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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 4.3
  5. # TYPE: REGULAR
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.2)
  9.  
  10. #------------------------------------
  11. # LINKS TO THE LATEST VERSION / REPOSITORY:
  12. #------------------------------------
  13. #
  14. # GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
  15. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  16.  
  17. #------------------------------------
  18. # INSTALLATION / UPDATE :
  19. #------------------------------------
  20. #
  21. # 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
  22. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  23. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  24.  
  25. #------------------------------------
  26. # CONTACT - if you want to get notifications about updates or just get in touch:
  27. #------------------------------------
  28. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  29. #
  30. # REDDIT: NeverSinkDev
  31. # GITHUB: NeverSinkDev
  32. # EMAIL : NeverSinkGaming-at-gmail.com
  33. # TWITTER: @NeverSinkGaming
  34.  
  35. #===============================================================================================================
  36. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  37. #===============================================================================================================
  38. #
  39. # [[0100]] Global override section - add your rules here
  40. # [[0200]] Recipes, Magic and Normal items (endgame!)
  41. # [0201] 6-Linked items
  42. # [0202] 5-Linked items
  43. # [0203] 6-Socket Items
  44. # [0204] Exclusive bases: Atlas bases, talismans
  45. # [0205] Corrupted Amulets
  46. # [0206] 83/84+ Endgame crafting rules
  47. # [0207] 60+ Crafting rules for 60++ trinkets
  48. # [0208] Warband items
  49. # [0209] Remaining crafting rules - add your own bases here!
  50. # [0210] Chancing items
  51. # [0211] Chisel recipe items
  52. # [0212] Chromatic recipe items ("RGB Recipe")
  53. # [0213] Endgame-start 4-links
  54. # [0214] Animate Weapon script - deactivated by default
  55. # [0215] Remaining exceptions
  56. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  57. # [[0400]] Currency - PART 1 - Common currency
  58. # [[0500]] RARE ITEMS (ENDGAME)
  59. # [0501] Rare Atlas bases (84+)
  60. # [0502] Rare crafting bases
  61. # [0503] T1 rare items
  62. # [0504] T2 rare items
  63. # [0505] Breach Rings
  64. # [0506] Amulets, Jewels, Rings, Belts
  65. # [0507] 1H Daggers
  66. # [0508] 1H Claws
  67. # [0509] 1H Wands
  68. # [0510] 1H Swords and Foils
  69. # [0511] 1H Axes and Maces
  70. # [0512] 1H Sceptres
  71. # [0513] 2H Staves
  72. # [0514] 2H Swords, Axes, Maces
  73. # [0515] 2H Bows
  74. # [0516] AR: Gloves, Boots, Helmets
  75. # [0517] AR: Body Armors
  76. # [0518] OH: Shields
  77. # [0519] OH: Quivers
  78. # [0520] Rare endgame items - remaining rules
  79. # [[0600]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  80. # [[0700]] Gems
  81. # [0701] Value gems
  82. # [0702] Other gems
  83. # [[0800]] FLASKS (Endgame rules)
  84. # [[0900]] HIDE LAYER 3: Random Endgame Flasks
  85. # [[1000]] Maps, fragments and labyrinth items
  86. # [1001] Labyrinth items, Offerings and Unique Maps
  87. # [1002] Top tier maps (T15-16)
  88. # [1003] High tier maps(T11-14)
  89. # [1004] Mid tier maps (T6-10)
  90. # [1005] Low tier maps (T1-T5)
  91. # [1006] Map fragments
  92. # [[1100]] Currency - PART 2 - Rare currency
  93. # [1101] Regular Rare Currency
  94. # [1102] Top Currency
  95. # [1103] Essence Tier List
  96. # [1104] Special items
  97. # [[1200]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  98. # [1201] Exceptions to prevent ident. mistakes
  99. # [1202] T1 - Top tier cards
  100. # [1203] T2 - Great cards
  101. # [1204] T3 - Decent cards
  102. # [1205] T5 - Format trash tier cards... before
  103. # [1206] T4 - ...showing the remaining cards
  104. # [[1300]] Currency - PART 4 - remaining items
  105. # [[1400]] Uniques!
  106. # [1401] Exceptions
  107. # [1402] Tier 1 uniques
  108. # [1403] Tier 2 uniques
  109. # [1404] Prophecy-Material Uniques
  110. # [1405] Random Uniques
  111. # [1406] Random Uniques
  112. # [[1500]] Exceptions - Quest Items etc.
  113. # [[1600]] LEVELING - Flasks
  114. # [1601] Hide outdated flasks
  115. # [1602] Hybrid flasks (normal)
  116. # [1603] Hybrid flasks (magic)
  117. # [1604] Life/Mana Flask - Normal (Kudos to Antnee)
  118. # [1605] Life/Mana Flask - Magic (Kudos to Antnee)
  119. # [1606] Show remaining flasks
  120. # [[1700]] LEVELING - RARES
  121. # [1701] Leveling rares - tier list
  122. # [1702] Leveling rares - remaining rules
  123. # [[1800]] LEVELING - Useful items
  124. # [1801] Jewellery
  125. # [1802] Boots
  126. # [1803] Caster weapons
  127. # [1804] Linked gear
  128. # [1805] 20% quality items for those strange people who want them
  129. # [[1900]] Levelling - normal and magic item progression
  130. # [1901] Normal items - First 12 levels - exceptions
  131. # [1902] Normal weapons - progression
  132. # [1903] Magic items - progression
  133. # [[2000]] HIDE LAYER 5 - Remaining Items
  134. # [[2100]] CATCHALL - if you see pink items - send me a mail please - should never happen
  135. # [[2200]] Special thanks to!
  136.  
  137. #===============================================================================================================
  138. # [[0100]] Global override section - add your rules here
  139. #===============================================================================================================
  140.  
  141. #===============================================================================================================
  142. # [[0200]] Recipes, Magic and Normal items (endgame!)
  143. #===============================================================================================================
  144.  
  145. #------------------------------------
  146. # [0201] 6-Linked items
  147. #------------------------------------
  148. # Extremely rare, valuable drops. At worst a divine orb.
  149.  
  150. Show # 6-Links
  151. LinkedSockets 6
  152. Rarity < Unique
  153. SetFontSize 45
  154. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  155. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  156. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  157. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  158.  
  159. #------------------------------------
  160. # [0202] 5-Linked items
  161. #------------------------------------
  162. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  163. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  164. # Is a rare occurance, so we won’t be doing it for performance reasons.
  165.  
  166. Show # 5-Links
  167. LinkedSockets 5
  168. Rarity < Unique
  169. SetFontSize 40
  170. SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L
  171. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  172.  
  173. #------------------------------------
  174. # [0203] 6-Socket Items
  175. #------------------------------------
  176. # Can be sold for 7 jeweler orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  177. # Chances are high that people will want to buy those.
  178.  
  179. Show # 6-Sockets - best crafting armors
  180. Sockets 6
  181. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  182. Rarity <= Rare
  183. ItemLevel >= 84
  184. SetFontSize 43
  185. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  186. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  187. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  188.  
  189. Show # 6-Sockets - best crafting weapons
  190. Sockets 6
  191. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  192. Rarity <= Rare
  193. ItemLevel >= 83
  194. SetFontSize 42
  195. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  196. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  197. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  198.  
  199. Show # 6-Sockets
  200. Sockets 6
  201. Rarity <= Rare
  202. ItemLevel >= 75
  203. SetFontSize 40
  204. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  205. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  206. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  207. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  208.  
  209. Show # 6-Sockets
  210. Sockets 6
  211. Rarity <= Rare
  212. SetFontSize 40
  213. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  214. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  215. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  216.  
  217. #------------------------------------
  218. # [0204] Exclusive bases: Atlas bases, talismans
  219. #------------------------------------
  220. # These bases are valuable crafting due to their rarity and strong implicit.
  221.  
  222. Show #$crafting, egc, top
  223. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  224. Rarity < Rare
  225. ItemLevel >= 84
  226. SetFontSize 45
  227. SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
  228. SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
  229. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  230.  
  231. Show #$crafting, egc, top
  232. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  233. Rarity < Rare
  234. SetFontSize 42
  235. SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
  236. SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
  237. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  238.  
  239. Show #$crafting, egc, top
  240. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  241. Rarity < Rare
  242. ItemLevel >= 84
  243. SetFontSize 42
  244. SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
  245.  
  246. Show #$crafting, egc, top
  247. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  248. Rarity < Rare
  249. SetFontSize 38
  250. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  251.  
  252. Show
  253. BaseType "Talisman"
  254. SetFontSize 40
  255. SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
  256. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  257. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  258.  
  259. #------------------------------------
  260. # [0205] Corrupted Amulets
  261. #------------------------------------
  262. # Corrupted amulets for rare lab shrines (to turn them rare)
  263.  
  264. Show #$crafting, trinkets, regal %D2
  265. Corrupted True
  266. Class Amulet
  267. Rarity < Rare
  268. SetFontSize 34
  269. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  270.  
  271. #------------------------------------
  272. # [0206] 83/84+ Endgame crafting rules
  273. #------------------------------------
  274. # These entries are non-exclusive bases that are popular for crafting
  275.  
  276. Show #$crafting, egc, top
  277. BaseType "Onyx" "Diamond Ring" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone" "Jewelled Foil"
  278. Rarity < Rare
  279. ItemLevel >= 84
  280. SetFontSize 40
  281. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  282.  
  283. Show #$crafting, egc %D3
  284. Class Rings Amulet Belts
  285. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  286. Rarity < Rare
  287. ItemLevel >= 84
  288. SetFontSize 38
  289. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  290.  
  291. Show #$crafting, egc %D2
  292. BaseType "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
  293. Rarity < Rare
  294. ItemLevel >= 84
  295. SetFontSize 36
  296. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  297.  
  298. Show #$crafting, egc %D2
  299. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean"
  300. Rarity < Rare
  301. ItemLevel >= 83
  302. SetFontSize 36
  303. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  304.  
  305. #------------------------------------
  306. # [0207] 60+ Crafting rules for 60++ trinkets
  307. #------------------------------------
  308. # This section handles the crafting bases for the entry level endgame
  309.  
  310. Show #$trinkets, jewels
  311. Class Jewel
  312. Rarity <= Magic
  313. SetFontSize 36
  314. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  315. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  316. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  317.  
  318. Show #$crafting, trinkets, regal %D2
  319. Class Rings Amulet Belts
  320. BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  321. Rarity Normal
  322. ItemLevel >= 75
  323. SetFontSize 34
  324. SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  325.  
  326. Show #$crafting, trinkets, regal %D1
  327. Class Rings Amulet Belts
  328. BaseType "Ruby" "Sapphire" "Topaz" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  329. Rarity Normal
  330. ItemLevel >= 75
  331. SetFontSize 32
  332. SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  333.  
  334. Show #$crafting, trinkets, chaos %D1
  335. Class Rings Amulet Belts
  336. BaseType "Ruby" "Sapphire" "Topaz" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  337. Rarity Normal
  338. ItemLevel >= 60
  339. ItemLevel < 75
  340. SetFontSize 32
  341. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  342.  
  343. Show #$trinkets %D1
  344. Class Rings Amulets Belts
  345. Rarity Magic
  346. ItemLevel >= 60
  347. SetFontSize 28
  348. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  349. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  350.  
  351. #------------------------------------
  352. # [0208] Warband items
  353. #------------------------------------
  354. # This section handles warband items, with special warband mods.
  355. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  356.  
  357. Show
  358. Corrupted False
  359. Identified True
  360. Class "Helmets" "Boots"
  361. Rarity Magic
  362. ItemLevel = 82
  363. SetFontSize 34
  364. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  365.  
  366. Show
  367. Corrupted False
  368. Identified True
  369. Class "Daggers" "Wands" "Sceptres"
  370. Rarity Magic
  371. ItemLevel = 84
  372. SetFontSize 34
  373. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  374.  
  375. #------------------------------------
  376. # [0209] Remaining crafting rules - add your own bases here!
  377. #------------------------------------
  378. # This section handles additional crafting bases.
  379.  
  380. Show #$crafting, nonmf %D2
  381. BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  382. Rarity < Rare
  383. ItemLevel >= 75
  384. SetFontSize 32
  385. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  386.  
  387. #------------------------------------
  388. # [0210] Chancing items
  389. #------------------------------------
  390. # You can add your own items here. The items in this section have a dropsound
  391.  
  392. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  393. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  394. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  395.  
  396. # EXAMPLE OF NON LEGACY UNIQUES:
  397. # Prophecy wand - Void Battery
  398. # Judgement Staff - Hegemony's/Pledge of Hands
  399.  
  400. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  401. # Example, to add Agate amulet:
  402. # BaseType "Sorcerer Boots" "Agate Amulet"
  403.  
  404. Show #$chancing (with sound), top %D2
  405. BaseType "Sorcerer Boots"
  406. Rarity Normal
  407. SetFontSize 38
  408. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  409. SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
  410. PlayAlertSound 7 300 # DROPSOUND: T1 chancing items
  411.  
  412. Show #$chancing (no sound) %D1
  413. BaseType "Occultist's Vestment" "Assassin's Garb" "Prophecy Wand" "Deicide Mask" "Jewelled Foil"
  414. Rarity Normal
  415. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  416. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  417.  
  418. #------------------------------------
  419. # [0211] Chisel recipe items
  420. #------------------------------------
  421. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  422.  
  423. Show #$chisel, recipes, top %D3
  424. Quality = 20
  425. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  426. Rarity Magic
  427. SetFontSize 38
  428. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  429. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  430. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  431.  
