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  1. # all (get all new updates)
  2. autoUpdate: release
  3.  
  4. # show newer versions. Valid Options: none, console, ops
  5. # none (don't show new versions)
  6. # console (show only to console log on startup)
  7. # ops (announce to ops on join, will only show this message once per server start)
  8. announceUpdate: console
  9.  
  10. ## What is the money on this server called, or if you use Vault the money name will come from there
  11. moneyName: Vault
  12.  
  13. ### Misc Options
  14. # some servers like to teleport people into the floor, you can adjust the Y offset of the teleport
  15. # to make them teleport higher by default, 1.0 = 1 block
  16. teleportYOffset: 1.0
  17. teleportYVelocity: 0
  18.  
  19. # When a player joins an arena and their inventory is stored
  20. # how many old inventories should be saved
  21. # put in 0 if you don't want this option
  22. numberSavedInventories: 1
  23.  
  24. # which player commands should be disabled when they enter an arena (use 'all' to disable everything)
  25. disabledCommands: [back,tp,tpa,tpaccept,home,f home,spawn,near,fly,heal,top,ligntning,fireball,auction,bid, home bed]
  26.  
  27. # which player commands will be allowed. commands specified here will work even if ('all') is specified above
  28. enabledCommands: []
  29.  
  30. # What commands should be disabled when the player is inside of a queue, but not in a match, (use 'all' to disable everything)
  31. disabledQueueCommands: [back,tp,tpa,tpaccept,home,f home,spawn,near,fly,heal,top,lightning,fireball,auction,bid, home bed]
  32.  
  33. # which player commands will be allowed in a queue. commands specified here will work even if ('all') is specified above
  34. enabledQueueCommands: []
  35.  
  36. # which heroes skills should be disabled when they enter an arena
  37. disabledHeroesSkills: []
  38.  
  39. # If set to true, items that are usually not stackable will be stacked when
  40. # a player is given items. Examples: 64 mushroom soup, or 64 snow_ball, instead of 1 or 16
  41. ignoreMaxStackSize: false
  42.  
  43. # if set to true, given enchanted items will not be limited to 'normal' safe enchantment levels
  44. # Example, most weapons are limited to sharpness 5. if unsafeItemEnchants: true, this can be any level
  45. unsafeItemEnchants: false
  46.  
  47.  
  48. # Bukkit or Minecraft had a bug that sometimes caused players to be invisible after teleporting
  49. # If this is happening on your server set this to true.
  50. # This option will be taken away once I have confirmed bukkit has fixed the problem
  51. enableInvisibleTeleportFix: true
  52.  
  53. # Check to make sure players have not used or dropped any items before letting them change classes
  54. needSameItemsToChangeClass: true
  55.  
  56. # Use perms for join/leave signs.
  57. useSignPerms: false
  58.  
  59. # When using WorldGuard when you select an area with the worldguard wand and perform the action
  60. # /<game type> alter <arena name> addregion
  61. # what are the default WG flags that will be used
  62. # These can be changed by the region name, which are called, ba-<arena name> inside of WG
  63. defaultWGFlags:
  64. build: false
  65. mob-spawning: false
  66. fly: false
  67.  
  68.  
  69. ### Option sets allow you to give an easy to remember name for a group of options
  70. # you can add as many of your own as you want
  71. # storeAll: with options [storeExperience, storeGamemode, storeHealth, storeHunger, storeItems, storeHeroclass, storeMagic, clearExperience, clearInventory, deEnchant]
  72. # restoreAll: with options [restoreExperience, restoreGamemode, restoreHealth, restoreHunger, restoreItems, restoreHeroclass, restoreMagic, clearInventory, deEnchant]
  73. optionSets:
  74. storeAll1:
  75. options: [storeExperience, storeGamemode, storeHealth, storeHunger, storeItems, storeHeroclass, storeMagic, clearExperience, clearInventory, deEnchant]
  76. restoreAll1:
  77. options: [restoreExperience, restoreGamemode, restoreHealth, restoreHunger, restoreItems, restoreHeroclass, restoreMagic, clearInventory, deEnchant]
  78.  
