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Oct 5th, 2011
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  1. #include <amxmodx>
  2. #include <amxmisc>
  3. #include <fun>
  4. #include <cstrike>
  5. #include <fakemeta>
  6. #include <engine>
  7. #include <hamsandwich>
  8. #include <nvault>
  9. #include <colorchat>
  10.  
  11. #define PLUGIN "Call of Duty: MW2 Mod"
  12. #define VERSION "1.3"
  13. #define AUTHOR "QTM_Peyote"
  14.  
  15. #define STANDARDNA_brzina 250.0
  16.  
  17. #define ZADATAK_POKAZI_INFORMACIJE 672
  18. #define ZADATAK_PROVERA 704
  19. #define ZADATAK_WYSZKOLENIE_SANITARNE 736
  20. #define ZADATAK_POKAZI_REKLAME 768
  21. #define ZADATAK_POSTAVI_brzinu 832
  22.  
  23. //#define BOTY 1
  24.  
  25. new SyncHudObj;
  26. new SyncHudObj2;
  27. new SyncHudObj3;
  28. new g_msg_screenfade;
  29.  
  30. new sprite_white;
  31. new sprite_blast;
  32.  
  33. new g_vault;
  34.  
  35. new postavljena;
  36. new deaktivirana;
  37.  
  38. new iskustvo_za_ubistvo;
  39. new iskustvo_za_c4;
  40. new iskustvo_za_pare;
  41. new iskustvo_za_mnogopara;
  42. new iskustvo_za_tiket;
  43. new iskustvo_za_budale;
  44.  
  45. new Ubrania_CT[4][]={"sas","gsg9","urban","gign"};
  46. new Ubrania_Terro[4][]={"arctic","leet","guerilla","terror"};
  47.  
  48. new const maxAmmo[31]={0,52,0,90,1,32,1,100,90,1,120,100,100,90,90,90,100,120,30,120,200,32,90,120,90,2,35,90,90,0,100};
  49. new const maxClip[31] = { -1, 13, -1, 10,  1,  7,  1,  30, 30,  1,  30,  20,  25, 30, 35, 25,  12,  20,
  50. 10,  30, 100,  8, 30,  30, 20,  2,  7, 30, 30, -1,  50 };
  51.  
  52. new informacije_predmet_igraca[33][2];
  53. new const naziv_predmeta[][] = {"Nema",
  54. "Necujne Cizme", //1
  55. "Dupli Pancir", //2
  56. "Ojacani Pancir", //3
  57. "Veteran sa nozem", //4
  58. "Iznenadi neprijatelje", //5
  59. "Nevidljivost", //6
  60. "Respawn", //7
  61. "Noz Marinca", //8
  62. "Kamuflaza", //9
  63. "HE Expert", //10
  64. "Dupli Skok", //11
  65. "Vojna tajna", //12
  66. "AWP Master",//13
  67. "Adrenalin",//14
  68. "Rambova tajna",//15
  69. "Auto-Healer",//16
  70. "Super Pancir",//17
  71. "Extra HP++",//18
  72. "Komplet za prvu pomoc",//19
  73. "No Recoil",//20
  74. "Titanijumski metci",//21
  75. "Pukovnikovi metci",//22
  76. "Ogranicen no-recoil",//23
  77. "Stit specijalaca",//24
  78. "50 HP++",//25
  79. "Nano Oklop",//26
  80. "BulletProof",//27
  81. "Jetpack"
  82.  
  83. };
  84.  
  85. new const opis_predmet[][] = {"Ubi nekog i dobices predmet",
  86. "Ne cujno trcanje",
  87. "Smanjuje stetu za LW %",
  88. "Smanjuje stetu za LW %",
  89. "Brze ubijas nozem",
  90. "Kada pogodite nekog od pozadi, povrede su dva puta vece",
  91. "Imate LW % nevidljivosti",
  92. "1/LW sanse da se respawn posle smrti",
  93. "Brzo ubijanje nozem",
  94. "Imate 1/LW sanse da odmah ubijete sa HE. Takodje izgledate kao neprijatelj",
  95. "Instant kill sa granatom (HE). Zadajes LW % dodatne stete",
  96. "Dupli skok",
  97. "Vase povrede su smanjene za 5. Imate 1/LW sanse da oslepite neprijatelja",
  98. "Instant kill sa AWP",
  99. "Za svaki kill dobijate 50hp",
  100. "Za svaki kill dobijate pun sarzer i 20hp",
  101. "Dobijate 10hp svakih 5 sec",
  102. "Imate 500 stita",
  103. "Dobijate +100hp svake runde, ali zato ste sporiji",
  104. "Koristite da regeneriste maximalni HP",
  105. "Nema trzanja puske kad pucate",
  106. "Zadajete protivnicima +10 vise stete",
  107. "Zadajete protivnicima +20 vise stete",
  108. "Smanjeno trazanje puske",
  109. "Ni jedan predmet nece uticati na vas",
  110. "Dobijate +50hp svake runde, ali zato ste sporiji",
  111. "Imate 1/LW sanse da izbegnete stetu",
  112. "Otporni ste na 3 metka u svakom krugu",
  113. "Pritisnite CRTL i SPACE da koristite jetpack, jetpack se obnavlja svake 4 sec"
  114. };
  115.  
  116. new ID_igraca[33][35];
  117. new klasa_igraca[33];
  118. new level_igraca[33] = 1;
  119. new iskustvo_igraca[33];
  120.  
  121. new nova_klasa_igraca[33];
  122.  
  123. new const iskustvo_levelu[] = {0,3,12,27,48,75,108,147,192,243,300,363,432,507,588,675,768,867,972,1083,
  124. 1200,1323,1452,1587,1728,1875,2028,2187,2352,2523,2700,2883,3072,3267,3468,3675,3888,4107,4332,4563,
  125. 4800,5043,5292,5547,5808,6075,6348,6627,6912,7203,7500,7803,8112,8427,8748,9075,9408,9747,10092,10443,
  126. 10800,11163,11532,11907,12288,12675,13068,13467,13872,14283,14700,15123,15552,15987,16428,16875,17328,17787,18252,18723,
  127. 19200,19683,20172,20667,21168,21675,22188,22707,23232,23763,24300,24843,25392,25947,26508,27075,27648,28227,28812,29403,
  128. 30000,30603,31212,31827,32448,33075,33708,34347,34992,35643,36300,36963,37632,38307,38988,39675,40368,41067,41772,42483,
  129. 43200,43923,44652,45387,46128,46875,47628,48387,49152,49923,50700,51483,52272,53067,53868,54675,55488,56307,57132,57963,
  130. 58800,59643,60492,61347,62208,63075,63948,64827,65712,66603,67500,68403,69312,70227,71148,72075,73008,73947,74892,75843,
  131. 76800,77763,78732,79707,80688,81675,82668,83667,84672,85683,86700,87723,88752,89787,90828,91875,92928,93987,95052,96123,
  132. 97200,98283,99372,100467,101568,102675,103788,104907,106032,107163,108300,109443,110592,111747,112908,114075,115248,116427,117612,118803,
  133. 120000,121203,122412,123627,124848,126075,127308,128547,129792,131043,132300,133563,134832,136107,137388,138675,139968,141267,142572,143883,
  134. 145200,146523,147852,149187,150528,151875,153228,154587,155952,157323,158700,160083,161472,162867,164268,165675,167088,168507,169932,171363,
  135. 172800,174243,175692,177147,178608,180075,181548,183027,184512,186003,187500,189003,190512,192027,193548,195075,196608,198147,199692,201243,
  136. 202800,204363,205932,207507,209088,210675,212268,213867,215472,217083,218700,220323,221952,223587,225228,226875,228528,230187,231852,233523,
  137. 235200,236883,238572,240267,241968,243675,245388,247107,248832,250563,252300,254043,255792,257547,259308,261075,262848,264627,266412,268203,
  138. 270000,271803,273612,275427,277248,279075,280908,282747,284592,286443,288300,290163,292032,293907,295788,297675,299568,301467,303372,305283,
  139. 307200,309123,311052,312987,314928,316875,318828,320787,322752,324723,326700,328683,330672,332667,334668,336675,338688,340707,342732,344763,
  140. 346800,348843,350892,352947,355008,357075,359148,361227,363312,365403,367500,369603,371712,373827,375948,378075,380208,382347,384492,386643,
  141. 388800,390963,393132,395307,397488,399675,401868,404067,406272,408483,410700,412923,415152,417387,419628,421875,424128,426387,428652,430923,
  142. 433200,435483,437772,440067,442368,444675,446988,449307,451632,453963,456300,458643,460992,463347,465708,468075,470448,472827,475212,477603,
  143. 480000,482403,484812,487227,489648,492075,494508,496947,499392,501843,504300,506763,509232,511707,514188,516675,519168,521667,524172,526683,
  144. 529200,531723,534252,536787,539328,541875,544428,546987,549552,552123,554700,557283,559872,562467,565068,567675,570288,572907,575532,578163,
  145. 580800,583443,586092,588747,591408,594075,596748,599427,602112,604803,607500,610203,612912,615627,618348,621075,623808,626547,629292,632043,
  146. 634800,637563,640332,643107,645888,648675,651468,654267,657072,659883,662700,665523,668352,671187,674028,676875,679728,682587,685452,688323,
  147. 691200,694083,696972,699867,702768,705675,708588,711507,714432,717363,720300,723243,726192,729147,732108,735075,738048,741027,744012,747003,
  148. 750000,753003,756012,759027,762048,765075,768108,771147,774192,777243,780300,783363,786432,789507,792588,795675,798768,801867,804972,808083,
  149. 811200,814323,817452,820587,823728,826875,830028,833187,836352,839523,842700,845883,849072,852267,855468,858675,861888,865107,868332,871563,
  150. 874800,878043,881292,884547,887808,891075,894348,897627,900912,904203,907500,910803,914112,917427,920748,924075,927408,930747,934092,937443,
  151. 940800,944163,947532,950907,954288,957675,961068,964467,967872,971283,974700,978123,981552,984987,988428,991875,995328,998787,1002252,1005723,
  152. 1009200,1012683,1016172,1019667,1023168,1026675,1030188,1033707,1037232,1040763,1044300,1047843,1051392,1054947,1058508,1062075,1065648,1069227,1072812,1076403,
  153. 1080000,1073741824};
  154.  
  155. new poeni_igraca[33];
  156. new energija_igraca[33];
  157. new inteligencija_igraca[33];
  158. new snaga_igraca[33];
  159. new Float:smanjene_povrede_igraca[33];
  160. new kondicija_igraca[33];
  161. new maximalna_energija_igraca[33];
  162. new Float:brzina_igraca[33];
  163.  
  164. new bool:igrac_resetuje[33];
  165.  
  166. enum { NONE = 0, Snajperista, Marinac, Pro_Strelac, Branilac, Doktor, Vatrena_podrska, Miner, Demolitions, Rusher, Rambo, Partizan, Spijun, Bombarder, Gunner, Pesadinac, Pobunjenik, Ninja, SWAT, Assassin, Predator, Komandos, Cleric};
  167. new const energija_klasa[] = { 0, 120, 140, 110, 120, 110, 100, 100, 110, 100, 130, 100, 70, 140, 125, 100, 125, 70, 150, 200, 100, 100, 150};
  168. new const Float:brzina_klasa[] = {0.0, 1.2, 1.35, 0.8, 0.8, 1.0, 1.0, 1.0, 1.0, 1.3 , 1.15, 1.1, 1.2, 0.9, 0.9, 1.35, 1.2, 1.5, 1.3, 1.6, 1.2, 1.5, 1.2};
  169. new const oklop_klase[] = { 0, 100, 100, 100, 150, 100, 0, 100, 100, 0, 150, 0, 0, 150, 50, 0, 25, 0, 110, 200, 100, 200, 150};
  170. new const naziv_klase[][] = {"Nema",
  171. "Snajperista",
  172. "Marinac",
  173. "Pro-Strelac",
  174. "Mitraljezac",
  175. "Doktor",
  176. "Vatrena podrska",
  177. "Miner",
  178. "Demolitions",
  179. "Rusher",
  180. "Rambo (Premium Klasa)",
  181. "Partizan",
  182. "Spijun",
  183. "Bombarder",
  184. "Gunner",
  185. "Pesadinac",
  186. "Pobunjenik",
  187. "Terorista",
  188. "SWAT",
  189. "Assassin (Premium Klasa)",
  190. "Predator",
  191. "Komandos",
  192. "Cleric"
  193. };
  194.  