  432. Show #$chisel, recipes, top %D3
  433. Quality = 20
  434. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  435. Rarity Normal
  436. SetFontSize 38
  437. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  438. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  439. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  440.  
  441. Show #$chisel, recipes %D3
  442. Quality > 17
  443. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  444. Rarity Magic
  445. SetFontSize 36
  446. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  447. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  448.  
  449. Show #$chisel, recipes %D3
  450. Quality > 14
  451. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  452. Rarity Normal
  453. SetFontSize 36
  454. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  455. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  456.  
  457. Show #$chisel, recipes %D2
  458. Quality > 11
  459. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  460. Rarity Magic
  461. SetFontSize 32
  462. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  463. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  464.  
  465. Show #$chisel, recipes %D2
  466. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  467. Rarity Normal
  468. SetFontSize 32
  469. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  470. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  471.  
  472. #------------------------------------
  473. # [0212] Chromatic recipe items ("RGB Recipe")
  474. #------------------------------------
  475. # These items have a RGB link and sell for a chromatic orb each.
  476.  
  477. Show #$rgb, small, lvl
  478. SocketGroup RGB
  479. Width <= 2
  480. Height <= 2
  481. Rarity < Rare
  482. ItemLevel <= 65
  483. SetFontSize 38
  484. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  485. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  486.  
  487. Show #$rgb, small, lvl
  488. SocketGroup RGB
  489. Width <= 1
  490. Height <= 3
  491. Rarity < Rare
  492. ItemLevel <= 65
  493. SetFontSize 38
  494. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  495. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  496.  
  497. Show #$rgb, bulky, lvl
  498. SocketGroup RGB
  499. Width >= 2
  500. Height >= 4
  501. Rarity < Rare
  502. ItemLevel <= 65
  503. SetFontSize 34
  504. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  505. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  506.  
  507. Show #$rgb %D2
  508. SocketGroup RGB
  509. Rarity < Rare
  510. ItemLevel <= 65
  511. SetFontSize 36
  512. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  513. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  514.  
  515. Show #$rgb, small %H3
  516. SocketGroup RGB
  517. Width <= 2
  518. Height <= 2
  519. Rarity < Rare
  520. SetFontSize 36
  521. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  522. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  523.  
  524. Show #$rgb, small %H3
  525. SocketGroup RGB
  526. Width <= 1
  527. Height <= 3
  528. Rarity < Rare
  529. SetFontSize 36
  530. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  531. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  532.  
  533. Show #$rgb, bulky
  534. SocketGroup RGB
  535. Width >= 2
  536. Height >= 4
  537. Rarity < Rare
  538. ItemLevel <= 65
  539. SetFontSize 30
  540. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  541. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  542.  
  543. Show #$rgb, bulky %H1
  544. SocketGroup RGB
  545. Width >= 2
  546. Height >= 4
  547. Rarity < Rare
  548. SetFontSize 30
  549. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  550. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  551.  
  552. Show #$rgb %H2
  553. SocketGroup RGB
  554. Rarity < Rare
  555. SetFontSize 32
  556. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  557. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  558.  
  559. #------------------------------------
  560. # [0213] Endgame-start 4-links
  561. #------------------------------------
  562.  
  563. Show #$nonmf %D1
  564. LinkedSockets >= 4
  565. DropLevel >= 64
  566. Class "Boots" "Gloves" "Body Armour" "Helmets"
  567. Rarity < Rare
  568. ItemLevel < 72
  569. SetFontSize 32
  570. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  571. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  572.  
  573. #------------------------------------
  574. # [0214] Animate Weapon script - deactivated by default
  575. #------------------------------------
  576. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  577.  
  578. #Show #$animate
  579. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  580. # Rarity Normal
  581. # SetBackgroundColor 0 0 0
  582. # SetTextColor 150 0 0
  583. # SetBorderColor 150 0 0
  584. # SetFontSize 36
  585.  
  586. #Show #$animate, ranged
  587. # Class "Bows" "Wands"
  588. # Rarity Normal
  589. # SetBackgroundColor 0 0 0
  590. # SetTextColor 150 0 0
  591. # SetBorderColor 150 0 0
  592. # SetFontSize 36
  593.  
  594. #Show #$animate, identified
  595. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  596. # Rarity Magic
  597. # SetBackgroundColor 0 0 0
  598. # SetTextColor 150 0 0
  599. # SetBorderColor 150 0 0
  600. # SetFontSize 36
  601. # Identified True
  602.  
  603. #Show #$animate, identified, ranged
  604. # Class "Bows" "Wands"
  605. # Rarity Magic
  606. # SetBackgroundColor 0 0 0
  607. # SetTextColor 150 0 0
  608. # SetBorderColor 150 0 0
  609. # SetFontSize 36
  610. # Identified True
  611.  
  612. #------------------------------------
  613. # [0215] Remaining exceptions
  614. #------------------------------------
  615. # Minor exceptions
  616.  
  617. Show #$crafting, exception
  618. BaseType "Sacrificial Garb"
  619. Rarity <= Rare
  620. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  621. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  622.  
  623. Show
  624. Class "Fishing Rod"
  625. SetFontSize 45
  626. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  627. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  628. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  629. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  630.  
  631. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  632. Show #$meta, exception
  633. BaseType "Crude Bow"
  634. ItemLevel >= 50
  635. SetFontSize 42
  636. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  637.  
  638. # Corrupted items with white sockets for offhand gem levelling.
  639. Show #%D3
  640. Sockets >= 3
  641. SocketGroup W
  642. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  643. Rarity < Rare
  644. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  645.  
  646. #===============================================================================================================
  647. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  648. #===============================================================================================================
  649.  
  650. Hide # Minimize junk instead of hiding (if "Show")
  651. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  652. Rarity < Rare
  653. ItemLevel > 60
  654. SetFontSize 20
  655. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  656. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  657.  
  658. #===============================================================================================================
  659. # [[0400]] Currency - PART 1 - Common currency
  660. #===============================================================================================================
  661.  
  662. Show
  663. Class Currency
  664. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  665. SetFontSize 38
  666. SetTextColor 190 178 135 255 # TEXTCOLOR: Low currency T1
  667. SetBorderColor 190 178 135 185 # BORDERCOLOR: T1 LOW currency
  668. SetBackgroundColor 0 0 0 255
  669. PlayAlertSound 1 300 # BACKGROUND: T6-10 maps, currency, talismans
  670.  
  671. Show
  672. Class Currency
  673. BaseType "Orb of Transmutation" "Blacksmith's"
  674. SetFontSize 36
  675. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  676. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  677.  
  678. Show #%H3
  679. Class Currency
  680. BaseType "Portal Scroll" "Scroll of Wisdom" "Armourer's" "Orb of Augmentation"
  681. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  682. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  683. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  684.  
  685. #===============================================================================================================
  686. # [[0500]] RARE ITEMS (ENDGAME)
  687. #===============================================================================================================
  688.  
  689. #------------------------------------
  690. # [0501] Rare Atlas bases (84+)
  691. #------------------------------------
  692.  
  693. Show #$crafting, egc, top
  694. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  695. Rarity Rare
  696. ItemLevel >= 84
  697. SetFontSize 44
  698. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  699. SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
  700. SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
  701. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  702.  
  703. #------------------------------------
  704. # [0502] Rare crafting bases
  705. #------------------------------------
  706.  
  707. Show
  708. BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone" "Jewelled Foil"
  709. Rarity Rare
  710. ItemLevel >= 84
  711. SetFontSize 42
  712. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  713. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  714. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  715.  
  716. Show #$topcrafting, ilvl84 %D2
  717. BaseType "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
  718. Rarity Rare
  719. ItemLevel >= 84
  720. SetFontSize 38
  721. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  722. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  723. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  724.  
  725. Show #$topcrafting, ilvl84
  726. Class Rings Amulet Belts
  727. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  728. Rarity Rare
  729. ItemLevel >= 84
  730. SetFontSize 40
  731. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  732. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  733. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  734.  
  735. Show #$topcrafting, ilvl83 %D2
  736. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher"
  737. Rarity Rare
  738. ItemLevel >= 83
  739. SetFontSize 38
  740. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  741. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  742. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  743.  
  744. Show #$topcrafting, ilvl83 %D1
  745. BaseType "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean"
  746. Rarity Rare
  747. ItemLevel >= 83
  748. SetFontSize 38
  749. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  750. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  751. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  752.  
  753. #------------------------------------
  754. # [0503] T1 rare items
  755. #------------------------------------
  756.  
  757. Show #$crafting, egc, top
  758. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  759. Rarity Rare
  760. ItemLevel >= 75
  761. SetFontSize 42
  762. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  763. SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
  764. SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
  765. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  766.  
  767. Show #$crafting, egc, top
  768. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  769. Rarity Rare
  770. ItemLevel >= 75
  771. SetFontSize 40
  772. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  773. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  774. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  775.  
  776. Show #$great, weapons, small
  777. BaseType "Ambusher" "Kris" "Imbued Wand" "Profane Wand" "Kris" "Jewelled Foil"
  778. Rarity Rare
  779. ItemLevel >= 75
  780. SetFontSize 38
  781. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  782. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  783. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  784.  
  785. Show #$great, weapons, bulky
  786. BaseType "Harbinger Bow"
  787. Rarity Rare
  788. ItemLevel >= 75
  789. SetFontSize 38
  790. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  791. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  792. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  793.  
  794. Show #$great, armor, small
  795. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Royal Burgonet"
  796. Rarity Rare
  797. ItemLevel >= 75
  798. SetFontSize 38
  799. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  800. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  801. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  802.  
  803. Show #$great, armor, bulky
  804. BaseType "Vaal Regalia"
  805. Rarity Rare
  806. ItemLevel >= 75
  807. SetFontSize 38
  808. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  809. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  810. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  811.  
  812. Show #$crafting, egc, top
  813. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  814. Rarity Rare
  815. SetFontSize 42
  816. SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
  817. SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
  818. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  819.  
  820. Show #$crafting, egc, top
  821. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  822. Rarity Rare
  823. SetFontSize 40
  824. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  825. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  826.  
  827. Show #$great, weapons, small
  828. BaseType "Ambusher" "Kris" "Imbued Wand" "Profane Wand"
  829. Rarity Rare
  830. SetFontSize 38
  831. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  832. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  833.  
  834. Show #$great, weapons, bulky
  835. BaseType "Harbinger Bow"
  836. Rarity Rare
  837. SetFontSize 38
  838. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  839. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  840.  
  841. Show #$great, armor, small
  842. BaseType "Hubris Circlet" "Sorcerer Boots" "Royal Burgonet" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic Spirit Shield"
  843. Rarity Rare
  844. SetFontSize 38
  845. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  846. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  847.  
  848. Show #$great, armor, bulky
  849. BaseType "Vaal Regalia" "Astral Plate" "Spike-Point Arrow Quiver"
  850. Rarity Rare
  851. SetFontSize 38
  852. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  853. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  854.  
  855. #------------------------------------
  856. # [0504] T2 rare items
  857. #------------------------------------
  858.  
  859. Show #$great, weapons, small
  860. BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Imperial Skean" "Vaal Rapier" "Harpy Rapier"
  861. Rarity Rare
  862. ItemLevel >= 75
  863. SetFontSize 36
  864. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  865. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  866. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  867.  
  868. Show #$great, weapons, bulky
  869. BaseType "Vaal Axe" "Coronal Maul"
  870. Rarity Rare
  871. ItemLevel >= 75
  872. SetFontSize 36
  873. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  874. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  875. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  876.  
  877. Show #$great, armor, small
  878. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield"
  879. Rarity Rare
  880. ItemLevel >= 75
  881. SetFontSize 36
  882. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  883. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  884. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  885.  
  886. Show #$great, armor, bulky
  887. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Spike-Point Arrow Quiver"
  888. Rarity Rare
  889. ItemLevel >= 75
  890. SetFontSize 36
  891. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  892. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  893. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  894.  
  895. Show #$great, weapons, small
  896. BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Imperial Skean"
  897. Rarity Rare
  898. ItemLevel >= 65
  899. SetFontSize 36
  900. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  901. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  902.  
  903. Show #$great, weapons, bulky
  904. BaseType "Vaal Axe" "Coronal Maul"
  905. Rarity Rare
  906. ItemLevel >= 65
  907. SetFontSize 36
  908. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  909. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  910.  
  911. Show #$great, armor, small
  912. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield"
  913. Rarity Rare
  914. ItemLevel >= 65
  915. SetFontSize 36
  916. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  917. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  918.  
  919. Show #$great, armor, bulky
  920. BaseType "Assassin's Garb" "Glorious Plate"
  921. Rarity Rare
  922. ItemLevel >= 65
  923. SetFontSize 36
  924. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  925. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  926.  
  927. #------------------------------------
  928. # [0505] Breach Rings
  929. #------------------------------------
  930.  
  931. Show #$great, tiny, breach
  932. Class Rings
  933. BaseType "Breach"
  934. Rarity <= Rare
  935. ItemLevel >= 75
  936. SetFontSize 40
  937. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  938. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  939. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  940.  
  941. Show #$great, tiny, breach
  942. Class Rings
  943. BaseType "Breach"
  944. Rarity <= Rare
  945. SetFontSize 40
  946. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  947. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  948.  
  949. #------------------------------------
  950. # [0506] Amulets, Jewels, Rings, Belts
  951. #------------------------------------
  952. #Amulets, rings and jewels don't care much about the droplevel
  953. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  954.  
  955. Show #$trinkets, jewels, tiny
  956. Class Jewel
  957. Rarity Rare
  958. SetFontSize 40
  959. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  960. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  961. SetBackgroundColor 75 75 0 255 # BACKGROUND: Jewel: Rare
  962.  
