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  1. --MADE BY OneLegend (NOT THE SCRIPT) Thanks to TheRedAngel for letting me add. Feel free to take his model too. http://www.roblox.com/TheRedAngels-SB-Gift-NEW-SCRIPTS-item?id=88063410
  2. --REGULAR SCRIPT: Go to line 4 and put your name where it says "YOUR NAME HERE"
  3.  
  4. Name = "Wiggleyjello713" --1.Your name here.
  5.  
  6. x = 0
  7.  
  8.  
  9.  
  10. Players = game:GetService("Players")
  11.  
  12. Debris = game:GetService("Debris")
  13.  
  14. NetworkServer = game:findFirstChild("NetworkServer")
  15.  
  16.  
  17.  
  18. script.Name = "NubScript"
  19.  
  20.  
  21.  
  22. if (NetworkServer == nil) then
  23.  
  24. Name = "Player"
  25.  
  26. else
  27.  
  28. end
  29.  
  30.  
  31.  
  32. HopperName = "DXP-S002:MS"
  33.  
  34.  
  35.  
  36. if (script.Parent.className ~= "HopperBin") then
  37.  
  38. --script.Name = "_Main[" ..HopperName.. "]"
  39.  
  40. local h = Instance.new("HopperBin")
  41.  
  42. h.Name = "Mech Ctrl"
  43.  
  44. h.Parent = game:GetService("Players")[Name].Backpack
  45.  
  46. script.Parent = h
  47.  
  48. else
  49.  
  50. end
  51.  
  52.  
  53.  
  54. Player = Players.darkeageninja --2.Your Name here also... done. -----------------------------------------
  55.  
  56. MechColor = "Bright yellow"
  57.  
  58. bin = script.Parent
  59.  
  60. Levitating = false
  61.  
  62. MousPos = Vector3.new(0,0,0)
  63.  
  64. facde = nil
  65.  
  66.  
  67.  
  68. for i=1,1 do
  69.  
  70. local zomfgimtheonlybinthatshouldbeinthisstupidbackpackofmahmasternoobishallkillunaokklololtrolol = Player.Backpack:GetChildren()
  71.  
  72. for i=1,#zomfgimtheonlybinthatshouldbeinthisstupidbackpackofmahmasternoobishallkillunaokklololtrolol do
  73.  
  74. if zomfgimtheonlybinthatshouldbeinthisstupidbackpackofmahmasternoobishallkillunaokklololtrolol[i].Name == HopperName and zomfgimtheonlybinthatshouldbeinthisstupidbackpackofmahmasternoobishallkillunaokklololtrolol[i] ~= bin then
  75.  
  76. zomfgimtheonlybinthatshouldbeinthisstupidbackpackofmahmasternoobishallkillunaokklololtrolol[i]:Remove()
  77.  
  78. else
  79.  
  80. end
  81.  
  82. end
  83.  
  84. end
  85.  
  86. --
  87.  
  88. a = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"}
  89.  
  90. n = {"1","2","3","4","5","6","7","8","9","0"}
  91.  
  92. Credec = "http://www.roblox.com/asset/?id=0"
  93.  
  94.  
  95.  
  96. PlayerGui = Player.PlayerGui
  97.  
  98. Backpack = Player.Backpack
  99.  
  100. Char = Player.Character
  101.  
  102. Hea = Char.Head
  103.  
  104. Tors = Char.Torso
  105.  
  106. Hum = Char.Humanoid
  107.  
  108. Hum.WalkSpeed = 22
  109.  
  110.  
  111.  
  112. WalkAnim = 1
  113.  
  114. Anim = "Standing"
  115.  
  116. Legs = true
  117.  
  118. Arms = true
  119.  
  120. RunChance = false
  121.  
  122. SAnim = false -- Animation debounce that can also be with walking
  123.  
  124. SSAnim = "None"
  125.  
  126. Canwalk = true
  127.  
  128. Grabbing = false
  129.  
  130. PushGrab = false
  131.  
  132. GrabbedOne = false
  133.  
  134. Sitting = false
  135.  
  136. AGrab = -1
  137.  
  138. Wasd = 0
  139.  
  140.  
  141.  
  142.  
  143.  
  144.  
  145.  
  146.  
  147.  
  148.  
  149.  
  150. function FindClass(zParent,zObject)
  151.  
  152. local ch = zParent:GetChildren()
  153.  
  154. local FoundClasses = 0
  155.  
  156. for i=1,#ch do
  157.  
  158. if (ch[i].className == zObject) then
  159.  
  160. FoundClasses = FoundClasses + 1
  161.  
  162. else
  163.  
  164. end
  165.  
  166. end
  167.  
  168.  
  169.  
  170. return FoundClasses
  171.  
  172.  
  173.  
  174. end
  175.  
  176.  
  177.  
  178. function FindFirstClass(zParent,zObject)
  179.  
  180. local ch = zParent:GetChildren()
  181.  
  182. local FoundClasses = false
  183.  
  184. local tehfirstobject = nil
  185.  
  186. for i=1,#ch do
  187.  
  188. if (ch[i].className == zObject) and (FoundClasses == false) then
  189.  
  190. FoundClasses = true
  191.  
  192. tehfirstobject = ch[i]
  193.  
  194. else
  195.  
  196. end
  197.  
  198. end
  199.  
  200.  
  201.  
  202. return tehfirstobject
  203.  
  204.  
  205.  
  206. end
  207.  
  208.  
  209.  
  210.  
  211.  
  212. function stick(hit2,hit)
  213.  
  214. -- joint myself to the thing i hit
  215.  
  216.  
  217.  
  218. local weld = Instance.new("Weld")
  219.  
  220.  
  221.  
  222. weld.Part0 = hit2
  223.  
  224. weld.Part1 = hit
  225.  
  226.  
  227.  
  228. -- correction term to account for average skew between physics update and heartbeat
  229.  
  230. local HitPos = hit2.Position --+ (-arrow.Velocity * (1/60)) --+ (arrow.CFrame.lookVector * .5)
  231.  
  232.  
  233.  
  234. local CJ = CFrame.new(HitPos)
  235.  
  236. local C0 = hit2.CFrame:inverse() *CJ
  237.  
  238. local C1 = hit.CFrame:inverse() * CJ
  239.  
  240.  
  241.  
  242. weld.C0 = C0
  243.  
  244. weld.C1 = C1
  245.  
  246.  
  247.  
  248. weld.Parent = hit2
  249.  
  250.  
  251.  
  252. end
  253.  
  254.  
  255.  
  256. function computeDirection(vec)
  257.  
  258. local lenSquared = vec.magnitude * vec.magnitude
  259.  
  260. local invSqrt = 1 / math.sqrt(lenSquared)
  261.  
  262. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  263.  
  264. end
  265.  
  266.  
  267.  
  268.  
  269.  
  270. function rclass(zParent,zClass)
  271.  
  272. local ch = zParent:GetChildren()
  273.  
  274. for i=1,#ch do
  275.  
  276. if (ch[i].className == zClass) then
  277.  
  278. ch[i]:Remove()
  279.  
  280. else
  281.  
  282. end
  283.  
  284. end
  285.  
  286.  
  287.  
  288. end
  289.  
  290.  
  291.  
  292.  
  293.  
  294. function fWeld(zName,zParent,zPart0,zPart1,zCoco,a,b,c,d,e,f)
  295.  
  296. local funcw = Instance.new("Weld")
  297.  
  298. funcw.Name = zName
  299.  
  300. funcw.Parent = zParent
  301.  
  302. funcw.Part0 = zPart0
  303.  
  304. funcw.Part1 = zPart1
  305.  
  306. if (zCoco == true) then
  307.  
  308. funcw.C0 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
  309.  
  310. else
  311.  
  312. funcw.C1 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
  313.  
  314. end
  315.  
  316. end
  317.  
  318.  
  319.  
  320.  
  321.  
  322. function r(zObject)
  323.  
  324. if zObject == nil then return else end
  325.  
  326. zObject:Remove()
  327.  
  328. end
  329.  
  330.  
  331.  
  332.  
  333.  
  334. --CleanUp
  335.  
  336. if Hea:findFirstChild("face") ~= nil then
  337.  
  338. facde = Hea.face:Clone()
  339.  
  340. else
  341.  
  342. end
  343.  
  344.  
  345.  
  346. r(Char:findFirstChild("Animate"))
  347.  
  348. r(Char:findFirstChild("Sound"))
  349.  
  350. r(Char:findFirstChild("Left Arm"))
  351.  
  352. r(Char:findFirstChild("Right Arm"))
  353.  
  354. r(Char:findFirstChild("Left Leg"))
  355.  
  356. r(Char:findFirstChild("Right Leg"))
  357.  
  358. r(Char:findFirstChild("Parts"))
  359.  
  360.  
  361.  
  362. Tors.Neck.C0 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0)
  363.  
  364. Hea.Transparency= 0.95
  365.  
  366.  
  367.  
  368.  
  369.  
  370. rclass(Char,"Hat")
  371.  
  372. rclass(Tors,"Decal")
  373.  
  374. rclass(Char,"CharacterMesh")
  375.  
  376. rclass(Hea,"Sound")
  377.  
  378.  
  379.  
  380. Tors.Neck.C0 = CFrame.new(0,5,-2)
  381.  
  382.  
  383.  
  384.  
  385.  
  386. --MainCoreSuitParts
  387.  
  388. Parts = Instance.new("Model")
  389.  
  390. Parts.Name = "Parts"
  391.  
  392. Parts.Parent = Char
  393.  
  394.  
  395.  
  396. jParts = Instance.new("Model")
  397.  
  398. jParts.Name = "JointParts"
  399.  
  400. jParts.Parent = Parts
  401.  
  402.  
  403.  
  404. CFrameCore = Instance.new("Part")
  405.  
  406. CFrameCore.formFactor = "Symmetric"
  407.  
  408. CFrameCore.CanCollide = false
  409.  
  410. CFrameCore.Size = Tors.Size
  411.  
  412. CFrameCore.Parent = jParts
  413.  
  414. CFrameCore.Transparency = 1
  415.  
  416.  
  417.  
  418. fWeld("Weld",CFrameCore,Tors,CFrameCore,true,0,0,0,0,0,0)
  419.  
  420.  
  421.  
  422. Levitate = Instance.new("Part")
  423.  
  424. Levitate.formFactor = "Symmetric"
  425.  
  426. Levitate.Transparency = 1
  427.  
  428. Levitate.CanCollide = Levitating --this is why there is Levitate
  429.  
  430. Levitate.Size = Vector3.new(1,17,1)
  431.  
  432. Levitate.Parent = jParts
  433.  
  434.  
  435.  
  436. fWeld("Weld",Levitate,Tors,Levitate,true,0,-6,0,0,0,0)
  437.  
  438.  
  439.  
  440.  
  441.  
  442. Torso = Instance.new("Part")
  443.  
  444. Torso.formFactor = "Symmetric"
  445.  
  446. Torso.Size = Vector3.new(8,3,6)
  447.  
  448. Torso.TopSurface = 0
  449.  
  450. Torso.BottomSurface = 0
  451.  
  452. Torso.Parent = jParts
  453.  
  454.  
  455.  
  456. fWeld("Weld",Torso,CFrameCore,Torso,true,0,0,0,0,0,0)
  457.  
  458.  
  459.  
  460.  
  461.  
  462. Stomach = Instance.new("Part")
  463.  
  464. Stomach.formFactor = "Symmetric"
  465.  
  466. Stomach.Size = Vector3.new(6,2,4)
  467.  
  468. Stomach.TopSurface = 0
  469.  
  470. Stomach.BottomSurface = 0
  471.  
  472. Stomach.Parent = jParts
  473.  
  474.  
  475.  
  476. fWeld("Weld",Stomach,Torso,Stomach,true,0,-2.5,0,0,0,0)
  477.  
  478.  
  479.  
  480. Platform = Instance.new("Part")
  481.  
  482. Platform.formFactor = "Symmetric"
  483.  
  484. Platform.Size = Vector3.new(10,1,8)
  485.  
  486. Platform.TopSurface = 0
  487.  
  488. Platform.BottomSurface = 0
  489.  
  490. Platform.Parent = jParts
  491.  
  492.  
  493.  
  494. fWeld("Weld",Platform,Torso,Platform,true,0,2,0,0,0,0)
  495.  