  195. new const opis_klase[][] = {"Nema",
  196. "Dobija AWP, Deagle i Scout, 120hp, i 1 / 3 sanse za instant ubistva nozem, 110% trcanje, 100 Oklop",
  197. "Dobija Deagle, 140hp, odma ubija nozem (desni taster misa), 135% trcanje, 100 Oklop",
  198. "Dobija AK47 i M4A1, 110hp, 80% trcanje, 100 Oklop",
  199. "Dobija M249(krmaca), 120hp, 80% trcanje, otporan na mine, ima sve bombe, 150 Oklop",
  200. "Dobija UMP45, 110hp, komplet za prvu pomoc, 100 Oklop",
  201. "Dobija MP5, 100hp,1 HE ima dva projektila",
  202. "Dobija P90, 100hp, 100 oklop, dobija 3 mine",
  203. "Dobija Aug 110hp, 100 oklop, ima sve bombe, dobija dinamit, koji ubija sve u krugu od 1m",
  204. "Dobija M3(pumparica), 100hp, 130% trcanje",
  205. "Dobija Famas, 130hp, 120% trcanje, za svako ubistvo + 20hp i pun sanzer, dupli skok",
  206. "Dobija P90 + FLASH, 100hp + manje je vidljiv",
  207. "Dobija Deagle, 70hp, kamuflaza (izgleda kao neprijatelj)",
  208. "Dobija M4a1 + Deagle + HE, 140hp + 150 oklop, ali je sporiji",
  209. "Dobija G3/SG-1, 125 hp, i ima 1 raketu",
  210. "Dobija Galil + p228, 100hp, + brzina",
  211. "Dobija SG552 + 1 minu + 1 HE, 100hp",
  212. "Dobija Elites(2 pistolja), 70hp, ali je super brz",
  213. "Dobija USP, M4A1, 150 HP, 110 AP i brzinu marinca 130% trcanje",
  214. "Dobija Deagle, AK47, 200 HP, 200 AP i najbrzi je 160% trcanje",
  215. "Dobija Deagle, HE bombu, 2 rakete, 100 HP, 100 AP, manje je vidljiv i 120% brzinu",
  216. "Dobija XM1014, P228, Deagle, 100 HP, 200 AP i 150% brzinu.",
  217. "Dobija AK47, Dual Elites, 150 HP, 150 AP i 120% brzinu."
  218. };
  219.  
  220. new broj_medkit_igraca[33];
  221. new broj_raketa_igraca[33];
  222. new Float:prethodna_raketa_igraca[33];
  223. new broj_min_igraca[33];
  224. new broj_dinamita_igraca[33];
  225. new broj_skokova_igraca[33];
  226.  
  227. new bool:freezetime = true;
  228.  
  229. public plugin_init()
  230. {
  231. register_plugin(PLUGIN, VERSION, AUTHOR);
  232.  
  233. g_vault = nvault_open("CodMod");
  234.  
  235. register_think("MedKit","MedKitThink");
  236.  
  237. RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
  238. RegisterHam(Ham_Spawn, "player", "Pocetak", 1);
  239. RegisterHam(Ham_Touch, "armoury_entity", "DodirOruzija");
  240. RegisterHam(Ham_Touch, "weapon_shield", "DodirOruzija");
  241. RegisterHam(Ham_Touch, "weaponbox", "DodirOruzija");
  242.  
  243. register_forward(FM_CmdStart, "CmdStart");
  244. register_forward(FM_EmitSound, "EmitSound");
  245.  
  246. register_logevent("PocetakRunde", 2, "1=Round_Start");
  247. register_logevent("BombaPostavljena", 3, "2=Planted_The_Bomb");
  248.  
  249. register_event("SendAudio", "BombaDeaktivirana", "a", "2&%!MRAD_BOMBDEF");
  250. register_event("BarTime", "PrebrojBombe", "be", "1=10", "1=5");
  251. register_event("DeathMsg", "Death", "ade");
  252. register_event("Damage", "Damage", "b", "2!=0");
  253. register_event("CurWeapon","CurWeapon","be", "1=1");
  254. register_event("HLTV", "novaRunda", "a", "1=0", "2=0");  
  255.  
  256. register_touch("Rocket", "*" , "DodirRakete");
  257. register_touch("Mine", "player",  "DodirMine");
  258.  
  259. register_cvar("cod_killxp", "500");
  260. register_cvar("cod_bombxp", "1000");
  261.  
  262. register_clcmd("say /klasa", "IzaberiKlasu");
  263. register_clcmd("say /opis", "OpisKlase");
  264. register_clcmd("say /predmet", "OpisPredmeta");
  265. register_clcmd("say /item", "OpisPredmeta");
  266. register_clcmd("say /drop", "IzbaciPredmet");
  267. register_clcmd("say /izbaci", "IzbaciPredmet");
  268. register_clcmd("say /reset", "KomandaResetujPoene");
  269. register_clcmd("say /shop", "Shop");
  270. register_clcmd("say", "cmdCheckSay", -1);
  271. register_clcmd("fullupdate", "BlokirajKomande");
  272.  
  273. register_clcmd("cl_autobuy", "BlokirajKomande");
  274. register_clcmd("say /molotov", "BlokirajKomande");
  275. register_clcmd("say molotov", "BlokirajKomande");
  276. register_clcmd("cl_rebuy", "BlokirajKomande");
  277. register_clcmd("cl_setautobuy","BlokirajKomande");
  278. register_clcmd("rebuy", "BlokirajKomande");
  279. register_clcmd("autobuy", "BlokirajKomande");
  280. register_clcmd("glock", "BlokirajKomande");
  281. register_clcmd("usp", "BlokirajKomande");
  282. register_clcmd("p228", "BlokirajKomande");
  283. register_clcmd("deagle", "BlokirajKomande");
  284. register_clcmd("elites", "BlokirajKomande");
  285. register_clcmd("fn57", "BlokirajKomande");
  286. register_clcmd("m3", "BlokirajKomande");
  287. register_clcmd("XM1014", "BlokirajKomande");
  288. register_clcmd("mac10", "BlokirajKomande");
  289. register_clcmd("tmp", "BlokirajKomande");
  290. register_clcmd("mp5", "BlokirajKomande");
  291. register_clcmd("ump45", "BlokirajKomande");
  292. register_clcmd("p90", "BlokirajKomande");
  293. register_clcmd("galil", "BlokirajKomande");
  294. register_clcmd("ak47", "BlokirajKomande");
  295. register_clcmd("scout", "BlokirajKomande");
  296. register_clcmd("sg552", "BlokirajKomande");
  297. register_clcmd("awp", "BlokirajKomande");
  298. register_clcmd("g3sg1", "BlokirajKomande");
  299. register_clcmd("famas", "BlokirajKomande");
  300. register_clcmd("m4a1", "BlokirajKomande");
  301. register_clcmd("bullpup", "BlokirajKomande");
  302. register_clcmd("sg550", "BlokirajKomande");
  303. register_clcmd("m249", "BlokirajKomande");
  304. register_clcmd("shield", "BlokirajKomande");
  305. register_clcmd("hegren", "BlokirajKomande");
  306. register_clcmd("sgren", "BlokirajKomande");
  307. register_clcmd("flash", "BlokirajKomande");
  308.  
  309. //register_concmd("cod_setlvl", "cmd_setlvl", ADMIN_KICK, "<name> <level>");
  310.  
  311. g_msg_screenfade = get_user_msgid("ScreenFade");
  312. SyncHudObj = CreateHudSyncObj();
  313. SyncHudObj2 = CreateHudSyncObj();
  314. SyncHudObj3 = CreateHudSyncObj();
  315. iskustvo_za_ubistvo = get_cvar_num("cod_killxp");
  316. iskustvo_za_c4 = get_cvar_num("cod_bombxp");
  317. iskustvo_za_pare = 2000;
  318. iskustvo_za_mnogopara = 5000;
  319. iskustvo_za_tiket = 500;
  320. iskustvo_za_budale = 100;
  321.  
  322. set_task(30.0, "Pomoc");
  323. }
  324.  
  325. public plugin_cfg()
  326. {  
  327. server_cmd("sv_maxspeed 1600");
  328. }
  329.  
  330. public plugin_precache()
  331. {
  332. sprite_white = precache_model("sprites/white.spr") ;
  333. sprite_blast = precache_model("sprites/dexplo.spr");
  334.  
  335. precache_sound("QTM_CodMod/select.wav");
  336. precache_sound("QTM_CodMod/start.wav");
  337. precache_sound("QTM_CodMod/start2.wav");
  338. precache_sound("QTM_CodMod/levelup.wav");
  339.  
  340. precache_model("models/w_medkit.mdl");
  341. precache_model("models/rpgrocket.mdl");
  342. precache_model("models/mine.mdl");
  343. }
  344.  
  345. public Shop(id)
  346. {
  347. new menu = menu_create("Shop:", "Shop_Handle");
  348. menu_additem(menu, "TwiX \r[Dodaje 50 HP] \yCena: \r1000$");
  349. menu_additem(menu, "Aspirin \r[Dodaje 100 HP] \yCena: \r2000$");
  350. menu_additem(menu, "Morfijum \r[Dodaje 150 HP] \yCena: \r3000$");
  351. menu_additem(menu, "RedBull \r[Veci Skok + Veca Brzina] \yCena: \r5000$");
  352. menu_additem(menu, "Lotto \r[Tiket za loto] \yCena: \r2000$");
  353. menu_additem(menu, "Iskustvo \r[Dodaje 2000 EXP] \yCena: \r5000$");
  354. menu_additem(menu, "Super iskustvo \r[Dodaje 5000 EXP] \yCena: \r10000$");
  355. menu_additem(menu, "Slucajni Izbor \r[Predmet] \yCena: \r3000$");
  356. menu_display(id, menu);
  357. }
  358. public Shop_Handle(id, menu, item)
  359. {
  360. client_cmd(id, "spk QTM_CodMod/select");
  361.  