  963. Show #$great, tiny
  964. Class Rings Amulets Belts
  965. Rarity Rare
  966. ItemLevel >= 75
  967. SetFontSize 40
  968. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  969. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  970. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  971.  
  972. Show #$great, tiny
  973. Class Rings Amulets Belts
  974. Rarity Rare
  975. SetFontSize 40
  976. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  977. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  978.  
  979. #------------------------------------
  980. # [0507] 1H Daggers
  981. #------------------------------------
  982.  
  983. Show #$good, small, autosmall %HB2
  984. DropLevel >= 60
  985. Class Daggers
  986. Rarity Rare
  987. ItemLevel >= 75
  988. SetFontSize 35
  989. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  990. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  991. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  992.  
  993. Show #$good, small, autosmall %HB2
  994. DropLevel >= 60
  995. Class Daggers
  996. Rarity Rare
  997. ItemLevel >= 65
  998. SetFontSize 35
  999. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1000. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1001.  
  1002. Show #$good, small, autosmall %HB2
  1003. Class Daggers
  1004. BaseType "Skean"
  1005. Rarity Rare
  1006. ItemLevel >= 75
  1007. SetFontSize 35
  1008. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1009. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1010. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1011.  
  1012. Show #$good, small, autosmall %HB2
  1013. Class Daggers
  1014. BaseType "Skean"
  1015. Rarity Rare
  1016. ItemLevel >= 65
  1017. SetFontSize 35
  1018. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1019. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1020.  
  1021. #------------------------------------
  1022. # [0508] 1H Claws
  1023. #------------------------------------
  1024.  
  1025. Show #$good, small, autosmall %HB2
  1026. DropLevel >= 65
  1027. Class Claws
  1028. Rarity Rare
  1029. ItemLevel >= 75
  1030. SetFontSize 35
  1031. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1032. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1033. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1034.  
  1035. Show #$good, small, autosmall %HB2
  1036. DropLevel >= 65
  1037. Class Claws
  1038. Rarity Rare
  1039. ItemLevel >= 65
  1040. SetFontSize 35
  1041. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1042. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1043.  
  1044. Show #$bad, small, autosmall %H1
  1045. DropLevel < 52
  1046. Class Claws
  1047. Rarity Rare
  1048. ItemLevel >= 75
  1049. SetFontSize 30
  1050. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1051. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1052. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1053.  
  1054. Show #$bad, small, autosmall %H1
  1055. DropLevel < 52
  1056. Class Claws
  1057. Rarity Rare
  1058. ItemLevel >= 65
  1059. SetFontSize 30
  1060. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1061. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1062.  
  1063. #------------------------------------
  1064. # [0509] 1H Wands
  1065. #------------------------------------
  1066.  
  1067. Show #$good, small, autosmall %HB2
  1068. DropLevel >= 59
  1069. Class Wands
  1070. Rarity Rare
  1071. ItemLevel >= 75
  1072. SetFontSize 35
  1073. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1074. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1075. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1076.  
  1077. Show #$good, small, autosmall %HB2
  1078. DropLevel >= 59
  1079. Class Wands
  1080. Rarity Rare
  1081. ItemLevel >= 65
  1082. SetFontSize 35
  1083. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1084. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1085.  
  1086. #------------------------------------
  1087. # [0510] 1H Swords and Foils
  1088. #------------------------------------
  1089.  
  1090. Show #$good, small %D2
  1091. Width <= 1
  1092. Height <= 3
  1093. DropLevel >= 60
  1094. Class "One Hand Swords"
  1095. Rarity Rare
  1096. ItemLevel >= 75
  1097. SetFontSize 35
  1098. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1099. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1100. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1101.  
  1102. Show #$good %D2
  1103. DropLevel >= 60
  1104. Class "One Hand Swords"
  1105. Rarity Rare
  1106. ItemLevel >= 75
  1107. SetFontSize 32
  1108. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1109. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1110. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1111.  
  1112. Show #$good, small %D2
  1113. Width <= 1
  1114. Height <= 3
  1115. DropLevel >= 60
  1116. Class "One Hand Swords"
  1117. Rarity Rare
  1118. ItemLevel >= 65
  1119. SetFontSize 35
  1120. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1121. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1122.  
  1123. Show #$good %D2
  1124. DropLevel >= 60
  1125. Class "One Hand Swords"
  1126. Rarity Rare
  1127. ItemLevel >= 65
  1128. SetFontSize 32
  1129. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1130. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1131.  
  1132. Show #$good %HB2
  1133. Class "One Hand"
  1134. BaseType "Jewelled Foil" "Spiraled Foil"
  1135. Rarity Rare
  1136. ItemLevel >= 75
  1137. SetFontSize 32
  1138. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1139. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1140. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1141.  
  1142. Show #$good %HB2
  1143. Class "One Hand"
  1144. BaseType "Jewelled Foil" "Spiraled Foil"
  1145. Rarity Rare
  1146. ItemLevel >= 65
  1147. SetFontSize 32
  1148. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1149. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1150.  
  1151. Show #$bad, small %H1
  1152. Width <= 1
  1153. Height <= 3
  1154. DropLevel <= 56
  1155. Class "One Hand Swords"
  1156. Rarity Rare
  1157. ItemLevel >= 75
  1158. SetFontSize 30
  1159. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1160. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1161. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1162.  
  1163. Show #$bad %H1
  1164. DropLevel <= 56
  1165. Class "One Hand Swords"
  1166. Rarity Rare
  1167. ItemLevel >= 75
  1168. SetFontSize 28
  1169. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1170. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1171. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1172.  
  1173. Show #$bad, small %H1
  1174. Width <= 1
  1175. Height <= 3
  1176. DropLevel <= 56
  1177. Class "One Hand Swords"
  1178. Rarity Rare
  1179. ItemLevel >= 65
  1180. SetFontSize 30
  1181. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1182. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1183.  
  1184. Show #$bad %H1
  1185. DropLevel <= 56
  1186. Class "One Hand Swords"
  1187. Rarity Rare
  1188. ItemLevel >= 65
  1189. SetFontSize 28
  1190. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1191. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1192.  
  1193. #------------------------------------
  1194. # [0511] 1H Axes and Maces
  1195. #------------------------------------
  1196. Show #$good %HB2
  1197. Class "One Hand Axes"
  1198. BaseType "Siege Axe" "Vaal Hatchet"
  1199. Rarity Rare
  1200. ItemLevel >= 75
  1201. SetFontSize 32
  1202. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1203. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1204. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1205.  
  1206. Show #$good %HB2
  1207. Class "One Hand Axes"
  1208. BaseType "Siege Axe" "Vaal Hatchet"
  1209. Rarity Rare
  1210. ItemLevel >= 65
  1211. SetFontSize 32
  1212. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1213. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1214.  
  1215. Show #$good, small %D2
  1216. Width <= 1
  1217. Height <= 3
  1218. DropLevel >= 55
  1219. Class "One Hand Maces"
  1220. Rarity Rare
  1221. ItemLevel >= 75
  1222. SetFontSize 35
  1223. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1224. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1225. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1226.  
  1227. Show #$good %D2
  1228. DropLevel >= 66
  1229. Class "One Hand Maces"
  1230. Rarity Rare
  1231. ItemLevel >= 75
  1232. SetFontSize 32
  1233. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1234. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1235. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1236.  
  1237. Show #$good, small %D2
  1238. Width <= 1
  1239. Height <= 3
  1240. DropLevel >= 55
  1241. Class "One Hand Maces"
  1242. Rarity Rare
  1243. ItemLevel >= 65
  1244. SetFontSize 35
  1245. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1246. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1247.  
  1248. Show #$good %D2
  1249. DropLevel >= 66
  1250. Class "One Hand Maces"
  1251. Rarity Rare
  1252. ItemLevel >= 65
  1253. SetFontSize 32
  1254. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1255. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1256.  
  1257. Show #$bad, small %H1
  1258. Width <= 1
  1259. Height <= 3
  1260. DropLevel <= 56
  1261. Class "One Hand Maces" "One Hand Axes"
  1262. Rarity Rare
  1263. ItemLevel >= 75
  1264. SetFontSize 30
  1265. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1266. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1267. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1268.  
  1269. Show #$bad %H1
  1270. DropLevel <= 56
  1271. Class "One Hand Maces" "One Hand Axes"
  1272. Rarity Rare
  1273. ItemLevel >= 75
  1274. SetFontSize 28
  1275. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1276. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1277. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1278.  
  1279. Show #$bad, small %H1
  1280. Width <= 1
  1281. Height <= 3
  1282. DropLevel <= 56
  1283. Class "One Hand Maces" "One Hand Axes"
  1284. Rarity Rare
  1285. ItemLevel >= 65
  1286. SetFontSize 30
  1287. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1288. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1289.  
  1290. Show #$bad %H1
  1291. DropLevel <= 56
  1292. Class "One Hand Maces" "One Hand Axes"
  1293. Rarity Rare
  1294. ItemLevel >= 65
  1295. SetFontSize 28
  1296. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1297. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1298.  
  1299. #------------------------------------
  1300. # [0512] 1H Sceptres
  1301. #------------------------------------
  1302.  
  1303. Show #$good %HB2
  1304. DropLevel >= 64
  1305. Class "Sceptres"
  1306. Rarity Rare
  1307. ItemLevel >= 75
  1308. SetFontSize 32
  1309. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1310. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1311. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1312.  
  1313. Show #$good %HB2
  1314. DropLevel >= 64
  1315. Class "Sceptres"
  1316. Rarity Rare
  1317. ItemLevel >= 65
  1318. SetFontSize 32
  1319. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1320. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1321.  
  1322. #Lets's also highlight the high base spell damage sceptres
  1323.  
  1324. Show #$good, spelldamage %HB2
  1325. Class "Sceptres"
  1326. BaseType "Opal Sceptre" "Crystal Sceptre"
  1327. Rarity Rare
  1328. ItemLevel >= 75
  1329. SetFontSize 32
  1330. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1331. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1332. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1333.  
  1334. Show #$good, spelldamage %HB2
  1335. Class "Sceptres"
  1336. BaseType "Opal Sceptre" "Crystal Sceptre"
  1337. Rarity Rare
  1338. ItemLevel >= 65
  1339. SetFontSize 32
  1340. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1341. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1342.  
  1343. #------------------------------------
  1344. # [0513] 2H Staves
  1345. #------------------------------------
  1346.  
  1347. Show #$good, bulky %D2
  1348. DropLevel >= 68
  1349. Class "Staves"
  1350. Rarity Rare
  1351. ItemLevel >= 75
  1352. SetFontSize 30
  1353. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1354. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1355. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1356.  
  1357. Show #$good, bulky %D2
  1358. DropLevel >= 68
  1359. Class "Staves"
  1360. Rarity Rare
  1361. ItemLevel >= 65
  1362. SetFontSize 30
  1363. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1364. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1365.  
  1366. Show #$good, bulky %D2
  1367. Class "Staves"
  1368. BaseType "Lathi"
  1369. Rarity Rare
  1370. ItemLevel >= 75
  1371. SetFontSize 30
  1372. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1373. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1374. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1375.  
  1376. Show #$good, bulky %D2
  1377. Class "Staves"
  1378. BaseType "Lathi"
  1379. Rarity Rare
  1380. ItemLevel >= 65
  1381. SetFontSize 30
  1382. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1383. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1384.  
  1385. Show #$bad, bulky %H1
  1386. DropLevel <= 56
  1387. Class "Staves"
  1388. Rarity Rare
  1389. ItemLevel >= 75
  1390. SetFontSize 24
  1391. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1392. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1393. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1394.  
  1395. Show #$bad, bulky %H1
  1396. DropLevel <= 56
  1397. Class "Staves"
  1398. Rarity Rare
  1399. ItemLevel >= 65
  1400. SetFontSize 24
  1401. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1402. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1403.  
  1404. #------------------------------------
  1405. # [0514] 2H Swords, Axes, Maces
  1406. #------------------------------------
  1407.  
  1408. Show #$good, bulky %D2
  1409. DropLevel >= 64
  1410. Class "Two Hand"
  1411. Rarity Rare
  1412. ItemLevel >= 75
  1413. SetFontSize 30
  1414. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1415. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1416. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1417.  
  1418. Show #$good, bulky %D2
  1419. DropLevel >= 64
  1420. Class "Two Hand"
  1421. Rarity Rare
  1422. ItemLevel >= 65
  1423. SetFontSize 30
  1424. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1425. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1426.  
  1427. Show #$bad, bulky %H1
  1428. DropLevel <= 56
  1429. Class "Two Hand"
  1430. Rarity Rare
  1431. ItemLevel >= 75
  1432. SetFontSize 24
  1433. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1434. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1435. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1436.  
  1437. Show #$bad, bulky %H1
  1438. DropLevel <= 56
  1439. Class "Two Hand"
  1440. Rarity Rare
  1441. ItemLevel >= 65
  1442. SetFontSize 24
  1443. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1444. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1445.  
  1446. #------------------------------------
  1447. # [0515] 2H Bows
  1448. #------------------------------------
  1449.  
  1450. Show #$good, bulky %D2
  1451. DropLevel >= 62
  1452. Class "Bows"
  1453. Rarity Rare
  1454. ItemLevel >= 75
  1455. SetFontSize 30
  1456. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1457. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1458. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1459.  
  1460. Show #$good, bulky %D2
  1461. DropLevel >= 62
  1462. Class "Bows"
  1463. Rarity Rare
  1464. ItemLevel >= 65
  1465. SetFontSize 30
  1466. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1467. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1468.  
  1469. Show #$bad, bulky %H1
  1470. DropLevel <= 50
  1471. Class "Bows"
  1472. Rarity Rare
  1473. ItemLevel >= 75
  1474. SetFontSize 24
  1475. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1476. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1477. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1478.  
