Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- void CBullet::Physicalize()
- {
- SEntityPhysicalizeParams physParams;
- physParams.type = PE_RIGID;
- physParams.mass = g_bulletRegistrator.m_mass;
- physParams.nSlot = -1;
- GetEntity()->Physicalize(physParams);
- GetEntity()->EnablePhysics(true);
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement