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- using UnityEngine;
- using System.Collections;
- using System.Runtime.InteropServices;
- using System;
- #if UNITY_IOS
- public class UnityiOSForcedUpdater
- {
- [DllImport("__Internal")]
- static extern void _disableForcedUpdateLoop();
- public static void DisableForcedUpdates()
- {
- _disableForcedUpdateLoop();
- }
- }
- #endif
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