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- 71st AVALONIAN LANCERS
- FORTRESS WORLD
- COMMANDING OFFICER:
- BILIOUS
- REGIMENT TYPE:
- MECHANIZED INFANTRY
- DOCTRINE:
- ANTI-ARMOUR
- CLOSE ORDER DRILL
- DRAWBACKS:
- REGIMENTAL RIVALRY
- THE FEW
- FAVOURED WEAPONS
- BASIC: Combat Shotguns
- HEAVY: Missile Launchers
- -One set of fatigues
- -One set of poor weather gear
- -One Lasgun with four charge packs
- -One Underbarrel grenade launcher
- -One Bayonet
- -One suit of Guardsman flak armour
- -Two frag grenades and two krak grenades
- -One rucksack
- -One set of basic tools
- -One Chrono
- -One mess kit and one water canteen
- -One blanket and one sleep bag
- -One rechargeable lamp pack
- -One grooming kit
- -One set of cognomen tags
- -One imperial guard uplifting primer
- -Combat sustenance rations, 14 days supply
- -One chimera per squad
- -One Gas mask
- -One Micro-bead (8 Pts)
- -One Advanced Medkit
- ---------------------------------------------------------------------------------------------------------------------------------------
- The planet you're being deployed to was previously an upstart hiveworld in stasis; characterized by heavy traditionalism, a military-feudal government system, and a generally low tech populace despite high tech architecture. The planet has been in a state of political stasis for roughly 100 years until now. It is known as Turakoya.
- Five months ago, a cabal of several high ranking feudal-officers threw a reformist coup over the previous feudal system, promoting military and cultural revolution (largely inspired by the politics and systems of Avalon and it's neighbours). The traditionalists saw this as a puppet regime of the neighboring planets, and insurrection soon turned in to civil war. The reformist government has asked it's neighbours to step in and intervene in the civil war. Avalon has sent sixty-thousand troops, and is considered the leading figure in the coalition of forces sent from various planets to intervene in the war.
- A total of 7 planets have sent troops, for a total force of roughly 240,000 soldiers. Though the planet is relatively small (some don't consider it a planet at all), this force is obviously no where large enough to occupy the planet. Most of these forces are dispersed as occupational units or auxiliary units to the Turakoyan regiments.
- .
- While initial pushes against the traditionalists were successful, the war had bogged down with both sides only engaging in limited skirmishes. You possess orbital superiority with various naval units, as well as several aeronautica supports. Though, the Reformist Turakoyan forces are largely outnumbered, relying heavily on outside support to remain fighting.
- You, the 71st Avalonian Lancers, have been deployed as an auxiliary force to the Turakoyan 2nd Army.
- DEPLOYED REGIMENTS (In full strength (20,000 personnel) divisions)
- Vesnian 14th Guards Motorized
- Vesnian 4th Guards Armoured
- Avalonian 71st Lancers
- Avalonian 56th Lancers
- Avalonian 8th Knights
- Tyrkani 3rd Aerotroops
- Tyrkani 53rd Light Infantry
- Cydraxian 42nd Pathfinders
- Cydraxian 223rd Mechanized
- Velogian 12th Mechanized
- Faariki 6th Mountain Hunters
- Zviran 33rd AeroCavalry
- ---------------------------------------------------------------------------------------------------------------------------------------
- HOUSERULES
- Wound Thresholds are used in place of regular wounds. For every multiple of your wound threshold you take, increase that location's crit level by one (If multiple levels are surpassed, use the highest effect only). The head's wound threshold is equal to TB/3 (Round up). The limbs threshold is equal to TB/2 (Round up). The torso's wound threshold is equal to TB.
- Initiative is rolled with Per+Int+Agl. Any talent/trait that allows you to replace initiative with another stat, instead replace on of the other things needed with a double of that stat (IE Per+Per+Agl, or Per+Per+Int).
- A toughness roll is made every day. On a success, each location heals one point, on a failure, nothing happens. A doctor may opt to treat the patient daily, making a medicae test in addition to the toughness roll being made, making it possible for one to heal two points per location.
- All armour AP is doubled, and all weapon Penetration values are doubled as well.
- The accurate quality adds +10 to aimed shots, and +2 pen per degree of success, to a maximum of +6
- One may stay in full cover and still shoot, but the shot may not be aimed, and takes a full action instead of the standard half action.
- Shooting a gun in melee incurs one of the following penalties (The compact modification reduces the penalty by 10%):
- Pistol: -10%
- Carbine:-20%
- Rifle: -30%
- Heavy: -50%
- Instead of instantly recovering 1d5 wounds, fate points may be spent to lower the damage of any given attack by 1d5.
- Acquiring regimental standard kit is a +50 logistics test.
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