  1479. Show #$bad, bulky %H1
  1480. DropLevel <= 50
  1481. Class "Bows"
  1482. Rarity Rare
  1483. ItemLevel >= 65
  1484. SetFontSize 24
  1485. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1486. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1487.  
  1488. #------------------------------------
  1489. # [0516] AR: Gloves, Boots, Helmets
  1490. #------------------------------------
  1491.  
  1492. Show #$good, small, autosmall %HB2
  1493. DropLevel >= 44
  1494. Class "Gloves" "Boots" "Helmets"
  1495. Rarity Rare
  1496. ItemLevel >= 75
  1497. SetFontSize 35
  1498. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1499. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1500. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1501.  
  1502. Show #$good, small, autosmall %HB2
  1503. DropLevel >= 44
  1504. Class "Gloves" "Boots" "Helmets"
  1505. Rarity Rare
  1506. ItemLevel >= 65
  1507. SetFontSize 35
  1508. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1509. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1510.  
  1511. Show #$bad, small, autosmall %H1
  1512. DropLevel <= 15
  1513. Class "Gloves" "Boots" "Helmets"
  1514. Rarity Rare
  1515. ItemLevel >= 75
  1516. SetFontSize 30
  1517. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1518. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1519. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1520.  
  1521. Show #$bad, small, autosmall %H1
  1522. DropLevel <= 15
  1523. Class "Gloves" "Boots" "Helmets"
  1524. Rarity Rare
  1525. ItemLevel >= 65
  1526. SetFontSize 30
  1527. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1528. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1529.  
  1530. #------------------------------------
  1531. # [0517] AR: Body Armors
  1532. #------------------------------------
  1533.  
  1534. Show #ok, hybrid %H1
  1535. Class "Body Armour"
  1536. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1537. Rarity Rare
  1538. ItemLevel >= 75
  1539. SetFontSize 30
  1540. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1541. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1542.  
  1543. Show #ok, hybrid %H1
  1544. Class "Body Armour"
  1545. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1546. Rarity Rare
  1547. ItemLevel >= 65
  1548. SetFontSize 30
  1549. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1550.  
  1551. Show #$good %HB2
  1552. DropLevel >= 60
  1553. Class "Body Armour"
  1554. Rarity Rare
  1555. ItemLevel >= 75
  1556. SetFontSize 32
  1557. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1558. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1559. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1560.  
  1561. Show #$good %HB2
  1562. DropLevel >= 60
  1563. Class "Body Armour"
  1564. Rarity Rare
  1565. ItemLevel >= 65
  1566. SetFontSize 32
  1567. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1568. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1569.  
  1570. Show #$bad %H1
  1571. DropLevel <= 47
  1572. Class "Body Armour"
  1573. Rarity Rare
  1574. ItemLevel >= 75
  1575. SetFontSize 26
  1576. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1577. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1578. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1579.  
  1580. Show #$bad %H1
  1581. DropLevel <= 47
  1582. Class "Body Armour"
  1583. Rarity Rare
  1584. ItemLevel >= 65
  1585. SetFontSize 26
  1586. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1587. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1588.  
  1589. #------------------------------------
  1590. # [0518] OH: Shields
  1591. #------------------------------------
  1592.  
  1593. Show #$good, small %HB2
  1594. Width <= 2
  1595. Height <= 2
  1596. DropLevel >= 66
  1597. Class "Shields"
  1598. Rarity Rare
  1599. ItemLevel >= 75
  1600. SetFontSize 35
  1601. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1602. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1603. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1604.  
  1605. Show #$good %D2
  1606. DropLevel >= 66
  1607. Class "Shields"
  1608. Rarity Rare
  1609. ItemLevel >= 75
  1610. SetFontSize 32
  1611. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1612. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1613. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1614.  
  1615. Show #$good, small %HB2
  1616. Width <= 2
  1617. Height <= 2
  1618. DropLevel >= 66
  1619. Class "Shields"
  1620. Rarity Rare
  1621. ItemLevel >= 65
  1622. SetFontSize 35
  1623. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1624. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1625.  
  1626. Show #$good %D2
  1627. DropLevel >= 66
  1628. Class "Shields"
  1629. Rarity Rare
  1630. ItemLevel >= 65
  1631. SetFontSize 32
  1632. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1633. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1634.  
  1635. Show #$good, small, autosmall %D2
  1636. DropLevel >= 55
  1637. Class "Shields"
  1638. BaseType "Spirit Shield"
  1639. Rarity Rare
  1640. ItemLevel >= 75
  1641. SetFontSize 32
  1642. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1643. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1644. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1645.  
  1646. Show #$good, small, autosmall %D2
  1647. DropLevel >= 55
  1648. Class "Shields"
  1649. BaseType "Spirit Shield"
  1650. Rarity Rare
  1651. ItemLevel >= 65
  1652. SetFontSize 32
  1653. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1654. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1655.  
  1656. Show #$ok, small, autosmall %D2
  1657. Class "Shields"
  1658. BaseType "Spirit Shield"
  1659. Rarity Rare
  1660. ItemLevel >= 75
  1661. SetFontSize 30
  1662. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1663. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1664.  
  1665. Show #$ok, small, autosmall %D2
  1666. Class "Shields"
  1667. BaseType "Spirit Shield"
  1668. Rarity Rare
  1669. ItemLevel >= 65
  1670. SetFontSize 30
  1671. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1672.  
  1673. Show #$good %D2
  1674. Class "Shields"
  1675. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1676. Rarity Rare
  1677. ItemLevel >= 75
  1678. SetFontSize 32
  1679. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1680. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1681. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1682.  
  1683. Show #$good %D2
  1684. Class "Shields"
  1685. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1686. Rarity Rare
  1687. ItemLevel >= 65
  1688. SetFontSize 32
  1689. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1690. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1691.  
  1692. Show #$good, small, autosmall %D2
  1693. DropLevel >= 60
  1694. Class "Shields"
  1695. BaseType "Buckler" "Spiked Shield"
  1696. Rarity Rare
  1697. ItemLevel >= 75
  1698. SetFontSize 35
  1699. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1700. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1701. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1702.  
  1703. Show #$good, small, autosmall %D2
  1704. DropLevel >= 60
  1705. Class "Shields"
  1706. BaseType "Buckler" "Spiked Shield"
  1707. Rarity Rare
  1708. ItemLevel >= 65
  1709. SetFontSize 35
  1710. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1711. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1712.  
  1713. Show #$bad, small %H1
  1714. Width <= 2
  1715. Height <= 2
  1716. DropLevel <= 50
  1717. Class "Shields"
  1718. Rarity Rare
  1719. ItemLevel >= 75
  1720. SetFontSize 30
  1721. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1722. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1723. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1724.  
  1725. Show #$bad %H1
  1726. DropLevel <= 50
  1727. Class "Shields"
  1728. Rarity Rare
  1729. ItemLevel >= 75
  1730. SetFontSize 30
  1731. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1732. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1733. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1734.  
  1735. Show #$bad, small %H1
  1736. Width <= 2
  1737. Height <= 2
  1738. DropLevel <= 50
  1739. Class "Shields"
  1740. Rarity Rare
  1741. ItemLevel >= 65
  1742. SetFontSize 30
  1743. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1744. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1745.  
  1746. Show #$bad %H1
  1747. DropLevel <= 50
  1748. Class "Shields"
  1749. Rarity Rare
  1750. ItemLevel >= 65
  1751. SetFontSize 26
  1752. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1753. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1754.  
  1755. #------------------------------------
  1756. # [0519] OH: Quivers
  1757. #------------------------------------
  1758.  
  1759. Show #$good %HB2
  1760. Class "Quivers"
  1761. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1762. Rarity Rare
  1763. ItemLevel >= 75
  1764. SetFontSize 32
  1765. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1766. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1767. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1768.  
  1769. Show #$good %HB2
  1770. Class "Quivers"
  1771. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1772. Rarity Rare
  1773. ItemLevel >= 65
  1774. SetFontSize 32
  1775. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1776. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1777.  
  1778. #------------------------------------
  1779. # [0520] Rare endgame items - remaining rules
  1780. #------------------------------------
  1781. #Catch rares that didn't match any of the entries above
  1782.  
  1783. Show #$small, ok %D2
  1784. Width <= 2
  1785. Height <= 2
  1786. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1787. Rarity Rare
  1788. ItemLevel >= 75
  1789. SetFontSize 32
  1790. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1791. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1792. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1793.  
  1794. Show #$small, ok %D2
  1795. Width <= 1
  1796. Height <= 3
  1797. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1798. Rarity Rare
  1799. ItemLevel >= 75
  1800. SetFontSize 32
  1801. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1802. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1803. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1804.  
  1805. Show #$ok, bulky %H1
  1806. Width >= 2
  1807. Height >= 4
  1808. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1809. Rarity Rare
  1810. ItemLevel >= 75
  1811. SetFontSize 26
  1812. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1813. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1814. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1815.  
  1816. Show #$ok, bulky %H1
  1817. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1818. Rarity Rare
  1819. ItemLevel >= 75
  1820. SetFontSize 30
  1821. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1822. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1823. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1824.  
  1825. Show #$small, ok %D2
  1826. Width <= 2
  1827. Height <= 2
  1828. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1829. Rarity Rare
  1830. ItemLevel >= 65
  1831. SetFontSize 32
  1832. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1833. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1834.  
  1835. Show #$small, ok %D2
  1836. Width <= 1
  1837. Height <= 3
  1838. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1839. Rarity Rare
  1840. ItemLevel >= 65
  1841. SetFontSize 32
  1842. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1843. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1844.  
  1845. Show #$ok, bulky %H1
  1846. Width >= 2
  1847. Height >= 4
  1848. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1849. Rarity Rare
  1850. ItemLevel >= 75
  1851. SetFontSize 26
  1852. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1853. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1854. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1855.  
  1856. Show #$ok %D2
  1857. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1858. Rarity Rare
  1859. ItemLevel >= 75
  1860. SetFontSize 30
  1861. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1862. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1863. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1864.  
  1865. Show #$ok %D2
  1866. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1867. Rarity Rare
  1868. ItemLevel >= 65
  1869. SetFontSize 30
  1870. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1871. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1872.  
  1873. #===============================================================================================================
  1874. # [[0600]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  1875. #===============================================================================================================
  1876. # Hide remaining rares
  1877.  
  1878. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens)
  1879. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  1880. Rarity = Rare
  1881. ItemLevel >= 75
  1882. SetFontSize 26
  1883. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1884. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1885. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  1886.  
  1887. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens)
  1888. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  1889. Rarity = Rare
  1890. ItemLevel >= 65
  1891. SetFontSize 26
  1892. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1893. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  1894.  
  1895. #===============================================================================================================
  1896. # [[0700]] Gems
  1897. #===============================================================================================================
  1898.  
  1899. #------------------------------------
  1900. # [0701] Value gems
  1901. #------------------------------------
  1902.  
  1903. Show
  1904. Quality >= 15
  1905. Class Gem
  1906. BaseType "Empower" "Enlighten"
  1907. SetFontSize 45
  1908. SetTextColor 30 150 180 255 # TEXTCOLOR: T1 Gem
  1909. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1910. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1911. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1912.  
  1913. Show
  1914. Quality >= 20
  1915. Class Gem
  1916. SetFontSize 45
  1917. SetTextColor 30 150 180 255 # TEXTCOLOR: T1 Gem
  1918. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1919. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1920. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  1921.  
  1922. Show # Drop only good gems
  1923. Class Gem
  1924. BaseType "Vaal Breach"
  1925. SetFontSize 42
  1926. SetTextColor 30 150 180 255 # TEXTCOLOR: T1 Gem
  1927. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1928. SetBackgroundColor 65 20 80
  1929. PlayAlertSound 2 300 # DROPSOUND: Random uniques, 20qual gems
  1930.  
  1931. Show # Drop only good gems
  1932. Class Gem
  1933. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline"
  1934. SetFontSize 42
  1935. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1936. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  1937.  
  1938. Show
  1939. Quality >= 14
  1940. Class "Gems"
  1941. SetFontSize 40
  1942. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1943. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1944.  
  1945. Show
  1946. Quality >= 14
  1947. Class "Gems"
  1948. SetFontSize 40
  1949. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1950. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1951.  
  1952. #------------------------------------
  1953. # [0702] Other gems
  1954. #------------------------------------
  1955.  
  1956. Show # Drop only meh gems
  1957. Class Gem
  1958. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  1959. SetFontSize 38
  1960. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1961.  
  1962. Show #%H3
  1963. Class Gems
  1964. SetFontSize 34
  1965. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1966.  
  1967. #===============================================================================================================
  1968. # [[0800]] FLASKS (Endgame rules)
  1969. #===============================================================================================================
  1970.  
  1971. Show #$flask, recipe, glass, top
  1972. Quality = 20
  1973. BaseType "Flask"
  1974. Rarity Normal
  1975. SetFontSize 38
  1976. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1977. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  1978. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1979.  
  1980. Show #$flask, recipe, glass, top
  1981. Quality = 20
  1982. BaseType "Flask"
  1983. Rarity Magic
  1984. SetFontSize 38
  1985. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1986. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  1987. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1988.  
  1989. Show #$flask, recipe, glass
  1990. Quality >= 15
  1991. BaseType "Flask"
  1992. Rarity <= Magic
  1993. ItemLevel < 60
  1994. SetFontSize 40
  1995. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1996. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1997.  
