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- // BIS - please allow the INDEP(AAF) models ia_soldier_01.p3d and ia_soldier_02.p3d to be seen globally at the bare minimum. Moreover, you also may finding just adding those models, reconfiged, to the blufor side! Whatever is easier.
- // I want to be able to use and have people see the models for the above .p3d's. Currently, they're local only when you're a BLUFOR wearing that model. If you're INDEP AAF people see them globally fine.
- class CfgPatches
- {
- class new_rextures_pack
- {
- units[] = {"New Uniforms Box"};
- weapons[] = {};
- requiredVersion = 0.1;
- requiredAddons[] = {"A3_Characters_F"};
- };
- };
- class CfgFactionClasses
- {
- class new_rextures_pack
- {
- displayName = "New Units";
- priority = 2;
- side = 1;
- };
- };
- class CfgVehicleClasses
- {
- class new_rextures_pack
- {
- displayName = "Retextured Units";
- };
- };
- class CfgVehicles
- {
- class I_Soldier_02_F;
- class I_Soldier_lite_F;
- class New_Uniform_1_F : I_Soldier_lite_F
- {
- _generalMacro = "New_Uniform_1_F";
- scope = 2;
- displayName = "New Uniform 1";
- vehicleClass = "new_rextures_pack";
- nakedUniform = "U_BasicBody";
- uniformClass = "new_uniform_1";
- model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; // this should be calling up the new BLUFOR model, that would be exactly the same as the linked model. OR, should be seen globally and not locally-only.
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"\new\textures\texture1.paa"};
- };
- };
- class cfgWeapons
- {
- class Uniform_Base;
- class UniformItem;
- class ItemInfo;
- class new_uniform_1: Uniform_Base
- {
- scope = 2;
- displayName = "New Uniform Item 1";
- picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier";
- class ItemInfo: UniformItem
- {
- uniformModel = "-";
- uniformClass = "new_uniform_1_F";
- containerClass = "Supply100";
- armor = 2*0.5;
- mass = 50;
- };
- };
- };
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