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Breeding Season 7.1 Debug Codes

a guest Jan 8th, 2016 52,016 Never
  1. These are the current debug codes as of 7.1
  2.  
  3. Fair warning: these have a decent possibility of screwing up your game, so make a back-up save before using any of them. Make sure you don't miss the periods, include spaces, and everything is case sensitive. Don't include quotation marks from the examples.
  4.  
  5. --- General Codes ---
  6.  
  7. dumbgallerycode
  8. Opens up the animation gallery (it's not a customizer)
  9.  
  10. dumbmoneycode.(Gil Amount)
  11. Gives you gil
  12. Example: "dumbmoneycode.100000" gives you 100000 gil
  13.  
  14. dumbgpcode.(Guild Points Amount)
  15. Give you guild points
  16. Example: "dumbgpcode.100" give you 100 GP
  17.  
  18. addenergy.(Energy Amount)
  19. Gives the player energy
  20. Example: "addenergy.200" gives you 200 energy
  21.  
  22. newrequest
  23. Generates a new request (you can only have up to 24 requests)
  24.  
  25. unlocktrait.(Trait Name)
  26. Unlocks a trait so that it can be found in the store or ordered. Do enter any spaces normally in the trait name.
  27. Example: "unlocktrait.Neoteny" will unlock the Neoteny trait
  28.  
  29. npcaffection.(Lowercase NPC Name).(Affection Amount)
  30. Sets the NPC with the given name's affection to the given amount
  31. Example: "npcaffection.kay.1000" will set Kay's affection to 1000
  32.  
  33. setplayerstat.(Lowercase Stat).(Stat Amount)
  34. Sets the player's designated stat to the given amount
  35. Example: "setplayerstat.str.99" will set the player's STR to 99
  36. Note: To set the player's level type "selevel" for the stat. You can set impossible stat values using this code (like 100000 DEX, etc), but it will probably break the game.
  37.  
  38. playevent.(Event Name).ignorereqs(Optional)
  39. Plays the given event. If you add ignoreqs it will ignore event requirements (this can break the event).
  40. Example: "playevent.KayIntro.ignorereqs" will play Kay's intro event, and ignore any event requirements
  41. Event Names:
  42. MargoIntro
  43. DelilahDebt
  44. MarquisIntro
  45. KalaIntro
  46. RoxieIntro
  47. YueliaEvent
  48. CordeliaIntro
  49. CordeliaRecurring
  50. KayIntro
  51. LilyIntro
  52. LeviIntro
  53. WildDickwolf
  54. RandomTownsfolk
  55. Amadour1
  56. WildCatgirl
  57. DickwolfAlpha
  58. DickwolfFoursome
  59. BaileyEvent
  60. RandomMoney
  61. KayReward
  62. KayMermaid
  63. BeachMoney
  64. Chateau1
  65. MarchionessComplete1
  66. MarchionessReward
  67. LeviSeraphCage
  68. LilyHall1
  69. LilyHall2
  70. RestStop
  71. AlrauneSap
  72. AlchemyQuest1
  73. AlchemyQuest2
  74. AlchemyQuest3
  75. AlchemyQuest4
  76. HalloweenQuest1
  77. HalloweenQuest2
  78. HalloweenQuest3
  79. HalloweenQuest4
  80. HalloweenQuest5
  81. HalloweenQuestKaliba
  82.  
  83. opensesame
  84. Lets you play the Halloween sliding puzzle minigame
  85.  
  86. presento
  87. Lets you play the Christmas jumping minigame
  88.  
  89. --- Monster Codes ---
  90.  
  91. facechange.(Monster Name).(Face Number 1-6)
  92. Changes the faces of all monsters with the given monster name to the given face number
  93. Example: "facechange.Amelia.2" will set all monsters named Amelia to face number 2
  94.  
  95. hairchange.(Monster Name).(Hair Number 1-6)
  96. Changes the hair style of all monsters with the given monster name to the given hair number
  97. Example: "hairchange.Amelia.2" will set all monsters named Amelia to hair number 2
  98.  
  99. colorschemechange.(Monster Name).(Color Scheme Number 1-12)
  100. Changes the color scheme of all monsters with the given monster name to the given color scheme number
  101. Example: "colorschemechange.Amelia.10" will set all monsters named Amelia to color scheme 10
  102.  
  103. skintonechange.(Monster Name).(Skin Tone Number 1-4)
  104. Changes the skin tone of all monsters with the given monster name to the given skin tone number
  105. Example: "skintonechange.Amelia.2" will set all monsters named Amelia to skintone 2
  106.  
  107. addtrait.(Monster Name).(Trait Name)
  108. Adds a trait with the given trait name to all monsters with the given monster name. Do enter any spaces normally in the trait name. If the trait is a stacking trait, you can enter this code multiple times in order to increase the stack by one. If you use this code to give a monster a trait that would normally change its type (like Genderbent or Neoteny), then the trait will be inactive, but will be active on any offspring it's passed down to. You can add traits even if you haven't unlocked them yet, as long as you know the name.
  109. Example: "addtrait.Amelia.Too Stronk" will give all monsters named Amelia one stack of the Too Stronk trait
  110.  
  111. setstat.(Monster Name).(Lowercase Stat).(Stat Amount)
  112. Sets the designated stat of all monsters with the given monster name to the given stat amount value
  113. Example: "setstat.Amelia.str.99" will set Amelia's STR to 99
  114. Note: To change monster level type "selevel" for the stat. You can set impossible stat values using this code (like 100000 DEX, etc), but it will probably break the game.
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