  496.  
  497.  
  498.  
  499.  
  500. Waist = Instance.new("Part")
  501.  
  502. Waist.formFactor = "Symmetric"
  503.  
  504. Waist.Size = Vector3.new(6,1,4)
  505.  
  506. Waist.TopSurface = 0
  507.  
  508. Waist.BottomSurface = 0
  509.  
  510. Waist.Parent = jParts
  511.  
  512.  
  513.  
  514. fWeld("Weld",Waist,Stomach,Waist,true,0,-1.5,0,0,0,0)
  515.  
  516.  
  517.  
  518.  
  519.  
  520.  
  521.  
  522. LThigh2 = Instance.new("Part")
  523.  
  524. LThigh2.formFactor = "Symmetric"
  525.  
  526. LThigh2.Size = Vector3.new(2,1,2)
  527.  
  528. LThigh2.BrickColor = BrickColor.new("Really black")
  529.  
  530. LThigh2.TopSurface = 0
  531.  
  532. LThigh2.BottomSurface = 0
  533.  
  534. LThigh2.Parent = jParts
  535.  
  536.  
  537.  
  538. local ltm2 = Instance.new("SpecialMesh")
  539.  
  540. ltm2.MeshType = "Sphere"
  541.  
  542. ltm2.Scale = Vector3.new(1.75,3.25,1.75)
  543.  
  544. ltm2.Parent = LThigh2
  545.  
  546.  
  547.  
  548.  
  549.  
  550. fWeld("Weld",LThigh2,Waist,LThigh2,true,-2,-1,0,0,0,0)
  551.  
  552.  
  553.  
  554.  
  555.  
  556.  
  557.  
  558. RThigh2 = Instance.new("Part")
  559.  
  560. RThigh2.BrickColor = BrickColor.new("Really black")
  561.  
  562. RThigh2.formFactor = "Symmetric"
  563.  
  564. RThigh2.Size = Vector3.new(2,1,2)
  565.  
  566. RThigh2.TopSurface = 0
  567.  
  568. RThigh2.BottomSurface = 0
  569.  
  570. RThigh2.Parent = jParts
  571.  
  572.  
  573.  
  574. local rtm2 = Instance.new("SpecialMesh")
  575.  
  576. rtm2.MeshType = "Sphere"
  577.  
  578. rtm2.Scale = Vector3.new(1.75,3.25,1.75)
  579.  
  580. rtm2.Parent = RThigh2
  581.  
  582.  
  583.  
  584.  
  585.  
  586. fWeld("Weld",RThigh2,Waist,RThigh2,true,2,-1,0,0,0,0)
  587.  
  588.  
  589.  
  590.  
  591.  
  592.  
  593.  
  594. RThigh = Instance.new("Part")
  595.  
  596. --RThigh.BrickColor = BrickColor.new("Really black")
  597.  
  598. RThigh.formFactor = "Symmetric"
  599.  
  600. RThigh.Size = Vector3.new(2,5,2)
  601.  
  602. RThigh.TopSurface = 0
  603.  
  604. RThigh.BottomSurface = 0
  605.  
  606. RThigh.Parent = jParts
  607.  
  608.  
  609.  
  610. local rtm = Instance.new("SpecialMesh")
  611.  
  612. rtm.MeshType = "Head"
  613.  
  614. rtm.Scale = Vector3.new(1.5,1.25,1.5)
  615.  
  616. rtm.Parent = RThigh
  617.  
  618.  
  619.  
  620. fWeld("Weld",RThigh,RThigh2,RThigh,true,0,-3,0,0,0,0)
  621.  
  622.  
  623.  
  624.  
  625.  
  626.  
  627.  
  628. LThigh = Instance.new("Part")
  629.  
  630. --LThigh.BrickColor = BrickColor.new("Really black")
  631.  
  632. LThigh.formFactor = "Symmetric"
  633.  
  634. LThigh.Size = Vector3.new(2,5,2)
  635.  
  636. LThigh.TopSurface = 0
  637.  
  638. LThigh.BottomSurface = 0
  639.  
  640. LThigh.Parent = jParts
  641.  
  642.  
  643.  
  644. local ltm = Instance.new("SpecialMesh")
  645.  
  646. ltm.MeshType = "Head"
  647.  
  648. ltm.Scale = Vector3.new(1.5,1.25,1.5)
  649.  
  650. ltm.Parent = LThigh
  651.  
  652.  
  653.  
  654. fWeld("Weld",LThigh,LThigh2,LThigh,true,0,-3,0,0,0,0)
  655.  
  656.  
  657.  
  658.  
  659.  
  660.  
  661.  
  662. Lk = Instance.new("Part")
  663.  
  664. Lk.BrickColor = BrickColor.new("Really black")
  665.  
  666. Lk.formFactor = "Symmetric"
  667.  
  668. Lk.Size = Vector3.new(2,1,2)
  669.  
  670. Lk.TopSurface = 0
  671.  
  672. Lk.BottomSurface = 0
  673.  
  674. Lk.Parent = jParts
  675.  
  676.  
  677.  
  678. local Lkm = Instance.new("SpecialMesh")
  679.  
  680. Lkm.MeshType = "Sphere"
  681.  
  682. Lkm.Scale = Vector3.new(1.25,2.75,1.25)
  683.  
  684. Lkm.Parent = Lk
  685.  
  686.  
  687.  
  688.  
  689.  
  690. fWeld("Weld",Lk,LThigh,Lk,true,0,-3,0,0,0,0)
  691.  
  692.  
  693.  
  694.  
  695.  
  696.  
  697.  
  698.  
  699.  
  700. Rk = Instance.new("Part")
  701.  
  702. Rk.BrickColor = BrickColor.new("Really black")
  703.  
  704. Rk.formFactor = "Symmetric"
  705.  
  706. Rk.Size = Vector3.new(2,1,2)
  707.  
  708. Rk.TopSurface = 0
  709.  
  710. Rk.BottomSurface = 0
  711.  
  712. Rk.Parent = jParts
  713.  
  714.  
  715.  
  716. local Rkm = Instance.new("SpecialMesh")
  717.  
  718. Rkm.MeshType = "Sphere"
  719.  
  720. Rkm.Scale = Vector3.new(1.25,2.75,1.25)
  721.  
  722. Rkm.Parent = Rk
  723.  
  724.  
  725.  
  726.  
  727.  
  728. fWeld("Weld",Rk,RThigh,Rk,true,0,-3,0,0,0,0)
  729.  
  730.  
  731.  
  732.  
  733.  
  734.  
  735.  
  736. LLeg = Instance.new("Part")
  737.  
  738. --LThigh.BrickColor = BrickColor.new("Really black")
  739.  
  740. LLeg.formFactor = "Symmetric"
  741.  
  742. LLeg.Size = Vector3.new(2,5,2)
  743.  
  744. LLeg.TopSurface = 0
  745.  
  746. LLeg.BottomSurface = 0
  747.  
  748. LLeg.Parent = jParts
  749.  
  750.  
  751.  
  752. local Llm = Instance.new("SpecialMesh")
  753.  
  754. Llm.MeshType = "Head"
  755.  
  756. --Llm.Scale = Vector3.new(1.5,1.25,1.5) -- :O
  757.  
  758. Llm.Parent = LLeg
  759.  
  760.  
  761.  
  762. fWeld("Weld",LLeg,Lk,LLeg,true,0,-3,0,0,0,0)
  763.  
  764.  
  765.  
  766.  
  767.  
  768.  
  769.  
  770.  
  771.  
  772. RLeg = Instance.new("Part")
  773.  
  774. --LThigh.BrickColor = BrickColor.new("Really black")
  775.  
  776. RLeg.formFactor = "Symmetric"
  777.  
  778. RLeg.Size = Vector3.new(2,5,2)
  779.  
  780. RLeg.TopSurface = 0
  781.  
  782. RLeg.BottomSurface = 0
  783.  
  784. RLeg.Parent = jParts
  785.  
  786.  
  787.  
  788. local Rlm = Instance.new("SpecialMesh")
  789.  
  790. Rlm.MeshType = "Head"
  791.  
  792. --Rlm.Scale = Vector3.new(1.5,1.25,1.5) -- :O
  793.  
  794. Rlm.Parent = RLeg
  795.  
  796.  
  797.  
  798. fWeld("Weld",RLeg,Rk,RLeg,true,0,-3,0,0,0,0)
  799.  
  800.  
  801.  
  802.  
  803.  
  804.  
  805.  
  806.  
  807.  
  808. LHeel = Instance.new("Part")
  809.  
  810. LHeel.BrickColor = BrickColor.new("Really black")
  811.  
  812. LHeel.formFactor = "Symmetric"
  813.  
  814. LHeel.Size = Vector3.new(2,1,2)
  815.  
  816. LHeel.TopSurface = 0
  817.  
  818. LHeel.BottomSurface = 0
  819.  
  820. LHeel.Parent = jParts
  821.  
  822.  
  823.  
  824. fWeld("Weld",LHeel,LLeg,LHeel,true,0,-3,0,0,0,0)
  825.  
  826.  
  827.  
  828.  
  829.  
  830.  
  831.  
  832.  
  833.  
  834. RHeel = Instance.new("Part")
  835.  
  836. RHeel.BrickColor = BrickColor.new("Really black")
  837.  
  838. RHeel.formFactor = "Symmetric"
  839.  
  840. RHeel.Size = Vector3.new(2,1,2)
  841.  
  842. RHeel.TopSurface = 0
  843.  
  844. RHeel.BottomSurface = 0
  845.  
  846. RHeel.Parent = jParts
  847.  
  848.  
  849.  
  850. fWeld("Weld",RHeel,RLeg,RHeel,true,0,-3,0,0,0,0)
  851.  
  852.  
  853.  
  854.  
  855.  
  856.  
  857.  
  858. LFoot = Instance.new("WedgePart")
  859.  
  860. LFoot.BrickColor = BrickColor.new("Really black")
  861.  
  862. LFoot.formFactor = "Symmetric"
  863.  
  864. LFoot.Size = Vector3.new(2,1,2)
  865.  
  866. LFoot.TopSurface = 0
  867.  
  868. LFoot.BottomSurface = 0
  869.  
  870. LFoot.Parent = jParts
  871.  
  872.  
  873.  
  874. fWeld("Weld",LFoot,LHeel,LFoot,true,0,0,-2,0,0,0)
  875.  
  876.  
  877.  
  878.  
  879.  
  880.  
  881.  
  882.  
  883.  
  884. RFoot = Instance.new("WedgePart")
  885.  
  886. RFoot.BrickColor = BrickColor.new("Really black")
  887.  
  888. RFoot.formFactor = "Symmetric"
  889.  
  890. RFoot.Size = Vector3.new(2,1,2)
  891.  
  892. RFoot.TopSurface = 0
  893.  
  894. RFoot.BottomSurface = 0
  895.  
  896. RFoot.Parent = jParts
  897.  
  898.  
  899.  
  900. fWeld("Weld",RFoot,RHeel,RFoot,true,0,0,-2,0,0,0)
  901.  
  902.  
  903.  
  904.  
  905.  
  906.  
  907.  
  908. Back = Instance.new("Part")
  909.  
  910. --RFoot.BrickColor = BrickColor.new("Really black")
  911.  
  912. Back.formFactor = "Symmetric"
  913.  
  914. Back.Size = Vector3.new(10,4,1)
  915.  
  916. Back.TopSurface = 0
  917.  
  918. Back.BottomSurface = 0
  919.  
  920. Back.Parent = jParts
  921.  
  922.  
  923.  
  924. fWeld("Weld",Back,Platform,Back,true,0,2.5,3.5,0,0,0)
  925.  
  926.  
  927.  
  928.  
  929.  
  930. LCover = Instance.new("Part")
  931.  
  932. LCover.formFactor = "Symmetric"
  933.  
  934. LCover.Size = Vector3.new(3,4,7)
  935.  
  936. LCover.TopSurface = 0
  937.  
  938. LCover.BottomSurface = 0
  939.  
  940. LCover.Parent = jParts
  941.  
  942.  
  943.  
  944. fWeld("Weld",LCover,Platform,LCover,true,-3.5,2.5,-0.5,0,0,0)
  945.  
  946.  
  947.  
  948.  
  949.  
  950.  
  951.  