  362. if(item == MENU_EXIT)
  363. {
  364. menu_destroy(menu);
  365. return PLUGIN_CONTINUE;
  366. }
  367. menu_display(id, menu);
  368. new pare_igraca = cs_get_user_money(id);
  369. new hp = get_user_health(id);
  370. switch(item)
  371. {
  372. case 0:
  373. {
  374. new cena = 1000;
  375. if (pare_igraca<cena)
  376. {
  377. ColorChat(id,GREEN,"[Shop] ^1Nemate dovoljno para.");
  378. return PLUGIN_CONTINUE;
  379. }
  380. if(hp >= maximalna_energija_igraca[id])
  381. {
  382. ColorChat(id,GREEN,"[Shop] ^1Vec imate maximalnu energiju.");
  383. return PLUGIN_CONTINUE;
  384. }
  385. cs_set_user_money(id, pare_igraca-cena);
  386. new ammount=20;
  387. new nova_energija = (hp+ammount<maximalna_energija_igraca[id])? hp+ammount: maximalna_energija_igraca[id];
  388. set_user_health(id, nova_energija);
  389. ColorChat(id,GREEN,"[Shop] ^1Kupio si ^3TwiX");
  390. }
  391. case 1:
  392. {
  393. new cena = 2000;
  394. if (pare_igraca<cena)
  395. {
  396. ColorChat(id,GREEN,"[Shop] ^1Nemas dovoljno para.");
  397. return PLUGIN_CONTINUE;
  398. }
  399. if(hp >= maximalna_energija_igraca[id])
  400. {
  401. ColorChat(id,GREEN,"[Shop] ^1Vec imate maximalnu energiju.");
  402. return PLUGIN_CONTINUE;
  403. }
  404. cs_set_user_money(id, pare_igraca-cena);
  405. new ammount=50;
  406. new nova_energija = (hp+ammount<maximalna_energija_igraca[id])? hp+ammount: maximalna_energija_igraca[id];
  407. set_user_health(id, nova_energija);
  408. ColorChat(id,GREEN,"[Shop] ^1kupio si ^3Aspirin");
  409. }
  410. case 2:
  411. {
  412. new cena = 3000;
  413. if (pare_igraca<cena)
  414. {
  415. ColorChat(id,GREEN,"[Shop] ^1Nemas dovoljno para.");
  416. return PLUGIN_CONTINUE;
  417. }
  418. if(hp >= maximalna_energija_igraca[id])
  419. {
  420. ColorChat(id,GREEN,"[Shop] ^1Vec imate maximalnu energiju.");
  421. return PLUGIN_CONTINUE;
  422. }
  423. cs_set_user_money(id, pare_igraca-cena);
  424. new ammount=100;
  425. new nova_energija = (hp+ammount<maximalna_energija_igraca[id])? hp+ammount: maximalna_energija_igraca[id];
  426. set_user_health(id, nova_energija);
  427. ColorChat(id,GREEN,"[Shop] ^1Kupio si^3 Morfijum");
  428. }
  429. case 3:
  430. {
  431. new cena = 5000;
  432. if (pare_igraca<cena)
  433. {
  434. ColorChat(id,GREEN,"[Shop] ^1Nemas dovoljno para.");
  435. return PLUGIN_CONTINUE;
  436. }
  437. cs_set_user_money(id, pare_igraca-cena);
  438. set_user_gravity(id,get_user_gravity(id) - 0.3);
  439. set_user_maxspeed(id,get_user_maxspeed(id) + 10.0);
  440. ColorChat(id,GREEN,"[Shop]^1 Kupio si^3 RedBull");
  441. }
  442. case 4:
  443. {
  444. new pare_igraca = cs_get_user_money(id)
  445. new cena = 2000;
  446. if (pare_igraca<cena)
  447. {
  448. ColorChat(id,GREEN,"[Shop] ^1Nemas dovoljno para.");
  449. return PLUGIN_CONTINUE;
  450. }
  451. cs_set_user_money(id, pare_igraca-cena);
  452. ColorChat(id,GREEN,"[Shop] ^1Kupio si tiket za Loto");
  453. ColorChat(id,GREEN,"[Shop] ^1Ucitavam brojeve...");
  454.  
  455. new rand = random_num(0,12);
  456. switch(rand)
  457. {
  458. case 0:
  459. {
  460. ColorChat(id,GREEN,"[Shop] ^1Dobio si^3 10$^1!")
  461. cs_set_user_money(id, pare_igraca + 10)
  462. }
  463. case 1:
  464. {
  465. ColorChat(id,GREEN,"[Shop] ^1Dobio si^3 Redbull^1!")
  466. set_user_gravity(id,get_user_gravity(id) - 0.3);
  467. set_user_maxspeed(id,get_user_maxspeed(id) + 10.0);
  468. }
  469. case 2:
  470. {
  471. ColorChat(id,GREEN,"[Shop] ^1Nazalost nisi nista dobio!")
  472. }
  473. case 3:
  474. {
  475. ColorChat(id,GREEN,"[Shop] ^1Dobio si^3 300$^1!")
  476. cs_set_user_money(id, pare_igraca + 300)
  477. }
  478. case 4:
  479. {
  480. ColorChat(id,GREEN,"[Shop] ^1Dobio si^3 1000$^1!")
  481. cs_set_user_money(id, pare_igraca + 1000)
  482. }
  483. case 5:
  484. {
  485. ColorChat(id,GREEN,"[Shop] ^1Nazalost nisi nista dobio!")
  486. }
  487. case 6:
  488. {
  489. ColorChat(id,GREEN,"[Shop] ^1Nazalost nisi nista dobio!")
  490. }
  491. case 7:
  492. {
  493. ColorChat(id,GREEN,"[Shop] ^1Izgubio si^3 16000$^1!")
  494. cs_set_user_money(id, pare_igraca - 16000)
  495. }
  496. case 8:
  497. {
  498. ColorChat(id,GREEN,"[Shop] ^1Nazalost nisi nista dobio!")
  499. }
  500. case 9:
  501. {
  502. ColorChat(id,GREEN,"[Shop]^1 Dobio si^3 150 EXP ^1!")
  503. iskustvo_igraca[id] += iskustvo_za_mnogopara;
  504. }
  505. case 10:
  506. {
  507. ColorChat(id,GREEN,"[Shop]^1 Dobio si^3 100 EXP^1!")
  508. iskustvo_igraca[id] += iskustvo_za_tiket;
  509. }
  510. case 11:
  511. {
  512. ColorChat(id,GREEN,"[Shop] ^1Nazalost nisi nista dobio!")
  513. }
  514. case 12:
  515. {
  516. ColorChat(id,GREEN,"[Shop]^1 Dobio si^3 1 EXP^1 !")
  517. iskustvo_igraca[id] += iskustvo_za_budale;
  518. }
  519. }
  520. ProveriNivo(id);
  521. return PLUGIN_CONTINUE;
  522. }
  523. case 5:
  524. {
  525. new cena = 5000;
  526. if (pare_igraca<cena)
  527. {
  528. ColorChat(id,GREEN,"[Shop]^1 Nemas dovoljno para.");
  529. return PLUGIN_CONTINUE;
  530. }
  531. cs_set_user_money(id, pare_igraca-cena);
  532. iskustvo_igraca[id] += iskustvo_za_pare;
  533. ColorChat(id,GREEN,"[Shop] ^1Kupio si ^3Iskustvo");
  534. ProveriNivo(id);
  535. }
  536. case 6:
  537. {
  538. new cena = 10000;
  539. if (pare_igraca<cena)
  540. {
  541. ColorChat(id,GREEN,"[Shop]^1 Nemas dovoljno para.");
  542. return PLUGIN_CONTINUE;
  543. }
  544. cs_set_user_money(id, pare_igraca-cena);
  545. iskustvo_igraca[id] += iskustvo_za_mnogopara;
  546. ColorChat(id,GREEN,"[Shop]^1Kupio si ^3Super Iskustvo");
  547. ProveriNivo(id);
  548. }        
  549. case 7:
  550. {
  551. new cena = 3000;                        
  552. if (pare_igraca<cena)
  553. {
  554. ColorChat(id,RED,"[Shop]^1 Nemas dovoljno para!");
  555. return PLUGIN_HANDLED;
  556. }
  557. cs_set_user_money(id, pare_igraca-cena);
  558. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  559. }
  560. }
  561. return PLUGIN_CONTINUE;
  562. }
  563.  
  564. public CmdStart(id, uc_handle)
  565. {
  566. if(!is_user_alive(id))
  567. return FMRES_IGNORED;
  568.  
  569. new button = get_uc(uc_handle, UC_Buttons);
  570. new oldbutton = get_user_oldbutton(id);
  571. new flags = get_entity_flags(id);
  572.  
  573. if(informacije_predmet_igraca[id][0] == 11 || klasa_igraca[id] == Rambo)
  574. {
  575. if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && broj_skokova_igraca[id] > 0)
  576. {
  577. broj_skokova_igraca[id]--;
  578. new Float:velocity[3];
  579. entity_get_vector(id,EV_VEC_velocity,velocity);
  580. velocity[2] = random_float(265.0,285.0);
  581. entity_set_vector(id,EV_VEC_velocity,velocity);
  582. }
  583. else if(flags & FL_ONGROUND)
  584. {  
  585. broj_skokova_igraca[id] = 0;
  586. if(informacije_predmet_igraca[id][0] == 11)
  587. broj_skokova_igraca[id]++;
  588. if(klasa_igraca[id] == Rambo)
  589. broj_skokova_igraca[id]++;
  590. }
  591. }
  592.  
  593. if(button & IN_ATTACK)
  594. {
  595. new Float:punchangle[3];
  596.  
  597. if(informacije_predmet_igraca[id][0] == 20)
  598. entity_set_vector(id, EV_VEC_punchangle, punchangle);
  599. if(informacije_predmet_igraca[id][0] == 23)
  600. {
  601. entity_get_vector(id, EV_VEC_punchangle, punchangle);
  602. for(new i=0; i<3;i++)
  603. punchangle[i]*=0.9;
  604. entity_set_vector(id, EV_VEC_punchangle, punchangle);
  605. }
  606. }
  607.  
  608. if(informacije_predmet_igraca[id][0] == 28 && button & IN_JUMP && button & IN_DUCK && flags & FL_ONGROUND && get_gametime() > informacije_predmet_igraca[id][1]+4.0)
  609. {
  610. informacije_predmet_igraca[id][1] = floatround(get_gametime());
  611. new Float:velocity[3];
  612. VelocityByAim(id, 700, velocity);
  613. velocity[2] = random_float(265.0,285.0);
  614. entity_set_vector(id, EV_VEC_velocity, velocity);
  615. }
  616.  
  617. return FMRES_IGNORED;
  618. }
  619.  
  620. public Pocetak(id)
  621. {
  622. if(!is_user_alive(id) || !is_user_connected(id))
  623. return PLUGIN_CONTINUE;
  624.  
  625. if(nova_klasa_igraca[id])
  626. {
  627. klasa_igraca[id] = nova_klasa_igraca[id];
  628. nova_klasa_igraca[id] = 0;
  629. strip_user_weapons(id);
  630. give_item(id, "weapon_knife");
  631. switch(get_user_team(id))
  632. {
  633. case 1: give_item(id, "weapon_glock18");
  634. case 2: give_item(id, "weapon_usp");
  635. }
  636. UcitajPodatke(id, klasa_igraca[id]);
  637. }
  638.  
  639. if(!klasa_igraca[id])
  640. {
  641. IzaberiKlasu(id);
  642. return PLUGIN_CONTINUE;
  643. }
  644.  
