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- package nl.Flamedek.WaterCombat;
- import org.bukkit.event.EventHandler;
- import org.bukkit.event.Listener;
- import org.bukkit.event.player.PlayerVelocityEvent;
- import org.bukkit.plugin.java.JavaPlugin;
- public class WaterCombat extends JavaPlugin implements Listener {
- @Override
- public void onEnable() {
- getServer().getPluginManager().registerEvents(this, this);
- }
- @EventHandler
- public void onHit(PlayerVelocityEvent event) {
- // check if is in water
- if(event.getPlayer().getLocation().getBlock().isLiquid()) {
- // if so, lower velocity
- event.getPlayer().setVelocity(event.getVelocity().multiply(0.55));
- }
- }
- }
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