  952. RCover = Instance.new("Part")
  953.  
  954. RCover.formFactor = "Symmetric"
  955.  
  956. RCover.Size = Vector3.new(3,4,7)
  957.  
  958. RCover.TopSurface = 0
  959.  
  960. RCover.BottomSurface = 0
  961.  
  962. RCover.Parent = jParts
  963.  
  964.  
  965.  
  966. fWeld("Weld",RCover,Platform,RCover,true,3.5,2.5,-0.5,0,0,0)
  967.  
  968.  
  969.  
  970.  
  971.  
  972.  
  973.  
  974. Glass = Instance.new("Part")
  975.  
  976. Glass.Transparency = 0.5
  977.  
  978. Glass.BrickColor = BrickColor.new(MechColor)
  979.  
  980. Glass.formFactor = "Symmetric"
  981.  
  982. Glass.Size = Vector3.new(4,4,1)
  983.  
  984. Glass.TopSurface = 0
  985.  
  986. Glass.BottomSurface = 0
  987.  
  988. Glass.Parent = jParts
  989.  
  990.  
  991.  
  992. fWeld("Weld",Glass,Platform,Glass,true,0,2.5,-3.5,0,0,0)
  993.  
  994.  
  995.  
  996.  
  997.  
  998. Roof = Instance.new("WedgePart")
  999.  
  1000. Roof.formFactor = "Symmetric"
  1001.  
  1002. Roof.Size = Vector3.new(10,4,8)
  1003.  
  1004. Roof.TopSurface = 0
  1005.  
  1006. Roof.BottomSurface = 0
  1007.  
  1008. Roof.Parent = jParts
  1009.  
  1010.  
  1011.  
  1012. fWeld("Weld",Roof,Platform,Roof,true,0,6.5,0,0,0,0)
  1013.  
  1014.  
  1015.  
  1016. lkj = Instance.new("Decal")
  1017.  
  1018. lkj.Name = "WedgePart"
  1019.  
  1020. lkj.Texture = Credec
  1021.  
  1022. lkj.Parent = Roof
  1023.  
  1024.  
  1025.  
  1026.  
  1027.  
  1028. LRoof = Instance.new("WedgePart")
  1029.  
  1030. LRoof.formFactor = "Symmetric"
  1031.  
  1032. LRoof.Size = Vector3.new(2,4,2)
  1033.  
  1034. LRoof.TopSurface = 0
  1035.  
  1036. LRoof.BottomSurface = 0
  1037.  
  1038. LRoof.Parent = jParts
  1039.  
  1040.  
  1041.  
  1042. fWeld("Weld",LRoof,Roof,LRoof,true,-2.5,0,5,math.rad(180),0,0)
  1043.  
  1044.  
  1045.  
  1046.  
  1047.  
  1048. RRoof = Instance.new("WedgePart")
  1049.  
  1050. RRoof.formFactor = "Symmetric"
  1051.  
  1052. RRoof.Size = Vector3.new(2,4,2)
  1053.  
  1054. RRoof.TopSurface = 0
  1055.  
  1056. RRoof.BottomSurface = 0
  1057.  
  1058. RRoof.Parent = jParts
  1059.  
  1060.  
  1061.  
  1062. fWeld("Weld",RRoof,Roof,RRoof,true,2.5,0,5,math.rad(180),0,0)
  1063.  
  1064.  
  1065.  
  1066.  
  1067.  
  1068.  
  1069.  
  1070.  
  1071.  
  1072.  
  1073.  
  1074.  
  1075.  
  1076. LShoulder2 = Instance.new("Seat")
  1077.  
  1078. LShoulder2.BrickColor = BrickColor.new("Really black")
  1079.  
  1080. --LShoulder2.formFactor = "Symmetric"
  1081.  
  1082. LShoulder2.Size = Vector3.new(3,3,3)
  1083.  
  1084. LShoulder2.TopSurface = 0
  1085.  
  1086. LShoulder2.BottomSurface = 0
  1087.  
  1088. LShoulder2.Parent = jParts
  1089.  
  1090.  
  1091.  
  1092. local Ls2 = Instance.new("SpecialMesh")
  1093.  
  1094. Ls2.MeshType = "Sphere"
  1095.  
  1096. Ls2.Scale = Vector3.new(2,1.75,2)
  1097.  
  1098. Ls2.Parent = LShoulder2
  1099.  
  1100.  
  1101.  
  1102.  
  1103.  
  1104. fWeld("Weld",LShoulder2,LCover,LShoulder2,true,-2.5,1,1,0,0,0)
  1105.  
  1106.  
  1107.  
  1108.  
  1109.  
  1110.  
  1111.  
  1112.  
  1113.  
  1114.  
  1115.  
  1116.  
  1117.  
  1118.  
  1119.  
  1120. RShoulder2 = Instance.new("Seat")
  1121.  
  1122. RShoulder2.BrickColor = BrickColor.new("Really black")
  1123.  
  1124. --RShoulder2.formFactor = "Symmetric"
  1125.  
  1126. RShoulder2.Size = Vector3.new(3,3,3)
  1127.  
  1128. RShoulder2.TopSurface = 0
  1129.  
  1130. RShoulder2.BottomSurface = 0
  1131.  
  1132. RShoulder2.Parent = jParts
  1133.  
  1134.  
  1135.  
  1136. local Rs2 = Instance.new("SpecialMesh")
  1137.  
  1138. Rs2.MeshType = "Sphere"
  1139.  
  1140. Rs2.Scale = Vector3.new(2,1.75,2)
  1141.  
  1142. Rs2.Parent = RShoulder2
  1143.  
  1144.  
  1145.  
  1146.  
  1147.  
  1148. fWeld("Weld",RShoulder2,RCover,RShoulder2,true,2.5,1,1,0,0,0)
  1149.  
  1150.  
  1151.  
  1152.  
  1153.  
  1154.  
  1155.  
  1156.  
  1157.  
  1158.  
  1159.  
  1160.  
  1161.  
  1162.  
  1163.  
  1164. LShoulder = Instance.new("Part")
  1165.  
  1166. --LShoulder.BrickColor = BrickColor.new("Really black")
  1167.  
  1168. LShoulder.formFactor = "Symmetric"
  1169.  
  1170. LShoulder.Size = Vector3.new(2,5,2)
  1171.  
  1172. LShoulder.TopSurface = 0
  1173.  
  1174. LShoulder.BottomSurface = 0
  1175.  
  1176. LShoulder.Parent = jParts
  1177.  
  1178.  
  1179.  
  1180. local Ls1 = Instance.new("SpecialMesh")
  1181.  
  1182. Ls1.MeshType = "Head"
  1183.  
  1184. Ls1.Scale = Vector3.new(1.5,1.25,1.5)
  1185.  
  1186. Ls1.Parent = LShoulder
  1187.  
  1188.  
  1189.  
  1190.  
  1191.  
  1192. fWeld("Weld",LShoulder,LShoulder2,LShoulder,true,-1.25,-4,0,0,0,0)
  1193.  
  1194.  
  1195.  
  1196.  
  1197.  
  1198.  
  1199.  
  1200.  
  1201.  
  1202.  
  1203.  
  1204.  
  1205.  
  1206. RShoulder = Instance.new("Part")
  1207.  
  1208. --RShoulder.BrickColor = BrickColor.new("Really black")
  1209.  
  1210. RShoulder.formFactor = "Symmetric"
  1211.  
  1212. RShoulder.Size = Vector3.new(2,5,2)
  1213.  
  1214. RShoulder.TopSurface = 0
  1215.  
  1216. RShoulder.BottomSurface = 0
  1217.  
  1218. RShoulder.Parent = jParts
  1219.  
  1220.  
  1221.  
  1222. local Rs1 = Instance.new("SpecialMesh")
  1223.  
  1224. Rs1.MeshType = "Head"
  1225.  
  1226. Rs1.Scale = Vector3.new(1.5,1.25,1.5)
  1227.  
  1228. Rs1.Parent = RShoulder
  1229.  
  1230.  
  1231.  
  1232.  
  1233.  
  1234. fWeld("Weld",RShoulder,RShoulder2,RShoulder,true,1.25,-4,0,0,0,0)
  1235.  
  1236.  
  1237.  
  1238.  
  1239.  
  1240.  
  1241.  
  1242.  
  1243.  
  1244.  
  1245.  
  1246.  
  1247.  
  1248.  
  1249.  
  1250.  
  1251.  
  1252. LArm2 = Instance.new("Part")
  1253.  
  1254. LArm2.BrickColor = BrickColor.new("Really black")
  1255.  
  1256. LArm2.formFactor = "Symmetric"
  1257.  
  1258. LArm2.Size = Vector3.new(2,1,2)
  1259.  
  1260. LArm2.TopSurface = 0
  1261.  
  1262. LArm2.BottomSurface = 0
  1263.  
  1264. LArm2.Parent = jParts
  1265.  
  1266.  
  1267.  
  1268. local La2 = Instance.new("SpecialMesh")
  1269.  
  1270. La2.MeshType = "Sphere"
  1271.  
  1272. La2.Scale = Vector3.new(1.75, 3.25, 1.75)
  1273.  
  1274. La2.Parent = LArm2
  1275.  
  1276.  
  1277.  
  1278.  
  1279.  
  1280. fWeld("Weld",LArm2,LShoulder,LArm2,true,0,-3,0,0,0,0)
  1281.  
  1282.  
  1283.  
  1284.  
  1285.  
  1286.  
  1287.  
  1288.  
  1289.  
  1290. RArm2 = Instance.new("Part")
  1291.  
  1292. RArm2.BrickColor = BrickColor.new("Really black")
  1293.  
  1294. RArm2.formFactor = "Symmetric"
  1295.  
  1296. RArm2.Size = Vector3.new(2,1,2)
  1297.  
  1298. RArm2.TopSurface = 0
  1299.  
  1300. RArm2.BottomSurface = 0
  1301.  
  1302. RArm2.Parent = jParts
  1303.  
  1304.  
  1305.  
  1306. local Ra2 = Instance.new("SpecialMesh")
  1307.  
  1308. Ra2.MeshType = "Sphere"
  1309.  
  1310. Ra2.Scale = Vector3.new(1.75, 3.25, 1.75)
  1311.  
  1312. Ra2.Parent = RArm2
  1313.  
  1314.  
  1315.  
  1316.  
  1317.  
  1318. fWeld("Weld",RArm2,RShoulder,RArm2,true,0,-3,0,0,0,0)
  1319.  
  1320.  
  1321.  
  1322.  
  1323.  
  1324.  
  1325.  
  1326.  
  1327.  
  1328. LHand = Instance.new("Part")
  1329.  
  1330. LHand.formFactor = "Symmetric"
  1331.  
  1332. LHand.Size = Vector3.new(2,5,2)
  1333.  
  1334. LHand.TopSurface = 0
  1335.  
  1336. LHand.BottomSurface = 0
  1337.  
  1338. LHand.Parent = jParts
  1339.  
  1340.  
  1341.  
  1342. local Lhm = Instance.new("SpecialMesh")
  1343.  
  1344. Lhm.MeshType = "Head"
  1345.  
  1346. Lhm.Scale = Vector3.new(2, 1.35, 2)
  1347.  
  1348. Lhm.Parent = LHand
  1349.  
  1350.  
  1351.  
  1352.  
  1353.  
  1354. fWeld("Weld",LHand,LArm2,LHand,true,0,-3,0,0,0,0)
  1355.  
  1356.  
  1357.  
  1358.  
  1359.  
  1360.  
  1361.  
  1362.  
  1363.  
  1364.  
  1365.  
  1366. RHand = Instance.new("Part")
  1367.  
  1368. RHand.formFactor = "Symmetric"
  1369.  
  1370. RHand.Size = Vector3.new(2,5,2)
  1371.  
  1372. RHand.TopSurface = 0
  1373.  
  1374. RHand.BottomSurface = 0
  1375.  
  1376. RHand.Parent = jParts
  1377.  
  1378.  
  1379.  
  1380. local Rhm = Instance.new("SpecialMesh")
  1381.  
  1382. Rhm.MeshType = "Head"
  1383.  
  1384. Rhm.Scale = Vector3.new(1.5,1.25,1.5)
  1385.  
  1386. Rhm.Parent = RHand
  1387.  
  1388.  
  1389.  
  1390.  
  1391.  
