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- local function decoupeArbre()
- turtle.select(2)
- while turtle.detect() do
- turtle.dig()
- turtle.digUp()
- turtle.up()
- end
- while not isBlockType(1) do
- turtle.down()
- end
- end
- local function Checkarbre()
- turtle.turnRight()
- sucess, data = turtle.inspect()
- if data.name = "minecraft:log" then
- decoupeArbre()
- end
- turtle.turnLeft()
- turtle.turnLeft()
- sucess, data = turtle.inspect()
- if data.name = "minecraft:log" then
- decoupeArbre()
- end
- turtle.turnRight()
- end
- while true do
- sucess, data = turtle.inspectDown()
- if data.name = "minecraft:stone_slab" then
- turtle.forward()
- Checkarbre()
- while turtle.forward() = false do
- turtle.turnLeft()
- Checkarbre()
- end
- elseif data.name = "minecraft:chest" then
- if turtle.getFuelLevel() < 20 then
- turtle.select(5)
- turtle.suckDown(64)
- turtle.select(6)
- turtle.dropDown(64)
- turtle.forward()
- Checkarbre()
- end
- end
- end
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