  645. switch(klasa_igraca[id])
  646. {
  647. case Snajperista:
  648. {
  649. give_item(id, "weapon_awp");
  650. give_item(id, "weapon_scout");
  651. give_item(id, "weapon_deagle");
  652. }
  653. case Marinac:
  654. {
  655. give_item(id, "weapon_deagle");
  656. }
  657. case Pro_Strelac:
  658. {
  659. give_item(id, "weapon_m4a1");
  660. give_item(id, "weapon_ak47");
  661. }
  662. case Branilac:
  663. {
  664. give_item(id, "weapon_m249");
  665. give_item(id, "weapon_hegrenade");
  666. give_item(id, "weapon_flashbang");             
  667. give_item(id, "weapon_smokegrenade");
  668. }
  669. case Doktor:
  670. {
  671. give_item(id, "weapon_ump45");
  672. broj_medkit_igraca[id] = 2;
  673. }  
  674. case Vatrena_podrska:
  675. {
  676. give_item(id, "weapon_mp5navy");
  677. broj_raketa_igraca[id] = 2;
  678. }
  679. case Miner:
  680. {
  681. give_item(id, "weapon_p90");
  682. broj_min_igraca[id] = 3;
  683. }
  684. case Demolitions:
  685. {
  686. give_item(id, "weapon_aug");
  687. give_item(id, "weapon_hegrenade");
  688. give_item(id, "weapon_flashbang");
  689. give_item(id, "weapon_smokegrenade");
  690. broj_dinamita_igraca[id] = 1;
  691. }
  692. case Rusher:
  693. {
  694. give_item(id, "weapon_m3");
  695. }
  696. case Rambo:
  697. {
  698. give_item(id, "weapon_famas");
  699. }
  700. case Partizan:
  701. {
  702. give_item(id, "weapon_p90");
  703. give_item(id, "weapon_flashbang");
  704. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 70);
  705. }
  706. case Spijun:
  707. {
  708. give_item(id, "weapon_deagle");
  709. PromeniModel(id, 0);
  710. }
  711. case Bombarder:
  712. {
  713. give_item(id, "weapon_m4a1");
  714. give_item(id, "weapon_deagle");
  715. give_item(id, "weapon_hegrenade");
  716. }
  717. case Gunner:
  718. {
  719. give_item(id, "weapon_g3sg1");
  720. broj_raketa_igraca[id] = 1 ;
  721. }
  722. case Pesadinac:
  723. {
  724. give_item(id, "weapon_galil");
  725. give_item(id, "weapon_p228");
  726. }
  727. case Pobunjenik:
  728. {
  729. give_item(id, "weapon_sg552");
  730. give_item(id, "weapon_hegrenade");
  731. broj_min_igraca[id] = 1 ;
  732. }
  733. case Ninja:
  734. {
  735. give_item(id, "weapon_elite");
  736. }  
  737. case SWAT:
  738. {
  739. give_item(id, "weapon_m4a1");
  740. give_item(id, "weapon_usp");
  741. }
  742. case Assassin:
  743. {
  744. give_item(id, "weapon_ak47");
  745. give_item(id, "weapon_deagle");
  746. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 20);
  747. }
  748. case Predator:
  749. {
  750. give_item(id, "weapon_deagle");
  751. give_item(id, "weapon_hegrenade");
  752. broj_raketa_igraca[id] = 2 ;
  753. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 70);
  754. }
  755. case Komandos:
  756. {
  757. give_item(id, "weapon_xm1014");
  758. give_item(id, "weapon_deagle");
  759. give_item(id, "weapon_p228");
  760. }
  761. case Cleric:
  762. {
  763. give_item(id, "weapon_ak47");
  764. give_item(id, "weapon_elite");
  765. }          
  766. }
  767.  
  768. if(igrac_resetuje[id])
  769. {
  770. ResetujPoene(id);
  771. igrac_resetuje[id] = false;
  772. }
  773.  
  774. if(poeni_igraca[id]>0)
  775. DodelaPoena(id);
  776.  
  777. if(informacije_predmet_igraca[id][0] == 10 || informacije_predmet_igraca[id][0] == 9)
  778. give_item(id, "weapon_hegrenade");
  779.  
  780. if(informacije_predmet_igraca[id][0] == 9)
  781. PromeniModel(id, 0);
  782.  
  783. if(informacije_predmet_igraca[id][0] == 1)
  784. set_user_footsteps(id, 1);
  785. else
  786. set_user_footsteps(id, 0);
  787.  
  788. if(informacije_predmet_igraca[id][0] == 13)
  789. give_item(id, "weapon_awp");
  790.  
  791. if(informacije_predmet_igraca[id][0] == 19)
  792. informacije_predmet_igraca[id][1] = 1;
  793.  
  794. if(informacije_predmet_igraca[id][0] == 27)
  795. informacije_predmet_igraca[id][1] = 3;
  796.  
  797. new weapons[32];
  798. new weaponsnum;
  799. get_user_weapons(id, weapons, weaponsnum);
  800. for(new i=0; i<weaponsnum; i++)
  801. if(is_user_alive(id))
  802. if(maxAmmo[weapons[i]] > 0)
  803. cs_set_user_bpammo(id, weapons[i], maxAmmo[weapons[i]]);
  804.  
  805. smanjene_povrede_igraca[id] = (47.3057*(1.0-floatpower( 2.7182, -0.06798*float(snaga_igraca[id])))/100);
  806. maximalna_energija_igraca[id] = energija_klasa[klasa_igraca[id]]+energija_igraca[id]*2;
  807. brzina_igraca[id] = STANDARDNA_brzina*brzina_klasa[klasa_igraca[id]]+floatround(kondicija_igraca[id]*1.3);
  808.  
  809. if(informacije_predmet_igraca[id][0] == 18)
  810. {
  811. maximalna_energija_igraca[id] += 100;
  812. brzina_igraca[id] -= 0.4;
  813. }
  814.  
  815. if(informacije_predmet_igraca[id][0] == 25)
  816. {
  817. maximalna_energija_igraca[id] += 50;
  818. brzina_igraca[id] -= 0.3;
  819. }
  820.  
  821. set_user_armor(id, oklop_klase[klasa_igraca[id]]);
  822. set_user_health(id, maximalna_energija_igraca[id]);
  823. if(informacije_predmet_igraca[id][0] == 17)
  824. set_user_armor(id, 500);
  825.  
  826. return PLUGIN_CONTINUE;
  827. }
  828.  
  829. public PocetakRunde()  
  830. {
  831. freezetime = false;
  832. for(new id=0;id<=32;id++)
  833. {
  834. if(!is_user_alive(id))
  835. continue;
  836.  
  837. set_task(0.1, "PostaviBrzinu", id+ZADATAK_POSTAVI_brzinu);
  838.  
  839. switch(get_user_team(id))
  840. {
  841. case 1: client_cmd(id, "spk QTM_CodMod/start");
  842. case 2: client_cmd(id, "spk QTM_CodMod/start2");
  843. }
  844. }
  845. }
  846.  
  847. public novaRunda()
  848. {
  849. freezetime = true;
  850. new iEnt = find_ent_by_class(-1, "Mine");
  851. while(iEnt > 0)
  852. {
  853. remove_entity(iEnt);
  854. iEnt = find_ent_by_class(iEnt, "Mine");
  855. }
  856. }
  857.  
  858. public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
  859. {
  860. if(!is_user_alive(this) || !is_user_connected(this) || informacije_predmet_igraca[this][0] == 24 || !is_user_connected(idattacker) || get_user_team(this) == get_user_team(idattacker) || !klasa_igraca[idattacker])
  861. return HAM_IGNORED;
  862.  
  863. new health = get_user_health(this);
  864. new weapon = get_user_weapon(idattacker);
  865.  
  866. if(health < 2)
  867. return HAM_IGNORED;
  868.  
  869. if(informacije_predmet_igraca[this][0] == 27 && informacije_predmet_igraca[this][1]>0)
  870. {
  871. informacije_predmet_igraca[this][1]--;
  872. return HAM_SUPERCEDE;
  873. }
  874.  
  875. if(snaga_igraca[this]>0)
  876. damage -= smanjene_povrede_igraca[this]*damage;
  877.  
  878. if(informacije_predmet_igraca[this][0] == 2 || informacije_predmet_igraca[this][0] == 3)
  879. damage-=(float(informacije_predmet_igraca[this][1])<damage)? float(informacije_predmet_igraca[this][1]): damage;
  880.  
  881. if(informacije_predmet_igraca[idattacker][0] == 5 && !UTIL_In_FOV(this, idattacker) && UTIL_In_FOV(idattacker, this))
  882. damage*=2.0;
  883.  
  884. if(informacije_predmet_igraca[idattacker][0] == 10)
  885. damage+=informacije_predmet_igraca[idattacker][1];
  886.  
  887. if(informacije_predmet_igraca[this][0] == 12)
  888. damage-=(5.0<damage)? 5.0: damage;
  889.  
  890. if(weapon == CSW_AWP && informacije_predmet_igraca[idattacker][0] == 13)
  891. damage=float(health);
  892.  
  893. if(informacije_predmet_igraca[idattacker][0] == 21)
  894. damage+=10;
  895.  
  896. if(informacije_predmet_igraca[idattacker][0] == 22)
  897. damage+=20;
  898.  
  899. if(idinflictor != idattacker && entity_get_int(idinflictor, EV_INT_movetype) != 5)
  900. {
  901. if((informacije_predmet_igraca[idattacker][0] == 9 && random_num(1, informacije_predmet_igraca[idattacker][1]) == 1) || informacije_predmet_igraca[idattacker][0] == 10)
  902. damage = float(health);
  903. }
  904.  
  905. if(weapon == CSW_KNIFE)
  906. {
  907. if(informacije_predmet_igraca[this][0] == 4)
  908. damage=damage*1.4+inteligencija_igraca[idattacker];
  909. if(informacije_predmet_igraca[idattacker][0] == 8 || (klasa_igraca[idattacker] == Snajperista && random(2) == 2) || klasa_igraca[idattacker] == Marinac && !(get_user_button(idattacker) & IN_ATTACK))
  910. damage = float(health);
  911. }
  912.  
  913. if(informacije_predmet_igraca[this][0] == 26 && random_num(1, informacije_predmet_igraca[this][1]) == 1)
  914. {
  915. SetHamParamEntity(3, this);
  916. SetHamParamEntity(1, idattacker);
  917. }
  918.  
  919.  
  920. SetHamParamFloat(4, damage);
  921. return HAM_IGNORED;
  922. }
  923.  
  924. public Damage(id)
  925. {
  926. new attacker = get_user_attacker(id);
  927. new damage = read_data(2);
  928. if(!is_user_alive(attacker) || !is_user_connected(attacker) || id == attacker || !klasa_igraca[attacker])
  929. return PLUGIN_CONTINUE;
  930.  
  931. if(informacije_predmet_igraca[attacker][0] == 12 && random_num(1, informacije_predmet_igraca[id][1]) == 1)
  932. Display_Fade(id,1<<14,1<<14 ,1<<16,255,155,50,230);
  933.  
  934. if(get_user_team(id) != get_user_team(attacker))
  935. {
  936. while(damage>20)
  937. {
  938. damage-=20;
  939. iskustvo_igraca[attacker]++;
  940. }
  941. }
  942. ProveriNivo(attacker);
  943. return PLUGIN_CONTINUE;
  944. }
  945.  
  946. public Death()
  947. {
  948. new id = read_data(2);
  949. new attacker = read_data(1);
  950.  
  951. if(!is_user_alive(attacker) || !is_user_connected(attacker))
  952. return PLUGIN_CONTINUE;
  953.  
  954. new weapon = get_user_weapon(attacker);
  955. new energija = get_user_health(attacker);
  956.  
  957. if(get_user_team(id) != get_user_team(attacker) && klasa_igraca[attacker])
  958. {
  959. new novo_iskustvo = 0;
  960.  
  961. novo_iskustvo += iskustvo_za_ubistvo;
  962.  
  963. if(klasa_igraca[id] == Rambo && klasa_igraca[attacker] != Rambo)
  964. novo_iskustvo += iskustvo_za_ubistvo*2;
  965.  
  966. if(level_igraca[id] > level_igraca[attacker])
  967. novo_iskustvo += level_igraca[id] - level_igraca[attacker];
  968.  
  969. if(klasa_igraca[attacker] == Rambo || informacije_predmet_igraca[attacker][0] == 15 && maxClip[weapon] != -1)
  970. {
  971.  