  1998. Show #$flask, utility, lvl, top
  1999. Quality >= 1
  2000. BaseType "Quicksilver Flask" "Silver Flask"
  2001. Rarity <= Magic
  2002. ItemLevel >= 5
  2003. ItemLevel < 60
  2004. SetFontSize 42
  2005. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  2006. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2007.  
  2008. Show #$flask, utility, lvl
  2009. BaseType "Quicksilver Flask" "Silver Flask"
  2010. Rarity <= Magic
  2011. ItemLevel < 60
  2012. SetFontSize 40
  2013. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2014. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2015.  
  2016. Show #$flask, recipe, glass %D2
  2017. Quality >= 15
  2018. BaseType "Flask"
  2019. Rarity <= Magic
  2020. SetFontSize 38
  2021. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2022. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2023.  
  2024. Show #$flask, recipe, glass
  2025. Quality > 1
  2026. BaseType "Flask"
  2027. Rarity <= Magic
  2028. ItemLevel < 60
  2029. SetFontSize 38
  2030. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2031. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2032.  
  2033. Show #$flask, recipe, glass %D2
  2034. Quality >= 1
  2035. BaseType "Flask"
  2036. Rarity <= Magic
  2037. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2038. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2039.  
  2040. Show #$flask, utility %D2
  2041. Class "Utility Flasks"
  2042. Rarity <= Magic
  2043. ItemLevel > 66
  2044. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2045. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2046.  
  2047. Show #$flask, utility
  2048. Class "Utility Flasks"
  2049. Rarity <= Magic
  2050. ItemLevel < 67
  2051. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2052. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2053.  
  2054. #===============================================================================================================
  2055. # [[0900]] HIDE LAYER 3: Random Endgame Flasks
  2056. #===============================================================================================================
  2057.  
  2058. Hide #$flask
  2059. BaseType Flask
  2060. Rarity <= Magic
  2061. ItemLevel >= 69
  2062. SetFontSize 20
  2063.  
  2064. #===============================================================================================================
  2065. # [[1000]] Maps, fragments and labyrinth items
  2066. #===============================================================================================================
  2067.  
  2068. #------------------------------------
  2069. # [1001] Labyrinth items, Offerings and Unique Maps
  2070. #------------------------------------
  2071.  
  2072. Show # Maps:Unique
  2073. Class Maps
  2074. Rarity Unique
  2075. SetFontSize 42
  2076. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2077. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2078.  
  2079. Show
  2080. BaseType "Offering to the Goddess"
  2081. SetFontSize 42
  2082. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2083. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2084. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2085. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2086.  
  2087. Show
  2088. Class "Labyrinth"
  2089. SetFontSize 42
  2090. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  2091. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2092.  
  2093. #------------------------------------
  2094. # [1002] Top tier maps (T15-16)
  2095. #------------------------------------
  2096.  
  2097. Show # Maps:T16
  2098. Class Maps
  2099. BaseType "Forge of the Phoenix Map" "Maze of the Minotaur Map" "Lair of the Hydra Map" "Pit of the Chimera Map" "Vaal Temple Map"
  2100. SetFontSize 45
  2101. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  2102. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  2103. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2104. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2105.  
  2106. Show # Maps:T15
  2107. DropLevel >= 82
  2108. Class Maps
  2109. SetFontSize 45
  2110. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2111. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2112. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2113. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2114.  
  2115. #------------------------------------
  2116. # [1003] High tier maps(T11-14)
  2117. #------------------------------------
  2118.  
  2119. Show # Maps:T14
  2120. DropLevel >= 81
  2121. Class Maps
  2122. SetFontSize 44
  2123. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2124. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2125. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2126. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2127.  
  2128. Show # Maps:T13
  2129. DropLevel >= 80
  2130. Class Maps
  2131. SetFontSize 43
  2132. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2133. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2134. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2135. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2136.  
  2137. Show # Maps:T12
  2138. DropLevel >= 79
  2139. Class Maps
  2140. SetFontSize 42
  2141. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2142. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2143. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2144. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2145.  
  2146. Show # Maps:T11
  2147. DropLevel >= 78
  2148. Class Maps
  2149. SetFontSize 41
  2150. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2151. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2152. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2153. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2154.  
  2155. #------------------------------------
  2156. # [1004] Mid tier maps (T6-10)
  2157. #------------------------------------
  2158.  
  2159. Show # Maps:T10
  2160. DropLevel >= 77
  2161. Class Maps
  2162. SetFontSize 39
  2163. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2164. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2165.  
  2166. Show # Maps:T9
  2167. DropLevel >= 76
  2168. Class Maps
  2169. SetFontSize 39
  2170. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2171. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2172.  
  2173. Show # Maps:T8
  2174. DropLevel >= 75
  2175. Class Maps
  2176. SetFontSize 38
  2177. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2178. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2179.  
  2180. Show # Maps:T7
  2181. DropLevel >= 74
  2182. Class Maps
  2183. SetFontSize 38
  2184. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2185. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2186.  
  2187. Show # Maps:T6
  2188. DropLevel >= 73
  2189. Class Maps
  2190. SetFontSize 38
  2191. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2192. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2193.  
  2194. #------------------------------------
  2195. # [1005] Low tier maps (T1-T5)
  2196. #------------------------------------
  2197.  
  2198. Show # Maps:T5 %H3
  2199. DropLevel >= 72
  2200. Class Maps
  2201. SetFontSize 36
  2202. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2203. PlayAlertSound 4 200 # DROPSOUND: T2 maps
  2204.  
  2205. Show # Maps:T4 %H3
  2206. DropLevel >= 71
  2207. Class Maps
  2208. SetFontSize 36
  2209. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2210. PlayAlertSound 4 200 # DROPSOUND: T2 maps
  2211.  
  2212. Show # Maps:T3 %H3
  2213. DropLevel >= 70
  2214. Class Maps
  2215. SetFontSize 36
  2216. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2217. PlayAlertSound 4 200 # DROPSOUND: T2 maps
  2218.  
  2219. Show # Maps:T2 %H3
  2220. DropLevel = 69
  2221. Class Maps
  2222. SetFontSize 35
  2223. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2224. PlayAlertSound 4 200 # DROPSOUND: T2 maps
  2225.  
  2226. Show # Maps:T1 %H3
  2227. DropLevel < 69
  2228. Class Maps
  2229. SetFontSize 35
  2230. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2231. PlayAlertSound 4 200 # DROPSOUND: T2 maps
  2232.  
  2233. Show # Safetyline
  2234. Class Maps
  2235. SetFontSize 42
  2236. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2237.  
  2238. #------------------------------------
  2239. # [1006] Map fragments
  2240. #------------------------------------
  2241.  
  2242. Show
  2243. Class "Map Fragments"
  2244. BaseType "Mortal Hope" "Mortal Ignorance"
  2245. SetFontSize 45
  2246. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2247. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2248. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2249. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2250.  
  2251. Show
  2252. Class "Map Fragments"
  2253. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  2254. SetFontSize 45
  2255. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2256. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2257. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2258. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2259.  
  2260. Show
  2261. Class "Map Fragments"
  2262. BaseType "Mortal"
  2263. SetFontSize 44
  2264. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2265. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2266. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2267. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2268.  
  2269. Show
  2270. Class "Map Fragments"
  2271. BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
  2272. SetFontSize 44
  2273. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2274. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2275. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2276. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2277.  
  2278. Show
  2279. Class "Map Fragments"
  2280. BaseType "Sacrifice at Midnight"
  2281. SetFontSize 44
  2282. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2283. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2284. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2285. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2286.  
  2287. Show
  2288. Class "Map Fragments"
  2289. SetFontSize 38
  2290. SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
  2291. SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
  2292. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2293. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2294.  
  2295. #===============================================================================================================
  2296. # [[1100]] Currency - PART 2 - Rare currency
  2297. #===============================================================================================================
  2298.  
  2299. #------------------------------------
  2300. # [1101] Regular Rare Currency
  2301. #------------------------------------
  2302.  
  2303. Show
  2304. Class Currency
  2305. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Master Cartographer" "Journeyman Cartographer" "Stacked Deck"
  2306. SetFontSize 42
  2307. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2308. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2309. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2310. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2311.  
  2312. Show
  2313. Class Currency
  2314. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel" "Glassblower's Bauble" "Cartographer's Sextant" "Silver Coin"
  2315. SetFontSize 40
  2316. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2317. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2318. SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
  2319. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2320.  
  2321. #------------------------------------
  2322. # [1102] Top Currency
  2323. #------------------------------------
  2324.  
  2325. Show #$top
  2326. Class Currency
  2327. BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  2328. SetFontSize 45
  2329. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2330. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2331. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2332. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2333.  
  2334. #------------------------------------
  2335. # [1103] Essence Tier List
  2336. #------------------------------------
  2337.  
  2338. Show
  2339. Class Currency
  2340. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2341. SetFontSize 42
  2342. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2343. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2344. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2345. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2346.  
  2347. Show
  2348. Class Currency
  2349. BaseType "Screaming Essence of"
  2350. SetFontSize 40
  2351. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2352. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2353. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  2354. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2355.  
  2356. Show
  2357. Class Currency
  2358. BaseType "Wailing Essence of"
  2359. SetFontSize 38
  2360. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2361. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2362. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  2363. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2364.  
  2365. Show
  2366. Class Currency
  2367. BaseType "Weeping Essence of"
  2368. SetFontSize 36
  2369. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2370. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2371. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  2372. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2373.  
  2374. Show
  2375. Class Currency
  2376. BaseType "Muttering Essence of"
  2377. SetFontSize 36
  2378. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2379. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2380. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  2381.  
  2382. Show
  2383. Class Currency
  2384. BaseType "Whispering Essence of"
  2385. SetFontSize 34
  2386. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2387. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2388. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  2389.  
  2390. #------------------------------------
  2391. # [1104] Special items
  2392. #------------------------------------
  2393.  
  2394. Show # Blessing
  2395. Class Currency
  2396. BaseType "Blessing"
  2397. SetFontSize 45
  2398. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  2399. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2400. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2401. PlayAlertSound 6 300 # DROPSOUND: Value Drop: Currency, fragments
  2402.  
  2403. Show # Splinter
  2404. Class Currency
  2405. BaseType "Splinter"
  2406. SetFontSize 40
  2407. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Currency
  2408. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2409. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2410. PlayAlertSound 2 100
  2411.  
  2412. Show
  2413. Class Currency
  2414. BaseType "Perandus Coin"
  2415. SetFontSize 38
  2416. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  2417. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  2418.  
  2419. Show
  2420. Class Currency
  2421. BaseType "Unshaping Orb" "Cartographer's Seal"
  2422. SetFontSize 42
  2423. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2424. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2425. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2426. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2427.  
  2428. Show
  2429. Class Currency
  2430. BaseType "Prophecy"
  2431. SetFontSize 40
  2432. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2433. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2434. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2435. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2436.  
  2437. #===============================================================================================================
  2438. # [[1200]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  2439. #===============================================================================================================
  2440.  
  2441. #------------------------------------
  2442. # [1201] Exceptions to prevent ident. mistakes
  2443. #------------------------------------
  2444.  
  2445. Show
  2446. Class "Divination"
  2447. BaseType "The Wolf's Shadow"
  2448. SetFontSize 38
  2449. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2450. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2451. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2452. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2453.  
  2454. #------------------------------------
  2455. # [1202] T1 - Top tier cards
  2456. #------------------------------------
  2457.  
  2458. Show
  2459. Class "Divination"
  2460. BaseType "The Doctor" "The Fiend" "House of Mirrors" "Hunter's Reward" "Abandoned Wealth" "The Artist" "Bowyer's Dream" "The Brittle Emperor" "The Celestial Justicar" "The Dapper Prodigy" "The Dark Mage" "The Devastator" "The Dragon's Heart" "The Ethereal" "The Formless Sea" "Heterochromia" "The Hunger" "The Immortal" "The Last One Standing" "The Offering" "The Queen" "The Thaumaturgist" "Wealth and Power" "The Enlightened"
  2461. SetFontSize 45
  2462. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  2463. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2464. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2465. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2466.  
  2467. #------------------------------------
  2468. # [1203] T2 - Great cards
  2469. #------------------------------------
  2470.  
  2471. Show
  2472. Class "Divination"
  2473. BaseType "The Cartographer" "The Chains that Bind" "Chaotic Disposition" "Emperor of Purity" "The Harvester" "The Hoarder" "The King's Heart" "Last Hope" "Mawr Blaidd" "The Penitent" "Pride Before the Fall" "The Scavenger" "The Sephirot" "The Valkyrie" "The Vast" "The Warlord" "The Wolf" "Stormcaller" "Earth Drinker" "The Surveyor" "The Void"
  2474. SetFontSize 44
  2475. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2476. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  2477. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  2478. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2479.  
  2480. #------------------------------------
  2481. # [1204] T3 - Decent cards
  2482. #------------------------------------
  2483.  
  2484. Show
  2485. Class "Divination"
  2486. BaseType "The Aesthete" "The Arena Champion" "The Avenger" "Blind Venture" "The Body" "Boundless Realms" "The Calling" "Coveted Possession" "The Cursed King" "The Encroaching Darkness" "The Fletcher" "Gemcutter's Promise" "The Gladiator" "Glimmer of Hope" "Grave Knowledge" "Hope" "Humility" "The Inventor" "Jack in the Box" "The Jester" "Lost Worlds" "Lucky Connections" "Lysah's Respite" "Merciless Armament" "Rats" "The Risk" "The Road to Power" "Scholar of the Seas" "The Soul" "The Spoiled Prince" "The Survivalist" "Time-Lost Relic" "Tranquillity" "The Tyrant" "The Union" "The Wind" "The Wrath" "Lucky Deck" "Treasure Hunter" "Vinia's Token" "Trial" "Dialla's Subjugation"
  2487. SetFontSize 40
  2488. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2489. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2490. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  2491. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2492.  
