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- C++ class sound_object {
- const looped = 1;
- const s2d = 2;
- const s3d = 0;
- property frequency;
- property max_distance;
- property min_distance;
- property volume;
- sound_object (string);
- sound_object (string, enum ESoundTypes);
- function set_position(const vector&);
- function stop_deffered();
- function get_position() const;
- function play_no_feedback(game_object*, number, number, vector, number);
- function play_at_pos(game_object*, const vector&);
- function play_at_pos(game_object*, const vector&, number);
- function play_at_pos(game_object*, const vector&, number, number);
- function stop();
- function length();
- function play(game_object*);
- function play(game_object*, number);
- function play(game_object*, number, number);
- function playing() const;
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