something really strange is going on. I think Hey Kids is a bit of a distraction from the real fucked up stuff going on, on these sites. But they deserve investigation because of their replies.
  32. GET DARKER
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  35.  
  36.  
  37. IP lookups:
  38. girlgames.com - http://whatismyipaddress.com/ip/97.64.112.214
  39. girlgames.la - http://whatismyipaddress.com/ip/162.159.250.242 (Cloudflare)
  40. girlsgogames.com - http://whatismyipaddress.com/ip/212.72.60.221 (very interesting)
  41. girlg.com - http://whatismyipaddress.com/ip/148.251.152.130 (also very interesting)
  42. girlgames1.com - http://whatismyipaddress.com/ip/198.27.94.39
  43. girlgame.me - http://whatismyipaddress.com/ip/104.28.12.48 (Cloudflare)
  44. girlgamesbox.com - http://whatismyipaddress.com/ip/173.199.132.244
  45. I can't seem to find a consistent theme amongst the results, but the UK IP and the Germany IP have some weird quirks.
  46.  
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  51.  
  52. This must be an experiment gone wrong. Some Chinese knockoff company trying to easily cash in on licensed shekels.
  53. They put together a server farm and wrote a complex program designed to scan the net for what's hip and cool with the kids now, then assemble games out of this. The AI, of course, got lost on the disgusting parts of the internet (Such as le 4 chan hate and gore machine for the most hardcore of the anonymousse), and accumulated themes too disgusting even for the grown up.
  54. Somehow, however, this server is still running, even though the games are more gruesome than Hatred, a game designed for shock value.
  55. Now there's two possibilities I see:
  56. 1) The AI has somehow fled the server farm and has become a virus, a benevolent tumor hiding in pieces on computers worldwide, completely under the radar of any anti-virus software, creating vile games "for girls"
  57. 2) The AI somehow manages to rake in ad cash, so the chinks didn't really think about it and left it running while they went back to making cheap knock-off toys
  58. Anyway, this is pretty spooky.
  59. Watch yourselves out there, guys. You don't know what might lurk on those websites.
  60.  
  61.  
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  63.  
  64. I'm also having a look at the whois right now, here's what I have:
  65. Registry Registrant ID:
  66. Registrant Name: Laurens Rutten
  67. Registrant Organization: BoosterMedia BV
  68. Registrant Street: Weteringschans 28
  69. Registrant City: Amsterdam
  70. Registrant State/Province: Select a region
  71. Registrant Postal Code: 1017 SG
  72. Registrant Country: Netherlands
  73. Registrant Phone: +31.31850020039
  74. Registrant Phone Ext:
  75. Registrant Fax:
  76. Registrant Fax Ext:
  77. Registrant Email: admin@boostermedia.com
  78. Registry Admin ID:
  79. From my previous investigation (iirc) these sites are made/owned by hallpass.com, which then got acquired by boostermedia
  80.  
  81.  
  82.  
  83.  
  84. The info page of the google plus account cpntains more weird shit
  85. https://plus.google.com/+HeyKids/about
  86. >Hey Kids Can You Beat Me
  87. >Never Brush your Teeth
  88. >Don't wash Your Hand
  89. >Make The Place Untidy
  90. >Never say good Morning To Teacher
  91. >Don't watch Nursery Rhymes & Stories on Youtube
  92. >You Are Not Better Than Me
  93. >I am The Best
  94. >Bye bye Tata
  95. >Go To Bed
  96. >Don't Sleep
  97. >Annoy Everybody, You dumb Kid
  98. WHAT DOES IT MEAN?
  99.  
  100.  
  101.  
  102.  
  103. http://www.giaheadquarters.com/surveys/gia-poll.asp
  104. http://giaheadquarters.com/index.asp
  105. Above were the previous owners of the IP girlgamers.com, which used to be some kind of advertising agency/scam.
  106. https://web.archive.org/web/20060206100900/http://forum.hallpass.com/
  107. They earliest archive.org scraping of hallpass.com, the current owners of girlgames.com.
  108. It could be that GIA abandoned ship when the money dried up and these guys bought the address.
  109. Take a look at who owned hallpass:
  110. http://www.fpsnetworks.com/
  111. They sold off the company that now operates girlgames along with all these other shady, similar sites:
  112. >Hallpass Media was acquired by Mindjolt (a division of SGN) in April of 2010.
  113. Mindjolt, who owns Hallpass, is now/also SGN: http://www.sgn.com/
  114. http://www.sgn.com/#about
  115. https://en.wikipedia.org/wiki/Social_Gaming_Network
  116. >"SGN was originally funded by Austin Ventures[9] and led by a team of Internet pioneers, with the CEO being Chris DeWolfe[10] and CTO being Aber Whitcomb, both co-founders of MySpace.[11] The company was renamed to the Social Gaming Network (SGN) in February of 2012."
  117. Whoa, what the fuck, so now MySpace is involved?
  118. https://en.wikipedia.org/wiki/Chris_DeWolfe
  119. So Chris, one of the people who made MySpace, is pretty much a big deal. He creates businesses and sites to get funding and ad revenue.
  120. >"DeWolfe was integral to the sale of MySpace to News Corporation in 2005 for $580 million and remained as its CEO until March 2009, at which point, MySpace was larger than its competitor, Facebook.[5][6][7] On April 22, 2009, News Corp. announced DeWolfe would step down as CEO and will be a strategic adviser to Myspace and serve on the board of MySpace China. The former Facebook executive Owen Van Natta replaced him.[8]
  121. In 2010, DeWolfe won backing from Austin Ventures to purchase MindJolt, a social gaming platform, with former MySpace colleagues Aber Whitcomb and Colin Digiaro. In 2011, MindJolt became one of the few multi platform game developers when it acquired two additional companies—SGN, a mobile games company, and Hallpass Media, a free online gaming network.[9] In February 2012, Mindjolt officially changed its name to Social Gaming Network.[10] SGN went on to acquire video game developer Mob Science in June of 2013."
  122. Take this as you will.
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  126.  
  127. http://www.boston.com/yourlife/family/articles/2004/09/30/protecting_kids_from_marketers_clutches/?page=full
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