  2493. #------------------------------------
  2494. # [1205] T5 - Format trash tier cards... before
  2495. #------------------------------------
  2496.  
  2497. Show #%H3
  2498. Class "Divination"
  2499. BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Prosperity" "Metalsmith's Gift"
  2500. SetFontSize 32
  2501. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2502. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2503. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  2504.  
  2505. #------------------------------------
  2506. # [1206] T4 - ...showing the remaining cards
  2507. #------------------------------------
  2508.  
  2509. Show
  2510. Class "Divination"
  2511. SetFontSize 38
  2512. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2513. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2514. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2515. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2516.  
  2517. #===============================================================================================================
  2518. # [[1300]] Currency - PART 4 - remaining items
  2519. #===============================================================================================================
  2520.  
  2521. Show #%H3
  2522. Class Currency
  2523. BaseType "Scroll Fragment"
  2524. SetFontSize 28
  2525. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  2526.  
  2527. Show #%H3
  2528. Class Currency
  2529. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2530.  
  2531. Show #%H3
  2532. Class Stackable Currency
  2533. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2534.  
  2535. #===============================================================================================================
  2536. # [[1400]] Uniques!
  2537. #===============================================================================================================
  2538.  
  2539. #------------------------------------
  2540. # [1401] Exceptions
  2541. #------------------------------------
  2542.  
  2543. Show
  2544. SocketGroup WWWWWW
  2545. BaseType "Simple Robe"
  2546. Rarity Unique
  2547. SetFontSize 45
  2548. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2549. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2550. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2551. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2552.  
  2553. Show # 6-Links
  2554. LinkedSockets 6
  2555. Rarity Unique
  2556. SetFontSize 45
  2557. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2558. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2559. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2560. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2561.  
  2562. #------------------------------------
  2563. # [1402] Tier 1 uniques
  2564. #------------------------------------
  2565.  
  2566. Show # T1
  2567. BaseType "Varnished Coat" "Gold Ring" "Ursine Pelt" "Champion Kite Shield" "Sapphire Flask" "Occultist" "Glorious" "Titanium" "Siege Axe" "Prophecy Wand" "Sacrificial Garb" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Imperial Skean" "Rawhide Boots" "Assassin's Garb" "Ezomyte Burgonet" "Vaal Regalia" "Silver Flask" "Jewelled Foil" "Gladiator Plate" "Prismatic Jewel" "Crusader Boots" "Jasper Chopper" "Slaughter Knife"
  2568. Rarity Unique
  2569. SetFontSize 45
  2570. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2571. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2572. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2573. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2574.  
  2575. #------------------------------------
  2576. # [1403] Tier 2 uniques
  2577. #------------------------------------
  2578.  
  2579. Show # 6-Links
  2580. LinkedSockets = 5
  2581. Rarity Unique
  2582. SetFontSize 45
  2583. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2584. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2585. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2586. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2587.  
  2588. Show # T2
  2589. BaseType "Corrugated Buckler" "Savant's Robe" "Two-Stone" "Judgement Staff" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Conjurer Boots" "Nightmare Bascinet" "Sharkskin Boots" "Granite Flask" "Imperial Staff" "Deerskin Gloves" "Karui Sceptre" "Paua Ring" "Vaal Axe" "Spine Bow" "Sinner Tricorne" "Hubris" "Strapped Mitts" "Eternal Sword" "Onyx Amulet" "Penetrating Arrow Quiver" "Broadhead Arrow Quiver" "Fiend Dagger" "Exquisite Leather" "Stibnite Flask" "Desert Brigandine" "Terror Claw"
  2590. Rarity Unique
  2591. SetFontSize 42
  2592. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2593. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2594. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2595. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2596.  
  2597. #------------------------------------
  2598. # [1404] Prophecy-Material Uniques
  2599. #------------------------------------
  2600.  
  2601. Show # TFated
  2602. BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
  2603. Rarity Unique
  2604. SetFontSize 40
  2605. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2606. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  2607. SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
  2608. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2609.  
  2610. #------------------------------------
  2611. # [1405] Random Uniques
  2612. #------------------------------------
  2613.  
  2614. Show # T3
  2615. Rarity Unique
  2616. SetFontSize 40
  2617. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2618. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2619. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2620. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2621.  
  2622. #------------------------------------
  2623. # [1406] Random Uniques
  2624. #------------------------------------
  2625.  
  2626. Show # T3
  2627. Rarity Unique
  2628. SetFontSize 40
  2629. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2630. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2631. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2632. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2633.  
  2634. #===============================================================================================================
  2635. # [[1500]] Exceptions - Quest Items etc.
  2636. #===============================================================================================================
  2637.  
  2638. Show
  2639. Class Quest Items
  2640. BaseType "Shaper's Orb"
  2641. SetFontSize 44
  2642. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2643. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2644.  
  2645. Show
  2646. Class Quest Items
  2647. SetFontSize 40
  2648. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2649.  
  2650. #===============================================================================================================
  2651. # [[1600]] LEVELING - Flasks
  2652. #===============================================================================================================
  2653.  
  2654. #------------------------------------
  2655. # [1601] Hide outdated flasks
  2656. #------------------------------------
  2657.  
  2658. Hide #$flask, lvl
  2659. Class "Life Flask" "Mana Flask"
  2660. BaseType Flask
  2661. BaseType Small Medium Large Greater Grand
  2662. ItemLevel >= 35
  2663. SetFontSize 20
  2664.  
  2665. Hide #$flask, lvl
  2666. Class "Life Flask" "Mana Flask"
  2667. BaseType Flask
  2668. BaseType Giant Colossal Sacred
  2669. ItemLevel >= 53
  2670. SetFontSize 20
  2671.  
  2672. #------------------------------------
  2673. # [1602] Hybrid flasks (normal)
  2674. #------------------------------------
  2675.  
  2676. Show #$flask, lvl
  2677. Class "Hybrid Flask"
  2678. BaseType "Small"
  2679. Rarity Normal
  2680. ItemLevel <= 15
  2681. SetFontSize 38
  2682. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2683. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2684.  
  2685. Show #$flask, lvl
  2686. Class "Hybrid Flask"
  2687. BaseType "Medium"
  2688. Rarity Normal
  2689. ItemLevel <= 25
  2690. SetFontSize 38
  2691. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2692. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2693.  
  2694. Show #$flask, lvl
  2695. Class "Hybrid Flask"
  2696. BaseType "Large"
  2697. Rarity Normal
  2698. ItemLevel <= 35
  2699. SetFontSize 38
  2700. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2701. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2702.  
  2703. Show #$flask, lvl
  2704. Class "Hybrid Flask"
  2705. BaseType "Colossal"
  2706. Rarity Normal
  2707. ItemLevel <= 45
  2708. SetFontSize 38
  2709. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2710. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2711.  
  2712. Show #$flask, lvl
  2713. Class "Hybrid Flask"
  2714. BaseType "Sacred"
  2715. Rarity Normal
  2716. ItemLevel <= 55
  2717. SetFontSize 38
  2718. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2719. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2720.  
  2721. Show #$flask, lvl
  2722. Class "Hybrid Flask"
  2723. BaseType "Hallowed"
  2724. Rarity Normal
  2725. ItemLevel <= 67
  2726. SetFontSize 38
  2727. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2728. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2729.  
  2730. #------------------------------------
  2731. # [1603] Hybrid flasks (magic)
  2732. #------------------------------------
  2733.  
  2734. Show #$flask, lvl
  2735. Class "Hybrid Flask"
  2736. BaseType "Small"
  2737. Rarity Magic
  2738. ItemLevel <= 15
  2739. SetFontSize 38
  2740. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2741. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2742.  
  2743. Show #$flask, lvl
  2744. Class "Hybrid Flask"
  2745. BaseType "Medium"
  2746. Rarity Magic
  2747. ItemLevel <= 25
  2748. SetFontSize 38
  2749. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2750. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2751.  
  2752. Show #$flask, lvl
  2753. Class "Hybrid Flask"
  2754. BaseType "Large"
  2755. Rarity Magic
  2756. ItemLevel <= 35
  2757. SetFontSize 38
  2758. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2759. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2760.  
  2761. Show #$flask, lvl
  2762. Class "Hybrid Flask"
  2763. BaseType "Colossal"
  2764. Rarity Magic
  2765. ItemLevel <= 45
  2766. SetFontSize 38
  2767. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2768. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2769.  
  2770. Show #$flask, lvl
  2771. Class "Hybrid Flask"
  2772. BaseType "Sacred"
  2773. Rarity Magic
  2774. ItemLevel <= 55
  2775. SetFontSize 38
  2776. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2777. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2778.  
  2779. Show #$flask, lvl
  2780. Class "Hybrid Flask"
  2781. BaseType "Hallowed"
  2782. Rarity Magic
  2783. ItemLevel <= 66
  2784. SetFontSize 38
  2785. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2786. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2787.  
  2788. #------------------------------------
  2789. # [1604] Life/Mana Flask - Normal (Kudos to Antnee)
  2790. #------------------------------------
  2791.  
  2792. Show #$flask, lvl
  2793. Class Flask
  2794. BaseType "Small"
  2795. Rarity Normal
  2796. ItemLevel <= 5
  2797. SetFontSize 38
  2798. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2799. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2800.  
  2801. Show #$flask, lvl
  2802. Class Flask
  2803. BaseType "Medium"
  2804. Rarity Normal
  2805. ItemLevel <= 8
  2806. ItemLevel >= 3
  2807. SetFontSize 38
  2808. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2809. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2810.  
  2811. Show #$flask, lvl
  2812. Class Flask
  2813. BaseType "Large"
  2814. Rarity Normal
  2815. ItemLevel <= 12
  2816. ItemLevel >= 5
  2817. SetFontSize 38
  2818. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2819. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2820.  
  2821. Show #$flask, lvl
  2822. Class Flask
  2823. BaseType "Greater"
  2824. Rarity Normal
  2825. ItemLevel <= 18
  2826. ItemLevel >= 12
  2827. SetFontSize 38
  2828. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2829. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2830.  
  2831. Show #$flask, lvl
  2832. Class Flask
  2833. BaseType "Grand"
  2834. Rarity Normal
  2835. ItemLevel <= 24
  2836. ItemLevel >= 18
  2837. SetFontSize 38
  2838. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2839. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2840.  
  2841. Show #$flask, lvl
  2842. Class Flask
  2843. BaseType "Giant"
  2844. Rarity Normal
  2845. ItemLevel <= 30
  2846. ItemLevel >= 24
  2847. SetFontSize 38
  2848. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2849. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2850.  
  2851. Show #$flask, lvl
  2852. Class Flask
  2853. BaseType "Colossal"
  2854. Rarity Normal
  2855. ItemLevel <= 37
  2856. ItemLevel >= 30
  2857. SetFontSize 38
  2858. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2859. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2860.  
  2861. Show #$flask, lvl
  2862. Class Flask
  2863. BaseType "Sacred"
  2864. Rarity Normal
  2865. ItemLevel <= 42
  2866. ItemLevel >= 36
  2867. SetFontSize 38
  2868. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2869. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2870.  
  2871. Show #$flask, lvl
  2872. Class Flask
  2873. BaseType "Hallowed"
  2874. Rarity Normal
  2875. ItemLevel <= 48
  2876. ItemLevel >= 42
  2877. SetFontSize 38
  2878. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2879. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2880.  
  2881. Show #$flask, lvl
  2882. Class Flask
  2883. BaseType "Sanctified"
  2884. Rarity Normal
  2885. ItemLevel <= 55
  2886. ItemLevel >= 48
  2887. SetFontSize 38
  2888. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2889. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2890.  
  2891. Show #$flask, lvl
  2892. Class Flask
  2893. BaseType "Divine"
  2894. Rarity Normal
  2895. ItemLevel <= 66
  2896. ItemLevel >= 60
  2897. SetFontSize 38
  2898. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2899. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2900.  
  2901. Show #$flask, lvl
  2902. Class Flask
  2903. BaseType "Eternal"
  2904. Rarity Normal
  2905. ItemLevel <= 66
  2906. ItemLevel >= 65
  2907. SetFontSize 38
  2908. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2909. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2910.  
  2911. #------------------------------------
  2912. # [1605] Life/Mana Flask - Magic (Kudos to Antnee)
  2913. #------------------------------------
  2914.  
  2915. Show #$flask, lvl
  2916. Class Flask
  2917. BaseType "Small"
  2918. Rarity Magic
  2919. ItemLevel <= 5
  2920. SetFontSize 38
  2921. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2922. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2923.  
  2924. Show #$flask, lvl
  2925. Class Flask
  2926. BaseType "Medium"
  2927. Rarity Magic
  2928. ItemLevel <= 8
  2929. ItemLevel >= 3
  2930. SetFontSize 38
  2931. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2932. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2933.  
  2934. Show #$flask, lvl
  2935. Class Flask
  2936. BaseType "Large"
  2937. Rarity Magic
  2938. ItemLevel <= 12
  2939. ItemLevel >= 5
  2940. SetFontSize 38
  2941. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2942. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2943.  
  2944. Show #$flask, lvl
  2945. Class Flask
  2946. BaseType "Greater"
  2947. Rarity Magic
  2948. ItemLevel <= 18
  2949. ItemLevel >= 12
  2950. SetFontSize 38
  2951. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2952. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2953.  
  2954. Show #$flask, lvl
  2955. Class Flask
  2956. BaseType "Grand"
  2957. Rarity Magic
  2958. ItemLevel <= 24
  2959. ItemLevel >= 18
  2960. SetFontSize 38
  2961. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2962. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2963.  
