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  1. Reconfigured Mod List for Apocalyptic Adventures
  2. Last Edited 02/08/2016
  3.  
  4. Potion ID list
  5. AM2
  6. Own ID's
  7. AWWayofTime (blood magic)
  8. Own ID's 100-116
  9.  
  10. Mod Configs
  11. AM2
  12.  
  13. Filename: AM2
  14. under general
  15.  
  16. B:CandlesAreRovingLights=false from true. Reason: Increases performance
  17. I:Meteor_Spawn_Min_Level=1 from 10. Reason: On TPPI it was incredibly rare to get moonstone (resource only, once per night for all players), this allows it to spawn near new players.
  18. B:MoonstoneMeteorDestroyTerrain=false from true. Reason: Keeps things clean
  19. B:WitchwoodLeafParticles=false from true. Reason: Increases performance
  20. B:disarm_affects_players=false from true Reason: Keeps disarm skill in game but disables it against players, best of both worlds
  21.  
  22. under mobs
  23. I:FlickerSpawnRate=3 from 2. Reason: Useful to trap but hard to find in TPPI
  24.  
  25. endercore
  26. under general
  27. I:anvilMaxLevel=60 from 40 Reason: Lots of new enchants to use levels on, whats the harm?
  28. I:disableVoidFog=2 from 1 Reason: Disables void fog for all world types. Void fog is annoying.
  29.  
  30. SSTOW
  31. Filename: config
  32. under "tier 3 settings"
  33. B:"Redstone control"=true from false. Reason: Redstone control for early tier shards helps decrease farming max tier shard to get redstone control. Players should be able to turn on/off a less powerful spawner.
  34. under "tier 3 settings"
  35. B:"Redstone control"=true from false. Reason: Same as above
  36.  
  37. MCA
  38. under general
  39. # The dimension IDs in which MCA villagers can spawn, separated by a comma.
  40. S:"Dimension whitelist"=0, 1, -1 default values, thought I'd bring attention to them as I don't know world id's for spawn, sanc, towny, fact, resource ect.
  41. # True if players can have the option to spawn structures during MCA's setup.
  42. B:"Enable structure spawning?"=false from true. Reason: could clutter maps/grief/lag server, who knows.
  43.  
  44. Morph
  45. under abilities
  46. S:disabledAbilities=fly from blank, disables ability to fly after killing a bat. Too easy.
  47.  
  48. Thaumcraft
  49. under biomes
  50. # higher values increases number of magical forest biomes. If you are using biome addon mods you probably want to increase this weight quite a bit
  51. I:magical_forest_biome_weight=25 from 5. Reason: Recommendation from above
  52. # higher values increases number of taint biomes. If you are using biome addon mods you probably want to increase this weight quite a bit
  53. I:taint_biome_weight=8 from 2. Reason: Recommendation from above
  54. under general
  55. # The chance per block update (1 in n) of the Taint biome spreading. Setting it to 0 prevents the spread of Taint biomes.
  56. I:biome_taint_spread=500 from 200 Reason: Slows down taint taking over biomes over time. Value copied from TRPG config
  57. # How rare nodes are in the world. The number means there will be (on average) one node per N chunks.
  58. I:node_rarity=9 from 36. Reason: Value copied from TRPG config
  59. # Determines how fast notifications scroll downwards.
  60. I:notification_delay=7500 Reason: Value copied from TRPG config
  61. # The chance of a node being special (pure, dark, unstable, etc.). The number means roughly 1 in N nodes will be special, so setting the number to 5 will mean 1 in 5 nodes may be special.
  62. I:special_node_rarity=10 from 18 Reason: Value copied from TRPG config
  63. under research
  64. # The total amount of RP you can have in your pool per aspect before the scanning soft cap kicks in.
  65. I:aspect_total_cap=500 from 100 Reason: Value copied from TRPG config
  66.  
  67. Witchery
  68. under general
  69. B:AllowGoddessStatueRecipe=true from false Reason: Costs netherstars, removes curses, why not?
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