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- val x = (fx.prevPosX + (fx.posX - fx.prevPosX) * partialTicks - EntityFX.interpPosX).toFloat
- val y = (fx.prevPosY + (fx.posY - fx.prevPosY) * partialTicks - EntityFX.interpPosY).toFloat
- val z = (fx.prevPosZ + (fx.posZ - fx.prevPosZ) * partialTicks - EntityFX.interpPosZ).toFloat
- tessellator.startDrawingQuads()
- tessellator.setBrightness(240)
- tessellator.setColorRGBA(fx.r, fx.g, fx.b, fx.alpha)
- tessellator.addVertexWithUV(x - arX * fx.scale - arYZ * fx.scale, y
- - arXZ * fx.scale, z - arZ * fx.scale - arXY * fx.scale, maxU, maxV)
- tessellator.addVertexWithUV(x - arX * fx.scale + arYZ * fx.scale, y
- + arXZ * fx.scale, z - arZ * fx.scale + arXY * fx.scale, maxU, minV)
- tessellator.addVertexWithUV(x + arX * fx.scale + arYZ * fx.scale, y
- + arXZ * fx.scale, z + arZ * fx.scale + arXY * fx.scale, minU, minV)
- tessellator.addVertexWithUV(x + arX * fx.scale - arYZ * fx.scale, y
- - arXZ * fx.scale, z + arZ * fx.scale - arXY * fx.scale, minU, maxV)
- tessellator.draw()
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