  2964. Show #$flask, lvl
  2965. Class Flask
  2966. BaseType "Giant"
  2967. Rarity Magic
  2968. ItemLevel <= 30
  2969. ItemLevel >= 24
  2970. SetFontSize 38
  2971. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2972. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2973.  
  2974. Show #$flask, lvl
  2975. Class Flask
  2976. BaseType "Colossal"
  2977. Rarity Magic
  2978. ItemLevel <= 37
  2979. ItemLevel >= 30
  2980. SetFontSize 38
  2981. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2982. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2983.  
  2984. Show #$flask, lvl
  2985. Class Flask
  2986. BaseType "Sacred"
  2987. Rarity Magic
  2988. ItemLevel <= 42
  2989. ItemLevel >= 36
  2990. SetFontSize 38
  2991. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2992. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2993.  
  2994. Show #$flask, lvl
  2995. Class Flask
  2996. BaseType "Hallowed"
  2997. Rarity Magic
  2998. ItemLevel <= 48
  2999. ItemLevel >= 42
  3000. SetFontSize 38
  3001. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3002. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3003.  
  3004. Show #$flask, lvl
  3005. Class Flask
  3006. BaseType "Sanctified"
  3007. Rarity Magic
  3008. ItemLevel <= 55
  3009. ItemLevel >= 48
  3010. SetFontSize 38
  3011. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3012. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3013.  
  3014. Show #$flask, lvl
  3015. Class Flask
  3016. BaseType "Divine"
  3017. Rarity Magic
  3018. ItemLevel <= 67
  3019. ItemLevel >= 60
  3020. SetFontSize 38
  3021. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3022. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3023.  
  3024. Show #$flask, lvl
  3025. Class Flask
  3026. BaseType "Eternal"
  3027. Rarity Magic
  3028. ItemLevel <= 66
  3029. ItemLevel >= 65
  3030. SetFontSize 38
  3031. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3032. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3033.  
  3034. #------------------------------------
  3035. # [1606] Show remaining flasks
  3036. #------------------------------------
  3037.  
  3038. Show #$flask, lvl
  3039. BaseType Flask
  3040. Rarity <= Magic
  3041. SetFontSize 30
  3042. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3043.  
  3044. #===============================================================================================================
  3045. # [[1700]] LEVELING - RARES
  3046. #===============================================================================================================
  3047.  
  3048. #------------------------------------
  3049. # [1701] Leveling rares - tier list
  3050. #------------------------------------
  3051.  
  3052. Show #$leveling, small, autosmall, bhg, great
  3053. Class "Boots"
  3054. Rarity Rare
  3055. ItemLevel < 30
  3056. SetFontSize 40
  3057. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3058. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  3059.  
  3060. Show #$leveling, small, autosmall, bhg, great
  3061. Class "Boots" "Helmets" "Gloves"
  3062. Rarity Rare
  3063. ItemLevel < 65
  3064. SetFontSize 38
  3065. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3066. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  3067.  
  3068. Show #$leveling, good, exception
  3069. Class "Sceptres" "Daggers" "Wands"
  3070. Rarity Rare
  3071. ItemLevel < 65
  3072. SetFontSize 38
  3073. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3074. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  3075.  
  3076. Show #$leveling, small, good
  3077. Width <= 1
  3078. Height <= 3
  3079. Rarity Rare
  3080. ItemLevel < 10
  3081. SetFontSize 40
  3082. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3083. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3084.  
  3085. Show #$leveling, small, good
  3086. Width <= 2
  3087. Height <= 2
  3088. Rarity Rare
  3089. ItemLevel < 10
  3090. SetFontSize 40
  3091. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3092. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3093.  
  3094. Show #$leveling, good
  3095. Rarity Rare
  3096. ItemLevel < 10
  3097. SetFontSize 38
  3098. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3099. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3100.  
  3101. Show #$leveling, small, good
  3102. Width <= 2
  3103. Height <= 2
  3104. DropLevel > 5
  3105. Rarity Rare
  3106. ItemLevel < 15
  3107. SetFontSize 38
  3108. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3109. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3110.  
  3111. Show #$leveling, small, good
  3112. Width <= 1
  3113. Height <= 3
  3114. DropLevel > 5
  3115. Rarity Rare
  3116. ItemLevel < 15
  3117. SetFontSize 38
  3118. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3119. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3120.  
  3121. Show #$leveling, good
  3122. DropLevel > 5
  3123. Rarity Rare
  3124. ItemLevel < 15
  3125. SetFontSize 35
  3126. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3127. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3128.  
  3129. Show #$leveling, small, good
  3130. Width <= 2
  3131. Height <= 2
  3132. DropLevel > 10
  3133. Rarity Rare
  3134. ItemLevel < 20
  3135. SetFontSize 35
  3136. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3137. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3138.  
  3139. Show #$leveling, small, good
  3140. Width <= 1
  3141. Height <= 3
  3142. DropLevel > 10
  3143. Rarity Rare
  3144. ItemLevel < 20
  3145. SetFontSize 35
  3146. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3147. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3148.  
  3149. Show #$leveling, good
  3150. DropLevel > 10
  3151. Rarity Rare
  3152. ItemLevel < 20
  3153. SetFontSize 30
  3154. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3155. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3156.  
  3157. Show #$leveling, small, good
  3158. Width <= 2
  3159. Height <= 2
  3160. DropLevel > 15
  3161. Rarity Rare
  3162. ItemLevel < 25
  3163. SetFontSize 35
  3164. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3165. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3166.  
  3167. Show #$leveling, small, good
  3168. Width <= 1
  3169. Height <= 3
  3170. DropLevel > 15
  3171. Rarity Rare
  3172. ItemLevel < 25
  3173. SetFontSize 35
  3174. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3175. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3176.  
  3177. Show #$leveling, good
  3178. DropLevel > 15
  3179. Rarity Rare
  3180. ItemLevel < 25
  3181. SetFontSize 30
  3182. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3183. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3184.  
  3185. Show #$leveling, small, good
  3186. Width <= 2
  3187. Height <= 2
  3188. DropLevel > 20
  3189. Rarity Rare
  3190. ItemLevel < 30
  3191. SetFontSize 35
  3192. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3193. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3194.  
  3195. Show #$leveling, small, good
  3196. Width <= 1
  3197. Height <= 3
  3198. DropLevel > 20
  3199. Rarity Rare
  3200. ItemLevel < 30
  3201. SetFontSize 35
  3202. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3203. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3204.  
  3205. Show #$leveling, good
  3206. DropLevel > 20
  3207. Rarity Rare
  3208. ItemLevel < 30
  3209. SetFontSize 30
  3210. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3211. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3212.  
  3213. Show #$leveling, small, good
  3214. Width <= 2
  3215. Height <= 2
  3216. DropLevel > 25
  3217. Rarity Rare
  3218. ItemLevel < 35
  3219. SetFontSize 35
  3220. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3221. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3222.  
  3223. Show #$leveling, small, good
  3224. Width <= 1
  3225. Height <= 3
  3226. DropLevel > 25
  3227. Rarity Rare
  3228. ItemLevel < 35
  3229. SetFontSize 35
  3230. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3231. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3232.  
  3233. Show #$leveling, good
  3234. DropLevel > 25
  3235. Rarity Rare
  3236. ItemLevel < 35
  3237. SetFontSize 30
  3238. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3239. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3240.  
  3241. Show #$leveling, small, good
  3242. Width <= 2
  3243. Height <= 2
  3244. DropLevel > 30
  3245. Rarity Rare
  3246. ItemLevel < 40
  3247. SetFontSize 35
  3248. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3249. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3250.  
  3251. Show #$leveling, small, good
  3252. Width <= 1
  3253. Height <= 3
  3254. DropLevel > 30
  3255. Rarity Rare
  3256. ItemLevel < 40
  3257. SetFontSize 35
  3258. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3259. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3260.  
  3261. Show #$leveling, good
  3262. DropLevel > 30
  3263. Rarity Rare
  3264. ItemLevel < 40
  3265. SetFontSize 30
  3266. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3267. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3268.  
  3269. Show #$leveling, small, good
  3270. Width <= 2
  3271. Height <= 2
  3272. DropLevel > 35
  3273. Rarity Rare
  3274. ItemLevel < 45
  3275. SetFontSize 35
  3276. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3277. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3278.  
  3279. Show #$leveling, small, good
  3280. Width <= 1
  3281. Height <= 3
  3282. DropLevel > 35
  3283. Rarity Rare
  3284. ItemLevel < 45
  3285. SetFontSize 35
  3286. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3287. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3288.  
  3289. Show #$leveling, good
  3290. DropLevel > 35
  3291. Rarity Rare
  3292. ItemLevel < 45
  3293. SetFontSize 30
  3294. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3295. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3296.  
  3297. Show #$leveling, small, good
  3298. Width <= 1
  3299. Height <= 3
  3300. DropLevel > 40
  3301. Rarity Rare
  3302. ItemLevel < 50
  3303. SetFontSize 35
  3304. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3305. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3306.  
  3307. Show #$leveling, small, good
  3308. Width <= 2
  3309. Height <= 2
  3310. DropLevel > 40
  3311. Rarity Rare
  3312. ItemLevel < 50
  3313. SetFontSize 35
  3314. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3315. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3316.  
  3317. Show #$leveling, good
  3318. DropLevel > 40
  3319. Rarity Rare
  3320. ItemLevel < 50
  3321. SetFontSize 30
  3322. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3323. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3324.  
  3325. Show #$leveling, small, good
  3326. Width <= 2
  3327. Height <= 2
  3328. DropLevel > 45
  3329. Rarity Rare
  3330. ItemLevel < 55
  3331. SetFontSize 35
  3332. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3333. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3334.  
  3335. Show #$leveling, small, good
  3336. Width <= 1
  3337. Height <= 3
  3338. DropLevel > 45
  3339. Rarity Rare
  3340. ItemLevel < 55
  3341. SetFontSize 35
  3342. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3343. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3344.  
  3345. Show #$leveling, good
  3346. DropLevel > 45
  3347. Rarity Rare
  3348. ItemLevel < 55
  3349. SetFontSize 30
  3350. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3351. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3352.  
  3353. Show #$leveling, small, good
  3354. Width <= 2
  3355. Height <= 2
  3356. DropLevel > 50
  3357. Rarity Rare
  3358. ItemLevel < 60
  3359. SetFontSize 35
  3360. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3361. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3362.  
  3363. Show #$leveling, small, good
  3364. Width <= 1
  3365. Height <= 3
  3366. DropLevel > 50
  3367. Rarity Rare
  3368. ItemLevel < 60
  3369. SetFontSize 35
  3370. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3371. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3372.  
  3373. Show #$leveling, good
  3374. DropLevel > 50
  3375. Rarity Rare
  3376. ItemLevel < 60
  3377. SetFontSize 30
  3378. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3379. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3380.  
  3381. Show #$leveling, small, good
  3382. Width <= 2
  3383. Height <= 2
  3384. DropLevel > 55
  3385. Rarity Rare
  3386. ItemLevel < 65
  3387. SetFontSize 35
  3388. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3389. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3390.  
  3391. Show #$leveling, small, good
  3392. Width <= 1
  3393. Height <= 3
  3394. DropLevel > 55
  3395. Rarity Rare
  3396. ItemLevel < 65
  3397. SetFontSize 35
  3398. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3399. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3400.  
  3401. Show #$leveling, good
  3402. DropLevel > 55
  3403. Rarity Rare
  3404. ItemLevel < 65
  3405. SetFontSize 30
  3406. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3407. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3408.  
  3409. #------------------------------------
  3410. # [1702] Leveling rares - remaining rules
  3411. #------------------------------------
  3412.  
  3413. Show #$leveling, small
  3414. Width <= 1
  3415. Height <= 3
  3416. Rarity Rare
  3417. ItemLevel < 65
  3418. SetFontSize 35
  3419. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3420. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3421.  
  3422. Show #$leveling, small
  3423. Width <= 2
  3424. Height <= 2
  3425. Rarity Rare
  3426. ItemLevel < 65
  3427. SetFontSize 35
  3428. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3429. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3430.  
  3431. Show #leveling, ok, small
  3432. Width <= 2
  3433. Height <= 2
  3434. Rarity Rare
  3435. ItemLevel < 65
  3436. SetFontSize 30
  3437. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3438. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3439.  
  3440. Show #leveling, ok, small
  3441. Width <= 1
  3442. Height <= 3
  3443. Rarity Rare
  3444. ItemLevel < 65
  3445. SetFontSize 30
  3446. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3447. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3448.  
  3449. Show #leveling, ok
  3450. Rarity Rare
  3451. ItemLevel < 20
  3452. SetFontSize 35
  3453. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3454. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3455.  
  3456. Show #leveling, ok
  3457. Rarity Rare
  3458. ItemLevel < 65
  3459. SetFontSize 32
  3460. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3461. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3462.  
  3463. #===============================================================================================================
  3464. # [[1800]] LEVELING - Useful items
  3465. #===============================================================================================================
  3466.  
  3467. #------------------------------------
  3468. # [1801] Jewellery
  3469. #------------------------------------
  3470.  
  3471. Show #$trinkets, lvl
  3472. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3473. Rarity Normal
  3474. ItemLevel < 12
  3475. SetFontSize 40
  3476. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3477. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3478.  
  3479. Show #$trinkets, lvl
  3480. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3481. ItemLevel < 12
  3482. SetFontSize 40
  3483. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3484. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3485.  
  3486. Show #$trinkets, lvl
  3487. Class "Rings" "Amulets" "Belts"
  3488. Rarity Normal
  3489. ItemLevel < 15
  3490. SetFontSize 36
  3491. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3492. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3493.  