  1392. fWeld("Weld",RHand,RArm2,RHand,true,0,-3,0,0,0,0)
  1393.  
  1394.  
  1395.  
  1396.  
  1397.  
  1398.  
  1399.  
  1400.  
  1401.  
  1402.  
  1403.  
  1404. LArm = Instance.new("Part")
  1405.  
  1406. LArm.BrickColor = BrickColor.new("Bright yellow")
  1407.  
  1408. LArm.formFactor = "Symmetric"
  1409.  
  1410. LArm.Size = Vector3.new(2,1,2)
  1411.  
  1412. LArm.TopSurface = 0
  1413.  
  1414. LArm.BottomSurface = 0
  1415.  
  1416. LArm.Parent = jParts
  1417.  
  1418.  
  1419.  
  1420. local Lam = Instance.new("SpecialMesh")
  1421.  
  1422. Lam.MeshType = "Sphere"
  1423.  
  1424. Lam.Scale = Vector3.new(1.5, 0.5, 1.5)
  1425.  
  1426. Lam.Parent = LArm
  1427.  
  1428.  
  1429.  
  1430.  
  1431.  
  1432. fWeld("Weld",LArm,LHand,LArm,true,0,-3.3,0,0,0,0)
  1433.  
  1434.  
  1435.  
  1436.  
  1437.  
  1438.  
  1439.  
  1440.  
  1441.  
  1442.  
  1443.  
  1444.  
  1445.  
  1446.  
  1447.  
  1448. RArm = Instance.new("Part")
  1449.  
  1450. RArm.BrickColor = BrickColor.new("Really black")
  1451.  
  1452. RArm.formFactor = "Symmetric"
  1453.  
  1454. RArm.Size = Vector3.new(2,1,2)
  1455.  
  1456. RArm.TopSurface = 0
  1457.  
  1458. RArm.BottomSurface = 0
  1459.  
  1460. RArm.Parent = jParts
  1461.  
  1462.  
  1463.  
  1464. local Ram = Instance.new("SpecialMesh")
  1465.  
  1466. Ram.MeshType = "Sphere"
  1467.  
  1468. Ram.Scale = Vector3.new(1.75, 3.25, 1.75)
  1469.  
  1470. Ram.Parent = RArm
  1471.  
  1472.  
  1473.  
  1474.  
  1475.  
  1476. fWeld("Weld",RArm,RHand,RArm,true,0,-3,0,0,0,0)
  1477.  
  1478.  
  1479.  
  1480.  
  1481.  
  1482. RArmT = Instance.new("Part")
  1483.  
  1484. RArmT.Transparency = 1
  1485.  
  1486. RArmT.formFactor = "Symmetric"
  1487.  
  1488. RArmT.Size = Vector3.new(3,2,5)
  1489.  
  1490. RArmT.TopSurface = 0
  1491.  
  1492. RArmT.BottomSurface = 0
  1493.  
  1494. RArmT.Parent = jParts
  1495.  
  1496.  
  1497.  
  1498.  
  1499.  
  1500. fWeld("Weld",RArmT,RArm,RArmT,true,0,-0.5,0,0,0,0)
  1501.  
  1502.  
  1503.  
  1504.  
  1505.  
  1506.  
  1507.  
  1508. MTorso = Instance.new("Part")
  1509.  
  1510. --MTorso.BrickColor = BrickColor.new("Medium green")
  1511.  
  1512. MTorso.formFactor = "Symmetric"
  1513.  
  1514. MTorso.Size = Vector3.new(2,2,1)
  1515.  
  1516. MTorso.TopSurface = 0
  1517.  
  1518. MTorso.BottomSurface = 0
  1519.  
  1520. MTorso.Parent = jParts
  1521.  
  1522.  
  1523.  
  1524.  
  1525.  
  1526. fWeld("Weld",MTorso,Platform,MTorso,true,0,1.5,-1,0,0,0)
  1527.  
  1528.  
  1529.  
  1530.  
  1531.  
  1532.  
  1533.  
  1534. Mhea = Instance.new("Part")
  1535.  
  1536. Mhea.BrickColor = BrickColor.new("Medium green")
  1537.  
  1538. Mhea.formFactor = "Symmetric"
  1539.  
  1540. Mhea.Size = Vector3.new(2,1,1)
  1541.  
  1542. Mhea.TopSurface = 0
  1543.  
  1544. Mhea.BottomSurface = 0
  1545.  
  1546. Mhea.Parent = jParts
  1547.  
  1548.  
  1549.  
  1550. local Mheam = Instance.new("SpecialMesh")
  1551.  
  1552. Mheam.MeshType = "Head"
  1553.  
  1554. Mheam.Scale = Vector3.new(1.25,1.25,1.25)
  1555.  
  1556. Mheam.Parent = Mhea
  1557.  
  1558.  
  1559.  
  1560.  
  1561.  
  1562. fWeld("Weld",Mhea,MTorso,Mhea,true,0,1.5,0,0,0,0)
  1563.  
  1564.  
  1565.  
  1566. if facde ~= nil then facde.Parent = Mhea else end
  1567.  
  1568.  
  1569.  
  1570.  
  1571.  
  1572.  
  1573.  
  1574. MLa = Instance.new("Part")
  1575.  
  1576. --MTorso.BrickColor = BrickColor.new("Medium green")
  1577.  
  1578. MLa.formFactor = "Symmetric"
  1579.  
  1580. MLa.Size = Vector3.new(1,1,2)
  1581.  
  1582. MLa.TopSurface = 0
  1583.  
  1584. MLa.BottomSurface = 0
  1585.  
  1586. MLa.Parent = jParts
  1587.  
  1588.  
  1589.  
  1590.  
  1591.  
  1592. fWeld("Weld",MLa,MTorso,MLa,true,-1.5,0.5,-0.75,0,0,0)
  1593.  
  1594.  
  1595.  
  1596. Mra = Instance.new("Part")
  1597.  
  1598. --MTorso.BrickColor = BrickColor.new("Medium green")
  1599.  
  1600. Mra.formFactor = "Symmetric"
  1601.  
  1602. Mra.Size = Vector3.new(1,1,2)
  1603.  
  1604. Mra.TopSurface = 0
  1605.  
  1606. Mra.BottomSurface = 0
  1607.  
  1608. Mra.Parent = jParts
  1609.  
  1610.  
  1611.  
  1612.  
  1613.  
  1614. fWeld("Weld",Mra,MTorso,Mra,true,1.5,0.5,-0.75,0,0,0)
  1615.  
  1616.  
  1617.  
  1618.  
  1619.  
  1620. LJoyStickz = Instance.new("Part")
  1621.  
  1622. LJoyStickz.BrickColor = BrickColor.new("Bright yellow")
  1623.  
  1624. LJoyStickz.formFactor = "Symmetric"
  1625.  
  1626. LJoyStickz.Size = Vector3.new(2,1,1)
  1627.  
  1628. LJoyStickz.TopSurface = 0
  1629.  
  1630. LJoyStickz.BottomSurface = 0
  1631.  
  1632. LJoyStickz.Parent = jParts
  1633.  
  1634.  
  1635.  
  1636. local LJsm = Instance.new("SpecialMesh")
  1637.  
  1638. LJsm.MeshType = "Sphere"
  1639.  
  1640. LJsm.Scale = Vector3.new(0.75,0.6,0.6)
  1641.  
  1642. LJsm.Parent = LJoyStickz
  1643.  
  1644.  
  1645.  
  1646. fWeld("Weld",LJoyStickz,MTorso,LJoyStickz,true,-1.5,0.5,-1.7,0,0,0)
  1647.  
  1648.  
  1649.  
  1650.  
  1651.  
  1652.  
  1653.  
  1654. RJoyStickz = Instance.new("Part")
  1655.  
  1656. RJoyStickz.BrickColor = BrickColor.new("Bright yellow")
  1657.  
  1658. RJoyStickz.formFactor = "Symmetric"
  1659.  
  1660. RJoyStickz.Size = Vector3.new(2,1,1)
  1661.  
  1662. RJoyStickz.TopSurface = 0
  1663.  
  1664. RJoyStickz.BottomSurface = 0
  1665.  
  1666. RJoyStickz.Parent = jParts
  1667.  
  1668.  
  1669.  
  1670. local RJsm = Instance.new("SpecialMesh")
  1671.  
  1672. RJsm.MeshType = "Sphere"
  1673.  
  1674. RJsm.Scale = Vector3.new(0.75,0.6,0.6)
  1675.  
  1676. RJsm.Parent = RJoyStickz
  1677.  
  1678.  
  1679.  
  1680. fWeld("Weld",RJoyStickz,MTorso,RJoyStickz,true,1.5,0.5,-1.7,0,0,0)
  1681.  
  1682.  
  1683.  
  1684.  
  1685.  
  1686. LURoof = Instance.new("WedgePart")
  1687.  
  1688. LURoof.formFactor = "Symmetric"
  1689.  
  1690. LURoof.Size = Vector3.new(2,2,2)
  1691.  
  1692. LURoof.TopSurface = 0
  1693.  
  1694. LURoof.BottomSurface = 0
  1695.  
  1696. LURoof.Parent = jParts
  1697.  
  1698.  
  1699.  
  1700. fWeld("Weld",LURoof,Roof,LURoof,true,-2.5,3,5,0,math.rad(180),0)
  1701.  
  1702.  
  1703.  
  1704. RURoof = Instance.new("WedgePart")
  1705.  
  1706. RURoof.formFactor = "Symmetric"
  1707.  
  1708. RURoof.Size = Vector3.new(2,2,2)
  1709.  
  1710. RURoof.TopSurface = 0
  1711.  
  1712. RURoof.BottomSurface = 0
  1713.  
  1714. RURoof.Parent = jParts
  1715.  
  1716.  
  1717.  
  1718. fWeld("Weld",RURoof,Roof,RURoof,true,2.5,3,5,0,math.rad(180),0)
  1719.  
  1720.  
  1721.  
  1722. local luh = Instance.new("Hole")
  1723.  
  1724. luh.FaceId = "Back"
  1725.  
  1726. luh.Parent = LURoof
  1727.  
  1728.  
  1729.  
  1730. local ruh = Instance.new("Hole")
  1731.  
  1732. ruh.FaceId = "Back"
  1733.  
  1734. ruh.Parent = RURoof
  1735.  
  1736.  
  1737.  
  1738.  
  1739.  
  1740. RHand11 = Instance.new("Part")
  1741.  
  1742. RHand11.BrickColor = BrickColor.new("Bright yellow")
  1743.  
  1744. RHand11.formFactor = "Symmetric"
  1745.  
  1746. RHand11.Size = Vector3.new(1,2,1)
  1747.  
  1748. RHand11.TopSurface = 0
  1749.  
  1750. RHand11.BottomSurface = 0
  1751.  
  1752. RHand11.Parent = jParts
  1753.  
  1754.  
  1755.  
  1756.  
  1757.  
  1758. local RHand11m = Instance.new("SpecialMesh")
  1759.  
  1760. RHand11m.MeshType = "Head"
  1761.  
  1762. RHand11m.Scale = Vector3.new(0.75,0.75,0.75)
  1763.  
  1764. RHand11m.Parent = RHand11
  1765.  
  1766.  
  1767.  
  1768.  
  1769.  
  1770. fWeld("Weld",RHand11,RArm,RHand11,true,0,-1,1.5,math.rad(-65),0,math.rad(180))
  1771.  
  1772.  
  1773.  
  1774.  
  1775.  
  1776.  
  1777.  
  1778. RHand21 = Instance.new("Part")
  1779.  
  1780. RHand21.BrickColor = BrickColor.new("Bright yellow")
  1781.  
  1782. RHand21.formFactor = "Symmetric"
  1783.  
  1784. RHand21.Size = Vector3.new(1,2,1)
  1785.  
  1786. RHand21.TopSurface = 0
  1787.  
  1788. RHand21.BottomSurface = 0
  1789.  
  1790. RHand21.Parent = jParts
  1791.  
  1792.  
  1793.  
  1794.  
  1795.  
  1796. local RHand21m = Instance.new("SpecialMesh")
  1797.  
  1798. RHand21m.MeshType = "Head"
  1799.  
  1800. RHand21m.Scale = Vector3.new(0.75,0.75,0.75)
  1801.  
