
Untitled
By: a guest on
Aug 5th, 2012 | syntax:
C# | size: 0.62 KB | hits: 15 | expires: Never
private static void DrawTiles()
{
for (int i = (int)View.LeftLimit.X;
i <= View.CameraCoords.X + Global.ViewDistance.X && i > 0 && i < World.WorldSize.X;
i++)
{
for (int y = (int)View.LeftLimit.Y;
y <= View.CameraCoords.Y + Global.ViewDistance.Y && y > 0 && y < World.WorldSize.Y;
y++)
{
if (World.Tilemap[i, y] != null)
{
World.Tilemap[i, y].Draw();
}
}
}
}