  3494. Show #$trinkets, lvl
  3495. Class "Rings" "Amulets" "Belts"
  3496. Rarity Magic
  3497. ItemLevel < 20
  3498. SetFontSize 36
  3499. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3500. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3501.  
  3502. Show #$trinkets, lvl
  3503. Class "Rings" "Amulets" "Belts"
  3504. Rarity Normal
  3505. ItemLevel < 35
  3506. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3507.  
  3508. Show #$trinkets, lvl
  3509. Class "Rings" "Amulets" "Belts"
  3510. Rarity Magic
  3511. ItemLevel < 45
  3512. SetFontSize 34
  3513. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3514. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3515.  
  3516. Show #$trinkets, lvl, quivers
  3517. Class Rings Amulets Belts Quivers
  3518. Rarity Magic
  3519. ItemLevel <= 66
  3520. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3521.  
  3522. #------------------------------------
  3523. # [1802] Boots
  3524. #------------------------------------
  3525.  
  3526. Show #$lvl, small
  3527. LinkedSockets = 4
  3528. Class "Boots"
  3529. Rarity = Magic
  3530. ItemLevel < 67
  3531. SetFontSize 38
  3532. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3533. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3534.  
  3535. Show #$lvl, small
  3536. Class "Boots"
  3537. Rarity = Magic
  3538. ItemLevel < 25
  3539. SetFontSize 38
  3540. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3541. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3542.  
  3543. #------------------------------------
  3544. # [1803] Caster weapons
  3545. #------------------------------------
  3546.  
  3547. Show #$lvl, caster
  3548. LinkedSockets = 3
  3549. Class "Sceptres" "Wands" "Daggers"
  3550. Rarity <= Magic
  3551. ItemLevel < 35
  3552. SetFontSize 36
  3553. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3554.  
  3555. Show #$lvl, caster
  3556. Class "Sceptres" "Wands" "Daggers"
  3557. Rarity = Magic
  3558. ItemLevel < 25
  3559. SetFontSize 36
  3560. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3561.  
  3562. #------------------------------------
  3563. # [1804] Linked gear
  3564. #------------------------------------
  3565.  
  3566. Show #$lvl, links
  3567. LinkedSockets >= 4
  3568. Rarity Normal
  3569. ItemLevel <= 66
  3570. SetFontSize 36
  3571. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3572. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3573.  
  3574. Show #$lvl, links
  3575. LinkedSockets >= 4
  3576. Rarity Magic
  3577. ItemLevel <= 66
  3578. SetFontSize 36
  3579. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3580. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3581.  
  3582. Show #$lvl, links
  3583. LinkedSockets >= 3
  3584. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3585. Rarity Normal
  3586. ItemLevel <= 25
  3587. SetFontSize 36
  3588. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3589. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3590.  
  3591. Show #$lvl, links
  3592. LinkedSockets >= 3
  3593. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3594. Rarity Magic
  3595. ItemLevel <= 25
  3596. SetFontSize 36
  3597. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3598. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3599.  
  3600. Show #$lvl, links
  3601. LinkedSockets >= 3
  3602. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3603. Rarity Normal
  3604. ItemLevel <= 60
  3605. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3606. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3607.  
  3608. Show #$lvl, links
  3609. LinkedSockets >= 3
  3610. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3611. Rarity Magic
  3612. ItemLevel <= 60
  3613. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3614. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3615.  
  3616. Show #$lvl, other
  3617. LinkedSockets >= 3
  3618. Rarity Normal
  3619. ItemLevel < 12
  3620. SetFontSize 36
  3621. SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
  3622. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3623. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3624.  
  3625. Show #$lvl, other
  3626. LinkedSockets >= 3
  3627. Rarity Magic
  3628. ItemLevel < 12
  3629. SetFontSize 36
  3630. SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
  3631. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3632. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3633.  
  3634. #------------------------------------
  3635. # [1805] 20% quality items for those strange people who want them
  3636. #------------------------------------
  3637.  
  3638. Show #$recipe, quality, lvl, nonmf
  3639. Quality = 20
  3640. Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3641. Rarity <= Magic
  3642. ItemLevel <= 60
  3643. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3644. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3645.  
  3646. #===============================================================================================================
  3647. # [[1900]] Levelling - normal and magic item progression
  3648. #===============================================================================================================
  3649.  
  3650. #------------------------------------
  3651. # [1901] Normal items - First 12 levels - exceptions
  3652. #------------------------------------
  3653.  
  3654. Show #$start, lvl, bulky
  3655. Width = 2
  3656. Height >= 3
  3657. Class "Body Armours" "Shields"
  3658. Rarity Normal
  3659. ItemLevel < 12
  3660. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3661. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3662. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3663.  
  3664. Show #$start, lvl, bulky
  3665. Width = 2
  3666. Height >= 4
  3667. Rarity Normal
  3668. ItemLevel < 12
  3669. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3670. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3671. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3672.  
  3673. Show #$start, lvl, small
  3674. Width <= 1
  3675. Height <= 4
  3676. Rarity Normal
  3677. ItemLevel <= 12
  3678. SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
  3679. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3680. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3681.  
  3682. Show #$start, lvl, small
  3683. Width <= 2
  3684. Height <= 2
  3685. Rarity Normal
  3686. ItemLevel <= 12
  3687. SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
  3688. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3689. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3690.  
  3691. Show #$start, lvl
  3692. Rarity Normal
  3693. ItemLevel < 12
  3694. SetFontSize 32
  3695. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3696. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3697.  
  3698. #------------------------------------
  3699. # [1902] Normal weapons - progression
  3700. #------------------------------------
  3701.  
  3702. Show
  3703. DropLevel >= 8
  3704. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3705. Rarity <= Magic
  3706. ItemLevel < 13
  3707. SetFontSize 32
  3708. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3709. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3710.  
  3711. Show
  3712. DropLevel >= 9
  3713. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3714. Rarity <= Magic
  3715. ItemLevel < 14
  3716. SetFontSize 32
  3717. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3718. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3719.  
  3720. Show
  3721. DropLevel >= 11
  3722. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3723. Rarity <= Magic
  3724. ItemLevel < 16
  3725. SetFontSize 32
  3726. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3727. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3728.  
  3729. Show
  3730. DropLevel >= 14
  3731. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3732. Rarity <= Magic
  3733. ItemLevel < 18
  3734. SetFontSize 30
  3735. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3736. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3737.  
  3738. Show
  3739. DropLevel >= 17
  3740. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3741. Rarity <= Magic
  3742. ItemLevel < 20
  3743. SetFontSize 30
  3744. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3745. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3746. Show
  3747. DropLevel >= 19
  3748. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3749. Rarity <= Magic
  3750. ItemLevel < 22
  3751. SetFontSize 30
  3752. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3753. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3754.  
  3755. Show
  3756. DropLevel >= 21
  3757. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3758. Rarity <= Magic
  3759. ItemLevel < 24
  3760. SetFontSize 30
  3761. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3762. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3763.  
  3764. Show
  3765. DropLevel >= 24
  3766. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3767. Rarity <= Magic
  3768. ItemLevel < 26
  3769. SetFontSize 30
  3770. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3771. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3772.  
  3773. Show
  3774. DropLevel >= 26
  3775. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3776. Rarity <= Magic
  3777. ItemLevel < 28
  3778. SetFontSize 30
  3779. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3780. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3781.  
  3782. Show
  3783. DropLevel >= 28
  3784. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3785. Rarity <= Magic
  3786. ItemLevel < 30
  3787. SetFontSize 30
  3788. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3789. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3790.  
  3791. Show
  3792. DropLevel >= 30
  3793. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3794. Rarity <= Magic
  3795. ItemLevel < 32
  3796. SetFontSize 30
  3797. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3798. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3799.  
  3800. Show
  3801. DropLevel >= 32
  3802. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3803. Rarity <= Magic
  3804. ItemLevel < 34
  3805. SetFontSize 30
  3806. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3807. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3808.  
  3809. Show
  3810. DropLevel >= 34
  3811. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3812. Rarity <= Magic
  3813. ItemLevel < 36
  3814. SetFontSize 30
  3815. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3816. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3817.  
  3818. Show
  3819. DropLevel >= 37
  3820. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3821. Rarity <= Magic
  3822. ItemLevel < 38
  3823. SetFontSize 30
  3824. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3825. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3826.  
  3827. Show
  3828. DropLevel >= 39
  3829. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3830. Rarity <= Magic
  3831. ItemLevel < 40
  3832. SetFontSize 30
  3833. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3834. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3835.  
  3836. Show
  3837. DropLevel >= 41
  3838. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3839. Rarity <= Magic
  3840. ItemLevel < 42
  3841. SetFontSize 30
  3842. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3843. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3844.  
  3845. Show
  3846. DropLevel >= 46
  3847. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3848. Rarity <= Magic
  3849. ItemLevel < 48
  3850. SetFontSize 30
  3851. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3852. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3853.  
  3854. Show
  3855. DropLevel >= 48
  3856. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3857. Rarity <= Magic
  3858. ItemLevel < 50
  3859. SetFontSize 30
  3860. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3861. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3862.  
  3863. Show
  3864. DropLevel >= 50
  3865. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3866. Rarity <= Magic
  3867. ItemLevel < 52
  3868. SetFontSize 30
  3869. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3870. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3871.  
  3872. Show
  3873. DropLevel >= 52
  3874. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3875. Rarity <= Magic
  3876. ItemLevel < 54
  3877. SetFontSize 30
  3878. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3879. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3880.  
  3881. Show
  3882. DropLevel >= 54
  3883. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3884. Rarity <= Magic
  3885. ItemLevel < 56
  3886. SetFontSize 30
  3887. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3888. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3889.  
  3890. Show
  3891. DropLevel >= 56
  3892. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3893. Rarity <= Magic
  3894. ItemLevel < 58
  3895. SetFontSize 30
  3896. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3897. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3898.  
  3899. Show
  3900. DropLevel >= 60
  3901. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3902. Rarity <= Magic
  3903. ItemLevel < 62
  3904. SetFontSize 30
  3905. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3906. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3907.  
  3908. Show
  3909. DropLevel >= 65
  3910. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3911. Rarity <= Magic
  3912. ItemLevel < 66
  3913. SetFontSize 30
  3914. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3915. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3916.  
  3917. Show
  3918. DropLevel >= 67
  3919. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3920. Rarity <= Magic
  3921. ItemLevel < 67
  3922. SetFontSize 30
  3923. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3924. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3925.  
  3926. #------------------------------------
  3927. # [1903] Magic items - progression
  3928. #------------------------------------
  3929.  
  3930. Show #$start, lvl, bulky
  3931. Width = 2
  3932. Height >= 3
  3933. Class "Body Armours" "Shields"
  3934. Rarity Magic
  3935. ItemLevel < 12
  3936. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3937. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3938. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3939.  
  3940. Show #$start, lvl, bulky
  3941. Width = 2
  3942. Height >= 4
  3943. Rarity Magic
  3944. ItemLevel < 12
  3945. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3946. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3947. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3948.  
  3949. Show #$start, lvl, small
  3950. Width <= 1
  3951. Height <= 4
  3952. Rarity Magic
  3953. ItemLevel <= 12
  3954. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3955. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3956. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3957.  
  3958. Show #$start, lvl, small
  3959. Width <= 2
  3960. Height <= 2
  3961. Rarity Magic
  3962. ItemLevel <= 12
  3963. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3964. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3965. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3966.  
  3967. Show #$start, lvl
  3968. Rarity Magic
  3969. ItemLevel < 12
  3970. SetFontSize 32
  3971. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3972. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3973. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3974.  
  3975. Show
  3976. Rarity Magic
  3977. ItemLevel < 24
  3978. SetFontSize 32
  3979. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3980. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3981.  
  3982. Show
  3983. Rarity Magic
  3984. ItemLevel < 36
  3985. SetFontSize 26
  3986. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3987. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3988.  
  3989. #===============================================================================================================
  3990. # [[2000]] HIDE LAYER 5 - Remaining Items
  3991. #===============================================================================================================
  3992.  
  3993. Hide # Minimize junk instead of hiding (if "Show")
  3994. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3995. SetFontSize 26
  3996. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Levelling-Trash
  3997. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3998.  
  3999. #===============================================================================================================
  4000. # [[2100]] CATCHALL - if you see pink items - send me a mail please - should never happen
  4001. #===============================================================================================================
  4002.  
  4003. Show # SafetyLine!
  4004. SetFontSize 45
  4005. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  4006. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  4007.  
  4008. #===============================================================================================================
  4009. # [[2200]] Special thanks to!
  4010. #===============================================================================================================
  4011. #
  4012. # COMMUNITY:
  4013. # Special highlight for my Stream-viewers, supporters and my guild :)
  4014. #
  4015. # GGG - Thanks for the awesome game!
  4016. # Bex - Thanks for providing information to keep the filter running well on league starts!
  4017. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  4018. # Chris - The man.
  4019. #
  4020. # FRIENDS:
  4021. # Haggis & Tobnac - Thanks for being good pals. Also members of the "Filterblade" project!
  4022. # C4pture - Thanks for all the advise, help and for the fact that you're annoying only 75% of the time
  4023. # Victoria - <3
  4024. #
  4025. # SUGGESTIONS / HELP:
  4026. # Helmannn - for helping to test the filter during the Ascendancy Alpha!
  4027. # Malchron - for helping out with his advice. And stuff.
  4028. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  4029. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  4030. # ZiggyD - Helping out with testing the filter during the 2.0 beta
  4031. # StarRune - Found several flaws and improvement possibilities. Thanks!
  4032. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  4033. #
  4034. # SCRIPT by NeverSink
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