  972. new nova_energija = (energija+20<maximalna_energija_igraca[attacker])? energija+20: maximalna_energija_igraca[attacker];
  973. set_user_clip(attacker, maxClip[weapon]);
  974. set_user_health(attacker, nova_energija);
  975. }
  976. #if defined BOTY
  977. if(is_user_bot2(attacker) && random(9) == 0)
  978. IzbaciPredmet(id);
  979. #endif
  980. if(!informacije_predmet_igraca[attacker][0])
  981. DajPredmet(attacker, random_num(1, sizeof naziv_predmeta-1));
  982.  
  983. if(informacije_predmet_igraca[attacker][0] == 14)
  984. {
  985. new nova_energija = (energija+50<maximalna_energija_igraca[attacker])? energija+50: maximalna_energija_igraca[attacker];
  986. set_user_health(attacker, nova_energija);
  987. }
  988.  
  989. set_hudmessage(255, 212, 0, 0.50, 0.33, 1, 6.0, 4.0);
  990. ShowSyncHudMsg(attacker, SyncHudObj2, "+%i", novo_iskustvo);
  991.  
  992. iskustvo_igraca[attacker] += novo_iskustvo;
  993. }
  994.  
  995. ProveriNivo(attacker);
  996.  
  997. if(informacije_predmet_igraca[id][0] == 7 && random_num(1, informacije_predmet_igraca[id][1]) == 1)
  998. set_task(0.1, "Provera", id+ZADATAK_PROVERA);
  999.  
  1000. return PLUGIN_CONTINUE;
  1001. }
  1002.  
  1003. public client_authorized(id)
  1004. {
  1005. //resetuje vestine
  1006. klasa_igraca[id] = 0;
  1007. level_igraca[id] = 0;
  1008. iskustvo_igraca[id] = 0;
  1009. poeni_igraca[id] = 0;
  1010. energija_igraca[id] = 0;
  1011. inteligencija_igraca[id] = 0;
  1012. snaga_igraca[id] = 0;
  1013. kondicija_igraca[id] = 0;
  1014. maximalna_energija_igraca[id] = 0;
  1015. brzina_igraca[id] = 0.0;
  1016.  
  1017. get_user_authid(id, ID_igraca[id], 34);
  1018.  
  1019. remove_task(id+ZADATAK_POKAZI_INFORMACIJE);
  1020. remove_task(id+ZADATAK_POKAZI_REKLAME);
  1021. remove_task(id+ZADATAK_POSTAVI_brzinu);
  1022. remove_task(id+ZADATAK_PROVERA);
  1023. remove_task(id+ZADATAK_WYSZKOLENIE_SANITARNE);
  1024.  
  1025. set_task(10.0, "PokaziReklame", id+ZADATAK_POKAZI_REKLAME);
  1026. set_task(3.0, "PokaziInformacije", id+ZADATAK_POKAZI_INFORMACIJE);
  1027.  
  1028. //resetuje predmety
  1029. Obrisipredmet(id);
  1030. }
  1031.  
  1032. public client_disconnect(id)
  1033. {
  1034. remove_task(id+ZADATAK_POKAZI_INFORMACIJE);
  1035. remove_task(id+ZADATAK_POKAZI_REKLAME);
  1036. remove_task(id+ZADATAK_POSTAVI_brzinu);
  1037. remove_task(id+ZADATAK_PROVERA);
  1038. remove_task(id+ZADATAK_WYSZKOLENIE_SANITARNE);
  1039.  
  1040. SacuvajPodatke(id);
  1041. Obrisipredmet(id);
  1042. }
  1043.  
  1044. public PrebrojBombe(id)
  1045. if(klasa_igraca[id])
  1046. deaktivirana = id;
  1047.  
  1048. public BombaPostavljena()
  1049. {
  1050. new Players[32], playerCount, id;
  1051. get_players(Players, playerCount, "aeh", "TERRORIST");
  1052.  
  1053. if(get_playersnum() > 1)
  1054. {
  1055. iskustvo_igraca[postavljena] += iskustvo_za_c4;
  1056. for (new i=0; i<playerCount; i++)
  1057. {
  1058. id = Players[i];
  1059. if(!klasa_igraca[id])
  1060. continue;
  1061.  
  1062. if(id != postavljena)
  1063. {
  1064. iskustvo_igraca[id] += iskustvo_za_ubistvo;
  1065. ColorChat(id, NORMAL, "^4[COD:MW2] ^1Dobio si ^3%i ^1xp zato sto je tvoj tim postavio bombu.", iskustvo_za_ubistvo);
  1066. }
  1067. else
  1068. {
  1069. ColorChat(id, NORMAL, "^4[COD:MW2] ^1Dobio si ^3%i ^1xp zato sto si postavio bombu.", iskustvo_za_c4);
  1070. }
  1071. ProveriNivo(id);
  1072. }
  1073. }
  1074. }
  1075.  
  1076. public BombaDeaktivirana()
  1077. {
  1078. new Players[32], playerCount, id;
  1079. get_players(Players, playerCount, "aeh", "CT");
  1080.  
  1081. iskustvo_igraca[deaktivirana] += iskustvo_za_c4;
  1082. for (new i=0; i<playerCount; i++)
  1083. {
  1084. id = Players[i];
  1085. if(!klasa_igraca[id])
  1086. continue;
  1087. if(id != deaktivirana)
  1088. {
  1089. iskustvo_igraca[id]+= iskustvo_za_ubistvo;
  1090. ColorChat(id, NORMAL, "^4[COD:MW2] ^1Dobio si ^3%i ^1xp zato sto je tvoj tim deaktivirao bombu.", iskustvo_za_ubistvo);
  1091. }
  1092. else
  1093. ColorChat(id, NORMAL, "^4[COD:MW2] ^1Dobio si ^3%i % ^1xp zato sto si deaktivirao bombu.",iskustvo_za_c4);
  1094. ProveriNivo(id);
  1095. }
  1096. }
  1097.  
  1098. public OpisKlase(id)
  1099. {
  1100. new menu = menu_create("Izaberi Klasu:", "OpisKlase_Handle");
  1101. for(new i=1; i<sizeof naziv_klase; i++)
  1102. menu_additem(menu, naziv_klase[i]);
  1103. menu_setprop(menu, MPROP_EXITNAME, "Izlaz");
  1104. menu_setprop(menu, MPROP_BACKNAME, "Prethodna strana");
  1105. menu_setprop(menu, MPROP_NEXTNAME, "Sledeca strana");
  1106. menu_display(id, menu);
  1107.  
  1108. client_cmd(id, "spk QTM_CodMod/select");
  1109. }
  1110.  
  1111. public OpisKlase_Handle(id, menu, item)
  1112. {
  1113. client_cmd(id, "spk QTM_CodMod/select");
  1114.  
  1115. if(item == MENU_EXIT)
  1116. {
  1117. menu_destroy(menu);
  1118. return PLUGIN_CONTINUE;
  1119. }
  1120. ColorChat(id, NORMAL, "^4[COD:MW2] ^3%s: %s", naziv_klase[item+1], opis_klase[item+1]);
  1121. menu_display(id, menu);
  1122.  
  1123. return PLUGIN_CONTINUE;
  1124. }
  1125.  
  1126. public IzaberiKlasu(id)
  1127. {
  1128. new menu = menu_create("Izaberi klasu:", "IzaberiKlasu_Handle");
  1129. new klasa[50];
  1130. for(new i=1; i<sizeof naziv_klase; i++)
  1131. {
  1132. UcitajPodatke(id, i);
  1133. format(klasa, 49, "%s \yLevel: %i", naziv_klase[i], level_igraca[id]);
  1134. menu_additem(menu, klasa);
  1135. }
  1136.  
  1137. UcitajPodatke(id, klasa_igraca[id]);
  1138.  
  1139. menu_setprop(menu, MPROP_EXITNAME, "Izlaz");
  1140. menu_setprop(menu, MPROP_BACKNAME, "Prethodna strana");
  1141. menu_setprop(menu, MPROP_NEXTNAME, "Sledeca strana");
  1142. menu_display(id, menu);
  1143.  
  1144. client_cmd(id, "spk QTM_CodMod/select");
  1145. #if defined BOTY
  1146. if(is_user_bot2(id))
  1147. IzaberiKlasu_Handle(id, menu, random(sizeof naziv_klase-1));
  1148. #endif
  1149. }
  1150.  
  1151. public IzaberiKlasu_Handle(id, menu, item)
  1152. {
  1153. client_cmd(id, "spk QTM_CodMod/select");
  1154.  
  1155. if(item == MENU_EXIT)
  1156. {
  1157. menu_destroy(menu);
  1158. return PLUGIN_CONTINUE;
  1159. }  
  1160.  
  1161. item++;
  1162.  
  1163. if(item == klasa_igraca[id])
  1164. return PLUGIN_CONTINUE;
  1165.  
  1166. if(item == Rambo && !(get_user_flags(id) & ADMIN_KICK))
  1167. {
  1168. ColorChat(id, NORMAL, "^4[COD:MW2] ^1Nemate dozvolu za Premium Klasu.");
  1169. IzaberiKlasu(id);
  1170. return PLUGIN_CONTINUE;
  1171. }
  1172.  
  1173. if(klasa_igraca[id])
  1174. {
  1175. nova_klasa_igraca[id] = item;
  1176. ColorChat(id, NORMAL, "^4[COD:MW2] ^1Klasa ce biti izmenjena u sledecoj rundi.");
  1177. }
  1178. else
  1179. {
  1180. klasa_igraca[id] = item;
  1181. UcitajPodatke(id, klasa_igraca[id]);
  1182. Pocetak(id);
  1183. }
  1184. return PLUGIN_CONTINUE;
  1185. }
  1186.  
  1187. public DodelaPoena(id)
  1188. {
  1189. new inteligencija[65];
  1190. new energija[60];
  1191. new snaga[60];
  1192. new kondicija[60];
  1193. new naslov[25];
  1194. format(inteligencija, 64, "Inteligencija: \r%i \y(Povecava napad)", inteligencija_igraca[id]);
  1195. format(energija, 59, "Energija: \r%i \y(Povecaca energiju)", energija_igraca[id]);
  1196. format(snaga, 59, "Snaga: \r%i \y(Smanjuje povrede)", snaga_igraca[id]);
  1197. format(kondicija, 59, "Kondicija: \r%i \y(Povecava tempo hodanja)", kondicija_igraca[id]);
  1198. format(naslov, 24, "Dodeli poena(%i):", poeni_igraca[id]);
  1199. new menu = menu_create(naslov, "DodelaPoena_Handler");
  1200. menu_additem(menu, inteligencija);
  1201. menu_additem(menu, energija);
  1202. menu_additem(menu, snaga);
  1203. menu_additem(menu, kondicija);
  1204. menu_display(id, menu);
  1205. #if defined BOTY
  1206. if(is_user_bot2(id))
  1207. DodelaPoena_Handler(id, menu, random(4));
  1208. #endif
  1209. }
  1210.  
  1211. public DodelaPoena_Handler(id, menu, item)
  1212. {
  1213. client_cmd(id, "spk QTM_CodMod/select");
  1214.  
  1215. if(item == MENU_EXIT)
  1216. {
  1217. menu_destroy(menu);
  1218. return PLUGIN_CONTINUE;
  1219. }
  1220.  
  1221. switch(item)
  1222. {
  1223. case 0:
  1224. {  
  1225. if(inteligencija_igraca[id]<400)
  1226. inteligencija_igraca[id]++;
  1227. else
  1228. ColorChat(id, NORMAL, "^4[COD:MW2] ^1Dostigli ste maximalni nivo inteligencije");
  1229.  
