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Sep 20th, 2013
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  1.  
  2. // BIS - please allow the INDEP(AAF) models ia_soldier_01.p3d and ia_soldier_02.p3d to be seen globally at the bare minimum. Moreover, you also may finding just adding those models, reconfiged, to the blufor side! Whatever is easier.
  3. // I want to be able to use and have people see the models for the above .p3d's. Currently, they're local only when you're a BLUFOR wearing that model. If you're INDEP AAF people see them globally fine.
  4.  
  5. class CfgPatches
  6. {
  7. class new_rextures_pack
  8. {
  9. units[] = {"New Uniforms Box"};
  10. weapons[] = {};
  11. requiredVersion = 0.1;
  12. requiredAddons[] = {"A3_Characters_F"};
  13. };
  14. };
  15. class CfgFactionClasses
  16. {
  17. class new_rextures_pack
  18. {
  19. displayName = "New Units";
  20. priority = 2;
  21. side = 1;
  22. };
  23. };
  24. class CfgVehicleClasses
  25. {
  26. class new_rextures_pack
  27. {
  28. displayName = "Retextured Units";
  29. };
  30. };
  31. class CfgVehicles
  32. {
  33. class I_Soldier_02_F;
  34. class I_Soldier_lite_F;
  35. class New_Uniform_1_F : I_Soldier_lite_F
  36. {
  37. _generalMacro = "New_Uniform_1_F";
  38. scope = 2;
  39. displayName = "New Uniform 1";
  40. vehicleClass = "new_rextures_pack";
  41. nakedUniform = "U_BasicBody";
  42. uniformClass = "new_uniform_1";
  43. model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; // this should be calling up the new BLUFOR model, that would be exactly the same as the linked model. OR, should be seen globally and not locally-only.
  44. hiddenSelections[] = {"Camo"};
  45. hiddenSelectionsTextures[] = {"\new\textures\texture1.paa"};
  46. };
  47. };
  48. class cfgWeapons
  49. {
  50. class Uniform_Base;
  51. class UniformItem;
  52. class ItemInfo;
  53. class new_uniform_1: Uniform_Base
  54. {
  55. scope = 2;
  56. displayName = "New Uniform Item 1";
  57. picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
  58. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier";
  59. class ItemInfo: UniformItem
  60. {
  61. uniformModel = "-";
  62. uniformClass = "new_uniform_1_F";
  63. containerClass = "Supply100";
  64. armor = 2*0.5;
  65. mass = 50;
  66. };
  67. };
  68. };
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