  1802. RHand21m.Parent = RHand21
  1803.  
  1804.  
  1805.  
  1806.  
  1807.  
  1808. fWeld("Weld",RHand21,RArm,RHand21,true,-1,-1,-1,math.rad(90),0,math.rad(180))
  1809.  
  1810.  
  1811.  
  1812.  
  1813.  
  1814.  
  1815.  
  1816. RHand31 = Instance.new("Part")
  1817.  
  1818. RHand31.BrickColor = BrickColor.new("Bright yellow")
  1819.  
  1820. RHand31.formFactor = "Symmetric"
  1821.  
  1822. RHand31.Size = Vector3.new(1,2,1)
  1823.  
  1824. RHand31.TopSurface = 0
  1825.  
  1826. RHand31.BottomSurface = 0
  1827.  
  1828. RHand31.Parent = jParts
  1829.  
  1830.  
  1831.  
  1832.  
  1833.  
  1834. local RHand31m = Instance.new("SpecialMesh")
  1835.  
  1836. RHand31m.MeshType = "Head"
  1837.  
  1838. RHand31m.Scale = Vector3.new(0.75,0.75,0.75)
  1839.  
  1840. RHand31m.Parent = RHand31
  1841.  
  1842.  
  1843.  
  1844.  
  1845.  
  1846. fWeld("Weld",RHand31,RArm,RHand31,true,1,-1,-1,math.rad(90),0,math.rad(180))
  1847.  
  1848.  
  1849.  
  1850.  
  1851.  
  1852.  
  1853.  
  1854.  
  1855.  
  1856.  
  1857.  
  1858.  
  1859.  
  1860.  
  1861.  
  1862.  
  1863.  
  1864.  
  1865.  
  1866.  
  1867.  
  1868.  
  1869.  
  1870.  
  1871.  
  1872.  
  1873.  
  1874.  
  1875.  
  1876.  
  1877.  
  1878.  
  1879.  
  1880. RHand12 = Instance.new("Part")
  1881.  
  1882. RHand12.BrickColor = BrickColor.new("Bright yellow")
  1883.  
  1884. RHand12.formFactor = "Symmetric"
  1885.  
  1886. RHand12.Size = Vector3.new(1,2,1)
  1887.  
  1888. RHand12.TopSurface = 0
  1889.  
  1890. RHand12.BottomSurface = 0
  1891.  
  1892. RHand12.Parent = jParts
  1893.  
  1894.  
  1895.  
  1896.  
  1897.  
  1898. local RHand12m = Instance.new("SpecialMesh")
  1899.  
  1900. RHand12m.MeshType = "Head"
  1901.  
  1902. RHand12m.Scale = Vector3.new(0.75,0.75,0.75)
  1903.  
  1904. RHand12m.Parent = RHand12
  1905.  
  1906.  
  1907.  
  1908.  
  1909.  
  1910. fWeld("Weld",RHand12,RHand11,RHand12,true,0,1,-0.2,math.rad(-20),0,0)
  1911.  
  1912.  
  1913.  
  1914.  
  1915.  
  1916.  
  1917.  
  1918.  
  1919.  
  1920. RHand22 = Instance.new("Part")
  1921.  
  1922. RHand22.BrickColor = BrickColor.new("Bright yellow")
  1923.  
  1924. RHand22.formFactor = "Symmetric"
  1925.  
  1926. RHand22.Size = Vector3.new(1,2,1)
  1927.  
  1928. RHand22.TopSurface = 0
  1929.  
  1930. RHand22.BottomSurface = 0
  1931.  
  1932. RHand22.Parent = jParts
  1933.  
  1934.  
  1935.  
  1936.  
  1937.  
  1938. local RHand22m = Instance.new("SpecialMesh")
  1939.  
  1940. RHand22m.MeshType = "Head"
  1941.  
  1942. RHand22m.Scale = Vector3.new(0.75,0.75,0.75)
  1943.  
  1944. RHand22m.Parent = RHand22
  1945.  
  1946.  
  1947.  
  1948.  
  1949.  
  1950. fWeld("Weld",RHand22,RHand21,RHand22,true,0,1,0,math.rad(20),0,0)
  1951.  
  1952.  
  1953.  
  1954.  
  1955.  
  1956.  
  1957.  
  1958. RHand32 = Instance.new("Part")
  1959.  
  1960. RHand32.BrickColor = BrickColor.new("Bright yellow")
  1961.  
  1962. RHand32.formFactor = "Symmetric"
  1963.  
  1964. RHand32.Size = Vector3.new(1,2,1)
  1965.  
  1966. RHand32.TopSurface = 0
  1967.  
  1968. RHand32.BottomSurface = 0
  1969.  
  1970. RHand32.Parent = jParts
  1971.  
  1972.  
  1973.  
  1974.  
  1975.  
  1976. local RHand32m = Instance.new("SpecialMesh")
  1977.  
  1978. RHand32m.MeshType = "Head"
  1979.  
  1980. RHand32m.Scale = Vector3.new(0.75,0.75,0.75)
  1981.  
  1982. RHand32m.Parent = RHand32
  1983.  
  1984.  
  1985.  
  1986.  
  1987.  
  1988. fWeld("Weld",RHand32,RHand31,RHand32,true,0,1,0,math.rad(20),0,0)
  1989.  
  1990.  
  1991.  
  1992.  
  1993.  
  1994.  
  1995.  
  1996.  
  1997.  
  1998.  
  1999.  
  2000.  
  2001.  
  2002. --Welds
  2003.  
  2004. Core = CFrameCore.Weld
  2005.  
  2006. Lev = Levitate.Weld
  2007.  
  2008. Wai = Waist.Weld
  2009.  
  2010. RT = RThigh.Weld
  2011.  
  2012. LT = LThigh.Weld
  2013.  
  2014. RL = RLeg.Weld
  2015.  
  2016. LL = LLeg.Weld
  2017.  
  2018. LH = LHeel.Weld
  2019.  
  2020. RH = RHeel.Weld -- T_T 2 much welds
  2021.  
  2022. LS = LShoulder.Weld
  2023.  
  2024. RS = RShoulder.Weld
  2025.  
  2026. LHa = LHand.Weld
  2027.  
  2028. RHa = RHand.Weld
  2029.  
  2030. RHand1 = RHand11.Weld
  2031.  
  2032. RHand2 = RHand21.Weld
  2033.  
  2034. RHand3 = RHand31.Weld
  2035.  
  2036.  
  2037.  
  2038.  
  2039.  
  2040. --Fix
  2041.  
  2042. for i=1,1 do
  2043.  
  2044. --[[
  2045.  
  2046. local aqpwozmclbiehtekd = Hea.Position
  2047.  
  2048. Tors.CFrame = CFrame.new(aqpwozmclbiehtekd) + Vector3.new(0,25,0)
  2049.  
  2050. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ]]
  2051.  
  2052.  
  2053.  
  2054. Char:MoveTo(Vector3.new(0,50,0))
  2055.  
  2056. end
  2057.  
  2058.  
  2059.  
  2060.  
  2061.  
  2062. Core.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0.1,0,0)
  2063.  
  2064. Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-0.1,0,0)
  2065.  
  2066. LS.C1 = CFrame.new(0,0,-1) *CFrame.fromEulerAnglesXYZ(0.2,0,0)
  2067.  
  2068. RS.C1 = CFrame.new(0,0,-1) *CFrame.fromEulerAnglesXYZ(0.2,0,0)
  2069.  
  2070. LHa.C1 = CFrame.new(0,0.75,1.3) *CFrame.fromEulerAnglesXYZ(-0.5,0,0)
  2071.  
  2072. RHa.C1 = CFrame.new(0,0.75,1.3) *CFrame.fromEulerAnglesXYZ(-0.5,0,0)
  2073.  
  2074.  
  2075.  
  2076.  
  2077.  
  2078.  
  2079.  
  2080.  
  2081.  
  2082.  
  2083.  
  2084.  
  2085.  
  2086.  
  2087.  
  2088.  
  2089.  
  2090.  
  2091.  
  2092.  
  2093.  
  2094.  
  2095.  
  2096.  
  2097.  
  2098.  
  2099.  
  2100.  
  2101.  
  2102.  
  2103.  
  2104.  
  2105.  
  2106.  
  2107.  
  2108.  
  2109.  
  2110.  
  2111.  
  2112.  
  2113.  
  2114.  
  2115.  
  2116.  
  2117.  
  2118.  
  2119.  
  2120.  
  2121.  
  2122.  
  2123.  
  2124.  
  2125.  
  2126.  
  2127.  
  2128.  
  2129.  
  2130.  
  2131.  
  2132.  
  2133.  
  2134.  
  2135.  
  2136.  
  2137.  
  2138.  
  2139.  
  2140.  
  2141.  
  2142.  
  2143.  
  2144. function onButton1Down(mouse)
  2145.  
  2146. end
  2147.  
  2148.  
  2149.  
  2150.  
  2151.  
  2152.  
  2153.  
  2154.  
  2155.  
  2156.  
  2157.  
  2158.  
  2159.  
  2160. function onButton1Up(mouse)
  2161.  
  2162. end
  2163.  
  2164.  
  2165.  
  2166.  
  2167.  
  2168.  
  2169.  
  2170.  
  2171.  
  2172.  
  2173.  
  2174.  
  2175.  
  2176. function onMove(mouse)
  2177.  
  2178. MousePos = mouse.hit.p
  2179.  
  2180. end
  2181.  
  2182.  
  2183.  
  2184.  
  2185.  
  2186.  
  2187.  
  2188.  
  2189.  
  2190.  
  2191.  
  2192.  
  2193.  
  2194. function onKeyDown(key)
  2195.  
  2196. key:lower()
  2197.  
  2198. print(key)
  2199.  
  2200.  
  2201.  
  2202. if key == "w" or key == "a" or key == "s" or key == "d" then
  2203.  
  2204. Wasd = Wasd + 1
  2205.  
  2206.  
  2207.  
  2208. if Canwalk == false then return else end
  2209.  
  2210.  
  2211.  
  2212. if RunChance == true and Anim ~= "Running" then
  2213.  
  2214. Anim = "Running"
  2215.  
  2216. print("Run anim")
  2217.  
  2218.  
  2219.  
  2220. elseif RunChance == false and Anim ~= "Walking" then
  2221.  
  2222. Anim = "Walking"
  2223.  
  2224. repeat
  2225.  
  2226.  
  2227.  
  2228. if (WalkAnim == 1) then
  2229.  
  2230. WalkAnim = 2
  2231.  
  2232. for i = 0,5,1 do
  2233.  
  2234. if (Legs == true) then
  2235.  
  2236. RT.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0)
  2237.  
  2238. RH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0)
  2239.  
  2240.  
  2241.  
  2242. LT.C1 = CFrame.new(0,0,i*0.35) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0)
  2243.  
  2244. LH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0)
  2245.  
  2246. LL.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0)
  2247.  
  2248. else
  2249.  
  2250. end
  2251.  
  2252.  
  2253.  
  2254. if (Arms == true) then
  2255.  
  2256. LS.C1 = CFrame.new(0,0,-i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0)
  2257.  
  2258. RS.C1 = CFrame.new(0,0,i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0)
  2259.  
  2260. else
  2261.  
  2262. end
  2263.  
  2264.  
  2265.  
  2266. if i ~= 5 then wait(0.1) else end
  2267.  
  2268. end
  2269.  
  2270.  
  2271.  
  2272.  
  2273.  
  2274.  
  2275.  
  2276.  
  2277.  
  2278.  
  2279.  
  2280. for i = 5,0,-1 do
  2281.  
  2282. if (Legs == true) then
  2283.  
  2284. RT.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0)
  2285.  
  2286. RH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0)
  2287.  
  2288.  
  2289.  
  2290. LT.C1 = CFrame.new(0,0,i*0.35) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0)
  2291.  
  2292. LH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0)
  2293.  
  2294. LL.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0)
  2295.  
  2296. else
  2297.  
  2298. end
  2299.  
  2300.  
  2301.  
  2302.  
  2303.  
  2304. if (Arms == true) then
  2305.  
  2306. LS.C1 = CFrame.new(0,0,-i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0)
  2307.  
  2308. RS.C1 = CFrame.new(0,0,i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0)
  2309.  
  2310. else
  2311.  
  2312. end
  2313.  
  2314.  