  1230. }
  1231. case 1:
  1232. {  
  1233. if(energija_igraca[id]<400)
  1234. energija_igraca[id]++;
  1235. else
  1236. ColorChat(id, NORMAL, "^4[COD:MW2] ^1Dostigli ste maximalni nivo energije");
  1237. }
  1238. case 2:
  1239. {  
  1240. if(snaga_igraca[id]<400)
  1241. snaga_igraca[id]++;
  1242. else
  1243. ColorChat(id, NORMAL, "^4[COD:MW2] ^1Dostigli ste maximalni nivo snage");
  1244.  
  1245. }
  1246. case 3:
  1247. {  
  1248. if(kondicija_igraca[id]<400)
  1249. kondicija_igraca[id]++;
  1250. else
  1251. ColorChat(id, NORMAL, "^4[COD:MW2] ^1Dostigli ste maximalni nivo kondicije");
  1252. }
  1253. }
  1254.  
  1255. poeni_igraca[id]--;
  1256.  
  1257. if(poeni_igraca[id]>0)
  1258. DodelaPoena(id);
  1259.  
  1260. return PLUGIN_CONTINUE;
  1261. }
  1262.  
  1263. public ResetujPoene(id)
  1264. {  
  1265. poeni_igraca[id] = level_igraca[id]*2-2;
  1266. inteligencija_igraca[id] = 0;
  1267. energija_igraca[id] = 0;
  1268. kondicija_igraca[id] = 0;
  1269. snaga_igraca[id] = 0;
  1270. }
  1271.  
  1272. public KomandaResetujPoene(id)
  1273. {  
  1274. ColorChat(id, NORMAL, "^4[COD:MW2] ^1Vestine ce biti resetovane u sledecoj rundi");
  1275. client_cmd(id, "spk QTM_CodMod/select");
  1276. igrac_resetuje[id] = true;
  1277. }
  1278.  
  1279. public WyszkolenieSanitarne(id)
  1280. {
  1281. id -= ZADATAK_WYSZKOLENIE_SANITARNE;
  1282. if(informacije_predmet_igraca[id][0] != 16)
  1283. return PLUGIN_CONTINUE;
  1284. set_task(5.0, "WyszkolenieSanitarne", id+ZADATAK_WYSZKOLENIE_SANITARNE);
  1285. if(!is_user_alive(id))
  1286. return PLUGIN_CONTINUE;
  1287. new health = get_user_health(id);
  1288. new new_health = (health+10<maximalna_energija_igraca[id])?health+10:maximalna_energija_igraca[id];
  1289. set_user_health(id, new_health);
  1290. return PLUGIN_CONTINUE;
  1291. }
  1292.  
  1293. public KreirajMedKit(id)
  1294. {
  1295. if (!broj_medkit_igraca[id])
  1296. {
  1297. client_print(id, print_center, "Imate samo 2 paketa za prvu pomoc u jednoj rundi!");
  1298. return PLUGIN_CONTINUE;
  1299. }
  1300.  
  1301. if(inteligencija_igraca[id] < 1)
  1302. client_print(id, print_center, "Da koristite paket za prvu pomoc, morate povecati inteligenciju");
  1303.  
  1304. broj_medkit_igraca[id]--;
  1305.  
  1306. new Float:origin[3];
  1307. entity_get_vector(id, EV_VEC_origin, origin);
  1308.  
  1309. new ent = create_entity("info_target");
  1310. entity_set_string(ent, EV_SZ_classname, "MedKit");
  1311. entity_set_edict(ent, EV_ENT_owner, id);
  1312. entity_set_int(ent, EV_INT_solid, SOLID_NOT);
  1313. entity_set_vector(ent, EV_VEC_origin, origin);
  1314. entity_set_float(ent, EV_FL_ltime, halflife_time() + 7 + 0.1);
  1315.  
  1316.  
  1317. entity_set_model(ent, "models/w_medkit.mdl");
  1318. set_rendering ( ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255 )  ;
  1319. drop_to_floor(ent);
  1320.  
  1321. entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.1);
  1322.  
  1323. return PLUGIN_CONTINUE;
  1324. }
  1325.  
  1326. public MedKitThink(ent)
  1327. {
  1328. new id = entity_get_edict(ent, EV_ENT_owner);
  1329. new totem_dist = 300;
  1330. new totem_heal = 5+floatround(inteligencija_igraca[id]*0.5);
  1331. if (entity_get_edict(ent, EV_ENT_euser2) == 1)
  1332. {      
  1333. new Float:forigin[3], origin[3];
  1334. entity_get_vector(ent, EV_VEC_origin, forigin);
  1335. FVecIVec(forigin,origin);
  1336.  
  1337. new entlist[33];
  1338. new numfound = find_sphere_class(0,"player",totem_dist+0.0,entlist, 32,forigin);
  1339.  
  1340. for (new i=0; i < numfound; i++)
  1341. {      
  1342. new pid = entlist[i];
  1343.  
  1344. if (get_user_team(pid) != get_user_team(id))
  1345. continue;
  1346.  
  1347. new energija = get_user_health(pid);
  1348. new nova_energija = (energija+totem_heal<maximalna_energija_igraca[pid])?energija+totem_heal:maximalna_energija_igraca[pid];
  1349. if (is_user_alive(pid)) set_user_health(pid, nova_energija);       
  1350. }
  1351.  
  1352. entity_set_edict(ent, EV_ENT_euser2, 0);
  1353. entity_set_float(ent, EV_FL_nextthink, halflife_time() + 1.5);
  1354.  
  1355. return PLUGIN_CONTINUE;
  1356. }
  1357.  
  1358. if (entity_get_float(ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id))
  1359. {
  1360. remove_entity(ent);
  1361. return PLUGIN_CONTINUE;
  1362. }
  1363.  
  1364. if (entity_get_float(ent, EV_FL_ltime)-2.0 < halflife_time())
  1365. set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 ) ;
  1366.  
  1367. new Float:forigin[3], origin[3];
  1368. entity_get_vector(ent, EV_VEC_origin, forigin);
  1369. FVecIVec(forigin,origin);
  1370.  
  1371. //Find people near and give them health
  1372. message_begin( MSG_BROADCAST, SVC_TEMPENTITY, origin );
  1373. write_byte( TE_BEAMCYLINDER );
  1374. write_coord( origin[0] );
  1375. write_coord( origin[1] );
  1376. write_coord( origin[2] );
  1377. write_coord( origin[0] );
  1378. write_coord( origin[1] + totem_dist );
  1379. write_coord( origin[2] + totem_dist );
  1380. write_short( sprite_white );
  1381. write_byte( 0 ); // startframe
  1382. write_byte( 0 ); // framerate
  1383. write_byte( 10 ); // life
  1384. write_byte( 10 ); // width
  1385. write_byte( 255 ); // noise
  1386. write_byte( 255 ); // r, g, b
  1387. write_byte( 100 );// r, g, b
  1388. write_byte( 100 ); // r, g, b
  1389. write_byte( 128 ); // brightness
  1390. write_byte( 5 ); // speed
  1391. message_end();
  1392.  
  1393. entity_set_edict(ent, EV_ENT_euser2 ,1);
  1394. entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5);
  1395.  
  1396.  
  1397. return PLUGIN_CONTINUE;
  1398.  
  1399. }
  1400.  
  1401. public KreirajRakete(id)
  1402. {
  1403. if (!broj_raketa_igraca[id])
  1404. {
  1405. client_print(id, print_center, "Vec ste iskoristili sve rakete!");
  1406. return PLUGIN_CONTINUE;
  1407. }
  1408.  
  1409. if(prethodna_raketa_igraca[id] + 2.0 > get_gametime())
  1410. {
  1411. client_print(id, print_center, "Mozate da koristite raketu za 2 sekunde!");
  1412. return PLUGIN_CONTINUE;
  1413. }
  1414.  
  1415. if (is_user_alive(id))
  1416. {  
  1417. if(inteligencija_igraca[id] < 1)
  1418. client_print(id, print_center, "Da koristite rakete, morate povecati inteligenciju!");
  1419.  
  1420. prethodna_raketa_igraca[id] = get_gametime();
  1421. broj_raketa_igraca[id]--;
  1422.  
  1423. new Float: Origin[3], Float: vAngle[3], Float: Velocity[3];
  1424.  
  1425. entity_get_vector(id, EV_VEC_v_angle, vAngle);
  1426. entity_get_vector(id, EV_VEC_origin , Origin);
  1427.  
  1428. new Ent = create_entity("info_target");
  1429.  
  1430. entity_set_string(Ent, EV_SZ_classname, "Rocket");
  1431. entity_set_model(Ent, "models/rpgrocket.mdl");
  1432.  
  1433. vAngle[0] *= -1.0;
  1434.  
  1435. entity_set_origin(Ent, Origin);
  1436. entity_set_vector(Ent, EV_VEC_angles, vAngle);
  1437.  
  1438. entity_set_int(Ent, EV_INT_effects, 2);
  1439. entity_set_int(Ent, EV_INT_solid, SOLID_BBOX);
  1440. entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY);
  1441. entity_set_edict(Ent, EV_ENT_owner, id);
  1442.  
  1443. VelocityByAim(id, 1000 , Velocity);
  1444. entity_set_vector(Ent, EV_VEC_velocity ,Velocity);
  1445. }  
  1446. return PLUGIN_CONTINUE;
  1447. }
  1448.  
  1449. public KreirajDinamit(id)
  1450. {
  1451. if(!broj_dinamita_igraca[id])
  1452. {
  1453. client_print(id, print_center, "Vec ste iskoristili sav dinamit!");
  1454. return PLUGIN_CONTINUE;
  1455. }
  1456.  
  1457. if(inteligencija_igraca[id] < 1)
  1458. client_print(id, print_center, "Da koristite dinamit, morate povecati inteligenciju!");
  1459.  
  1460. broj_dinamita_igraca[id]--;
  1461. new Float:fOrigin[3], iOrigin[3];
  1462. entity_get_vector( id, EV_VEC_origin, fOrigin);
  1463. iOrigin[0] = floatround(fOrigin[0]);
  1464. iOrigin[1] = floatround(fOrigin[1]);
  1465. iOrigin[2] = floatround(fOrigin[2]);
  1466.  
  1467. message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  1468. write_byte(TE_EXPLOSION);
  1469. write_coord(iOrigin[0]);
  1470. write_coord(iOrigin[1]);
  1471. write_coord(iOrigin[2]);
  1472. write_short(sprite_blast);
  1473. write_byte(32);
  1474. write_byte(20);
  1475. write_byte(0);
  1476. message_end();
  1477.  
  1478. message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
  1479. write_byte( TE_BEAMCYLINDER );
  1480. write_coord( iOrigin[0] );
  1481. write_coord( iOrigin[1] );
  1482. write_coord( iOrigin[2] );
  1483. write_coord( iOrigin[0] );
  1484. write_coord( iOrigin[1] + 300 );
  1485. write_coord( iOrigin[2] + 300 );
  1486. write_short( sprite_white );
  1487. write_byte( 0 ); // startframe
  1488. write_byte( 0 ); // framerate
  1489. write_byte( 10 ); // life
  1490. write_byte( 10 ); // width
  1491. write_byte( 255 ); // noise
  1492. write_byte( 255 ); // r, g, b
  1493. write_byte( 100 );// r, g, b
  1494. write_byte( 100 ); // r, g, b
  1495. write_byte( 128 ); // brightness
  1496. write_byte( 8 ); // speed
  1497. message_end();
  1498.  
  1499. new entlist[33];
  1500. new numfound = find_sphere_class(id, "player", 300.0 , entlist, 32);
  1501.  
  1502. for (new i=0; i < numfound; i++)
  1503. {      
  1504. new pid = entlist[i];
  1505.  