  79. ## default Options (these can be overridden by each match/event type)
  80. defaultOptions:
  81. useScoreboard: true ### Use the scoreboard
  82. useColoredNames: true ## color team names (needs TagAPI or Scoreboard)
  83.  
  84. #### Match Options ####
  85. secondsTillMatch: 10 ## how long between onPrestart and onStart
  86. matchTime: 600 ## How long do timed matches last, (in seconds)
  87. secondsToLoot: 5 ## Time after winning to run around and collect loot
  88. matchUpdateInterval: 30 ## For timed matched, how long between sending players match updates
  89.  
  90. ## when set to true when a player joins a queue the match will attempt to
  91. ## start after the forceStartTime regardless if the minimum amount of people
  92. ## have joined. Example: say 2 teams of 4 people each is needed, if after
  93. ## the forceStartTime is exceeded only 2 teams of 1 person is needed to start.
  94. matchEnableForceStart: true
  95.  
  96. ## Default time before a match is started with the minimum amount of players
  97. matchForceStartTime: 30
  98.  
  99. ## Enable ready block (a block players can click to signify they are ready)
  100. enablePlayerReadyBlock: false
  101. readyBlockType: 42 ## what is the ready block (42 is iron_block)
  102.  
  103. ## How long before a player can choose another class
  104. timeBetweenClassChange: 3
  105.  
  106. #### Event Options ####
  107. eventCountdownTime: 180 ## How long before announcing an automated event and its start
  108. eventCountdownInterval: 60 ## How often will it announce a reminder that its open and you can join
  109. ## If true, when a player joins and an event that can be opened, it will be
  110. ## opened and the player will join
  111. allowPlayerCreation: false
  112. ## When opened by a player with allowPlayerCreation, what arguments should get passed in
  113. playerOpenOptions: [silent, time=180]
  114.  
  115. #### Duel Options ####
  116. allowRatedDuels: false # By default dueling can not be rated
  117. # default duel options to pass in. Example [rated,money=100]
  118. defaultDuelOptions: []
  119.  
  120. # after a player rejects a duel, how long before they can be challenged again
  121. challengeInterval: 1800 # (seconds) 1800 = 30minutes
  122. # allow players to challenge ops
  123. allowChallengeOps: false
  124.  
  125. #### Scheduled Event Options ####
  126. ## Valid options [startContinuous, startNext]
  127. onServerStart: []
  128. timeBetweenScheduledEvents: 30 ## seconds between end of one event, and start of another
  129. announceTimeTillNextEvent: false
  130.  
  131. announceGivenItemsOrClass: true ## When players are given items or a class tell them the items
  132.  
  133. #### Match/Event Announcements ####
  134. ## these only affect the broadcasts to the server or channel, not the messages the fighting players receive
  135. ## announce : announce these messages
  136. ## dontannounce : dont announce these messages
  137. ## server : use herochat with the channel specified
  138. ## herochat=<channel> : use herochat with the channel specified
  139. announcements:
  140. onPreStart: [ announce, server ] ## match going to happen soon, example 'P1[p1Elo] vs P2[p2elo]'
  141. onStart: [ dontannounce ] ## match starting
  142. onVictory: [ announce, server ] ## match has been won, exmaple 'P1[p1elo] has defeated P2[p2elo]'
  143. onEnterQueue: [ dontannounce, server ] ## player1 has entered the queue for <match type>
  144.  
  145. #### Default event Announcements ####
  146. eventAnnouncements:
  147. onCountDownToEvent: [ announce, server ] ## event is now open
  148. onOpen: [ announce, server ] ## event is now open
  149. onStart: [ announce, server ] ## event is starting
  150. onVictory: [ announce, server ] ## event has been won
  151. onCancel: [ announce, server ] ## event has been cancelled
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