  2315.  
  2316.  
  2317.  
  2318. if i ~= 0 then wait(0.1) else end
  2319.  
  2320. end
  2321.  
  2322.  
  2323.  
  2324.  
  2325.  
  2326.  
  2327.  
  2328.  
  2329.  
  2330.  
  2331.  
  2332.  
  2333.  
  2334.  
  2335.  
  2336. elseif (WalkAnim == 2) then
  2337.  
  2338. WalkAnim = 1
  2339.  
  2340.  
  2341.  
  2342.  
  2343.  
  2344. for i = 0,5,1 do
  2345.  
  2346. if (Legs == true) then
  2347.  
  2348. LT.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0)
  2349.  
  2350. LH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0)
  2351.  
  2352.  
  2353.  
  2354. RT.C1 = CFrame.new(0,0,i*0.35) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0)
  2355.  
  2356. RH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0)
  2357.  
  2358. RL.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0)
  2359.  
  2360. else
  2361.  
  2362. end
  2363.  
  2364.  
  2365.  
  2366. if (Arms == true) then
  2367.  
  2368. LS.C1 = CFrame.new(0,0,i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0)
  2369.  
  2370. RS.C1 = CFrame.new(0,0,-i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0)
  2371.  
  2372. else
  2373.  
  2374. end
  2375.  
  2376.  
  2377.  
  2378. if i ~= 5 then wait(0.1) else end
  2379.  
  2380. end
  2381.  
  2382.  
  2383.  
  2384.  
  2385.  
  2386. for i = 5,0,-1 do
  2387.  
  2388. if (Legs == true) then
  2389.  
  2390. LT.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0)
  2391.  
  2392. LH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0)
  2393.  
  2394.  
  2395.  
  2396. RT.C1 = CFrame.new(0,0,i*0.35) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0)
  2397.  
  2398. RH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0)
  2399.  
  2400. RL.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0)
  2401.  
  2402. else
  2403.  
  2404. end
  2405.  
  2406.  
  2407.  
  2408.  
  2409.  
  2410. if (Arms == true) then
  2411.  
  2412. LS.C1 = CFrame.new(0,0,i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0)
  2413.  
  2414. RS.C1 = CFrame.new(0,0,-i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0)
  2415.  
  2416. else
  2417.  
  2418. end
  2419.  
  2420.  
  2421.  
  2422.  
  2423.  
  2424.  
  2425.  
  2426. if i ~= 0 then wait(0.1) else end
  2427.  
  2428. end
  2429.  
  2430.  
  2431.  
  2432.  
  2433.  
  2434. end
  2435.  
  2436. until Anim ~= "Walking"
  2437.  
  2438.  
  2439.  
  2440. if Legs == true then
  2441.  
  2442. RT.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0)
  2443.  
  2444. RL.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0)
  2445.  
  2446. LT.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0)
  2447.  
  2448. LL.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0)
  2449.  
  2450. LH.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0)
  2451.  
  2452. RH.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0)
  2453.  
  2454. else
  2455.  
  2456. end
  2457.  
  2458. if Arms == true then
  2459.  
  2460. LS.C1 = CFrame.new(0,0,-1) *CFrame.fromEulerAnglesXYZ(0.2,0,0)
  2461.  
  2462. RS.C1 = CFrame.new(0,0,-1) *CFrame.fromEulerAnglesXYZ(0.2,0,0)
  2463.  
  2464. else
  2465.  
  2466. end
  2467.  
  2468.  
  2469.  
  2470. else
  2471.  
  2472. end
  2473.  
  2474.  
  2475.  
  2476.  
  2477.  
  2478. elseif key == ";" then
  2479.  
  2480. if Anim ~= "Standing" and Anim ~= "Walking" and Anim ~= "Standing" and Anim ~= "Sitting" then return else end
  2481.  
  2482. if SAnim == true then return else end
  2483.  
  2484. SAnim = true
  2485.  
  2486. SSAnim = "TrollCannon"
  2487.  
  2488. Arms = false
  2489.  
  2490. LS.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0)
  2491.  
  2492. for i = -1,12,1 do
  2493.  
  2494. LS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0)
  2495.  
  2496. wait(0.08)
  2497.  
  2498. end
  2499.  
  2500.  
  2501.  
  2502. for i=1,60 do
  2503.  
  2504. local cb = Instance.new("Part")
  2505.  
  2506. cb.Reflectance = 0.1
  2507.  
  2508. cb.Transparency = 0.4
  2509.  
  2510. cb.BrickColor = BrickColor.new("White")
  2511.  
  2512. cb.Name = "ChargeBall"
  2513.  
  2514. cb.Size = Vector3.new(2,2,2)
  2515.  
  2516. cb.formFactor = "Symmetric"
  2517.  
  2518. cb.TopSurface = 0
  2519.  
  2520. cb.BottomSurface = 0
  2521.  
  2522. cb.Shape = "Ball"
  2523.  
  2524. cb.CanCollide = false
  2525.  
  2526.  
  2527.  
  2528.  
  2529.  
  2530. local gt = Instance.new("BodyPosition")
  2531.  
  2532. gt.position = LArm.Position
  2533.  
  2534. gt.Parent = cb
  2535.  
  2536.  
  2537.  
  2538. cb.Parent = Parts
  2539.  
  2540.  
  2541.  
  2542. cb.CFrame = LArm.CFrame + Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
  2543.  
  2544.  
  2545.  
  2546. Debris:AddItem(cb,1)
  2547.  
  2548.  
  2549.  
  2550. wait(0.01)
  2551.  
  2552. end
  2553.  
  2554.  
  2555.  
  2556.  
  2557.  
  2558.  
  2559.  
  2560.  
  2561.  
  2562. local m = MousePos - LArm.Position
  2563.  
  2564. m = m.x+m.y+m.z/3
  2565.  
  2566.  
  2567.  
  2568.  
  2569.  
  2570. if (m < 0) then
  2571.  
  2572. m = m - (m*2)
  2573.  
  2574. else
  2575.  
  2576. end
  2577.  
  2578.  
  2579.  
  2580.  
  2581.  
  2582. --print("zzzzzzzzzzzz : " ..m)
  2583.  
  2584.  
  2585.  
  2586. if m < 1500 then
  2587.  
  2588.  
  2589.  
  2590. local zp = Instance.new("Part")
  2591.  
  2592. zp.Reflectance = 0.1
  2593.  
  2594. zp.Transparency = 0.4
  2595.  
  2596. zp.BrickColor = BrickColor.new("White")
  2597.  
  2598. zp.Name = "Laser"
  2599.  
  2600. zp.formFactor = "Symmetric"
  2601.  
  2602. zp.Shape = "Ball"
  2603.  
  2604. zp.Size = Vector3.new(12,12,12)
  2605.  
  2606. zp.CanCollide = false
  2607.  
  2608. zp.Anchored = true
  2609.  
  2610. zp.TopSurface = 0
  2611.  
  2612. zp.BottomSurface = 0
  2613.  
  2614. zp.Parent = Parts
  2615.  
  2616. zp.CFrame = LArm.CFrame
  2617.  
  2618. coroutine.resume(coroutine.create(function()
  2619.  
  2620.  
  2621.  
  2622. wait(0.4)
  2623.  
  2624. for i=0.5,1,0.1 do
  2625.  
  2626. zp.Transparency = i
  2627.  
  2628. wait(0.1)
  2629.  
  2630. end
  2631.  
  2632. zp:Remove()
  2633.  
  2634. end))
  2635.  
  2636.  
  2637.  
  2638.  
  2639.  
  2640. local yp = Instance.new("Part")
  2641.  
  2642. yp.Reflectance = 0.1
  2643.  
  2644. yp.Transparency = 0.4
  2645.  
  2646. yp.BrickColor = BrickColor.new("White")
  2647.  
  2648. yp.Name = "Laser"
  2649.  
  2650. yp.formFactor = "Symmetric"
  2651.  
  2652. yp.Shape = "Ball"
  2653.  
  2654. yp.Size = Vector3.new(5,5,5)
  2655.  
  2656. yp.Anchored = true
  2657.  
  2658. yp.TopSurface = 0
  2659.  
  2660. yp.BottomSurface = 0
  2661.  
  2662. yp.Parent = Parts
  2663.  
  2664. yp.CFrame = CFrame.new(MousePos)
  2665.  
  2666. coroutine.resume(coroutine.create(function()
  2667.  
  2668.  
  2669.  
  2670. wait(0.4)
  2671.  
  2672. for i=0.5,1,0.1 do
  2673.  
  2674. yp.Transparency = i
  2675.  
  2676. wait(0.1)
  2677.  
  2678. end
  2679.  
  2680. yp:Remove()
  2681.  
  2682. end))
  2683.  
  2684.  
  2685.  
  2686.  
  2687.  
  2688. for i=1,5 do
  2689.  
  2690.  
  2691.  
  2692. local laserspawnpos = LArm.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  2693.  
  2694.  
  2695.  
  2696. local p = Instance.new("Part")
  2697.  
  2698. p.Reflectance = 0.1
  2699.  
  2700. p.Transparency = 0.4
  2701.  
  2702. p.BrickColor = BrickColor.new("White")
  2703.  
  2704. p.Name = "Laser"
  2705.  
  2706. p.Size = Vector3.new(1,1,m)
  2707.  
  2708. p.formFactor = "Symmetric"
  2709.  
  2710. p.CanCollide = false
  2711.  
  2712. p.Anchored = true
  2713.  
  2714. p.TopSurface = 0
  2715.  
  2716. p.BottomSurface = 0
  2717.  
  2718.  
  2719.  
  2720.  
  2721.  
  2722. --[[local sm = Instance.new("SpecialMesh") -- D:?!
  2723.  
  2724. sm.Scale = Vector3.new(1.25,1.25,1)
  2725.  
  2726. sm.MeshType = "Sphere"
  2727.  
  2728. sm.Parent = p --]]
  2729.  
  2730.  
  2731.  
  2732.  
  2733.  
  2734.  
  2735.  
  2736. local dir = MousePos - laserspawnpos
  2737.  
  2738.  
  2739.  
  2740. dir = computeDirection(dir)
  2741.  
  2742.  
  2743.  
  2744.  
  2745.  
  2746. local pos = laserspawnpos + (dir * m/2)
  2747.  
  2748.  
  2749.  
  2750.  
  2751.  
  2752. p.Parent = Parts
  2753.  
  2754.  
  2755.  
  2756. coroutine.resume(coroutine.create(function()
  2757.  
  2758.  
  2759.  
  2760. --[[for i=1,10 do -- D:
  2761.  
  2762. local randomlol = Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2763.  
  2764. p.CFrame = p.CFrame + Vector3.new(randomlol.x/10,randomlol.y/10,randomlol.z/10)
  2765.  
  2766. wait(0.125)
  2767.  
  2768. end]]
  2769.  
  2770.  
  2771.  
  2772. wait(0.4)
  2773.  
  2774. for i=0.5,1,0.1 do
  2775.  
  2776. p.Transparency = i
  2777.  
  2778. wait(0.1)
  2779.  
  2780. end
  2781.  
  2782. p:Remove()
  2783.  
  2784. end))
  2785.  
  2786.  
  2787.  
  2788. p.CFrame = CFrame.new(pos, pos + dir)
  2789.  
  2790.  
  2791.  
  2792. end
  2793.  
  2794.  
  2795.  
  2796.  
  2797.  
  2798.  
  2799.  
  2800. else
  2801.  
  2802. end
  2803.  
  2804.  
  2805.  
  2806.  
  2807.  
  2808. wait(0.5)
  2809.  
  2810. for i = 12,-1,-1 do
  2811.  
  2812. LS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0)
  2813.  
  2814. wait(0.08)
  2815.  
  2816. end
  2817.  
  2818. --LS.C1 = CFrame.new(0,0,-2) *CFrame.fromEulerAnglesXYZ(0.2,0,0) --:P
  2819.  
  2820. SAnim = false
  2821.  
  2822. SSAnim = "None"
  2823.  
  2824. Arms = true
  2825.  
  2826.  
  2827.  
  2828.  
  2829.  
  2830. elseif key == "q" then
  2831.  
  2832. if Anim ~= "Standing" and Anim ~= "Walking" and Anim ~= "Standing" and Anim ~= "Sitting" then return else end
  2833.  