  1506. if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid) || informacije_predmet_igraca[pid][0] == 24)
  1507. continue;
  1508. ExecuteHam(Ham_TakeDamage, pid, 0, id, 90.0+float(inteligencija_igraca[id]) , 1);
  1509. }
  1510. return PLUGIN_CONTINUE;
  1511. }
  1512.  
  1513. public PostaviMine(id)
  1514. {
  1515. if (!broj_min_igraca[id])
  1516. {
  1517. client_print(id, print_center, "Vec ste iskoristili sve mine!");
  1518. return PLUGIN_CONTINUE;
  1519. }
  1520.  
  1521. if(inteligencija_igraca[id] < 1)
  1522. client_print(id, print_center, "Da koristite mine, morate povecati inteligenciju!");
  1523.  
  1524. broj_min_igraca[id]--;
  1525.  
  1526. new Float:origin[3];
  1527. entity_get_vector(id, EV_VEC_origin, origin);
  1528.  
  1529. new ent = create_entity("info_target");
  1530. entity_set_string(ent ,EV_SZ_classname, "Mine");
  1531. entity_set_edict(ent ,EV_ENT_owner, id);
  1532. entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS);
  1533. entity_set_origin(ent, origin);
  1534. entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
  1535.  
  1536. entity_set_model(ent, "models/mine.mdl");
  1537. entity_set_size(ent,Float:{-16.0,-16.0,0.0},Float:{16.0,16.0,2.0});
  1538.  
  1539. drop_to_floor(ent);
  1540.  
  1541. entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01) ;
  1542.  
  1543. set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,50) ;
  1544.  
  1545.  
  1546. return PLUGIN_CONTINUE;
  1547. }
  1548.  
  1549. public DodirMine(ent, id)
  1550. {
  1551. new attacker = entity_get_edict(ent, EV_ENT_owner);
  1552. if (get_user_team(attacker) != get_user_team(id))
  1553. {
  1554. new Float:fOrigin[3], iOrigin[3];
  1555. entity_get_vector( ent, EV_VEC_origin, fOrigin);
  1556. iOrigin[0] = floatround(fOrigin[0]);
  1557. iOrigin[1] = floatround(fOrigin[1]);
  1558. iOrigin[2] = floatround(fOrigin[2]);
  1559.  
  1560. message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  1561. write_byte(TE_EXPLOSION);
  1562. write_coord(iOrigin[0]);
  1563. write_coord(iOrigin[1]);
  1564. write_coord(iOrigin[2]);
  1565. write_short(sprite_blast);
  1566. write_byte(32); // scale
  1567. write_byte(20); // framerate
  1568. write_byte(0);// flags
  1569. message_end();
  1570. new entlist[33];
  1571. new numfound = find_sphere_class(ent,"player", 90.0 ,entlist, 32);
  1572.  
  1573. for (new i=0; i < numfound; i++)
  1574. {      
  1575. new pid = entlist[i];
  1576.  
  1577. if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || informacije_predmet_igraca[pid][0] == 24 || klasa_igraca[id] == Branilac)
  1578. continue;
  1579.  
  1580. ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 90.0+float(inteligencija_igraca[attacker]) , 1);
  1581. }
  1582. remove_entity(ent);
  1583. }
  1584. }
  1585.  
  1586. public DodirRakete(ent)
  1587. {
  1588. if ( !is_valid_ent(ent))
  1589. return;
  1590.  
  1591. new attacker = entity_get_edict(ent, EV_ENT_owner);
  1592.  
  1593. new Float:fOrigin[3], iOrigin[3];
  1594. entity_get_vector( ent, EV_VEC_origin, fOrigin);   
  1595. iOrigin[0] = floatround(fOrigin[0]);
  1596. iOrigin[1] = floatround(fOrigin[1]);
  1597. iOrigin[2] = floatround(fOrigin[2]);
  1598.  
  1599. message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  1600. write_byte(TE_EXPLOSION);
  1601. write_coord(iOrigin[0]);
  1602. write_coord(iOrigin[1]);
  1603. write_coord(iOrigin[2]);
  1604. write_short(sprite_blast);
  1605. write_byte(32); // scale
  1606. write_byte(20); // framerate
  1607. write_byte(0);// flags
  1608. message_end();
  1609.  
  1610. new entlist[33];
  1611. new numfound = find_sphere_class(ent, "player", 230.0, entlist, 32);
  1612.  
  1613. for (new i=0; i < numfound; i++)
  1614. {      
  1615. new pid = entlist[i];
  1616.  
  1617. if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || informacije_predmet_igraca[pid][0] == 24)
  1618. continue;
  1619. ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 55.0+float(inteligencija_igraca[attacker]) , 1);
  1620. }
  1621. remove_entity(ent);
  1622. }  
  1623.  
  1624. public CurWeapon(id)
  1625. {
  1626. if(freezetime || !klasa_igraca[id])
  1627. return PLUGIN_CONTINUE;
  1628.  
  1629. new weapon = read_data(2);
  1630.  
  1631. PostaviBrzinu(id);
  1632.  
  1633. if(weapon == CSW_C4)
  1634. postavljena = id;
  1635. return PLUGIN_CONTINUE;
  1636. }
  1637.  
  1638. public EmitSound(id, iChannel, szSound[], Float:fVol, Float:fAttn, iFlags, iPitch )
  1639. {
  1640. if(equal(szSound, "common/wpn_denyselect.wav"))
  1641. {
  1642. KoristiPredmet(id);
  1643. return FMRES_SUPERCEDE;
  1644. }
  1645.  
  1646. return FMRES_IGNORED;
  1647. }
  1648.  
  1649. public cmdCheckSay(id)
  1650. {
  1651. static message[192]
  1652. read_args(message, 191)
  1653.  
  1654. if(contain(message, "%") != -1)
  1655. {
  1656. remove_quotes(message)
  1657. }
  1658. return PLUGIN_CONTINUE;
  1659. }
  1660.  
  1661. public KoristiPredmet(id)
  1662. {
  1663. if(informacije_predmet_igraca[id][0] == 19 && informacije_predmet_igraca[id][1]>0)
  1664. {
  1665. set_user_health(id, maximalna_energija_igraca[id]);
  1666. informacije_predmet_igraca[id][1]--;
  1667. }
  1668.  
  1669. if(broj_medkit_igraca[id]>0)
  1670. KreirajMedKit(id);
  1671. if(broj_raketa_igraca[id]>0)
  1672. KreirajRakete(id);
  1673. if(broj_min_igraca[id]>0)
  1674. PostaviMine(id);
  1675. if(broj_dinamita_igraca[id]>0)
  1676. KreirajDinamit(id);
  1677.  
  1678. return PLUGIN_HANDLED;
  1679. }
  1680.  
  1681. public SacuvajPodatke(id)
  1682. {
  1683. new vaultkey[64],vaultdata[256];
  1684. format(vaultkey,63,"%s-%i-cod", ID_igraca[id], klasa_igraca[id]);
  1685. format(vaultdata,255,"%i#%i#%i#%i#%i#%i", iskustvo_igraca[id], level_igraca[id], inteligencija_igraca[id], energija_igraca[id], snaga_igraca[id], kondicija_igraca[id]);
  1686. nvault_set(g_vault,vaultkey,vaultdata);
  1687. }
  1688.  
  1689. public UcitajPodatke(id, klasa)
  1690. {
  1691. new vaultkey[64],vaultdata[256];
  1692. format(vaultkey,63,"%s-%i-cod", ID_igraca[id], klasa);
  1693. format(vaultdata,255,"%i#%i#%i#%i#%i#%i", iskustvo_igraca[id], level_igraca[id], inteligencija_igraca[id], energija_igraca[id], snaga_igraca[id], kondicija_igraca[id]);
  1694. nvault_get(g_vault,vaultkey,vaultdata,255);
  1695.  
  1696. replace_all(vaultdata, 255, "#", " ");
  1697.  
  1698. new iskustvoigraca[32], leveligraca[32], inteligencijaigraca[32], energijaigraca[32], snagacigraca[32], kondicijaigraca[32];
  1699.  
  1700. parse(vaultdata, iskustvoigraca, 31, leveligraca, 31, inteligencijaigraca, 31, energijaigraca, 31, snagacigraca, 31, kondicijaigraca, 31);
  1701.  
  1702. iskustvo_igraca[id] = str_to_num(iskustvoigraca);
  1703. level_igraca[id] = str_to_num(leveligraca)>0?str_to_num(leveligraca):1;
  1704. inteligencija_igraca[id] = str_to_num(inteligencijaigraca);
  1705. energija_igraca[id] = str_to_num(energijaigraca);
  1706. snaga_igraca[id] = str_to_num(snagacigraca);
  1707. kondicija_igraca[id] = str_to_num(kondicijaigraca);
  1708. poeni_igraca[id] = (level_igraca[id]-1)*2-inteligencija_igraca[id]-energija_igraca[id]-snaga_igraca[id]-kondicija_igraca[id];
  1709. }
  1710.  
  1711. public IzbaciPredmet(id)
  1712. {
  1713. if(informacije_predmet_igraca[id][0])
  1714. {
  1715. ColorChat(id, NORMAL, "^4[COD:MW2] ^1Bacio si ^3%s.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
  1716. Obrisipredmet(id);
  1717. }
  1718. else
  1719. ColorChat(id, NORMAL, "^4[COD:MW2] ^1Nemate nijedan predmet.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
  1720. }
  1721.  
  1722. public Obrisipredmet(id)
  1723. {
  1724. informacije_predmet_igraca[id][0] = 0;
  1725. informacije_predmet_igraca[id][1] = 0;
  1726. if(is_user_alive(id))
  1727. set_user_footsteps(id, 0);
  1728. set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
  1729. PromeniModel(id, 1);
  1730. }
  1731.  
  1732. public DajPredmet(id, predmet)
  1733. {
  1734. Obrisipredmet(id);
  1735. informacije_predmet_igraca[id][0] = predmet;
  1736. ColorChat(id, NORMAL, "^4[COD:MW2] ^1Dobio si ^3%s.", naziv_predmeta[informacije_predmet_igraca[id][0]]);  
  1737.  
  1738. switch(predmet)
  1739. {
  1740. case 1:
  1741. {
  1742. set_user_footsteps(id, 1);
  1743. }
  1744. case 2:
  1745. {
  1746. informacije_predmet_igraca[id][1] = random_num(3,6);
  1747. }
  1748. case 3:
  1749. {
  1750. informacije_predmet_igraca[id][1] = random_num(6, 11);
  1751. }
  1752. case 5:
  1753. {
  1754. informacije_predmet_igraca[id][1] = random_num(6, 9);
  1755. }
  1756. case 6:
  1757. {
  1758. informacije_predmet_igraca[id][1] = random_num(100, 150);
  1759. set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, informacije_predmet_igraca[id][1]);
  1760. }
  1761. case 7:
  1762. {
  1763. informacije_predmet_igraca[id][1] = random_num(2, 4);
  1764. }
  1765. case 8:
  1766. {
  1767. if(klasa_igraca[id] == Marinac)
  1768. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  1769. }
  1770. case 9:
  1771. {
  1772. informacije_predmet_igraca[id][1] = random_num(1, 3);
  1773. PromeniModel(id, 0);
  1774. give_item(id, "weapon_hegrenade");
  1775. }
  1776. case 10:
  1777. {
  1778. informacije_predmet_igraca[id][1] = random_num(4, 8);
  1779. give_item(id, "weapon_hegrenade");
  1780. }
  1781. case 12:
  1782. {
  1783. informacije_predmet_igraca[id][1] = random_num(1, 4);
  1784. }
  1785. case 13:
  1786. {
  1787. give_item(id, "weapon_awp");
  1788. }
  1789. case 15:
  1790. {
  1791. if(klasa_igraca[id] == Rambo)
  1792. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  1793. }
  1794. case 16:
  1795. {
  1796. set_task(5.0, "WyszkolenieSanitarne", id+ZADATAK_WYSZKOLENIE_SANITARNE);
  1797. }
  1798. case 19:
  1799. {
  1800. informacije_predmet_igraca[id][1] = 1;
  1801. }
  1802. case 26:
  1803. {
  1804. informacije_predmet_igraca[id][1] = random_num(3, 6);
  1805. }
  1806. case 27:
  1807. {
  1808. informacije_predmet_igraca[id][1] = 3;
  1809. }
  1810. }
  1811. }
  1812.  
