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- How to use BossBot for dice rolls:
- BossBot does not need a trigger such as !roll. BossBot will simply respond
- to the correct input. BossBot can make many types of rolls, depending on what
- single-letter code you use. BossBot only understands + and - modifiers. You
- can also add a comment to any roll command. For example:
- <BossMan> 1d20+5 Perception check
- <BossBot> <BossMan> rolls 1d20+5: [15] + 5 = 20 (Perception check)
- BossBot does respond to rolls made in /msg or /query. The results will be
- kept in the /msg or /query.
- A single-letter code used to specify how rolls should be treated.
- d Roll normally.
- x On a result equal to or higher than a threshold value, roll
- another die of that type and add it to the total.
- e On a result where all dice yield values equal to or higher
- than a threshold value, roll another die of that type and
- add it to the total.
- k Only use the highest die values, up to a number of dice
- equal to a threshold value. When the threshold is not
- specified, the default is 1. When the "k" is capitalized "K",
- use the lowest die values instead.
- n Count the number of dice that yield values equal to or
- higher than a threshhold value. When the "n" is capitalized
- "N", count values equal to or lower than the threshhold
- instead.
- 3. Die Value (Mandatory; No Default)
- Indicates the set of values the die can produce. Two types of die
- value are supported: a normal positive integer value (a whole
- number higher than zero), and such a value preceded by a zero. If
- preceded by a zero, it is treated as a die marked with a range of
- numbers from zero to the value following the zero. Otherwise, it
- is treated as being marked with a range of numbers from one to the
- indicated value.
- 4. Threshold (Optional; Default: Maximum Value)
- A threshold may be specified for exploding roll types by attaching
- a number, separated from the die value by a period. Any die result
- equal to or greater than the threshold value causes another die to
- be rolled and added to the total. The threshold is counted for
- every die when using the x Roll Type, or for the sum of all dice
- when using the e Roll Type. It is ignored when using the d Roll
- Type, and a warning is issued.
- 5. Modifier (Optional; No Default)
- A plus or minus sign can be used to indicate that a value should be
- added to, or subtracted from, the die roll total. Following the
- plus or minus sign, a numerical value is specified to indicate what
- should be added or subtracted. The modifier is applied to the roll
- total, and not to each individual die roll.
- EXAMPLES
- d10 Roll a single ten-sided die for values between 1 and 10.
- 2d3 Roll two three-sided dice for values between 1 and 3. Add the
- results together, for a total between 2 and 6.
- 3x02 Roll three three-sided dice for values between 0 and 2. For
- each 2 result, roll another die of the same type. Repeat as
- necessary, and add all values together.
- 3x02.1 Same as 3x02, but explodes on 1 or higher instead of only on 2.
- 3x02+3 Same as 3x02, but add 3 to the total.
- 3e02 Roll three three-sided dice for values between 0 and 2 as
- though rolling 3d02. If all three dice yield 2 results -- and
- only if all three dice yield 2 results, providing a 6 total --
- roll another three- sided die for values between 0 and 2.
- Threat this die as 1x02, and add the exploding total to the
- original 6 result.
- 3e02.4 Same as 3e02, but roll an additional 1x02 if the total of the
- original 3d02 roll is equal to 4 or greater.
- 3k02 Roll three three-sided dice for values between 0 and 2 as
- though rolling 3d02, but only keep the highest die.
- 3k02.2 Same as 3k02, but keep the highest two dice.
- 3K02.2 Same as 3k02.2, but keep the lowest two dice.
- 3n10 Roll three ten-sided dice for values between 1 and 10, and
- count only the number of dice whose values are 10.
- 3n10.6 Same as 3n10, but count the number of dice whose values are 6
- or higher.
- 3N10 Roll three ten-sided dice for values between 1 and 10, and count
- only the number of dice whose values are 1.
- 3N10.5 Same as 3N10, but count the number of dice whose values are 5 or
- lower.
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