  2834. if SAnim == true then return else end
  2835.  
  2836. SAnim = true
  2837.  
  2838. SSAnim = "LaserCannon"
  2839.  
  2840. Arms = false
  2841.  
  2842. LS.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0)
  2843.  
  2844. for i = -1,12,1 do
  2845.  
  2846. LS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0)
  2847.  
  2848. wait(0.08)
  2849.  
  2850. end
  2851.  
  2852.  
  2853.  
  2854. for i=1,60 do
  2855.  
  2856. local cb = Instance.new("Part")
  2857.  
  2858. cb.Reflectance = 0.1
  2859.  
  2860. cb.Transparency = 0.4
  2861.  
  2862. cb.BrickColor = BrickColor.new(MechColor)
  2863.  
  2864. cb.Name = "ChargeBall"
  2865.  
  2866. cb.Size = Vector3.new(2,2,2)
  2867.  
  2868. cb.formFactor = "Symmetric"
  2869.  
  2870. cb.TopSurface = 0
  2871.  
  2872. cb.BottomSurface = 0
  2873.  
  2874. cb.Shape = "Ball"
  2875.  
  2876. cb.CanCollide = false
  2877.  
  2878.  
  2879.  
  2880.  
  2881.  
  2882. local gt = Instance.new("BodyPosition")
  2883.  
  2884. gt.position = LArm.Position
  2885.  
  2886. gt.Parent = cb
  2887.  
  2888.  
  2889.  
  2890. cb.Parent = Parts
  2891.  
  2892.  
  2893.  
  2894. cb.CFrame = LArm.CFrame + Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
  2895.  
  2896.  
  2897.  
  2898. Debris:AddItem(cb,1)
  2899.  
  2900.  
  2901.  
  2902. wait(0.01)
  2903.  
  2904. end
  2905.  
  2906.  
  2907.  
  2908.  
  2909.  
  2910.  
  2911.  
  2912.  
  2913.  
  2914. local m = MousePos - LArm.Position
  2915.  
  2916. m = m.x+m.y+m.z/3
  2917.  
  2918.  
  2919.  
  2920.  
  2921.  
  2922. if (m < 0) then
  2923.  
  2924. m = m - (m*2)
  2925.  
  2926. else
  2927.  
  2928. end
  2929.  
  2930.  
  2931.  
  2932.  
  2933.  
  2934. --print("zzzzzzzzzzzz : " ..m)
  2935.  
  2936.  
  2937.  
  2938. if m < 1500 then
  2939.  
  2940.  
  2941.  
  2942. local zp = Instance.new("Part")
  2943.  
  2944. zp.Reflectance = 0.1
  2945.  
  2946. zp.Transparency = 0.4
  2947.  
  2948. zp.BrickColor = BrickColor.new(MechColor)
  2949.  
  2950. zp.Name = "Laser"
  2951.  
  2952. zp.formFactor = "Symmetric"
  2953.  
  2954. zp.Shape = "Ball"
  2955.  
  2956. zp.Size = Vector3.new(12,12,12)
  2957.  
  2958. zp.CanCollide = false
  2959.  
  2960. zp.Anchored = true
  2961.  
  2962. zp.TopSurface = 0
  2963.  
  2964. zp.BottomSurface = 0
  2965.  
  2966. zp.Parent = Parts
  2967.  
  2968. zp.CFrame = LArm.CFrame
  2969.  
  2970. coroutine.resume(coroutine.create(function()
  2971.  
  2972.  
  2973.  
  2974. wait(0.4)
  2975.  
  2976. for i=0.5,1,0.1 do
  2977.  
  2978. zp.Transparency = i
  2979.  
  2980. wait(0.1)
  2981.  
  2982. end
  2983.  
  2984. zp:Remove()
  2985.  
  2986. end))
  2987.  
  2988.  
  2989.  
  2990.  
  2991.  
  2992. local yp = Instance.new("Part")
  2993.  
  2994. yp.Reflectance = 0.1
  2995.  
  2996. yp.Transparency = 0.4
  2997.  
  2998. yp.BrickColor = BrickColor.new(MechColor)
  2999.  
  3000. yp.Name = "Laser"
  3001.  
  3002. yp.formFactor = "Symmetric"
  3003.  
  3004. yp.Shape = "Ball"
  3005.  
  3006. yp.Size = Vector3.new(5,5,5)
  3007.  
  3008. yp.Anchored = true
  3009.  
  3010. yp.TopSurface = 0
  3011.  
  3012. yp.BottomSurface = 0
  3013.  
  3014. yp.Parent = Parts
  3015.  
  3016. yp.CFrame = CFrame.new(MousePos)
  3017.  
  3018. coroutine.resume(coroutine.create(function()
  3019.  
  3020.  
  3021.  
  3022. wait(0.4)
  3023.  
  3024. for i=0.5,1,0.1 do
  3025.  
  3026. yp.Transparency = i
  3027.  
  3028. wait(0.1)
  3029.  
  3030. end
  3031.  
  3032. yp:Remove()
  3033.  
  3034. end))
  3035.  
  3036.  
  3037.  
  3038.  
  3039.  
  3040. for i=1,5 do
  3041.  
  3042.  
  3043.  
  3044. local laserspawnpos = LArm.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  3045.  
  3046.  
  3047.  
  3048. local p = Instance.new("Part")
  3049.  
  3050. p.Reflectance = 0.1
  3051.  
  3052. p.Transparency = 0.4
  3053.  
  3054. p.BrickColor = BrickColor.new(MechColor)
  3055.  
  3056. p.Name = "Laser"
  3057.  
  3058. p.Size = Vector3.new(1,1,m)
  3059.  
  3060. p.formFactor = "Symmetric"
  3061.  
  3062. p.CanCollide = false
  3063.  
  3064. p.Anchored = true
  3065.  
  3066. p.TopSurface = 0
  3067.  
  3068. p.BottomSurface = 0
  3069.  
  3070.  
  3071.  
  3072.  
  3073.  
  3074. --[[local sm = Instance.new("SpecialMesh") -- D:?!
  3075.  
  3076. sm.Scale = Vector3.new(1.25,1.25,1)
  3077.  
  3078. sm.MeshType = "Sphere"
  3079.  
  3080. sm.Parent = p --]]
  3081.  
  3082.  
  3083.  
  3084.  
  3085.  
  3086.  
  3087.  
  3088. local dir = MousePos - laserspawnpos
  3089.  
  3090.  
  3091.  
  3092. dir = computeDirection(dir)
  3093.  
  3094.  
  3095.  
  3096.  
  3097.  
  3098. local pos = laserspawnpos + (dir * m/2)
  3099.  
  3100.  
  3101.  
  3102.  
  3103.  
  3104. p.Parent = Parts
  3105.  
  3106.  
  3107.  
  3108. coroutine.resume(coroutine.create(function()
  3109.  
  3110.  
  3111.  
  3112. --[[for i=1,10 do -- D:
  3113.  
  3114. local randomlol = Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3115.  
  3116. p.CFrame = p.CFrame + Vector3.new(randomlol.x/10,randomlol.y/10,randomlol.z/10)
  3117.  
  3118. wait(0.125)
  3119.  
  3120. end]]
  3121.  
  3122.  
  3123.  
  3124. wait(0.4)
  3125.  
  3126. for i=0.5,1,0.1 do
  3127.  
  3128. p.Transparency = i
  3129.  
  3130. wait(0.1)
  3131.  
  3132. end
  3133.  
  3134. p:Remove()
  3135.  
  3136. end))
  3137.  
  3138.  
  3139.  
  3140. p.CFrame = CFrame.new(pos, pos + dir)
  3141.  
  3142.  
  3143.  
  3144. end
  3145.  
  3146.  
  3147.  
  3148.  
  3149.  
  3150. local ee = Instance.new("Explosion") ee.BlastRadius = 5 ee.Position = MousePos ee.Parent = workspace
  3151.  
  3152.  
  3153.  
  3154. else
  3155.  
  3156. end
  3157.  
  3158.  
  3159.  
  3160.  
  3161.  
  3162. wait(0.5)
  3163.  
  3164. for i = 12,-1,-1 do
  3165.  
  3166. LS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0)
  3167.  
  3168. wait(0.08)
  3169.  
  3170. end
  3171.  
  3172. --LS.C1 = CFrame.new(0,0,-2) *CFrame.fromEulerAnglesXYZ(0.2,0,0) --:P
  3173.  
  3174. SAnim = false
  3175.  
  3176. SSAnim = "None"
  3177.  
  3178. Arms = true
  3179.  
  3180.  
  3181.  
  3182.  
  3183.  
  3184. elseif key == "g" then
  3185.  
  3186. if Anim ~= "Standing" and Anim ~= "Walking" and Anim ~= "Standing" then return else end
  3187.  
  3188. if SAnim == true then return else end
  3189.  
  3190. SAnim = true
  3191.  
  3192. SSAnim = "Jumping"
  3193.  
  3194. Legs = false
  3195.  
  3196. Arms = false
  3197.  
  3198.  
  3199.  
  3200. for i=0,5,1 do
  3201.  
  3202. Core.C1 = CFrame.new(0,i*0.5,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.2 + 0.1,0,0)
  3203.  
  3204. Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.1 + -0.1,0,0)
  3205.  
  3206. RT.C1 = CFrame.new(0,0,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0)
  3207.  
  3208. LT.C1 = CFrame.new(0,0,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0)
  3209.  
  3210.  
  3211.  
  3212. LL.C1 = CFrame.new(0,0,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0)
  3213.  
  3214. RL.C1 = CFrame.new(0,0,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0)
  3215.  
  3216.  
  3217.  
  3218. LH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0)
  3219.  
  3220. RH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0)
  3221.  
  3222.  
  3223.  
  3224. LS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0)
  3225.  
  3226. RS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0)
  3227.  
  3228. wait(0.1)
  3229.  
  3230. end
  3231.  
  3232.  
  3233.  
  3234. for i=5,0,-1 do
  3235.  
  3236. Core.C1 = CFrame.new(0,i*0.5,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.2 + 0.1,0,0)
  3237.  
  3238. Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.1 + -0.1,0,0)
  3239.  
  3240. RT.C1 = CFrame.new(0,0,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0)
  3241.  
  3242. LT.C1 = CFrame.new(0,0,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0)
  3243.  
  3244.  
  3245.  
  3246. LL.C1 = CFrame.new(0,0,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0)
  3247.  
  3248. RL.C1 = CFrame.new(0,0,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0)
  3249.  
  3250.  
  3251.  
  3252. LH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0)
  3253.  
  3254. RH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0)
  3255.  
  3256.  
  3257.  
  3258. LS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0)
  3259.  
  3260. RS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0)
  3261.  
  3262.  
  3263.  
  3264. if i == 3 then
  3265.  
  3266. local velojump = Instance.new("BodyVelocity")
  3267.  
  3268. velojump.maxForce = Vector3.new(0,math.huge,0)
  3269.  
  3270. velojump.velocity = Vector3.new(0,100,0)
  3271.  
  3272. velojump.Parent = Tors
  3273.  
  3274. coroutine.resume(coroutine.create(function()
  3275.  
  3276. wait(0.1)
  3277.  
  3278. velojump:Remove()
  3279.  
  3280. end))
  3281.  
  3282. else end
  3283.  
  3284. wait(0.1)
  3285.  
  3286. end
  3287.  
  3288.  
  3289.  
  3290. SAnim = false
  3291.  
  3292. SSAnim = "None"
  3293.  
  3294. Legs = true
  3295.  
  3296. Arms = true
  3297.  
  3298.  
  3299.  
  3300.  
  3301.  
  3302. elseif key == "e" then
  3303.  
  3304. if Anim ~= "Standing" and Anim ~= "Walking" and Anim ~= "Standing" then return else end
  3305.  
  3306. if SAnim == true then return else end
  3307.  
  3308. SAnim = true
  3309.  
  3310. SSAnim = "Grabbing"
  3311.  
  3312. Arms = false
  3313.  
  3314.  
  3315.  
  3316. RS.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0)
  3317.  
  3318. LS.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0)
  3319.  
  3320. for i = -1,12,1 do
  3321.  
  3322. RS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0)
  3323.  
  3324. LS.C1 = CFrame.new(0,i*0.1,i*0.1+ -0.4) *CFrame.fromEulerAnglesXYZ(-i*0.05,0,0)
  3325.  