  1813. public OpisPredmeta(id)
  1814. {
  1815. new opis_predmeta[128];
  1816. new slucajne_vrednosti[3];
  1817. num_to_str(informacije_predmet_igraca[id][1], slucajne_vrednosti, 2);
  1818. format(opis_predmeta, 127, opis_predmet[informacije_predmet_igraca[id][0]]);
  1819. replace_all(opis_predmeta, 127, "LW", slucajne_vrednosti);
  1820.  
  1821. ColorChat(id, NORMAL, "^4Predmet: ^1%s.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
  1822. ColorChat(id, NORMAL, "^4Opis: ^1%s.", opis_predmeta);
  1823. }
  1824.  
  1825. public Proveri(id)
  1826. {
  1827. id-=ZADATAK_PROVERA;
  1828. ExecuteHamB(Ham_CS_RoundRespawn, id);
  1829. }
  1830.  
  1831. public ProveriNivo(id)
  1832. {  
  1833. if(level_igraca[id] < 201)
  1834. {
  1835. while(iskustvo_igraca[id] >= iskustvo_levelu[level_igraca[id]])
  1836. {
  1837. level_igraca[id]++;
  1838. set_hudmessage(60, 200, 25, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2);
  1839. ShowSyncHudMsg(id, SyncHudObj3, "Dobrodosao na sledeci nivo!");
  1840. client_cmd(id, "spk QTM_CodMod/levelup");
  1841. }
  1842.  
  1843. poeni_igraca[id] = (level_igraca[id]-1)*2-inteligencija_igraca[id]-energija_igraca[id]-snaga_igraca[id]-kondicija_igraca[id];
  1844. }
  1845. SacuvajPodatke(id);
  1846. }
  1847.  
  1848. public PokaziInformacije(id)
  1849. {
  1850. id -= ZADATAK_POKAZI_INFORMACIJE;
  1851.  
  1852. set_task(0.1, "PokaziInformacije", id+ZADATAK_POKAZI_INFORMACIJE);
  1853.  
  1854. if(!is_user_alive(id))
  1855. {
  1856. new target = entity_get_int(id, EV_INT_iuser2);
  1857.  
  1858. if(target == 0)
  1859. return PLUGIN_CONTINUE;
  1860.  
  1861. set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 0.0, 0.3, 0.0, 0.0, 2);
  1862. ShowSyncHudMsg(id, SyncHudObj, "Klasa : %s^nIskustvo : %i / %i^nLevel : %i^nPredmet : %s", naziv_klase[klasa_igraca[target]], iskustvo_igraca[target], iskustvo_levelu[level_igraca[target]], level_igraca[target], naziv_predmeta[informacije_predmet_igraca[target][0]]);
  1863.  
  1864. return PLUGIN_CONTINUE;
  1865. }
  1866. set_hudmessage(0, 255, 0, 0.02, 0.23, 0, 0.0, 0.3, 0.0, 0.0);
  1867. ShowSyncHudMsg(id, SyncHudObj, "[Klasa : %s]^n[Iskustvo : %i / %i]^n[Level : %i]^n[Predmet : %s]", naziv_klase[klasa_igraca[id]], iskustvo_igraca[id], iskustvo_levelu[level_igraca[id]], level_igraca[id], naziv_predmeta[informacije_predmet_igraca[id][0]]);
  1868. return PLUGIN_CONTINUE;
  1869. }  
  1870.  
  1871. public PokaziReklame(id)
  1872. {
  1873. id-=ZADATAK_POKAZI_REKLAME;
  1874. ColorChat(id, NORMAL, "^4[COD:MW2] ^3Dobrodosli u COD:MW2 MOD by The Tolic.");
  1875. }
  1876.  
  1877. public PostaviBrzinu(id)
  1878. {
  1879. id -= id>32? ZADATAK_POSTAVI_brzinu: 0;
  1880.  
  1881. if(klasa_igraca[id])
  1882. set_user_maxspeed(id, brzina_igraca[id]);
  1883. }
  1884.  
  1885. public PromeniModel(id,reset)
  1886. {
  1887. if (id<1 || id>32 || !is_user_connected(id))
  1888. return PLUGIN_CONTINUE;
  1889.  
  1890. if (reset)
  1891. cs_reset_user_model(id);
  1892. else
  1893. {
  1894. new num = random_num(0,3);
  1895. switch(get_user_team(id))
  1896. {
  1897. case 1: cs_set_user_model(id, Ubrania_CT[num]);
  1898. case 2:cs_set_user_model(id, Ubrania_Terro[num]);
  1899. }
  1900. }
  1901.  
  1902. return PLUGIN_CONTINUE;
  1903. }
  1904.  
  1905. public Pomoc()
  1906. {
  1907. switch(random(7))
  1908. {
  1909. case 0: ColorChat(0, NORMAL, "^4[COD:MW2] ^1Da resetujes level-e kucaj ^3/reset.");
  1910. case 1: ColorChat(0, NORMAL, "^4[COD:MW2] ^1Da promenis klasu kucaj ^3/klasa.");
  1911. case 2: ColorChat(0, NORMAL, "^4[COD:MW2] ^1Da koristis predmete(mine,rakete) stisni ^3E.");
  1912. case 3: ColorChat(0, NORMAL, "^4[COD:MW2] ^1Da bi ste izbacili predmet kucajte ^3/izbaci.");
  1913. case 4: ColorChat(0, NORMAL, "^4[COD:MW2] ^1Da bi ste videli opis predmeta kucajte ^3/predmet.");
  1914. case 5: ColorChat(0, NORMAL, "^4[COD:MW2] ^1Da biste videli opis klase kucajte ^3/opis.");
  1915. case 6: ColorChat(0, NORMAL, "^4[COD:MW2] ^1Da otvorite COD Shop kucajte ^3/shop.");
  1916. }
  1917. set_task(36.0, "Pomoc");
  1918. }
  1919.  
  1920. /*public cmd_setlvl(id, level, cid)
  1921. {
  1922. if(!cmd_access(id,level,cid,3))
  1923. return PLUGIN_HANDLED;
  1924. new arg1[33];
  1925. new arg2[6];
  1926. read_argv(1, arg1, 32);
  1927. read_argv(2, arg2, 5);
  1928. new player = cmd_target(id, arg1);
  1929. new value = str_to_num(arg2)-1;
  1930.  
  1931. iskustvo_igraca[player] = iskustvo_levelu[value];
  1932. level_igraca[player] = 0;
  1933. ProveriNivo(player);
  1934. return PLUGIN_HANDLED;
  1935. }*/
  1936.  
  1937. public DodirOruzija(weapon,id)
  1938. {
  1939. new model[23];
  1940. entity_get_string(weapon, EV_SZ_model, model, 22);
  1941. if (!is_user_connected(id) || entity_get_edict(weapon, EV_ENT_owner) == id || equal(model, "models/w_backpack.mdl"))
  1942. return HAM_IGNORED;
  1943. return HAM_SUPERCEDE;
  1944. }
  1945.  
  1946. public BlokirajKomande()
  1947. {
  1948. return PLUGIN_HANDLED;
  1949. }
  1950.  
  1951. public plugin_end()
  1952. {
  1953. nvault_close( g_vault )
  1954. }  
  1955.  
  1956. stock bool:UTIL_In_FOV(id,target)
  1957. {
  1958. if (Find_Angle(id,target,9999.9) > 0.0)
  1959. return true;
  1960.  
  1961. return false;
  1962. }
  1963. #if defined BOTY
  1964. public is_user_bot2(id)
  1965. {
  1966. new ping, loss
  1967. get_user_ping(id, ping, loss)
  1968. if(ping > 0 && loss > 0)
  1969. return false
  1970. return true
  1971. }
  1972. #endif
  1973.  
  1974. stock Float:Find_Angle(Core,Target,Float:dist)
  1975. {
  1976. new Float:vec2LOS[2];
  1977. new Float:flDot;
  1978. new Float:CoreOrigin[3];
  1979. new Float:TargetOrigin[3];
  1980. new Float:CoreAngles[3];
  1981.  
  1982. pev(Core,pev_origin,CoreOrigin);
  1983. pev(Target,pev_origin,TargetOrigin);
  1984.  
  1985. if (get_distance_f(CoreOrigin,TargetOrigin) > dist)
  1986. return 0.0;
  1987.  
  1988. pev(Core,pev_angles, CoreAngles);
  1989.  
  1990. for ( new i = 0; i < 2; i++ )
  1991. vec2LOS[i] = TargetOrigin[i] - CoreOrigin[i];
  1992.  
  1993. new Float:veclength = Vec2DLength(vec2LOS);
  1994.  
  1995. //Normalize V2LOS
  1996. if (veclength <= 0.0)
  1997. {
  1998. vec2LOS[0] = 0.0;
  1999. vec2LOS[1] = 0.0;
  2000. }
  2001. else
  2002. {
  2003. new Float:flLen = 1.0 / veclength;
  2004. vec2LOS[0] = vec2LOS[0]*flLen;
  2005. vec2LOS[1] = vec2LOS[1]*flLen;
  2006. }
  2007.  
  2008. //Do a makevector to make v_forward right
  2009. engfunc(EngFunc_MakeVectors,CoreAngles);
  2010.  
  2011. new Float:v_forward[3];
  2012. new Float:v_forward2D[2];
  2013. get_global_vector(GL_v_forward, v_forward);
  2014.  
  2015. v_forward2D[0] = v_forward[0];
  2016. v_forward2D[1] = v_forward[1];
  2017.  
  2018. flDot = vec2LOS[0]*v_forward2D[0]+vec2LOS[1]*v_forward2D[1];
  2019.  
  2020. if ( flDot > 0.5 )
  2021. {
  2022. return flDot;
  2023. }
  2024.  
  2025. return 0.0;
  2026. }
  2027.  
  2028. stock Float:Vec2DLength( Float:Vec[2] )  
  2029. {
  2030. return floatsqroot(Vec[0]*Vec[0] + Vec[1]*Vec[1] );
  2031. }
  2032.  
  2033. stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha)
  2034. {
  2035. message_begin( MSG_ONE, g_msg_screenfade,{0,0,0},id );
  2036. write_short( duration );    // Duration of fadeout
  2037. write_short( holdtime );    // Hold time of color
  2038. write_short( fadetype );    // Fade type
  2039. write_byte ( red );     // Red
  2040. write_byte ( green );       // Green
  2041. write_byte ( blue );        // Blue
  2042. write_byte ( alpha );       // Alpha
  2043. message_end();
  2044. }
  2045.  
  2046. stock set_user_clip(id, ammo)
  2047. {
  2048. new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
  2049. get_weaponname(weapon, weaponname, 31);
  2050. while ((weaponid = find_ent_by_class(weaponid, weaponname)) != 0)
  2051. if(entity_get_edict(weaponid, EV_ENT_owner) == id)
  2052. {
  2053. set_pdata_int(weaponid, 51, ammo, 4);
  2054. return weaponid;
  2055. }
  2056. return 0;
  2057. }
  2058.  
  2059.  
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