  3326. if i > -1 and i < 8 then
  3327.  
  3328. Core.C1 = CFrame.new(0,i*0.5,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.2 + 0.1,0,0)
  3329.  
  3330. Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.2 + -0.1,0,0)
  3331.  
  3332. else
  3333.  
  3334. end
  3335.  
  3336. wait(0.08)
  3337.  
  3338. end
  3339.  
  3340.  
  3341.  
  3342. Grabbing = true
  3343.  
  3344. repeat
  3345.  
  3346. wait()
  3347.  
  3348. until Grabbing == false and AGrab ~= 0
  3349.  
  3350.  
  3351.  
  3352. if AGrab == -1 then
  3353.  
  3354.  
  3355.  
  3356.  
  3357.  
  3358. for i = 12,-1,-1 do
  3359.  
  3360. RS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0)
  3361.  
  3362. LS.C1 = CFrame.new(0,i*0.1,i*0.1+ -0.4) *CFrame.fromEulerAnglesXYZ(-i*0.05,0,0)
  3363.  
  3364. if i > -1 and i < 8 then
  3365.  
  3366. Core.C1 = CFrame.new(0,i*0.5,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.2 + 0.1,0,0)
  3367.  
  3368. Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.2 + -0.1,0,0)
  3369.  
  3370. else
  3371.  
  3372. end
  3373.  
  3374. wait(0.08)
  3375.  
  3376. end
  3377.  
  3378.  
  3379.  
  3380. else
  3381.  
  3382. PushGrab = true
  3383.  
  3384. for i = 12,-1,-1 do
  3385.  
  3386. RS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0)
  3387.  
  3388. wait(0.075)
  3389.  
  3390. end
  3391.  
  3392.  
  3393.  
  3394. end
  3395.  
  3396.  
  3397.  
  3398.  
  3399.  
  3400. SAnim = false
  3401.  
  3402. SSAnim = "None"
  3403.  
  3404. Arms = true
  3405.  
  3406.  
  3407.  
  3408.  
  3409.  
  3410.  
  3411.  
  3412.  
  3413.  
  3414. elseif key == "t" then
  3415.  
  3416.  
  3417.  
  3418. Player.Character:MoveTo(MousePos)
  3419.  
  3420.  
  3421.  
  3422. elseif key == "p" then
  3423.  
  3424. local hsound = Instance.new("Sound")
  3425.  
  3426.  
  3427.  
  3428. hsound.Name = "Music"
  3429.  
  3430. hsound.SoundId = "http://www.roblox.com/asset?id=27697735"
  3431.  
  3432. hsound.Volume = 3
  3433.  
  3434. hsound.Pitch = 3
  3435.  
  3436. hsound.Looped = false
  3437.  
  3438. hsound.archivable = false
  3439.  
  3440.  
  3441.  
  3442. hsound.Parent = Roof
  3443.  
  3444.  
  3445.  
  3446. wait(1)
  3447.  
  3448.  
  3449.  
  3450. hsound:play()
  3451.  
  3452. hsound:clone()
  3453.  
  3454.  
  3455.  
  3456. elseif key == "x" then
  3457.  
  3458. if Anim ~= "Standing" and Anim ~= "Walking" and Anim ~= "Sitting" then return else end
  3459.  
  3460. if Sitting == false then
  3461.  
  3462. Sitting = true
  3463.  
  3464. Canwalk = false
  3465.  
  3466. Anim = "Sitting"
  3467.  
  3468. for i=0,7,1 do
  3469.  
  3470. Core.C1 = CFrame.new(0,i*0.2,i*0.6) *CFrame.fromEulerAnglesXYZ(0.1,0,0) --NO U
  3471.  
  3472. Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.1 + -0.1,0,0)
  3473.  
  3474. RT.C1 = CFrame.new(0,i*0.4,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0)
  3475.  
  3476. LT.C1 = CFrame.new(0,i*0.4,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0)
  3477.  
  3478.  
  3479.  
  3480. LL.C1 = CFrame.new(0,i*0.3,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0)
  3481.  
  3482. RL.C1 = CFrame.new(0,i*0.3,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0)
  3483.  
  3484.  
  3485.  
  3486. LH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0)
  3487.  
  3488. RH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0)
  3489.  
  3490.  
  3491.  
  3492. if i < 6 then
  3493.  
  3494. LS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0)
  3495.  
  3496. RS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0)
  3497.  
  3498. else
  3499.  
  3500. end
  3501.  
  3502. wait(0.1)
  3503.  
  3504. end
  3505.  
  3506. else
  3507.  
  3508. for i=7,0,-1 do
  3509.  
  3510. Core.C1 = CFrame.new(0,i*0.2,i*0.6) *CFrame.fromEulerAnglesXYZ(0.1,0,0) --NO U
  3511.  
  3512. Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.1 + -0.1,0,0)
  3513.  
  3514. RT.C1 = CFrame.new(0,i*0.4,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0)
  3515.  
  3516. LT.C1 = CFrame.new(0,i*0.4,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0)
  3517.  
  3518.  
  3519.  
  3520. LL.C1 = CFrame.new(0,i*0.3,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0)
  3521.  
  3522. RL.C1 = CFrame.new(0,i*0.3,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0)
  3523.  
  3524.  
  3525.  
  3526. LH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0)
  3527.  
  3528. RH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0)
  3529.  
  3530.  
  3531.  
  3532. if i < 6 then
  3533.  
  3534. LS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0)
  3535.  
  3536. RS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0)
  3537.  
  3538. else
  3539.  
  3540. end
  3541.  
  3542. wait(0.1)
  3543.  
  3544. end
  3545.  
  3546. Sitting = false
  3547.  
  3548. Canwalk = true
  3549.  
  3550. Anim = "Standing"
  3551.  
  3552. end
  3553.  
  3554.  
  3555.  
  3556.  
  3557.  
  3558.  
  3559.  
  3560. else
  3561.  
  3562. end -- key end
  3563.  
  3564. end -- func end
  3565.  
  3566.  
  3567.  
  3568.  
  3569.  
  3570.  
  3571.  
  3572.  
  3573.  
  3574.  
  3575.  
  3576.  
  3577.  
  3578. function onKeyUp(key)
  3579.  
  3580. key:lower()
  3581.  
  3582.  
  3583.  
  3584.  
  3585.  
  3586.  
  3587.  
  3588. if key == "w" or key == "a" or key == "s" or key == "d" then
  3589.  
  3590.  
  3591.  
  3592. Wasd = Wasd - 1
  3593.  
  3594. if Anim == "Running" and Wasd == 0 then
  3595.  
  3596. if Anim == "Running" then Anim = "Standing" else end
  3597.  
  3598. elseif Anim == "Walking" and Wasd == 0 then
  3599.  
  3600. if Anim == "Walking" then
  3601.  
  3602. Anim = "Standing"
  3603.  
  3604. coroutine.resume(coroutine.create(function()
  3605.  
  3606. RunChance = true
  3607.  
  3608. wait(0.25)
  3609.  
  3610. RunChance = false
  3611.  
  3612. end))
  3613.  
  3614. else end
  3615.  
  3616.  
  3617.  
  3618. else
  3619.  
  3620. end
  3621.  
  3622.  
  3623.  
  3624.  
  3625.  
  3626. elseif key == "e" and SSAnim == "Grabbing" then
  3627.  
  3628. repeat
  3629.  
  3630. wait()
  3631.  
  3632. until Grabbing == true
  3633.  
  3634. Grabbing = false
  3635.  
  3636.  
  3637.  
  3638.  
  3639.  
  3640.  
  3641.  
  3642. else
  3643.  
  3644. end -- key end
  3645.  
  3646. end -- func end
  3647.  
  3648.  
  3649.  
  3650.  
  3651.  
  3652.  
  3653.  
  3654.  
  3655.  
  3656.  
  3657.  
  3658.  
  3659.  
  3660.  
  3661.  
  3662.  
  3663.  
  3664.  
  3665.  
  3666. function GrabBrick(hit)
  3667.  
  3668. local hitmasslol = hit:GetMass()
  3669.  
  3670. if (GrabbedOne == false) and (Grabbing == true) and (AGrab == -1) and (SSAnim == "Grabbing") and (hitmasslol < 800) and (hit.Anchored == false) then
  3671.  
  3672. AGrab = 0
  3673.  
  3674. GrabbedOne = true
  3675.  
  3676.  
  3677.  
  3678. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3679.  
  3680. else
  3681.  
  3682. hit:BreakJoints()
  3683.  
  3684. end
  3685.  
  3686.  
  3687.  
  3688. -- joint myself to the thing i hit
  3689.  
  3690.  
  3691.  
  3692. local weld = Instance.new("Weld")
  3693.  
  3694.  
  3695.  
  3696. weld.Part0 = hit
  3697.  
  3698. weld.Part1 = RArmT
  3699.  
  3700.  
  3701.  
  3702. -- correction term to account for average skew between physics update and heartbeat
  3703.  
  3704. local HitPos = hit.Position --+ (-arrow.Velocity * (1/60)) --+ (arrow.CFrame.lookVector * .5)
  3705.  
  3706.  
  3707.  
  3708. local CJ = CFrame.new(HitPos)
  3709.  
  3710. local C0 = hit.CFrame:inverse() *CJ
  3711.  
  3712. local C1 = RArmT.CFrame:inverse() * CJ
  3713.  
  3714.  
  3715.  
  3716. weld.C0 = C0
  3717.  
  3718. weld.C1 = C1
  3719.  
  3720.  
  3721.  
  3722. weld.Parent = RArmT
  3723.  
  3724.  
  3725.  
  3726. for i = 12,-1,-1 do
  3727.  
  3728. RS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0)
  3729.  
  3730. LS.C1 = CFrame.new(0,i*0.1,i*0.1+ -0.4) *CFrame.fromEulerAnglesXYZ(-i*0.05,0,0)
  3731.  
  3732. if i > -1 and i < 8 then
  3733.  
  3734. Core.C1 = CFrame.new(0,i*0.5,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.2 + 0.1,0,0)
  3735.  
  3736. Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.2 + -0.1,0,0)
  3737.  
  3738. else
  3739.  
  3740. end
  3741.  
  3742. wait(0.08)
  3743.  
  3744. end
  3745.  
  3746. for i = -1,12,1 do
  3747.  
  3748. RS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0)
  3749.  
  3750. wait(0.08)
  3751.  
  3752. end
  3753.  
  3754. AGrab = 1
  3755.  
  3756.  
  3757.  
  3758.  
  3759.  
  3760. repeat
  3761.  
  3762. wait()
  3763.  
  3764. until PushGrab == true
  3765.  
  3766. PushGrab = false
  3767.  
  3768. weld:Remove()
  3769.  
  3770. hit.Velocity = Platform.CFrame.lookVector*150
  3771.  
  3772. AGrab = -1
  3773.  
  3774. GrabbedOne = false
  3775.  
  3776.  
  3777.  
  3778. else
  3779.  
  3780. print("Pai")
  3781.  
  3782. end
  3783.  
  3784. end
  3785.  
  3786. RArmT.Touched:connect(GrabBrick)
  3787.  
  3788.  
  3789.  
  3790.  
  3791.  
  3792. function Selected(mouse)
  3793.  
  3794. print("Selectzored")
  3795.  
  3796. Parts.Name = "Partz"
  3797.  
  3798. if (Player.Character:findFirstChild("Parts") ~= nil) then
  3799.  
  3800. Player.Character.Parts:Remove()
  3801.  
  3802. else
  3803.  
  3804. end
  3805.  
  3806.  
  3807.  
  3808.  
  3809.  
  3810.  
  3811.  
  3812. mouse.Button1Down:connect(function() onButton1Down(mouse) end)
  3813.  
  3814. mouse.Button1Up:connect(function() onButton1Up(mouse) end)
  3815.  
  3816. mouse.Move:connect(function() onMove(mouse) end)
  3817.  
  3818. mouse.KeyDown:connect(onKeyDown)
  3819.  
  3820. mouse.KeyUp:connect(onKeyUp)
  3821.  
  3822. end
  3823.  
  3824.  
  3825.  
  3826.  
  3827.  
  3828.  
  3829.  
  3830. script.Parent.Selected:connect(Selected)
  3831.  
  3832.  
  3833.  
  3834. print(lego)
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